Excellent skill for limiting your opponent's actions on their affected turns. It basically only allows your opponent to use spell/trap cards during their affected turns as long as it does not special summon a monster, which means that cards like Ritual Spell cards and Polymerization cannot be activated. This skill will benefit the user if they activate it while they already have monsters on their field and their opponent's front row zone is empty.
Can be used if your LP drops below 1000. Until the end of your opponent's next turn, neither you or your opponent can normal summon or special summon effect monsters, or activate monsters effects. This skill can be used once per duel.
This skill is somewhat situational and risky. The skill requires you to have less than 1000 LP, which is fixed and cannot be changed as far as the game is progressing. Unless your opponent deals effect damage with cards like Restructer Revolution, the risk is still worth taking as it is difficult for beatdown decks to deal damage to you as long as you have wall monsters. Since this skill can only be used once per duel, it is used more often as a last resort.
Not sure if anyone asked this, but this skill doesn't stop Exodia. Maybe it wasn't meant for that, but the wording of the skill seems like it should: Until the end of your opponent's next turn, neither you or your opponent can normal summon or special summon effect monsters, or activate monsters effects. I suppose stopping Exodia's effect once might buy some time, or maybe it won't. MAybe it's that the player doesn't activate Exodia's skill, it's just automatic. But still.
I don’t understand this skill, i just played a guy who summoned Gandora and them actived the skill and first Gandora wouldn’t leave the field but still could actived his special ability which he did like three times and destroyed all my face down cards. And the skill clearly says that after he activated the skill he can’t activate monsters effect. Can someone explain that ?
See, the skill only stops effects for one turn after you activate it, meaning effects can be used during your turn before you activate it and the skill wears off your next turn after it was activated. And since Gandora only sends itself to the graveyard on the first turn it was summoned, it doesn't send itself to the graveyard since that first turn was the turn which you negated it's effect.
I faced someone I used the skill cause I was below 1000lp and golem still stop me from using my trap on my opponent next turn
That man is a savage. He seems to have a firm grip on English grammar as well
I finally got it after spending almost 2k keys on Rex. I tested it right away with Gandora on a standard duelist. If you summon Gandora and use it's effect to lower your lp to 1000 or less and then activate the skill, Gandora won't leave the field.