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Psychic Reactor | Decks and Tips

This page notes details of Psychic Reactor (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 12/03/2017

Psychic Reactor

Psychic Reactor
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect / Trigger-like Effect
Passcode03146695
ArchetypesReactor
SupportsPsychic

text

If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.

How to Get

PackChaotic Compliance [N]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating-/10

Pros

Cons

Tips

Rulings

Classifications

Banished categoriesBanishes from your field / Banishes from your opponent's field

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Comments

Mr. N
This card cannot be activated during the damage step.
It must be activated before an attack occurs.
In other words you reveal it during the main phase or the start of the battle phase, NOT when the opponent or you select an attack target! Your opponent must see you activating it first
Anonymous
It doesnt work sometimes ... fix this please
Hoby
Is this shit bugged or how the fk does it work? I used it before my enemy attacked me. This trap card then just to the graveyard same with my card that got destroyed from my enemy, his monster who attacked me was still on the field, like nothing happened
Anonymous
This card going bugged you can.t banish ur monster and opponent.s monster at battle phase
Andy xP
Ive been using a psychic deck for a couple days and Psychic Reactor only worked some of the time. Just found it works when activated in the main phase but not in the battle phase.
<< Anonymous(Andy xP)
Anonymous Reply
It works on battle phase too! But sometimes it doesn't... I wonder whyyy
Glitch?
I use this card on duel school, active it but none of the monster that battle on that turn are banished. Am i missing something? IIRC 1st case is my monster destroyed by battle on opp turn, 2nd my monster destroying opp set card that has flip eff, 3rd is tie in atk on my turn. (still using ver. 1.4.0)

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