“Aromage” is an archetype that mostly consists of Plant-Type monsters; these cards usually have two different effects: a Continuous Effect that is active as long as their controller’s Life Points are higher than the opponent's and a Trigger Effect that activates when their controller gains Life Points.
Thanks to Aromage Jasmine and Rose Lover, this deck is capable of Special Summoning Synchro Monsters with relative ease and, thanks to Mark of the Dragon - Foot, Akiza Izinski’s unique Skill, Black Rose Dragon is added to the Extra Deck, giving you access to a pretty powerful card that has not been released yet in any other way.
While your Life Points are higher than your opponent’s, Aromage Jasmine allows to Normal Summon a Plant-Type monster in addition to your Normal Summon/Set and, once per turn, when you gain Life Points, it also lets you draw a card.
Aromage Jasmine synergizes perfectly with Aroma Garden as the Field Spell can, once per turn, make you gain 500 Life Points while also increasing the ATK and DEF of all of your monsters by 500 until the end of the opponent’s turn.
Aroma Garden’s effect can only be activated if you control an “Aromage” monster, but it’s such a great card in this deck because it enables the effects of three different monsters.
Rosemary can prevent your opponent from activating monster effects until the end of the Damage Step when a Plant-Type monster you control declares an attack; this effect affects primarily Sphere Kuriboh and Kuriboh and it also makes for a deadly combination when the monster that is attacking was Special Summoned by Rose Lover in that same turn.
When you gain Life Points, Rosemary switches the battle position of a face-up monster on the field, so you could for example put a Wiz, Sage Fur Hireinto Attack Position or a Vampire Grace into Defense Position—this effect is mandatory, so be careful when you activate Aroma Garden’s effect and the only suitable targets are your own monsters.
One big issue with Rose Lover is that now the card is semi-limited, which means that you can only run two copies of it and that you also can’t play Enemy Controller if you have it in your deck.
Rose Lover is a great card in this type of deck—its effect allows you Special Summon a Plant-Type monster from your hand by banishing it from the Graveyard and it also makes that monster unaffected by Trap Cards until the end of the turn; Trap Cards are extremely relevant in Duel Links and Rose Lover can protect your monster from them, making Paleozoic Canadia, Treacherous Trap Hole and Amazoness Onslaught useless.
You need to have this card in your Graveyard in order to activate its effect, so you can set it and wait for your opponent to destroy it or you just could use it as a cost for cards like Super Solar Nutrient, The Tricky or Tribute to The Doomed.
This Level 1 monster can be banished from the Graveyard to Normal Summon a monster for one less tribute, it's a substitute to the third Rose Lover this deck used to run and it can be tributed in order to activate Super Solar Nutrient.
Copy Plant can't Special Summon itself or Special Summon another monster, but its original Level and its effect makes it a very versatile in a deck that focuses on Synchro Summoning.
This Continuous Spell allows you to Special Summon a Plant-Type monster from your hand or Deck by tributing a Level 2 or lower Plant-Type you control; the Level of the monster you Special Summon has to be less or equal to the Level of the monster you tributed +3.
Super Solar Nutrient can put Rose Lover and Amarylease into the Graveyard and, at the same time, Special Summon Copy Plant, Aromage Jasmine, Aromage Rosemary or the other Rose Lover from the Deck, it’s a great card that has unfortunately not seen much play at all.
You can tribute Rose Lover, Special Summon Copy Plant and then Special Summon Aromage Rosemary from your hand to go into Stardust Dragon or Aromage Bergamot to go into Black Rose Dragon.
Canadia is a great card in the current meta because of its ability to flip monsters your opponent controls in face-down Defense Position and the advent of Synchros has only added more value to it; this Trap Card can be chained from the Graveyard to another Trap and be Special Summoned on the field as a Level 2 monster, which can then be used as material for a Synchro Summon.
There aren’t any other Level 8 Synchros that require generic materials and there’s still a lot of space in the Extra Deck, so Stardust Dragon is a pretty good choice. You can Special Summon this monster by using Copy Plant a Aromage Rosemary.
This Level 7 Synchro Monster has the ability to destroy all cards on the field when it is Special Summoned—this effect is not mandatory, so you don’t necessarily have to activate it, but it can be very useful in certain situations.
Once per turn, you can banish a Plant-Type monster from your Graveyard to target a Defense Position monster your opponent controls, switch it into face-up Attack Position and then make his ATK 0.
There are a couple things to note about this effect: the monster does not have to be face-up to be a suitable target and you can use Rosemary’s effect to switch a monster into Defense Position, use Black Rose Dragon’s effect to switch back into Attack and finally make its ATK 0.
Copy Plant is not a bad Tuner and Black Rose Dragon is one of the best Synchros we have in the game so far, but this Skill forces you to run at least 22 cards in your deck, lowering its consistency.
Paleozoic Canadia is a great card in this matchup and, after the boost from the Field Spell, your higher Level monsters are not going to have trouble getting over even a Defense Position Wiz, Sage Fur Hire; Wiz can prevent you from activating Aromage Garden and Super Solar Nutrient, but you can still force its effect with Canadia before activating your cards.
One big issue with Fur Hire, aside from how explosive and difficult to handle they are, is Wiz’s effect upon being Special Summoned—the Life Points gaining effect can bring the opponent above your own even after Aromage Garden’s effect.
Rose Lover is a great card for this matchup as its effect can prevent one of your monsters from being banished by Onslaught, but you need to get it in the Graveyard first, which is not always going to be easy;
Black Rose Dragon is another great card when you are facing Amazons; this type of deck tends to swarm the field and set as much backrow as possible, which is going to make your Synchro Monster’s effect even more devastating.
Paleozoic Canadia could be an issue, it’s a very common card in Amazoness decks and it can flip your monsters face-down in order to prevent you from Special Summoning Synchros from the Extra Deck.
Aromage Garden makes it very difficult for Masked HERO Anki to end the duel and Black Rose Dragon’s effect leaves the opponent with pretty much no choice once its effect activates as Mask Change won’t be able to save Anki from it; Paleozoic Canadia can help you stall until on of your Synchro monsters in available.
Stardust Dragon is crucial in this matchup because it can negate Sacred Phoenix of Nephthys or Yubel’s effect and bring you out of a lockdown, the rest of your monsters are going to have trouble dealing with deck, so don’t attack into a face-down Fire King Avatar Yaksha unless you know you are guaranteed to finish off the opponent; Rosemary can prevent Sphere Kuriboh’s effect, so use it to catch the opponent off guard.
Canadia can prevent U.A. Midfielder from witching into U.A. Mighty Slugger or U.A. Dreadnought Dunker, which are both difficult to handle, and Rose Lover can nullify U.A. Penalty Box. If your opponent has used one or more Cosmic Cyclone to get rid of your backrow, ending the duel shouldn’t be too difficult.
Silent Magician can negate Aromage Garden and Super Solar Nutrient: Silent Magician LV8 has too much ATK to be dealt with unless you have Canadia or Black Rose Dragon and Spellbook of Fate can get rid of your Synchro Monsters or Bergamot with ease.
Thanks to Rose Lover and Jasmine, summoning multiple monsters in a turn shouldn’t be too difficult, so use that to your advantage—your opponent can only use Spellbook of Fate once per turn.
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