If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.
It is an exploit. This card is meant to be used with aroma.
Konami made a mistake. The first sentence should be added 'while you control an aroma monster'. Otherwise this card will be too OP. Destroying enemy's everytime you gain LP? There are tonnes of way to gain LP!
There are lots of cards that are part of an archetype, but with generic effect that allows them to be used in other decks. It gives more value to the card, as it means you still can play the card even if you don't have the entire archetype.
Oh and yeah this is technically generic.
Darklords having more than Desire for spot removal, but now Spell Speed 2?
Spellbooks teching Spell Absorption so Fate doesn't have to "carry" as much?
Vampire comeback attempt (probably not)?
Parasite decks trying out something new to be even more annoying?
The first reply is right adding this to any of those decks is a waste of time just play literally any generic destruction spell/trap way less set up same results. That being said the Darklord idea isn’t bad but that’s only if there trap card wasn’t limited to 1
Was very much needed for Aromas.
Sure, you had some SS2 options to disrupt plays before, but for archetype cards that would amount to a position change or like a niche continuous trap reset/un-equipping.
And between mediocre traps (Absorbing Life), a gimmicky handtrap (Angelica), and Child's Play (mandatory, so can be played around) it was debatable even trying to build with that in mind.
Now with even more Winds (Humid & Blessed), Aroma got a huge power spike. It's not gonna help against something like the Dark Magician match-up, but this does make me less worried about the Gladiator Beast one as I wasn't sure what I was gonna do against them post-new support. And this eases up some others as well, like making topdeck Shiranui Squire into Sage less annoying.
I usually play everything with heavy traps lol (like floodgate, fiendish chain, drowning, canadia) and rose archer.
This is actually a very nice card. The first effect is generic and can be used by any deck that has LP gain cards, while the second destruction effect, while needing "Aroma" monster, does not target and can destroy multiple monsters.