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Aromage Synchro: deck recipe [July 2020]

Duel Links Aromage Synchro deck, how to use, how to make Aromage Synchro deck, Aromage Synchro in the current meta.
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Overview

“Aromage” is an archetype that mostly consists of Plant-Type monsters with two different effects: a Continuous Effect that is active as long as their controller’s Life Points are higher than the opponent's and a Trigger Effect that activates when their controller gains Life Points.

Yet another “Aromage” monster has been added to the Card Trader, actually solving a few of the issues the archetype previously faced and keeping this deck a relatively good and viable option for new players that would like to save their gems.

Required Card Boxes

Fortress of Gears

Example Deck

Standard Version

Aromage CanangaAromage JasmineAromage JasmineAromage JasmineAromaseraphy AngelicaAromage Marjoram
Aromage RosemaryAromage RosemaryAroma GardenAroma GardenAroma GardenAroma Gardening
Aroma GardeningAroma GardeningSolemn ScoldingSolemn ScoldingDried WindsDried Winds
Blessed WindsBlessed Winds----
Scrap DragonBrionac, Dragon of the Ice BarrierArmades, Keeper of BoundariesSamurai DestroyerAromaseraphy RosemaryMist Bird Clausolas
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Zane Truesdale
Zane Truesdale

How To Play

Aromage Jasmine & Aromage Garden

Aromage Jasmine
Aromage Jasmine
LIGHT Plant ★2
ATK 100 / DEF 900
Card Trader [SR]
During your Main Phase, while your LP is higher than your opponent's, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.

While your Life Points are higher than your opponent’s, Aromage Jasmine allows to Normal Summon a Plant monster in addition to your Normal Summon/Set. Additionally, once per turn, if you gain LP while Jasmine is face-up on the field, you draw 1 card.

Aroma Garden
Aroma Garden
Field Spell
Card Trader [N]
Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.

Use your Field Spell to trigger Jasmine’s effect, drawing through your Deck and getting to key cards such as Aromage Marjoram, Humid Winds, and Dried Winds.

Aromage Rosemary

Aromage Rosemary
Aromage Rosemary
WATER Plant ★4
ATK 1800 / DEF 700
Card Trader [R]
While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.

While your Life Points are higher than your opponent’s, Rosemary prevents your opponent from activating monster effects until the end of the Damage Step when a Plant-Type monster you control declares an attack. Rosemary can shut down Sphere Kuriboh, Kiteroid, and many other cards.

If you gain Life Points while Rosemary is face-up on the field, it switches the battle position of a face-up monster. This effect is mandatory, so be careful when you activate any effect that results in you gaining LP and the only suitable targets are your own monsters.

Humid Winds and Aromage Marjoram

Aromage Marjoram
Aromage Marjoram
DARK Plant ★5
ATK 2000 / DEF 1600
Fortress of Gears [R]
While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
● If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.

When Marjoram is Special Summoned by its own effect, it will make you gain 500 LP, which will trigger its other effect and allow you to banish cards from your opponent’s GY up to the number of “Aroma” monsters you control.

Humid Winds
Humid Winds
Continuous Trap
Fortress of Gears [SR]
You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.

By paying 1000 Life Points, Humid Winds allows you to add 1 “Aroma” monster from your Deck to your hand. Use this effect to search Aromage Marjoram, and then Special Summon it during the Battle Phase via its own effect.

Dried Winds

Dried Winds
Dried Winds
Continuous Trap
Fortress of Gears [N]
If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.

If you gain LP, Dried Winds allows you to target 1 face-up monster your opponent controls and destroy it. Trigger the effect of Dried Winds during your turn using Aroma Garden or Humid Winds, and then again during your opponent’s turn to take full advantage of this Continuous Trap.

Spore, Clausolas, and Splendid Rose

Now, depending on how many Plant monsters you have in the Graveyard, you might be able to first halve the ATK of another face-up monster your opponent controls, destroy it, and then attack again.

  • Normal Summon Aromage Jasmine;
  • Normal Summon Spore (additional Normal Summon/Set from Jasmine);
  • Synchro Summon Mist Bird Clausolas;
  • Reduce to 0 the ATK of 1 face-up monster your opponent controls and negate its effects via Clausolas’ effect;
  • Special Summon Spore from the Graveyard by banishing Jasmine;
  • Synchro Summon Splendid Rose.
Spore
Spore
WIND Plant ★1
ATK 400 / DEF 800
Aerial Assault [SR]
If this card is in your Graveyard: You can banish 1 other Plant-Type monster from your Graveyard; Special Summon this card from your Graveyard and increase its Level by the Level of that banished monster. Each player can only activate the effect of "Spore" once per Duel.
Mist Bird Clausolas
Mist Bird Clausolas
WIND Winged Beast ★3
ATK 0 / DEF 2300
Tornado of Phantoms [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
Splendid Rose
Splendid Rose
WIND Plant ★6
ATK 2200 / DEF 2000
Fortress of Gears [SR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster in your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.

Aromage Cananga

Aromage Cananga
Aromage Cananga
EARTH Plant ★3
ATK 1400 / DEF 1000
Card Trader [SR]
While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.

As long as your Life Points are higher than your opponent's, Aromage Cananga will lower the ATK and DEF of your opponent’s monsters by 500. While this effect may not seem that relevant at first, once you take into consideration the 500 ATK and DEF boost from Aroma Garden and the one provided by Aromaseraphy Rosemary, you can start to see how this deck can get to deal with high ATK monsters such as Blue-Eyes White Dragon without the need of Enemy Controller.

Once per turn, if you gain LP, Aromage Cananga allows you to target a Spell/Trap Card your opponent controls and return it to the hand. Aromage Cananga essentially gives this deck an alternative way of dealing with the back row. I would still advise running at least one copy of Rose Archer or Galaxy Cyclone since Cananga can only deal with a single Spell/Trap Card at a time and it doesn’t actually get rid of it permanently, unlike Cosmic Cyclone, but this is definitely still an improvement.

Aromaseraphy Rosemary

Aromaseraphy Rosemary
Aromaseraphy Rosemary
LIGHT Plant ★5
ATK 2000 / DEF 900
Card Trader [UR]
1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; it has its effects negated until the end of this turn.

Just like Aromage Jasmine and Aromage Rosemary, Aromaseraphy Rosemary has two different effects. While your Life Points are higher than your opponent’s, Rosemary will increase the ATK and DEF of all your Plant-Type monsters, including itself, by 500, which means that, after the boost from the Field Spell, this Level 5 Synchro will tie with Koa'ki Meiru Maximus and Blue-Eyes White Dragon.

Once per turn, if you gain Life Points, Rosemary will target a face-up card on the field and negate its effect until the end of the turn. Use The Spell Absorbing Life to take advantage of this effect during your opponent’s turn or use Aroma Garden to use it during your turn and maybe negate the effect of a card like Yubel - Terror Incarnate.

Armades, Keeper of Boundaries

Armades, Keeper of Boundaries
Armades, Keeper of Boundaries
LIGHT Fiend ★5
ATK 2300 / DEF 1500
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

When Armades, Keeper of Boundaries declares an attack, your opponent can’t activate cards or effects until the end of the Damage Step; cards like Wall of Disruption, Drowning Mirror Force and Sphere Kuriboh are essentially rendered useless by this Level 5 Synchro.

Skills Suggestion

  • LP Boost α: Starting the Duel with more Life Points than your opponent means that you already have access to the Continuous Effects of your “Aroma” monsters.
  • What Grows in the Graveyard: This Skill allows you to take full advantage of Spore (or Glow-Up Bulb). You can run this Skill and Naturia Rosewhip to Summon Armades, Keeper of Boundaries or Aromaseraphy with ease.
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Zane Truesdale
Zane Truesdale
LP Boost α
Increases starting Life Points by 1000.
Jack Atlas
Jack Atlas
What Grows in the Graveyard
Begin the Duel with 1 "Dark Verger" in your Graveyard.
Akiza Izinski
Akiza Izinski
Access Denied
Can be used if your LP drops below 1000. Until the end of your opponent's next turn, neither you or your opponent can normal summon or special summon effect monsters, or activate monsters effects. This skill can be used once per duel.
Yugi Muto
Yugi Muto

Weaknesses

  • Your monsters have relatively low stats compared to high ATK monsters such as Blue-Eyes White Dragon.
  • Trouble dealing with back row (Aromage, Cananga wouldn’t solve this issue since it’s able to remove only 1 Spell/Trap Card from the field per turn, unless you control multiple copies of it).
  • Trouble removing from the field any monster that cannot be destroyed by a card effect or that cannot be targeted.

Other Cards Option

Mana Dragon Zirnitron
Mana Dragon Zirnitron
DARK Dragon ★6
ATK 2200 / DEF 1200
Tornado of Phantoms [SR]
If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned this way, banish this card when it leaves the field.

If a Spell/Trap Card you control leaves the field because of an opponent’s effect, and is now banished or in your Graveyard, you can Special Summon Mana Dragon Zirnitron from your hand or Graveyard, and then Set 1 Spell/Trap Card that is banished or in your GY.
If your opponent gets rid of Dried Winds or Humid Winds (Dragon Spirit of White or Cosmic Cyclone), you can Summon Zirnitron for protection and get back the Spell/Trap Card that was removed from the field.

[July 2020] KOG Notes

iAn!


AromageiAn!Aromage iAn!2
IGN: iAn!, Skill: Attack Charge, Date Submitted: July 18

Note by iAn!:

outresource opponent then win with attack charged monster

JaviDent


AromageJaviDentAromage JaviDent2
IGN: JaviDent, Skill: Balance, Date Submitted: July 24

Note by JaviDent:

The ultimate control deck at the moment. This deck pretty much has an answer to everything, and using Balance makes it almost unfairly consistent. Burn decks can’t deal with the LP gain & Shiranui synchros are vulnerable to getting their battle positions changed by Rosemary. Probably the hardest matchup is Witchcrafters if they can get out Verre, but those are still winnable. It honestly feels like this deck is underrated; definitely broken.

Comments

Hot New Top
Candend
Only if Konami release ibicella lutea and aroma jar, this deck would be stronger.
<< Anonymous(Candend)
Anonymous Reply
It's already really strong. Having the original 8000lp in 2 turns for this supposed "speed" duel game isn't strong enough for you?
<< Anonymous
Anonymous Reply
LP mean almost nothing in Yu-Gi-Oh. It's all about card advantage.
<< Anonymous
Candend Reply
Having high lp is good but the main point of Yu-Gi-Oh is to make opponent's lp to 0 or decking out your opponent until has no card to draw. It's just for longevity during duel except you are talking about effect damage which is sometimes broken.
<< Anonymous(Candend)
Anonymous Reply
Aromage players can do the latter, applying pressure by keeping their LP high and makes them harder to beat, stalling until the opponent decks out.
Anonymous
Akiza is the best character to play this deck
<< Anonymous
Anonymous Reply
Luna is the second best, if we're going by "who fit the deck theme the most".
<< Anonymous
Yami Aster Reply
Besides Balance, they both have the theme skills for aromage synchro with what grows in the graveyard and Luna's field spell skills, and level augmentation even. And their synchro signer dragons. And the splendid rose is a nice one to use, too. It's effect won me a duel yesterday.
<< Anonymous(Yami Aster)
Anonymous Reply
Yep, exactly.
<< Anonymous
Whalordius Reply
I think Marik is simply because how how funny it is that someone who lives in the shadows is using anime girls.
Hey that sounds like me!
Anonymous
Best archetipe for pvp, pve and farm. easy but low.
<< Anonymous
Anonymous Reply
Farm: Yes
PvE: Very decent
PvP: Kinda bad
Anonymous
STOP GAINING F'ING LIFE POINTS!

Is anyone's reaction facing Aromage Deck first time.

Building this deck now, as it seems fun to play. Just crossing my finger that Jjasmine is going to be featured soon in Card Trader
<< Anonymous
aleister Reply
the one to blame is some idiot who is a very dumb and inefficient magician, now the aromage guy is going to gain life points endlessly.
<< Anonymous
Anonymous Reply
big lol
<< Anonymous
Anonymous Reply
Anyways, they lose by time except those who know exactly what to do
Anonymous
Aromage Vs Meta Decks :

https://youtu.be/i5ACKNS8XE8
Anonymous
Slow play.
Anonymous
Honest to god, I don't know how to beat this deck. The LP gain is insane, the Continouse Spells and Traps offer perfect coverage from anything your opponent does, and the monsters' field control is obnoxious.
<< Anonymous
Anonymous Reply
White veil shut down this deck
<< Anonymous
Anonymous Reply
If the player overextend and used up all of his backrow for the "Winds" cards then he's a bad Aromage player, to be honest
<< Anonymous
Anonymous Reply
I play this deck a lot. The weakness is to remove their backrow, Blessed Wind is the first priority because it is the only card that allow them to recycle the resources. Take that down, it will be devastating. DO NOT take down Dried Wind because that card is useless as long as you remove any LP gaining backrow.
<< Anonymous
Anonymous Reply
Gold player or below would say Dried Winds is broken, because monster destroyer is a big deal in lower rank. While good Aromage players in Legend almost never play it.
Anonymous
Immortal deck
<< Anonymous
Anonymous Reply
true
Yami Aster
I love how this deck is good with Balance. That way I can use it with Aster.
Anonymous
devastating meta
<< Anonymous
Anonymous Reply
KC Cup DLv7
<< Anonymous
Anonymous Reply
dlv MAX, pal
<< Anonymous
Anonymous Reply
dlv max on the last day
<< Anonymous
Anonymous Reply
I know.
Anonymous
this archetype is super powerful
Anonymous
gameA budget version is the best list, just replace rose whisp by 3 angelica replace 1 cangnga by one more blessed winds and replace samurai destroyer or armades for another synchro for diffent situations
<< Anonymous
Anonymous Reply
Angelica's LP gain effect, while it is very useful, since it's a quick effect, can be replaced with aromage trap card. Rosewhip has decent def to survive, 2200 after aroma garden, and it is alive, it restricts your opponent's play.

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At least my deck that is consistently taking down Karakuri and Shiranui isn’t listed ;) mua...
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