It's more not that likely that you have normal monster/can summon it while your target is on the field except you play often some specific deck to feel this way. Spell on your hand? You often have many spell, more with that HHG anywhere except you play HHG yourself
This card sucks because you don't want to throw away your spell cards. Order to Charge is better because you can use the monster to attack, destroy a monster, then OTC and destroy a second one. Meanwhile with this, you need to keep the spell unused in hand.
It's going to situationally win you games, but doesn't deserve the UR status at all.
I think it's actually more useful than otc now, considering the meta nowadays. Especially good now for three star demotion decks when you don't wanna use an extra double summon anymore and destroy their cards rather than destroying one of your 7 star monsters on the field.
I think now it's actually pretty useful now for that reason.
As anon says you often dont need destroy your monster. If your monster cant atk though your enemy anyway, OTC makes no difference and bad that you must summon to use it, also countered with ECon and charge your own 2 monsters. About situationally OTC is 'very very more'. You must play melee vanilla low star monster to feel good with OTCing
Ok so i'm kinda in a pickle here, i've already open 77 pack and got 6 UR (Gale lizard, Brain research lab, Symbol of Duty, Fusion Sage, Magic Drain, and Seven Tools of the bandit) and about 10 SR with only just 1 Double Summon, is it worth for me to just reset the box or is it worth to continue til i get Eliminating the League?