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Aromage Synchro: deck recipe [Apr 2020]

Duel Links Aromage Synchro deck, how to use, how to make Aromage Synchro deck, Aromage Synchro in the current meta.
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update 27/04/2020

Overview

“Aromage” is an archetype that mostly consists of Plant-Type monsters with two different effects: a Continuous Effect that is active as long as their controller’s Life Points are higher than the opponent's and a Trigger Effect that activates when their controller gains Life Points.

Yet another “Aromage” monster has been added to the Card Trader, actually solving a few of the issues the archetype previously faced and keeping this deck a relatively good and viable option for new players that would like to save their gems.

Required Card Boxes

Tornado of Phantoms Fortress of Gears

Example Deck

Standard Version

Aromage JasmineAromage JasmineAromage JasmineAromaseraphy AngelicaAromage BergamotAromage Marjoram
Aromage RosemaryAromage RosemaryAroma GardenAroma GardenAroma GardenAroma Gardening
Aroma GardeningAroma GardeningSolemn ScoldingSolemn ScoldingDried WindsBlessed Winds
Blessed WindsBlessed Winds----
Brionac, Dragon of the Ice BarrierArmades, Keeper of BoundariesSamurai DestroyerArchfiends CallAromaseraphy RosemaryMist Bird Clausolas
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Zane Truesdale
Zane Truesdale

Control Version

Mana Dragon ZirnitronMana Dragon ZirnitronAromage MarjoramAromage MarjoramAromage MarjoramAromage Rosemary
Aromage RosemaryAromage JasmineAromage JasmineAromage JasmineSporeSpore
Aroma GardenAroma GardenAroma GardenAroma GardeningDried WindsDried Winds
Humid WindsHumid Winds----
Black Rose DragonSamurai DestroyerSplendid RoseAromaseraphy RosemaryAromaseraphy RosemaryMist Bird Clausolas
[Skill] descriptionUser
LP Boost α
Increases starting Life Points by 1000.
Jack Atlas
Jack Atlas

What Grows in the Graveyard Version

Aromage CanangaAromage CanangaAromage JasmineAromage JasmineAromage JasmineAromage Rosemary
Aromage RosemaryAromage RosemaryNaturia RosewhipNaturia RosewhipNaturia RosewhipAroma Garden
Aroma GardenAroma GardenAroma GardeningDried WindsDried WindsDried Winds
Blessed WindsBlessed Winds----
Black Rose DragonArmades, Keeper of BoundariesSamurai DestroyerAromaseraphy RosemaryAromaseraphy RosemaryAromaseraphy Rosemary
[Skill] descriptionUser
What Grows in the Graveyard
Begin the Duel with 1 "Dark Verger" in your Graveyard.
Akiza Izinski
Akiza Izinski

How To Play

Aromage Jasmine & Aromage Garden

Aromage Jasmine
Aromage Jasmine
LIGHT Plant ★2
ATK 100 / DEF 900
Card Trader [SR]
During your Main Phase, while your LP is higher than your opponent's, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.

While your Life Points are higher than your opponent’s, Aromage Jasmine allows to Normal Summon a Plant monster in addition to your Normal Summon/Set. Additionally, once per turn, if you gain LP while Jasmine is face-up on the field, you draw 1 card.

Aroma Garden
Aroma Garden
Field Spell
Card Trader [N]
Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.

Use your Field Spell to trigger Jasmine’s effect, drawing through your Deck and getting to key cards such as Aromage Marjoram, Humid Winds, and Dried Winds.

Aromage Rosemary

Aromage Rosemary
Aromage Rosemary
WATER Plant ★4
ATK 1800 / DEF 700
Card Trader [R]
While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.

While your Life Points are higher than your opponent’s, Rosemary prevents your opponent from activating monster effects until the end of the Damage Step when a Plant-Type monster you control declares an attack. Rosemary can shut down Sphere Kuriboh, Kiteroid, and many other cards.

If you gain Life Points while Rosemary is face-up on the field, it switches the battle position of a face-up monster. This effect is mandatory, so be careful when you activate any effect that results in you gaining LP and the only suitable targets are your own monsters.

Humid Winds and Aromage Marjoram

Aromage Marjoram
Aromage Marjoram
DARK Plant ★5
ATK 2000 / DEF 1600
Fortress of Gears [R]
While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
● If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.

When Marjoram is Special Summoned by its own effect, it will make you gain 500 LP, which will trigger its other effect and allow you to banish cards from your opponent’s GY up to the number of “Aroma” monsters you control.

Humid Winds
Humid Winds
Continuous Trap
Fortress of Gears [SR]
You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.

By paying 1000 Life Points, Humid Winds allows you to add 1 “Aroma” monster from your Deck to your hand. Use this effect to search Aromage Marjoram, and then Special Summon it during the Battle Phase via its own effect.

Dried Winds

Dried Winds
Dried Winds
Continuous Trap
Fortress of Gears [N]
If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.

If you gain LP, Dried Winds allows you to target 1 face-up monster your opponent controls and destroy it. Trigger the effect of Dried Winds during your turn using Aroma Garden or Humid Winds, and then again during your opponent’s turn to take full advantage of this Continuous Trap.

Mana Dragon Zirnitron

Mana Dragon Zirnitron
Mana Dragon Zirnitron
DARK Dragon ★6
ATK 2200 / DEF 1200
Tornado of Phantoms [SR]
If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned this way, banish this card when it leaves the field.

If a Spell/Trap Card you control leaves the field because of an opponent’s effect, and is now banished or in your Graveyard, you can Special Summon Mana Dragon Zirnitron from your hand or Graveyard, and then Set 1 Spell/Trap Card that is banished or in your GY.
If your opponent gets rid of Dried Winds or Humid Winds (Dragon Spirit of White or Cosmic Cyclone), you can Summon Zirnitron for protection and get back the Spell/Trap Card that was removed from the field.

Spore, Clausolas, and Splendid Rose

Now, depending on how many Plant monsters you have in the Graveyard, you might be able to first halve the ATK of another face-up monster your opponent controls, destroy it, and then attack again.

  • Normal Summon Aromage Jasmine;
  • Normal Summon Spore (additional Normal Summon/Set from Jasmine);
  • Synchro Summon Mist Bird Clausolas;
  • Reduce to 0 the ATK of 1 face-up monster your opponent controls and negate its effects via Clausolas’ effect;
  • Special Summon Spore from the Graveyard by banishing Jasmine;
  • Synchro Summon Splendid Rose.
Spore
Spore
WIND Plant ★1
ATK 400 / DEF 800
Aerial Assault [SR]
If this card is in your Graveyard: You can banish 1 other Plant-Type monster from your Graveyard; Special Summon this card from your Graveyard and increase its Level by the Level of that banished monster. Each player can only activate the effect of "Spore" once per Duel.
Mist Bird Clausolas
Mist Bird Clausolas
WIND Winged Beast ★3
ATK 0 / DEF 2300
Tornado of Phantoms [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
Splendid Rose
Splendid Rose
WIND Plant ★6
ATK 2200 / DEF 2000
Fortress of Gears [SR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster in your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.

Aromage Cananga

Aromage Cananga
Aromage Cananga
EARTH Plant ★3
ATK 1400 / DEF 1000
Card Trader [SR]
While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.

As long as your Life Points are higher than your opponent's, Aromage Cananga will lower the ATK and DEF of your opponent’s monsters by 500. While this effect may not seem that relevant at first, once you take into consideration the 500 ATK and DEF boost from Aroma Garden and the one provided by Aromaseraphy Rosemary, you can start to see how this deck can get to deal with high ATK monsters such as Blue-Eyes White Dragon without the need of Enemy Controller.

Once per turn, if you gain LP, Aromage Cananga allows you to target a Spell/Trap Card your opponent controls and return it to the hand. Aromage Cananga essentially gives this deck an alternative way of dealing with the back row. I would still advise running at least one copy of Rose Archer or Galaxy Cyclone since Cananga can only deal with a single Spell/Trap Card at a time and it doesn’t actually get rid of it permanently, unlike Cosmic Cyclone, but this is definitely still an improvement.

Aromaseraphy Rosemary

Aromaseraphy Rosemary
Aromaseraphy Rosemary
LIGHT Plant ★5
ATK 2000 / DEF 900
Card Trader [UR]
1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; it has its effects negated until the end of this turn.

Just like Aromage Jasmine and Aromage Rosemary, Aromaseraphy Rosemary has two different effects. While your Life Points are higher than your opponent’s, Rosemary will increase the ATK and DEF of all your Plant-Type monsters, including itself, by 500, which means that, after the boost from the Field Spell, this Level 5 Synchro will tie with Koa'ki Meiru Maximus and Blue-Eyes White Dragon.

Once per turn, if you gain Life Points, Rosemary will target a face-up card on the field and negate its effect until the end of the turn. Use The Spell Absorbing Life to take advantage of this effect during your opponent’s turn or use Aroma Garden to use it during your turn and maybe negate the effect of a card like Yubel - Terror Incarnate.

Armades, Keeper of Boundaries

Armades, Keeper of Boundaries
Armades, Keeper of Boundaries
LIGHT Fiend ★5
ATK 2300 / DEF 1500
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

When Armades, Keeper of Boundaries declares an attack, your opponent can’t activate cards or effects until the end of the Damage Step; cards like Wall of Disruption, Drowning Mirror Force and Sphere Kuriboh are essentially rendered useless by this Level 5 Synchro.

Skills Suggestion

  • LP Boost α: Starting the Duel with more Life Points than your opponent means that you already have access to the Continuous Effects of your “Aroma” monsters.
  • What Grows in the Graveyard: This Skill allows you to take full advantage of Spore (or Glow-Up Bulb). You can run this Skill and Naturia Rosewhip to Summon Armades, Keeper of Boundaries or Aromaseraphy with ease.
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Zane Truesdale
Zane Truesdale
LP Boost α
Increases starting Life Points by 1000.
Jack Atlas
Jack Atlas
What Grows in the Graveyard
Begin the Duel with 1 "Dark Verger" in your Graveyard.
Akiza Izinski
Akiza Izinski
Access Denied
Can be used if your LP drops below 1000. Until the end of your opponent's next turn, neither you or your opponent can normal summon or special summon effect monsters, or activate monsters effects. This skill can be used once per duel.
Yugi Muto
Yugi Muto

Weaknesses

  • Your monsters have relatively low stats compared to high ATK monsters such as Blue-Eyes White Dragon.
  • Trouble dealing with back row (Aromage, Cananga wouldn’t solve this issue since it’s able to remove only 1 Spell/Trap Card from the field per turn, unless you control multiple copies of it).
  • Trouble removing from the field any monster that cannot be destroyed by a card effect or that cannot be targeted.

KC GT Lvl Max Notes

Jetsfire


AromageJetsfire
IGN: Jetsfire, Skill: Balance, Date Submitted: June 8

Note by Jetsfire:

use your Solemn wisely

[May 2020] KOG Notes

iAn!


Aromage SynchroiAn!Aromage Synchro iAn!2
IGN: iAn!, Skill: Heavy Starter, Date Submitted: May 2

Note by iAn!:

Heavy starter ensures Artifact Lancea, Marjoram, or Bergamot at the starting hand to control games quickly.

Shinharuka


Aromage SynchroShinharuka
IGN: Shinharuka, Skill: Balance, Date Submitted: May 25

Note by Shinharuka:

This deck is strong F2P but need a lot practices to master it. Solemn scolding is very useful against Cyberdragon and DM decks. If you happen to draw one, just set it right away and use it on Chimeratech Rampage Dragon before it destroy your backrows and if you duel against DM decks, always use Solemn Scolding on Magician's Rod. Main deck only is enough to reach KOG,. I rarely used the synchro summons.

Xasitop


Aromage SynchroXasitopAromage Synchro Xasitop2
IGN: Xasitop, Skill: Balance, Date Submitted: May 26

Note by Xasitop:

This is a regular aromage synchro deck, it has a simple strategy, rosemary is a walking e-con, jasmine is a pot of greed and bergamot is a beater, it can brick but she is worth the risk, the twist in the deck is Zirnitron, he prevents dark magic circle from banishing one of your cards and gives you another turn to knock. The ideal first turn is going first, and solemn scolding, jasmine rosemary gardening in your hand, it allows you to control the game in the beginning.

Comments

Hot New Top
Anonymous
It was very satisfying to beat this deck with Exodia
<< Anonymous
Anonymous Reply
You can beat ANY deck with Exodia. It's not really an achievement.
lp
Aromage Deck:
https://www.youtube.com/watch?v=cPaXEqZsalk
<< Anonymous(lp)
Marik Reply
very nice deck. Thanks for sharing
<< Anonymous
Anonymous Reply
Decks do not necessarily have to be high budget to reach KOG.
<< Anonymous(lp)
roludo Reply
u suck lol
Anonymous
solid meta.
<< Anonymous
Anonymous Reply
Nah. Getting KOG has never been hard, just because a deck can reach KOG doesn't mean it is a meta deck
Anonymous
King of Games material.
<< Anonymous
Anonymous Reply
people are not trying hard.
If they would play floodgate or fiendish chain x3, I think the deck would be stronger (against the rest of the ladder).

But I bet people want to share f2p decks.
<< Anonymous
Anonymous Reply
If my deck needs more than 100 cumulative wins from Platinum 6 to reach KOG, I will say my deck is bad. I usually need only 50 to 60 cumulative wins if I play tier 1 or tier 2 deck. But I am sure I need much more tha that if I play Aromages. Win streak is hard if you play inconsistent slow deck
<< Anonymous
Anonymous Reply
couldn't agree more with op
<< Anonymous
Anonymous Reply
Yeah, it's becoming popular now. Definitely KOG stuff.
not KoG
Happy mopping, V-HERO Trinity!
Anonymous
humid winds is a garbage card, i dont need have it to make aroma

the coreset cards you need use on your deck

3 Angelica
3 Rosemary
3 Jasmine
3 Dried
3 Blessed
3 Gardening

you can full the last 2 slot with 0-1 garden 1-2 cananga or some staple

extra deck
2 aromaseraphy rosemary
1 Black rose dragon
1 Brionac
0-1 spleding rose
1 samurai destroyer
0-1 dolphin

skill what grwos int he graveyard
<< Anonymous
Anonymous Reply
dunno why the heck you suggest 0-1 garden, IMO garden is a "minimum 2 copies" kind of card for Aromage decks, it's not just easy LP gain, it also adds stats.
<< Anonymous
Anonymous Reply
Yeah, Humid Winds it´s not necesary for this deck, since most of the time you'll have more LP than your opponent, and you require to gain LP in order to activate any effect. Blessed & Dried Wind on the other hand are your LP Gain engine, and you can use the effect of Mana Dragon Zirnitron to recover any Spell/Trap that gets banished/destroyed.
<< Anonymous
Anonymous Reply
your 🔥 will be clapped with such a large deck, not going further than gold 1. blessed winds and gardening are youre most important card combination.
Anonymous
just a matter of time everyone starts complaining, as usual
<< Anonymous
Anonymous Reply
lol why, ive used this deck since last year.
2life
To sad this deck is actually weak. Use some cards to break spells like necrovalley. humid winds and blessed wind are going to be the most important factors. Skill balance is crucial to kick of with aromage as the deck has no search option without humid winds activated.
Anonymous
Am I the only Aromage player still running Bergamot?? All I see anymore is this type of Synchro version being played with no Bergamot, but I think Bergamot beatdown is still a great strategy.

Am I wrong? What am I missing here?
<< Anonymous(Candend)
Anonymous Reply
Yeah, the piercing with the high ATK really helps against decks with high DEF monsters.
<< Anonymous
Anonymous Reply
Before the archetype takes a Synchro approach, my favorite play was to summon Bergamot with Rose Lover or Gigaplant.

3900 ATK with piercing hurts.
<< Anonymous
Anonymous Reply
You're not. I always have it in my aromage deck and I've see lots of players using it as well. great card I like it
<< Anonymous
Anonymous Reply
And let's not forget that the piercing effect is also applied to the other Aromages. Great way to damage your opponent no matter what.
Anonymous
Solid meta
Anonymous
I have the strongest aromage combo deck with both falling angels and plant queens which supports each others through effects.

It can give any deck a hard time dealing with effects and it takes only a moment to change duel momentum to a victorious one if you opponent let their guard down.

I only use it with aki or Sera.

I'm glad they adding more aromage cards.
<< Anonymous
;) Reply
aki or sera? you forgot ellen
Anonymous
This sh1t is annoying as f@ck my opponent lost due to time limit lol

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