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Dino Survival's End: deck recipe [August 2020]

Duel Links Dino Survival's End deck, Dino Survival's End in the current meta, how to use.
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update 11/08/2020

Required Card Boxes

Valiant Souls Truth Universe

Sample Deck

Standard Version

MiscellaneousaurusMiscellaneousaurusGiant RexTyranno InfinityBabycerasaurusBabycerasaurus
Jurrac AeoloJurrac MonolophMegalosmasher XMegalosmasher XFossil DigPaleozoic Canadia
Paleozoic CanadiaPaleozoic CanadiaSurvivals EndSurvivals EndSurvivals EndPaleozoic Marrella
Paleozoic MarrellaPaleozoic Marrella----
Vermillion Dragon MechBlack Rose DragonArmades, Keeper of BoundariesGiganticastleSamurai DestroyerCrystron Ametrix
[Skill] descriptionUser
Dinosaur Kingdom
Begin duel with the field spell "Jurassic World" activated.
Rex Raptor
Rex Raptor

Lightsworn Engine Version

Ultimate TyrannoGiant RexGiant RexMiscellaneousaurusBlock DragonBlock Dragon
Overtex QoatlusHyper HammerheadRaiden, Hand of the LightswornRaiden, Hand of the LightswornRaiden, Hand of the LightswornBabycerasaurus
BabycerasaurusBacon SaverJurrac AeoloJurrac GallimJurrac GallimSabersaurus
SabersaurusDouble Evolution PillFossil DigCharge of the Light BrigadeCharge of the Light BrigadeCharge of the Light Brigade
That Grass Looks GreenerEnemy ControllerEnemy ControllerSurvivals EndSurvivals EndSurvivals End
Vermillion Dragon MechScrap DragonBrionac, Dragon of the Ice BarrierArmades, Keeper of BoundariesThought Ruler ArchfiendGeomathmech Magma
[Skill] descriptionUser
Spell Specialist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
Arkana
Arkana

How to Use

Survival's End

Survivals End
Survivals End
Normal Trap
Tyranno Hassleberry Unlock Event [SR]
Tyranno Hassleberry [SR]
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.

The key card of this deck. The first effect of Survival's End lets you destroy all Normal monsters on the field which is particularly effective against decks with lots of Normal monsters like Blue-Eyes.
However to make Survival's End effective even against decks that use no Normal monsters, you will need to destroy your own Normal monsters. This is where Tokens and the Paleozoic Traps become helpful. They are treated as Normal monsters on the field so you can destroy them with Survival's End to special summon Dinosaurs from your deck.
The second effect allows you to destroy a Dinosaur monster you control along with any card on your opponent's field. This is good disruption effect and gives Survival's End additional utility while in the graveyard.

Ultimate Tyranno

Ultimate Tyranno
Ultimate Tyranno
EARTH Dinosaur ★8
ATK 3000 / DEF 2200
Tyranno Hassleberry [UR]
Tyranno Hassleberry Starter Deck [UR]
Tyranno Hassleberry Unlock Event [UR Prismatic]
If this card is in face-up Attack Position at the beginning of your Battle Phase, it must attack first, and attack all monsters your opponent controls once each.

Special Summon

Block Dragon
Block Dragon
EARTH Rock ★8
ATK 2500 / DEF 3000
Guardians of Rock [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
Overtex Qoatlus
Overtex Qoatlus
DARK Dinosaur ★7
ATK 2700 / DEF 2100
Rex Raptor Lvl 45 [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate that activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Coatlus" once per turn.
Giant Rex
Giant Rex
EARTH Dinosaur ★4
ATK 2000 / DEF 1200
Tyranno Hassleberry [UR]
Tyranno Hassleberry Roaming Event [UR]
Tyranno Hassleberry Unlock Event [UR]
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

Bouncing Tech

Hyper Hammerhead
Hyper Hammerhead
EARTH Dinosaur ★4
ATK 1500 / DEF 1200
Valhalla Calling [SR]
At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.

Babycerasaurus

Babycerasaurus
Babycerasaurus
EARTH Dinosaur ★2
ATK / DEF
Chaotic Compliance [R]
When this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.

Babycerasaurus is the best target for the destruction effect of Survival's End because he allows you to search a monster from your deck upon effect destruction.
You can special summon Babycerasaurus with the first effect of Survival's End. And then destroy the Babyceracaurus you summoned, along with your opponent's card, with the second effect of Survival's End to trigger Babycerasaurus' search effect.

Paleozoic

Paleozoic Traps can special summon themselves as Normal monsters when you activate a Trap. This lets you summon them when Survival's End is activated. Since their summoning occurs first, they will be destroyed by the effect of Survival's End letting you summon more Dinosaur monsters from your deck.

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Additionally, Paleozoics also have their own good effects when used as Trap cards on the field. Paleozoic Canadia is good for defense and stopping your opponent's monster effects by flipping them face-down.

Paleozoic Marrella
Paleozoic Marrella
Normal Trap
Valiant Souls [N]
Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Paleozoic Marrella can mill any Trap from your deck. Mill out a Paleozoic monster to setup before you activate Survival's End. Or you can mill Survival's End to immediately get access to it's second effect.

When Paleozoics are special summoned by their own effects, they are banished when they leave the field. Survival's End also banishes itself from your graveyard when you use its second effect.
Another thing to take note about Paleozoics are that they are immune to monster effects while treated as monsters.

Beaters

Megalosmasher X
Megalosmasher X
WATER Dinosaur ★4
ATK 2000 / DEF 0
Burning Nova [SR]
Selection Box Vol. 02 [SR]
With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.

These are the monsters you will use to deal damage while your other cards are for control. They are simple to use with high attack stats and can be special summoned from your deck by Survival's End. You can also search them out with Fossil Dig.

When pushing for damage, you can destroy Megalosmasher X with Survival's End to special summon more beaters from your deck. You can do this even during the battle phase.

Sabersaurus
Sabersaurus
EARTH Dinosaur ★4
ATK 1900 / DEF 500
Blades of Spirit
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.

Synchro

Jurrac Monoloph
Jurrac Monoloph
FIRE Dinosaur
ATK 1500 / DEF 1200
Warriors Unite [N]
This card can attack all monsters your opponent controls once each.
Jurrac Aeolo
Jurrac Aeolo
FIRE Dinosaur ★2
ATK 200 / DEF 200
Warriors Unite [R]
Truth Universe [R]
You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard.
Jurrac Gallim
Jurrac Gallim
FIRE Dinosaur ★2
ATK 1200 / DEF
Warriors Unite [N]
Truth Universe [N]
When this card is destroyed by battle and sent to the Graveyard: Your opponent can discard 1 card to negate this card's effect, otherwise destroy the monster that destroyed this card.

Lightsworn Engine

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Mill Tech

That Grass Looks Greener
That Grass Looks Greener
Normal Spell
Card Trader [SR]
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

Extra Decks

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Armades, Keeper of Boundaries
Armades, Keeper of Boundaries
LIGHT Fiend ★5
ATK 2300 / DEF 1500
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
Geomathmech Magma
Geomathmech Magma
FIRE Cyberse ★8
ATK 2500 / DEF 0
Chronicle of Glory [SR]
1 Tuner + 1+ non-Tuner monsters
When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Thought Ruler Archfiend
Thought Ruler Archfiend
DARK Psychic ★8
ATK 2700 / DEF 2300
Guardians of Rock [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.
Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
Crystron Ametrix
Crystron Ametrix
WATER Machine ★5
ATK 2500 / DEF 1500
Cybernetic Rebellion [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.

Other Cards Option

Red Dragon Archfiend
Red Dragon Archfiend
DARK Dragon ★8
ATK 3000 / DEF 2500
Absolute Inferno [UR]
1 Tuner + 1 or more non-Tuner monstersAfter damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
Mist Wurm
Mist Wurm
WIND Insect ★9
ATK 2500 / DEF 1500
Tornado of Phantoms [SR]
1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.

Comments

Hot New Top
F2P
Very competitive deck, maybe only yubel and skull meister can stop it but it'd still be op. Good thing it's f2p
<< Anonymous(F2P)
Anonymous Reply
Skull Meister is gone. Only Shi En can counter it; but it's still poggers with Sphere Kuriboh
<< Anonymous(F2P)
Anonymous Reply
this deck has a lot of UR in it. How is it F2P.
<< Anonymous
Anonymous Reply
in the past it didn't have this many, also survival's end doesn't count because you don't get it from packs, canadia is the only ur you used to need from packs and you didn't need 3 to make a kog worthy deck when this deck was popular, it was the best f2p deck
<< Anonymous(F2P)
Anonymous Reply
Saddly this deck will never be f2p anymore
Anonymous
Strong deck
Anonymous
Still 100% KOG WORTHY

Now if you have 5 iQ you won't get too far with this deck. It requires some good decision making and chaining skills.
<< Anonymous
Anonymous Reply
How do you beat neos fusion with this deck?
<< Anonymous
Anonymous Reply
Hope they brick or summon neos off connector with Survival End set
Anonymous
2 Megalosmasher is likely to best right now since dinosaur kingdom isn't the best skill to play it anymore
Ben
bruh... I got my babycerasaurus with 150 gems lol
<< Anonymous(Ben)
Anonymous Reply
I got mine in the first pack I opened
<< Anonymous(Ben)
Anonymous Reply
me 2
<< Anonymous(Ben)
Anonymous Reply
Same here, R rarity cards often come easy
Anonymous
Dinos are extinct again. lol
<< Anonymous
Anonymous Reply
Not entirely, I’ve still been finding some success with it. Tho admittedly it’s pretty matchup dépendant now, you can still get far with it if you know what you’re doing
<< Anonymous
ValleCula Reply
I think it's still a good deck. The fact that it's not nearly as popular as it used to be, doesn't necessarily mean that it's not viable anymore.
<< Anonymous
Anonymous Reply
Why do say that?
Anonymous
Still good after many seasons. Great deck.
<< Anonymous
Anonymous Reply
I koged with them today and I only played like 63 duels
Anonymous
I've read some guys saying they didn't get survival end... but hasn't it being added to ranked reward tickets?
<< Anonymous
Anonymous Reply
No.
Anonymous
No masked tribute version lame...
<< Anonymous
Anonymous Reply
Instead of telling the deck is lame, why dont you create your own ORIGINAL deck.
<< Anonymous
Anonymous Reply
You mean original deck as in copy and paste frome duel links meta
<< Anonymous
Anonymous Reply
From*

- Grammar Corrector
<< Anonymous
Anonymous Reply
from*

-Grammar Corrector
Anonymous
RIP f2p
Anonymous
so is this kog worthy? im new to the game, looking for a deck
<< Anonymous
Anonymous Reply
Yes
Anonymous
Why is this deck not tiered anymore? It was top tier just a moment ago
<< Anonymous
Anonymous Reply
Thank 6 samurai they completely hard counter this deck also thanks to 6 sam burn is back and that is a good match up to this deck thanks to parasite. Then we got neos it should have a favorable match up thanks to neos fusion protection

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I already have crush in Rio Kastle she is defiently bæ
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