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Dried Winds | Deck and Rulings

This page notes details of Dried Winds (Trap Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 24/03/2020

Dried Winds

Dried Winds
TypeTrap Card
PropertyContinuous
Card Effect TypeTrigger-like Effect / Quick-like Effect / Condition
Passcode28265983
Supports ArchetypesAroma

text

If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.

How to Get

PackFortress of Gears [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

Cons

Tips

Decks

Aromage Synchro Deck

Rulings

Classifications

Monster/Spell/Trap categoriesDestroys your opponent's face-up Monster Cards
LPPays Life Points for cost

Comments

Anonymous
op card
Aigami
Haha i will Play it with "Childs Play!" your Opponent summons a Monster? Destroy it XD
<< Anonymous
Anonymous Reply
......that's not an unintended exploit at all, that's using each card's effects as intended
<< Anonymous(Aigami)
Anonymous Reply
It is an exploit. This card is meant to be used with aroma.

Konami made a mistake. The first sentence should be added 'while you control an aroma monster'. Otherwise this card will be too OP. Destroying enemy's everytime you gain LP? There are tonnes of way to gain LP!
<< Anonymous
Anonymous Reply
It's not an exploit. It's a more general effect such that you can play it outside of Aroma. It's intended that it works with non-Aroma cards.
<< Anonymous
Anonymous Reply
There are lots of cards that are part of an archetype, but with generic effect that allows them to be used in other decks. It gives more value to the card, as it means you still can play the card even if you don't have the entire archetype.
Anonymous
Oh and yeah this is technically generic.

Darklords having more than Desire for spot removal, but now Spell Speed 2?
Spellbooks teching Spell Absorption so Fate doesn't have to "carry" as much?
Vampire comeback attempt (probably not)?
Parasite decks trying out something new to be even more annoying?
<< Anonymous
Anonymous Reply
Nothing better to do than trash talk? This originally followed thoughts about the card in relation to Aromage, but that post vanished (probably too long).

This was an "afterthought" kind of post. As in, just throwing ideas for the heck of it. Not saying "yes do this". Question marks denote that you morons.
<< Anonymous
FLAME WAR Reply
yea nice guuys gimmmy sum flame war flame war is coool i luv flamware
<< Anonymous
Anonymous Reply
The first reply is right adding this to any of those decks is a waste of time just play literally any generic destruction spell/trap way less set up same results. That being said the Darklord idea isn’t bad but that’s only if there trap card wasn’t limited to 1
Anonymous
Was very much needed for Aromas.

Sure, you had some SS2 options to disrupt plays before, but for archetype cards that would amount to a position change or like a niche continuous trap reset/un-equipping.
And between mediocre traps (Absorbing Life), a gimmicky handtrap (Angelica), and Child's Play (mandatory, so can be played around) it was debatable even trying to build with that in mind.

Now with even more Winds (Humid & Blessed), Aroma got a huge power spike. It's not gonna help against something like the Dark Magician match-up, but this does make me less worried about the Gladiator Beast one as I wasn't sure what I was gonna do against them post-new support. And this eases up some others as well, like making topdeck Shiranui Squire into Sage less annoying.
<< Anonymous
Anonymous Reply
I usually play everything with heavy traps lol (like floodgate, fiendish chain, drowning, canadia) and rose archer.
Anonymous
This is actually a very nice card. The first effect is generic and can be used by any deck that has LP gain cards, while the second destruction effect, while needing "Aroma" monster, does not target and can destroy multiple monsters.
<< Anonymous
Anonymous Reply
cyber stein

Commens and feedback

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Comments (updated every hour)

If only the character limit on the survey wasn't so small.
It's a good deck. It only lacks the support it has outside the duel links game
I can see two ways to circumvent selene, one: direct attacks, two: letting them make their plays ...
Fuka youuuuu cow and fuka youuuuuu chickennnnnnn!
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