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Skull Archfiend of Lightning | Decks and Tips

This page notes details of Skull Archfiend of Lightning (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 10/05/2017

Skull Archfiend of Lightning

Skull Archfiend of Lightning
AttributeDARK
Monster TypeFiend
Card typeEffect
Card Effect TypeMaintenance cost / Continuous Effect
Level★6
Passcode61370518
ATK2500
DEF1200
ArchetypesArchfiend
Related to ArchetypesZombie counterpart

text

During each of your Standby Phases, you must pay 500 Life Points (this is not optional), or this card is destroyed. Before resolving an opponent's card effect that targets this card, roll a six-sided die, negate the effect if you roll 1, 3 or 6, and if you do, destroy that card.

How to get / Rarity

PackAbyss Encounters [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB-

Pros

  • Strong ATK stats.
  • Can negate opponent card effects that targets this card by rolling 1, 3
    or 6 six-sided dice.

Cons

  • Weak DEF stats susceptible to position switching plays.

Tips

  • Aside from being a strong beater that can potentially negate opponent’s
    cards that targets it, not really other useful utilities from this
    monster.

Archfiend Support

Pandemonium is a Field Spell that allows you to search for another “Archfiend” monster from your Deck to your hand which is lower level than Skull Archfiend of Lightining, whenSkull Archfiend of Lightining was destroyed and sent to the Graveyard via card effects. It also allows you to sustain Skull Archfiend of Lightining on the field without paying 500 Life Points every turn. Archfiend Palabyrinth allows you to target Skull Archfiend of Lightining on your Field, then banish another Fiend-type monster from your Field to Special Summon 1 level 6 “Archfiend” monster from your hand, Deck, or Graveyard. Call of the Archfiend is a very powerful continuous Trap that can revive your Skull Archfiend of Lightining from the Graveyard to the Field, by discarding any Fiend-type monster as cost. Trance Archfiend can activate its effect to discard Skull Archfiend of Lightining from your Hand to the Graveyard, in order to be Special Summoned with Call of the Archfiend. Archfiend General is both a powerful beater, and searcher for Pandemonium Field Spell. Archfiend Cavalry can Special Summon Skull Archfiend of Lightining from your Graveyard when it was destroyed by a Card effect.

Useful Skills

[Skill] descriptionUser
Fiend Farewell
Can be used when one of your monsters is destroyed by battle. 1 random Fiend-Type monster from your Deck is sent to the graveyard.
Yami Bakura
Yami Bakura

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesNegates the effects of Effect Monsters / Negates the effects of Spell Cards / Negates the effects of Trap Cards / Destroys your opponent's Monster Cards / Destroys your opponent's Spell Cards / Destroys your opponent's Trap Cards
LPPays Life Points for cost

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Comments

Anonymous
I just realized summoned skull has been absent in the meta for more than a year lol
<< Anonymous
Anonymous Reply
It was never meta to begin with. 1200 DEF at a time where triple Econ is really common, really hurts it.
<< Anonymous
Anonymous Reply
Remind me again when summon skull was actually meta? 2004 tcg?
Delipan
Lol
Anonymous
I like summonded skull. He cool. :D
<< Anonymous
Anonymous Reply
Ya I think so too. :D
<< Anonymous
Anonymous Reply
btw I the same person, yes I replied to maiself :D
<< Anonymous
Anonymous Reply
omg i commend my own post 3 times
<< Anonymous
Anonymous Reply
Hmmm ok
Anonymous
50% negate econ and massive morph or alien counter
Wave King Caesar
Nice. A new summoned skull.

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