Champion's Vigilance | Decks and Tips

This page notes details of Champion's Vigilance (Trap Card/Counter) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 08/09/2016

Champion's Vigilance

Champion's Vigilance
TypeTrap Card
Card Effect TypeActivation requirement / Card effect


If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.

How to get/rarity

Level-up reward--
Victory againstKaiba Lvl 30 or above [SR]
Card trader--


Rating8.5 / 10

The effect negating the summon or activation is very powerful. You will use this card when your deck is specialized to special summon high level monsters.

Tips, related cards, skills

Blue-Eyes White Dragon

A good option to use Champion's Vigilance with. It has high attack and good defense, but it's also easy to use with BEWD because Kaibaman is available and you can obtain multiple copies without buying packs.

Phoenix Gearfried

Good in a gemini deck but a little trickier to use since summoning this using Blazewing Butterfly or with Superalloy Beast Raptinus on the field, this will become an effect monster.

Level 7 or higher normal monsters

Dark Magician
Dark Magician
Lvl 7/DARK/Spellcaster/
2500 ATK/2100 DEF
Cosmo Queen
Cosmo Queen
Lvl 8/DARK/Spellcaster/
2900 ATK/2450 DEF
Serpent Night Dragon
Serpent Night Dragon
Lvl 7/DARK/Dragon/
2350 ATK/2400 DEF
Red-Eyes B. Dragon
Red-Eyes B. Dragon
Lvl 7/DARK/Dragon/
2400 ATK/2000 DEF
Lvl 7/DARK/Fiend/
2600 ATK/1900 DEF
Gaia The Fierce Knight
Gaia The Fierce Knight
Lvl 7/EARTH/Warrior/
2300 ATK/2100 DEF
Darkstorm Dragon
Darkstorm Dragon
Lvl 8/DARK/Dragon/Gemini/
2700 ATK/2500 DEF


Monster/Spell/Trap categoriesNegates Normal Summons / Negates Flip Summons / Negates Special Summons / Negates the activation of your opponent's Spell Cards / Negates the activation of your opponent's Trap Cards / Destroys your opponent's Monster Cards / Destroys your opponent's Spell Cards / Destroys your opponent's Trap Cards

Other Articles

List of Cards by Card Types

List of Cards by Levels


Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!


Hot New Top
This card is too strong. 1 single card can decide the whole duel. Opponent managed to summon 2 BEWD on turn 1 + this set card. Limit 1 is fair enough, better losing to BEWD thab those broken decks.
<< Anonymous
Anonymous Reply
Too strong. Assuming the normal monster Blue Eyes live long enough.
<< Anonymous
Anonymous Reply
losing to a limit 1 card is fair enough, your opponent need to be really lucky to draw it in the starting hand along with other playable cards
3 years still limited
There is some tip to get it easily? I'm trying really hard, but I can't
<< Anonymous
Steo Kiaba Reply
These days it's very easy to farm. It used to be much harder
<< Anonymous(Steo Kiaba)
Anonymous Reply
Yea, nowadays I just use the 2x or 3x multiplier and ram the NPC with basic beatdown deck.
<< Anonymous
Anonymous Reply
^Exactly. I don't know why people get so worked up with farm decks, you can just bring a Beatdown deck and set the multiplier to x3..........The same with events
<< Anonymous
Anonymous Reply
Yeap. Also you can use the result booster crystals that we have in abundance. Problem solved.
Who the hell thought it was a good idea to create such a broken card. I've never seen something so 🔥ous in my entire life. What's the origin of this piece of crap in the real life game. And why the hell is it not forbidden.
<< Anonymous
DaSwifta Reply
You do realize this card is a situational card, right? And on top of that it isn't even searchable. How is this broken?
<< Anonymous
Anonymous Reply
Yes, it is a common situation and not situational. It doesn’t need to be searched, if you’re playing Black Magicians it’s gonna be in your starting hand. This bs is not “fine”. It eliminates the very last possibility of fighting back against extreme 🔥. I really had it with these perfect hands starting with navigation, a BM and this broken crap. It needs to go to 0 already.
<< Anonymous
Anonymous Reply
You do realize if you dont have a normal level 7+ monster on the field this is basically a useless card. Plus is a rap card, slow and easy to bse removed. Even dm and bewd deck prefer more easy to use trap cards like raigeki break or karma cut that work on their own. Stop crying.
<< Anonymous
Anonymous Reply
Black Magicians always have their level 7 normal monster up turn 1. No they don't, this bs card is the whole reason why they're so broken. It's too perfect, as circle will always be the target to remove so this crap stays, and then they get 2 goddamn negations with it and Nav on a single turn. Can't fight back against that crap. They're not supposed to have so much crap even with their circles gon
Back in my day, this used to be the most OP trap in the game.

I know the only reason u keep this card limited is because it will make a F2P deck tier again

<< Anonymous
DaSwifta Reply
I know right? It doesn't even negate monster effects like most good counter traps. Just give us this card back. I bet it still won't even be used by a lot of players, but the rest of us will appreciate it.
<< Anonymous(DaSwifta)
Anonymous Reply
Well, it is a good alternative to other Pay-To-Win cards available from boxes. Hence why it will be banned for a long time.
This card isn't working, winged dragon of ra gets destroyed, was fighting npc w labyrinth of nightmare and the clown that has destroy effect when battle position is changed. No prompt at all.
<< Anonymous
Anonymous Reply
my bad, it was for normal monster
<< Anonymous
DaSwifta Reply
It also doesn't work against monster effects
This needs to be unlimited l, it isn’t searchable and blackwings get a similar card so no this is not broken at all
Has this card been removed from the game?!? I used to have it but now it’s not in my card list
This card is one that doesn't even function. I had Blue-eyes White Dragon out, this card set since 2 turns ago, and in response to the opponent activating a card, Champion's Vigilance couldn't even be activated in response.
Really says a lot that a counter trap can't even be activated when all criteria are met
<< Anonymous(TheOtherAtem )
Anonymous Reply
This happens to me too with Buster Blader Level 8 and Dark Paladin both on field and champion of vigilance set face down, 5 traps/spells were already activated, but nowhere to find this card activating...
<< Anonymous(Anonymous)
Bigolblkcok Reply
Buster blader and dark paladin are not normal monsters my guy. Thats why it wouldn’t activate
<< Anonymous(TheOtherAtem )
Anonymous Reply
I’m guessing they activated a monster effect, which this does not negate
It's limited for a reason and I agree with its limitation. Real players know what I'm talking about.
<< Anonymous(TheOtherAtem )
Anonymous Reply
Bro if I go first open with Kaibaman/Rules, BEWD & 2 Champions Vigilance Im probably gonna win, probably
<< Anonymous
TheOtherAtem Reply
Completely irrelevant seeing as other 🔥 broken overpowered cards are allowed that don't even have any requirements such as having a level 7+ monster out to even activate it.

Seeing as you seem to think cards with removal effects that have NO requirements are ok, but Champion's Vigilance, which has a requirement to even activate isn't, then clearly you have a problem
<< Anonymous
Anonymous Reply
CV unlimited would make BE, RE and DM too powerful since they are easy to summon that's why it's still limited to 1
<< Anonymous(TheOtherAtem )
Anonymous Reply
The fact that you think all those cards bar Canadia are much more over powered than champions vigilance show how little you know about balancing and the other anon is right if that was his first turn board he’s more most likely going to win. a dimensional prison and drowning is just slowing down your loss
That moment when you remember good 'ol Charging Gaia is a lvl7 monster that can be summoned with no tribute :3
<< Anonymous
Anonymous Reply
if only it was a normal monster

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