|Tyranno Hassleberry Unlock Event [SR]|
Tyranno Hassleberry [SR]
|Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.|
One of the key cards of this deck. The introduction of the Xyz mechanic makes Survival's End a lot more versatile. Specifically in it's swarm effect which you can use to put Xyz materials onboard.
The first effect of Survival's End lets you destroy all Normal monsters on the field which is particularly effective against decks with lots of Normal monsters like Blue-Eyes. However to make Survival's End effective even against decks that use no Normal monsters, you will need to destroy your own Normal monsters. This is where Tokens and the Paleozoic Traps become helpful. They are treated as Normal monsters on the field so you can destroy them with Survival's End to special summon Dinosaurs from your deck.
The second effect allows you to destroy a Dinosaur monster you control along with any card on your opponent's field. This is good disruption effect and gives Survival's End additional utility while in the graveyard.
|FIRE Dinosaur ★4|
ATK 1800 / DEF 1000
|Truth Universe [UR]|
|During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.|
Aside from Survival's End, Miscellaneousaurus is another card that distinguishes this deck from other common beater decks. Keep it in your hand for the powerful first effect, essentially making your Dinosaurs immune to enemy effects for the entire Main Phase. Do this before you summon anything to protect from Floodgate Trap Hole.
The graveyard effect can let you summon one of your beaters if you have 4 Dinos in the graveyard. If not, you can opt to summon Babycerasaurus instead and then destroy it with Survival's End. Ideally you should use Giant Rex as banishing cost so it revives itself.
|EARTH Dinosaur ★4|
ATK 2000 / DEF 1200
|Tyranno Hassleberry [UR]|
Tyranno Hassleberry Roaming Event [UR]
Tyranno Hassleberry Unlock Event [UR]
|Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.|
Inherently a good beater, plus an ability to become even stronger when revived. You should banish Giant Rex as cost when using Miscallaneousaurus' graveyard effect. Additionally, the self recursion effect makes Giant Rex great as Xyz material.
Used as a beater, even though its stats are below average. However, it's effect makes it worth running for quick removal. This lets you get rid of walls such as Invoked Cocytus and Wind-Up Zenmaines without spending resources. You can also just crash Hammerhead into a boss monster to get rid of it, but taking a ton of damage in exchange.
Babycerasaurus is the best target for the destruction effect of Survival's End because he allows you to search a monster from your deck upon effect destruction.
You can special summon Babycerasaurus with the first effect of Survival's End. And then destroy the Babyceracaurus you summoned, along with your opponent's card, with the second effect of Survival's End to trigger Babycerasaurus' search effect.
Paleozoic Traps can special summon themselves as Normal monsters when you activate a Trap. This lets you summon them when Survival's End is activated. Since their summoning occurs first, they will be destroyed by the effect of Survival's End letting you summon more Dinosaur monsters from your deck.
|Valiant Souls [UR]|
|Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.|
Additionally, Paleozoics also have their own good effects when used as Trap cards on the field. Paleozoic Canadia is good for defense and stopping your opponent's monster effects by flipping them face-down.
|Valiant Souls [N]|
|Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.|
Paleozoic Marrella can mill any Trap from your deck. Mill out a Paleozoic monster to setup before you activate Survival's End. Or you can mill Survival's End to immediately get access to it's second effect.
When Paleozoics are special summoned by their own effects, they are banished when they leave the field. Survival's End also banishes itself from your graveyard when you use its second effect.
Another thing to take note about Paleozoics are that they are immune to monster effects while treated as monsters.
These are the monsters you will use to deal damage while your other cards are for control. They are simple to use with high attack stats and can be special summoned from your deck by Survival's End. You can also search them out with Fossil Dig.
When pushing for damage, you can destroy Megalosmasher X and Sabersaurus with Survival's End to special summon more beaters from your deck. You can do this even during the battle phase.
|EARTH Warrior ★4|
ATK 1500 / DEF 2400
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.
Cowboy is a staple in any Rank-4 toolbox. The Attack Position effect is useful as a quick way to beat over strong enemy monsters. But the main draw of Cowboy is the Defense Position burn damage which can be used to finish off low LP opponents.
Utopia is the strongest Rank-4 beater that requires only 2 materials. It also comes with a battle protection effect which can be helpful when on the defensive.
|LIGHT Warrior ★4|
ATK 2500 / DEF 2100
|Shining Hope [UR]|
|3 Level 4 monsters|
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
Delteros is quite costly to summon but the effect protects your monsters from Floodgate Trap Hole, which is a big weakness for this deck because it has no use for face-down monsters. The once per turn removal effect also helps with the deck's control playstyle
Number 50: Blackship of Corn
|DARK Plant ★4|
ATK 2100 / DEF 1500
|Voltage of the Metal [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.
The relatively low ATK stat makes Blackship of Corn not ideal for battle. However, its effect can be good for pushing damage while getting rid of low ATK monsters.
|EARTH Warrior ★4|
ATK 1900 / DEF 1600
|Shining Hope [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.
Samurai is used to push damage after you mostly cleared the field. It's relatively low ATK stat means it won't be destroying anything by battle. But its double attack effect allow it to inflict massive damage when attacking directly.
You can also give Cowboy the double attack effect to maximize Cowboy's attack position effect.
Usually you want to destroy Babycerasaurus with Survival's End and Special Summon from the deck. But sometimes making Shining Elf is also a good control option, since the monsters in your deck don't have high ATK stats.
|DARK Dinosaur ★7|
ATK 2700 / DEF 2100
|Rex Raptor Lvl 45 [SR]|
|Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate that activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Coatlus" once per turn.|
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