Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand, or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed.
Grants another Normal Summon during your opponent’s End Phase, at the cost of 500 Life Points. This effect can be activated once on every of your opponent’s End Phase.
Every turn, it gains 1 time immunity towards fatal blow from your opponent’s monster.
Decent ATK and Weak DEF stats.
This monster is not a Gemini-type monster, it cannot utilize Gemini support cards.
Can only Normal Summon Gemini monster from either your hand or your face-up Gemini monster on the field.
Tips, Related Cards, Rulings
This is a good substitution for cards like Double Summon or Supervise, since Gemini-type monsters often rely on fast and efficient additional summons to make them effect monsters. If your deck orientation is to do so, and at the same time maintain field presence, then this monster is a good choice in your deck. The ability to withstand 1 fatal blow each turn is very good as it takes twice the effort for your opponent to destroy this monster, greatly slowing them down. However, do take note damage calculation is still applied normally and you may suffer Life Point losses.
Since Gemini Summoner can withstand 1 fatal blow from your opponent’s monster every turn, Enemy Controller is mainly used to control the number of monster that is attacking towards your Gemini Summoner. Powerful Rebirth to bring back Gemini Summoner from the Graveyard, and Floodgate Trap Hole mainly to disable your opponent’s strong monsters.
Restart Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again.