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Aromage Synchro: deck recipe [Aug 24]

Duel Links Aromage Synchro deck, how to use, how to make Aromage Synchro deck, Aromage Synchro in the current meta.
update 24/08/2022

Overview

“Aromage” is an archetype that mostly consists of Plant-Type monsters with two different effects: a Continuous Effect that is active as long as their controller’s Life Points are higher than the opponent's and a Trigger Effect that activates when their controller gains Life Points.

Yet another “Aromage” monster has been added to the Card Trader, actually solving a few of the issues the archetype previously faced and keeping this deck a relatively good and viable option for new players that would like to save their gems.

Required Card Boxes

Main Deck

Fortress of Gears

Extra Deck

Tornado of Phantoms Dark Dimension Aerial Assault Witchs Sorcery Force of Infinity Selection Box Vol.04 Mini

Example Deck

Standard Version

Aromage CanangaAromage JasmineAromage JasmineAromage JasmineAromaseraphy AngelicaAromage Marjoram
Aromage RosemaryAromage RosemaryAroma GardenAroma GardenAroma GardenAroma Gardening
Aroma GardeningAroma GardeningHumid WindsHumid WindsSolemn ScoldingSolemn Scolding
Blessed WindsBlessed Winds----
Battlewasp - Hama the Conquering BowOdd-Eyes Meteorburst DragonBrionac, Dragon of the Ice BarrierAromaseraphy RosemaryYazi, Evil of the Yang ZingSamurai Destroyer
Mist Bird Clausolas-----

Set Skill

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How To Play

Aromage Jasmine & Aromage Garden

Aromage Jasmine
Aromage Jasmine
LIGHT Plant ★2
ATK 100 / DEF 900
Card Trader [SR]
During your Main Phase, while your LP is higher than your opponent's, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.

While your Life Points are higher than your opponent’s, Aromage Jasmine allows to Normal Summon a Plant monster in addition to your Normal Summon/Set. Additionally, once per turn, if you gain LP while Jasmine is face-up on the field, you draw 1 card.

Aroma Garden
Aroma Garden
Field Spell
Card Trader [N]
Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.

Use your Field Spell to trigger Jasmine’s effect, drawing through your Deck and getting to key cards such as Aromage Marjoram, Humid Winds, and Dried Winds.

Aromage Rosemary

Aromage Rosemary
Aromage Rosemary
WATER Plant ★4
ATK 1800 / DEF 700
Card Trader [R]
While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.

While your Life Points are higher than your opponent’s, Rosemary prevents your opponent from activating monster effects until the end of the Damage Step when a Plant-Type monster you control declares an attack. Rosemary can shut down Sphere Kuriboh, Kiteroid, and many other cards.

If you gain Life Points while Rosemary is face-up on the field, it switches the battle position of a face-up monster. This effect is mandatory, so be careful when you activate any effect that results in you gaining LP and the only suitable targets are your own monsters.

Humid Winds and Aromage Marjoram

Aromage Marjoram
Aromage Marjoram
DARK Plant ★5
ATK 2000 / DEF 1600
Fortress of Gears [R]
While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
● If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.

When Marjoram is Special Summoned by its own effect, it will make you gain 500 LP, which will trigger its other effect and allow you to banish cards from your opponent’s GY up to the number of “Aroma” monsters you control.

Humid Winds
Humid Winds
Continuous Trap
Fortress of Gears [SR]
You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.

By paying 1000 Life Points, Humid Winds allows you to add 1 “Aroma” monster from your Deck to your hand. Use this effect to search Aromage Marjoram, and then Special Summon it during the Battle Phase via its own effect.

Aromage Cananga

Aromage Cananga
Aromage Cananga
EARTH Plant ★3
ATK 1400 / DEF 1000
Card Trader [SR]
While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.

As long as your Life Points are higher than your opponent's, Aromage Cananga will lower the ATK and DEF of your opponent’s monsters by 500. While this effect may not seem that relevant at first, once you take into consideration the 500 ATK and DEF boost from Aroma Garden and the one provided by Aromaseraphy Rosemary, you can start to see how this deck can get to deal with high ATK monsters such as Blue-Eyes White Dragon without the need of Enemy Controller.

Once per turn, if you gain LP, Aromage Cananga allows you to target a Spell/Trap Card your opponent controls and return it to the hand. Aromage Cananga essentially gives this deck an alternative way of dealing with the back row. I would still advise running at least one copy of Rose Archer or Galaxy Cyclone since Cananga can only deal with a single Spell/Trap Card at a time and it doesn’t actually get rid of it permanently, unlike Cosmic Cyclone, but this is definitely still an improvement.

Blessed Wind

Blessed Winds
Blessed Winds
Continuous Trap
Fortress of Gears [N]
You can activate 1 of the following effects.
● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.
● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.
● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY.

Activates the effect regarding the situation to give advantages or trigger Aromage Monsters' effect. Keep in mind that each effect can only be used once per turn.

Solemn Scolding

Solemn Scolding
Solemn Scolding
Counter Trap
Ranked Rewards [SR]
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.

Strong negate card that can stop a lot of plays, but a tricky and expensive restriction. The high cost of LP isn't as bad in the deck since you can gain some LP with Aroma Cards.

Aromaseraphy Rosemary

Aromaseraphy Rosemary
Aromaseraphy Rosemary
LIGHT Plant ★5
ATK 2000 / DEF 900
Card Trader [UR]
1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; it has its effects negated until the end of this turn.

Just like Aromage Jasmine and Aromage Rosemary, Aromaseraphy Rosemary has two different effects. While your Life Points are higher than your opponent’s, Rosemary will increase the ATK and DEF of all your Plant-Type monsters, including itself, by 500, which means that, after the boost from the Field Spell, this Level 5 Synchro will tie with Koa'ki Meiru Maximus and Blue-Eyes White Dragon.

Once per turn, if you gain Life Points, Rosemary will target a face-up card on the field and negate its effect until the end of the turn. Use The Spell Absorbing Life to take advantage of this effect during your opponent’s turn or use Aroma Garden to use it during your turn and maybe negate the effect of a card like Yubel - Terror Incarnate.

Extra Decks

Even with only one copy of Marjoram, you'll often be making level-6 Synchros with her and Angelica. Therefore you should give yourself more options at this level. Other than that you can also tool box level-4's by using Cananga and Angelica, or level-3's by using Jasmine and Angelica.

Battlewasp - Hama the Conquering Bow
Battlewasp - Hama the Conquering Bow
WIND Insect ★8
ATK 2800 / DEF 2000
Witchs Sorcery [UR]
1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn.
● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.
● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.

It's highly likely you'll summon Hama using Level 7 Synchro Monsters as material, in which case its double attack effect goes live. This double attack effect lets you make full use of Hama's debuff effect. In short, Hama is great at beating down enemy monsters and dealing significant damage along the way.

Odd-Eyes Meteorburst Dragon
Odd-Eyes Meteorburst Dragon
FIRE Dragon ★7
ATK 2500 / DEF 2000
Force of Infinity [UR]
1 Tuner + 1 or more non-Tuner monsters

When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.

Mainly to disable/prevent monster effects during your battle phase, which can prevent commonly used handtraps that often stalls the duel.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Summon Brionac for mass removal of enemy cards, opening them to an OTK.

Yazi, Evil of the Yang Zing
Yazi, Evil of the Yang Zing
DARK Wyrm ★7
ATK 2600 / DEF 2100
Selection Box Vol.04 Mini [SR]
1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.

A Level 7 Synchro Monster that un-targetable by your opponent's cards effect with a decent 2600 ATK stat.

Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
Fantastic Arc [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Summon Samurai Destroyer as an offensive option. He prevents your opponent from activating effects when he battles, stopping battle traps and disruption like Sphere Kuriboh and Kiteroid, letting all of Samurai Destroyer's attacks go through.

Monsters battling Samurai Destroyer have their effects negated. This makes Samurai Destroyer a good way to get rid of monsters without triggering their floating effects. You can also attack into monsters and ignore their self ATK boosts.

Mist Bird Clausolas
Mist Bird Clausolas
WIND Winged Beast ★3
ATK 0 / DEF 2300
Tornado of Phantoms [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.

The free ATK debuff is extremely good against monsters you wouldn't otherwise beat in battle such as Triamid Sphinx. However, you will need another monster alongside Clausolas to actually do the battling.

Skills Suggestion

  • LP Boost α: Starting the Duel with more Life Points than your opponent means that you already have access to the Continuous Effects of your “Aroma” monsters.
  • What Grows in the Graveyard: This Skill allows you to take full advantage of Spore (or Glow-Up Bulb). You can run this Skill and Naturia Rosewhip to Summon Armades, Keeper of Boundaries or Aromaseraphy with ease.
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Zane Truesdale
Zane Truesdale
LP Boost α
Increases starting Life Points by 1000.
Jack Atlas
Jack Atlas
What Grows in the Graveyard
Begin the Duel with 1 "Dark Verger" in your Graveyard.
Akiza Izinski
Akiza Izinski
Access Denied
Can be used if your LP drops below 1000. Until the end of your opponent's next turn, neither you or your opponent can normal summon or special summon effect monsters, or activate monsters effects. This skill can be used once per duel.
Yugi Muto
Yugi Muto

Weaknesses

  • Your monsters have relatively low stats compared to high ATK monsters such as Blue-Eyes White Dragon.
  • Trouble dealing with back row (Aromage, Cananga wouldn’t solve this issue since it’s able to remove only 1 Spell/Trap Card from the field per turn, unless you control multiple copies of it).
  • Trouble removing from the field any monster that cannot be destroyed by a card effect or that cannot be targeted.
Yazi, Evil of the Yang Zing
Yazi, Evil of the Yang Zing
DARK Wyrm ★7
ATK 2600 / DEF 2100
Selection Box Vol.04 Mini [SR]
1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.
Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
Fantastic Arc [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Other Cards Option

Mana Dragon Zirnitron

Mana Dragon Zirnitron
Mana Dragon Zirnitron
DARK Dragon ★6
ATK 2200 / DEF 1200
Tornado of Phantoms [SR]
If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned this way, banish this card when it leaves the field.

If a Spell/Trap Card you control leaves the field because of an opponent’s effect, and is now banished or in your Graveyard, you can Special Summon Mana Dragon Zirnitron from your hand or Graveyard, and then Set 1 Spell/Trap Card that is banished or in your GY.
If your opponent gets rid of Dried Winds or Humid Winds (Dragon Spirit of White or Cosmic Cyclone), you can Summon Zirnitron for protection and get back the Spell/Trap Card that was removed from the field.

Dried Winds

Dried Winds
Dried Winds
Continuous Trap
Fortress of Gears [N]
If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.

If you gain LP, Dried Winds allows you to target 1 face-up monster your opponent controls and destroy it. Trigger the effect of Dried Winds during your turn using Aroma Garden or Humid Winds, and then again during your opponent’s turn to take full advantage of this Continuous Trap.

Other Extra Decks

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Coral Dragon is good for single-target removal. The floating effect makes Coral Dragon a great general option since you get to recoup resources when it is removed.

Vulcan the Divine
Vulcan the Divine
FIRE Beast-Warrior ★6
ATK 2000 / DEF 1600
Soul of Resurrection [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.

For Vulcan's target on your side of the field, use a Spell/Trap card you can easily reactivate to minimize cost.

HTS Psyhemuth
HTS Psyhemuth
EARTH Psychic ★6
ATK 2400 / DEF 1800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Crash Psyhemuth into a hard to remove boss monster. This form of removal is fairly uncommon so protection from it is rare. However it is extremely costly to use.

Old Entity Hastorr
Old Entity Hastorr
WIND Reptile ★4
ATK 2300 / DEF 1000
Masters of Shadow [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.

Attach Hastorr to your opponent's strongest monster to shut off their effect and prevent them from battling. You later get control of the monster by removing the equipped Hastorr. Do this with your other Synchro monsters that have removal effects that can target Hastorr.

[December 2020] KOG Notes

iAn!


Aromage SynchroiAn!Aromage Synchro iAn!2
IGN: iAn!, Skill: Level Tuning, Date Submitted: Dec 4

Comments

Hot New Top
Anonymous
I am not complaining about this deck because I have never lost to Aromages. It is always a lot of fun to banish their traps (starting with Dried winds) and they become completely helpless.
<< Anonymous
Anonymous Reply
if an Aroma player plays too slow then that player needs to do lots of practice against NPCs first, to understand what the hell their cards do instead of trying to read them in the middle of dealing with actual opponents
<< Anonymous
robinhood Reply
1 turn required at least 19-20 second in panic mode to use whole board effect.

while

usually 25-35 second in normal mode to use whole board effect

turn 18 onwards we always in panic mode. 30 second on our turn and 10-14 second left in opponent turn
<< Anonymous
Anonymous Reply
Woman moment :)
<< Anonymous
Anonymous Reply
they're trading cards louis
Anonymous
Is Bergamot still a good card to run with this deck? A 3900 atk monster that deals pearcing demage seems to good to ignore
<< Anonymous(Devrim Evin)
Anonymous Reply
What the comment above says. Banishing stuff from gy is better than big atk. Aromages are a control deck anyways no need to try and finish the duel in 1 turn with bergamot
<< Anonymous
Anonymous Reply
Even control deck needs at least 1 beater and that's Bergamot, but yes, nowadays Bergamot isn't as needed as back then.
<< Anonymous
Anonymous Reply
Absolutely
<< Anonymous
Anonymous Reply
Yeah, Bergamot is a "play one copy only" card, even back when Aroma still only have cards from Card Trader and no box cards.
Anonymous
Aki always appears with this deck
<< Anonymous
Anonymous Reply
I feel like I'm the only one who plays as Aki's plants and warriors.
<< Anonymous
Anonymous Reply
You probably are but it can't be helped for some st*pid reason konami is holding the rest of those cards
<< Anonymous
Anonymous Reply
So true
D.M World
im bored playing aromages with same script every duels.

but... when i play other rogue decks... the opponent didnt gave me chance to play... always excuted me on their turn...

seriously im very bored playing aromages... but... i didnt have any other options
Rose Archer
What is the best way to try fitting rose archer into this deck? Taking out a cananga or adding her in for twenty-one cards? Or is rose archer just not a good idea? I know that it's not good to get stuck with only her in your starting hand and that you want three jasmine. Thoughts?
<< Anonymous(Rose Archer)
Anonymous Reply
No need of rose archer. Canaga is far better in this. Also, their trap will just revive any lost monster.
<< Anonymous(Rose Archer)
arnold Reply
i put 2 cananga, 2 jasmin, 2 marjoram, 2 aromaserapy, 1 tuner,1 bergamot. 2 dried winds, 2 bless winds, 3 gardener, 2 garden, 1 humid. skill draw sense spell trap
Anonymous
It's so painfully slow
<< Anonymous
Anonymous Reply
So slow that I have even lost duels I was about to win due to time. This deck has to be banned since it affects badly the health of you heart. It is so anxious seing a 20 sec countdown in every single duel.
<< Anonymous
Anonymous Reply
I wholeheartly agree man. I hate it when a duel dragged until turn 40. A duel links duel should end in less than 10 turns.
<< Anonymous
arnold Reply
unless you play vs Npc then i believe drag turn 40. im play aroma at ranked at most turn 24 and 20 seconds left.
Anonymous
STOP GAINING F'ING LIFE POINTS!

Is anyone's reaction facing Aromage Deck first time.

Building this deck now, as it seems fun to play. Just crossing my finger that Jjasmine is going to be featured soon in Card Trader
<< Anonymous
aleister Reply
the one to blame is some idiot who is a very dumb and inefficient magician, now the aromage guy is going to gain life points endlessly.
<< Anonymous
Anonymous Reply
big lol
<< Anonymous
Anonymous Reply
Anyways, they lose by time except those who know exactly what to do
<< Anonymous
Anonymous Reply
Lol at the words of this loser
rookies
Fuxk 14 second left before time limit lose.

Turn 20 vs Neos Fusion

opponent got 2 fusion neos, 1 fusion if battle monster, can destroy another 1 monster, the other one fusion, add spell/trap.

on process synchro aromaceraphy rosemary, then use blessed wind to summon aromages rosemary, 6 second left, damn their effect activated. im so nervous, change position mine synchro. end phase on EXACTLY 1 SECOND LEFT !!

well im win in the end.^-^
Anonymous
I just can’t wait for the other aromage cards. Then aromage will be unstoppable
<< Anonymous
Anonymous Reply
well, the only one we're truly missing is Aromaseraphy Sweet Marjoram.

Aromaseraphy Jasmine won't arrive anytime soon, and Aroma Jar is not needed.
<< Anonymous
Anonymous Reply
Do you think we will be getting other aromage like hydrangea and aromaseraphy hydrangeo
<< Anonymous
Anonymous Reply
Only if Konami actually makes those.
anonymous
ppl complain about aleister become recycleable but no one complain about aroma recycle every monster.

your turn : you make a move

opponent turn : you make a move

unless you remove backrow, aromage will never be defeated except time limit lose
<< Anonymous
Anonymous Reply
It's a pretty much invincible deck, I hate this lie about the timer. It's not the time, it's the cards, the continuous spells and traps are broken af together.
<< Anonymous(anonymous)
Anonymous Reply
The problem is not about "recycleable", it is about what you can accomplished after you recycle the material. Aroma is no match to invoked on this end.

Also, the slow pace of aroma decks give you the time to draw/search a card with backrow removal effect, unlike let say DM decks that give you only ONE turn to do so, or else you're f**ked.
<< Anonymous
anonymous Reply
i met dm a lot but they always surrender midgame. the one i met not brother dm but his sister dm which effect discard to gy for quintet. so i just banish each one
<< Anonymous(anonymous)
Anonymous Reply
I don't get people who are playing slowly and waste time while playing Aromage, the deck was simple when the cards are from card trader only, and is still simple even with the supports from box.
arnold
win in this turn !!
[This image is being checked...]
Anonymous
You see aromafe standard version article.
You see aromage synchro version article.
You understand that the only difference is that the second one runs a tuner.

Commens and feedback

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Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
Selection Box Vol.06

Special Packs

Special Pack
Special Pack Vol. 01Special Pack Vol. 02Special Pack Vol. 03Special Pack Vol. 04Special Pack Vol. 05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial JokerSecret of Magicians

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Duel Links Basics

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

Git gud
NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!! STOP SPAMMING AND SCAMMING AND JUST SHOW ME YOUR DAMN C0CK, F...
I want her inside of me so badly.
guys, i use this one and i have no clue of how i got that, someone knows?
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