“Aromage” is an archetype that mostly consists of Plant-Type monsters; these cards usually have two different effects: a Continuous one that is active as long as their controller’s Life Points are higher than the opponent's and a Trigger one that activates when their controller gains Life Points.
TNow that Aromaseraphy Rosemary has been added to the Card Trader, this deck finally has a Boss Monster to Summon other than Aromage Bergamot and, thanks to other cards that have been recently released, there’s actually a pretty wide array of Synchro Monsters that we can pick from.
While your Life Points are higher than your opponent’s, Aromage Jasmine allows to Normal Summon a Plant-Type monster in addition to your Normal Summon/Set and, once per turn, when you gain Life Points, it also lets you draw a card.
Aromage Jasmine synergizes perfectly with Aroma Garden as the Field Spell can, once per turn, make you gain 500 Life Points while also increasing the ATK and DEF of all of your monsters by 500 until the end of the opponent’s turn.
Aroma Garden’s effect can only be activated if you control an “Aromage” monster, but it’s such a great card in this deck because it enables the effects of three different monsters.
When you gain Life Points, Rosemary switches the battle position of a face-up monster on the field. This effect is mandatory, so be careful when you activate The Spell Absorbing Life or Aroma Garden’s effect and the only suitable targets are your own monsters.
On the bright side, you can use Rosemary and the Spell Absorbing Life to prevent an opponent monster from attacking you by switching it into Defense Position.
When Normal Summoned, this Level 3 Tuner allows you Special Summon a Level 2 or lower monster from your Graveyard. Thanks to What Grows in the Graveyard, you will begin the Duel with a copy of Dark Verger already there, so Junk Synchron will instantly give you access to a Level 5 Synchron without any prior setup.
Just like Aromage Jasmine and Aromage Rosemary, Aromaseraphy Rosemary has two different effects. While your Life Points are higher than your opponent’s, Rosemary will increase the ATK and DEF of all your Plant-Type monsters, including itself, by 500, which means that, after the boost from the Field Spell, this Level 5 Synchro will tie with Koa'ki Meiru Maximus and Blue-Eyes White Dragon.
Once per turn, if you gain Life Points, Rosemary will target a face-up card on the field and negate its effect until the end of the turn. Use The Spell Absorbing Life to take advantage of this effect during your opponent’s turn or use Aroma Garden to use it during your turn and maybe negate the effect of a card like Yubel - Terror Incarnate.
When Armades, Keeper of Boundaries declares an attack, your opponent can’t activate cards or effects until the end of the Damage Step; cards like Wall of Disruption, Drowning Mirror Force and Sphere Kuriboh are essentially rendered useless by this Level 5 Synchro.
Once per turn, Ancient Fairy Dragon allows you to Special Summon a Level 4 or lower monster from your hand. This is not a bad effect at all, but, since it forces you to skip your Battle Phase, you will not activate it that often.
Ancient Fairy Dragon has great synergy with Aroma Garden: it allows you to activate its effect, destroy it, add another one from your Deck to your hand and gain 1000 Life Points in the process. If your opponent is running Vampire or Yubel Fire King, Ancient Fairy Dragon will also destroy their Field Spell in the process.
Paleozoic Canadia is a great card in the current meta because of its ability to flip monsters your opponent controls face-down. Use this Trap Card to prevent a Vampire Grace or a Koa'ki Meiru Maximus from activating their effects.
You can chain Paleozoic Canadia’s effect from the Graveyard to another Trap Card and Special Summoned it to your side of the field as a Level 2 monster, which you will then be able to use for a Synchro Summon.
Thanks to this Skill, your “Aromage” monsters will already have their Continuous Effects active from the start of the Duel and you might even be able to withstand an OTK attempt on Turn 2.
The best way you have to deal with high ATK monsters such as Koa'ki Meiru Maximus and Cosmo Brain is to put them into Defense with Canadia or Aromage Rosemary and then run them over with a boosted Armades, Keeper of Boundaries or Aromaseraphy Rosemary, which is not that easy to accomplish.
The Spell Absorbing Life and Aroma Garden do nothing on their own.
Thing is this deck FOCUSES on bringing out the Synchro. So stuff like Bergamot is taken out as it will unbalance the deck. It's not that Bergamot or Rose Lover are bad but this is more if you are going to main the Synchro.
(Bonus is that no Rose Lover gives too to use Hey Trunade!)
Is it worth running this deck with what grows in the graveyard if you don't have 3 junk synchron? What is the second best skill to use with it? Lp boost a or mark of the dragon foot or anything else? I also don't have the droppable Luna field skill yet.
Deck shared! #DuelLinks
https://duellinks.konami.net/att/0015d5ea0fc04177f697cf397e029d1d73022cd706 here is a link to my recipe it's got me to platinum. Btw lightning warrior is an optional monsters I just use it because when farming it's good and is ok with DNA
Wow, this deck is pretty close to the one I ended up settling on. I ended up keeping a Berg in my monster lineup for the utility of it's continuous effect. At first though I was running 2 Storm and 3 each of Five Brother's Explosion and The Spell Absorbing life cause of the LP gain synergy. When it won it won well but too inconsistent without defensive backrow.