Aromage monsters have multiple effects whenever you have more LP than your opponent, or when you gain LP. Pair this with cards like Rose Lover to help special summon plant monster(s), and making it immune to traps for a turn can win games pretty quickly.
Rose Lover is quite crucial in the deck. It can be used to special summon any plant type monster in your hand, regardless of level, and also making it immune to traps for the turn. This helps with summoning a high level plant monster, or simply making sure you won't get affected by cards like Mirror Wall, or Wall of Disruption. Using it to special summon monsters like Aromage Bergamot if you already have higher LP than your opponent can catch your opponent by surprise and potentially deal high piercing damage to end the duel.
The field spell Aroma Garden helps with gaining LP, activate Aromage monsters' effects, and increase their attack. It's often good to activate it when you get the chance, but if you have Aromage Rosemary face-up and there are no other face-up monsters, you will end up having to switch its position to defense. If your LP is at equal or already higher than your opponent, you can start by summoning Aromage Jasmine, then summon Rosemary before activating Aroma Garden to switch Jasmine to defense.
Since Rose Lover can special summon a monster and it's activateable from the grave, you can go for an offensive tribute take by summoning Rose Lover and Enemy Controller to take control your opponent's monster. Then special summon a plant monster from your hand, and it will be immune to traps this turn. If the monster you special summon has high attack, it can catch your opponent off guard and win you the duel.
Decider is pretty good vs AGears and great boss monsters and you can stall with this monster too many turns. I win too much duels for the same in this KC Cup. Another good point is with ECon and with the field you can attack for 2100.
Sadly, while the deck can pump out heavy attack, its somewhat inconsistent (I only run one Red), and can only deal with one big guy at a time. I slight solution os running generic removal, such as that one DarkWorld one; or maybe that quick spell that skips your draw phase (not that you needed that because of Jasmine). Or, you know, Acid Rain, since Gears is realistically all you need to remove, because 3000 atk times 2-3. This also allows the use of Balance.
The best turn 1 for Aromages (using LP Boost skill) : normal summon Jasmine, normal summon Rosemary, activate Aroma Garden, draw 1 card (using Jasmine effect), change Jasmine to defense position (using Rosemary effect), set backrow, then end your turn.
I almost fainted when I saw Jasmine at the card trader a couple days ago after not seeing her for weeks. I'm assuming that the true potential of the deck needs 3 of her. But I am so tempted just to try it now for fun anyway cause I have everything else.
She is still in the "new" inventory. I saw her last night. I told Konami in a survey a long time ago that I was afraid that I wouldn't have time to get them all from the card trader before they disappeared and asked to make them stay forever. Not long after that, we received the regular inventory for the older cards.
2 are just enough, 3 could ruin your game. You may end up your turn with no card left in your deck. If you have 3, consider playing reasonable. I had once two jasmines on the field then healed myself every turn and got 3 DRAWS per turn. (1 normal, 2 from jasmine).
I've been working on an Aromages deck in the current Fur Hire/Amazoness/Destiny Hero/Spellbooks meta, and I like some of the deck's elements, but it just feels too slow, with no engine powering it to move it along at a quick enough pace to deal with these decks. I've climbed to Platinum with it, but coming across wins now is becoming very difficult, and I'm definitely losing more than I win. I still have some cards I can replace and improve, but there's just no quickness to the deck.
I'd be helpful for any suggestions to try and get things rolling faster. I am building around the new updated version, and only lack 1 Jasmine from the "core" of the deck. Floodgate trapholes and 1-2 Cyclones (I lack these cards) would definitely help to deal with Fur Hire SS 50 times a turn and Amazoness Onslaughts, and perhaps things will smooth out if I get those cards. But I would appreciate any other suggestions while I work toward those cards.
Just run a pure Aromage deck with the Balance skill, engine takes maybe 1-2 turns to start up but you run enough stun and disruptions to pull it off while crippling your opponents monsters. Even starting with a great hand you’ll start the engine super quick turn 1