This page notes details of Aromage Rosemary (WATER/Plant/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.
These monsters are frequently used to jeopardize your monsters attack, therefore Aromage Rosemary can easily suppress the usage of these monster effects until your Plant-type monsters have completed their Damage Step.
Provides 500 LP increase every turn if you control an ‘Aroma’ monster. Increases 500 ATK and DEF stats for all the monsters you control. Increases 1000 LP to yourself when an ‘Aroma’ monster was destroyed and sent to the Graveyard by battle or card effect.
Botanical Girl is able to search for Aromage Rosemary from your Deck if it was destroyed and sent to the Graveyard. You can Special Summon Aromage Rosemary from your hand, by banishing Rose Lover from your Graveyard. Aromage Rosemary also gains immunity to Trap effects during the same turn. Lord Poison is able to Special Summon Aromage Rosemary from your Graveyard, if Lord Poison was destroyed by battle and sent to the Graveyard. The World Tree is able to Special Summon Aromage Rosemary from your Graveyard, by removing 3 “Flower Counters”. Plant Food Chain can further increase Aromage Rosemary’s ATK by 500. Additionally, if this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-type monster from your Graveyard.
These cards also has the synergy to Aromage Jasmine’s effect as they can increase your LP every turn, allowing you to draw additional 1 card every turn.
Tips
This monster is a powerful tech card to negate hand traps like Sphere -
Kuriboh from activating, after you have entered Battle Phase.
This monster can also switch monsters from your side that was floodgated into face-up Attack position.
Bear in mind monster effects like Yomi Ship, D.D Warrior and Warm Worm is still able to be activated because their effects are activated after the Damage Step when they are destroyed.
Skill
[Skill] description
User
Beatdown! Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.
Yes against Sylvan Komushroomo and real flip effects, since their effect happens when they are flipped face-up, which is after you attack but before the end of damage step. But I'd imagine it won't work against recruiters like Troop Dragon, because their effect happens after it is destroyed and send to the graveyard... which I think is after the end of damage step. I could be wrong though.
Anonymous
Why wasn't I able to activate enemy controller facedown against aromage rosemary attacking me with the aroma garden on the field? I though it negates monster effects, not magic and traps?? Those were the only things on the field.
Normal Summon "Jasmine", play "Aroma Garden" and use its effect. Due to this card's effects, you will now be able to draw a card and Normal Summon "Rosemary" from your hand. Normal Summon "Rosemary" and then Set "Humid Winds". During your opponent's Draw Phase, activate "Humid Winds" to search out an "Aroma" monster. You can then chain "Humid Winds" and use its second effect, gaining 500 LP. This will trigger "Rosemary" and "Jasmine", allowing you to draw another card and using the effect of "Rosemary" to switch "Jasmine" into DEF mode. "Jasmine" will at this point have 2400 DEF, and "Rosemary" will have 2300 ATK.