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Herculean Power | Decks and Ruling

This page notes details of Herculean Power (Spell Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 08/11/2016

Herculean Power

Herculean Power
TypeSpell Card
PropertyContinuous
Passcode57441100

text

Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.

How to get / rarity

PackChaotic Compliance [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating-/10

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Summoning categoriesSpecial Summons from your hand

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Comments

Anonymous
Gemini are already bad, and then Konami go and make the support even worse... this card should've been like Valhalla, with no level restriction and such...
Emil J. (Mille91)
Using my current deck I get far less use out of this than I wish I did. It's a great card for tribute summoning and/or getting a effect monster out immediatly. It's great at what it does, but the condition for its activation is far too tricky to execute more than once (at best).

Great effect, but not convinient enough for my current setup. In general I'd recomend Double Summon over it. Maybe Super Double Summon with or instead of this would make a difference? (that may actually work...)

I'll come back for you one day when I know better, Herc.
Anonymous
IT Says once per turn but I wasn't able to activate on the opponents turn wth?
<< Anonymous
Anonymous Reply
Unless it says during either players turns, all continuous SPELLS CANNOT be activated during opponents turn
<< Anonymous
666 illunimata confi Reply
only a quick-play spell CAN activate even opponent's turn
Anonymous
Useless

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it have to be arc v bond monsters or light world in sept
All the new shark cards will do is enable to go outside of water extra deck monsters at best, but...
this skill makes no sense, I dont understand why you'd implement something so broken
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