Thank you for sharing your tips with us IGN: Vaccaria!
Started the game for 2nd time a week ago , and i havent played it much before. Saw aromages got support and tried to build one. Out of all decks ones u will have most trouble with are dark magician and shiranui if u are second turn. No Mortal Can Resist can screw your combos hard and its skill u will most likely hate if u play this deck.
Aromage Marjoram | DARK Plant ★5 ATK 2000 / DEF 1600 |
Fortress of Gears [R] | |
While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn. ● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP. ● If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them. |
Humid Winds | Continuous Trap |
Fortress of Gears [SR] | |
You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn. |
Do not try LP Boost α as it will screw your 1st turn hard. I tried it a few times and with it, u will lose few opening combos. An example is "Humid Winds" if you are Turn 1 u can set it, then use your 1st effect in opponent's turn to lose lp and be on 3500 while your opponent is on 4000. It allows you to use +500 lp to proc a few of your aromage effects also letting u add "Aromage Marjoram" for further plays.
Aromage Bergamot | FIRE Plant ★6 ATK 2400 / DEF 1800 |
Card Trader [R] | |
While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn. |
Aromage Rosemary | WATER Plant ★4 ATK 1800 / DEF 700 |
Card Trader [R] | |
While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position. |
Use "Bergamot" to OTK your opponent together with "Rosemary" that way they cant use monsters to negate effects from hands or graveyard.
Blessed Winds | Continuous Trap |
Fortress of Gears [N] | |
You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. |
Easy way to 1 card summon him is:
1) with "Blessed Winds"; activate at your opponent's turn to throw him out of hand than during your turn, u can summon him for 500 lp cost.
Aroma Gardening | Continuous Spell |
Fortress of Gears [N] | |
If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn. |
Solemn Scolding | Counter Trap |
Ranked Rewards [SR] | |
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card. |
2) "Aroma Gardening".
3) "Jasmine" into him. Use "Solemn Scolding" to proc effect of "Aroma Gardening" to summon out whatever u need in that situation and effect of "Angelica" to return opponents traps into hand during their end phase via "Cananga".
Aromage Cananga | EARTH Plant ★3 ATK 1400 / DEF 1000 |
Card Trader [SR] | |
While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand. |
Aromaseraphy Angelica | LIGHT Plant ★1 ATK 0 / DEF 0 |
Card Trader [SR] | |
During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to its ATK. While this card is in your Graveyard, if your LP is higher than your opponent's and you control an "Aroma" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn. |
If u have "Cananga" in grave because it was destroyed and set "Blessed Winds" u can summon him during end phase with "Blessed Winds" then throw "Angelica" in grave to activate his effect.
[Skill] description | User |
---|---|
The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Jaden Yuki |
The deck is not yet finished and is still a prototype I would swap a few synchros out if I had better ones. "Archfiend's Call" for "Brionic", "Samurai Destroyer" for "Black Rose Dragon" and "Aromaseraphy" for "Mist Bird Clausolas".
The best skill, in my opinion, is "The Tie that Binds" I would like to try it with "No Mortal Can Resist" but dont have it would probably make the deck even better.
Aroma Garden | Field Spell |
Card Trader [N] | |
Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. |
Black Rose Dragon | FIRE Dragon ★7 ATK 2400 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn. |
Brionac, Dragon of the Ice Barrier | WATER Dragon ★6 ATK 2300 / DEF 1400 |
Aerial Assault [UR] | |
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn. |
Samurai Destroyer | EARTH Machine ★7 ATK 2600 / DEF 1400 |
Dark Dimension [R] | |
1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. |
Aromaseraphy Rosemary | LIGHT Plant ★5 ATK 2000 / DEF 900 |
Card Trader [UR] | |
1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; it has its effects negated until the end of this turn. |
Mist Bird Clausolas | WIND Winged Beast ★3 ATK 0 / DEF 2300 |
Tornado of Phantoms [R] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn. |
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