The strategy of this deck is to destroy your opponent's cards by tributing your own monsters. At first this seems like a 1 for 1 trade, but if done on the right target you can minus your opponent much more than what you are losing making this a powerful control deck.
[Skill] description | User |
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Mythic Depths Begins Duel with the Field Spell "Umi" activated. | Mako Tsunami |
Golden Flying Fish | LIGHT Fish ★4 ATK 1700 / DEF 1000 |
Abyss Encounter [R] | |
You can Tribute 1 other Fish-Type monster, then target 1 card on the field; destroy that target. |
Golden Flying Fish is the main control factor in this deck. Tributing another Fish-type monster you control to destroy any card on the field can be great depending on what you tribute and what card you destroy, another advantage is that this effect is not once per turn and can be reused as long as you have monsters to tribute.
A good monster to tribute is Oyster Meister because, after you tribute him, he special summons a token which can also be tributed. Meaning you get to destroy 2 of your opponent's cards for the price of 1 of your cards.
Another factor is what you destroy with your effect. Destroying an opponent's monster that was difficult to summon (i.e. Extra Deck monsters) will net you a lot of advantage. You can also destroy spell/trap cards so that you can attack safely with your monsters.
Hammer Shark | WATER Fish ★4 ATK 1700 / DEF 1500 |
Card Trader [SR] | |
Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand. |
Hammer Shark is a great card to start your combos. With his effect you can special summon a level 3 or lower WATER monster from your hand. You can use this to special summon Oyster Meister for another beater or Beautunaful Princess to special summon another Fish-type monster from your deck.
Shark Stickers | WATER Fish ★3 ATK 200 / DEF 1000 |
Reginald Kastle Unlock Event [SR] | |
When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. |
Since most of your monsters are Level-3, Shark Sticker's inherent Special Summoning condition makes him great at enabling Rank-3 plays. Special Summoning Shark Stickers alongside Golden Flying Fish will immediately give you cost to use for Golden Flying Fish's removal effect.
Fishborg Archer | WATER Fish ★3 ATK 300 / DEF 300 |
Cybernetic Rebellion [N] Selection Box Vol. 03 [N] | |
If this card is in your Graveyard and you control no monsters during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn. |
Fishborg Archer is a very versatile card in this Deck due to its inherent Special Summoning condition. Special Summon Fishborg Archer at the start of your turn, when you are most likely to control no monsters. It being a Special Summonable Tuner makes it great for Synchro plays, and because of of its Level you can use Fishborg Archer to make your Rank-3 Xyz. A Special Summoned Fishborg Archer can also be used as cost for Golden Flying Fish or Fish Depth Charge.
Because all your monsters are WATER, you don't really need to worry about the effect's downside.
Beautunaful Princess | WATER Fish ★1 ATK 0 / DEF 0 |
Mako Tsunami [SR] | |
When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn. |
If Hammer Shark is how you start your combos beautunaful Princess is how you extend it. When Summoned you can tribute her to special summon another Fish-type monster from your deck. That could be anything in this deck. From a Hammer Shark, Oyster Meister, or Golden Flying Fish. A combo you can use to fill your field is:
Oyster Meister | WATER Fish ★3 ATK 1600 / DEF 200 |
Ranked Rewards [R] | |
When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). |
This is the monster you want to tribute if you want to get additional value from your cost. When this monster leaves the field other than because of battle you can special summon a token to your side of the field. Meaning if you tribute this monster you can special summon a token, which can also be used as a tribute. Use this monster as tribute for Golden Flying Fish, Enemy Controller, or Fish Depth Charge. Other than that, Oyster Meister will also Special Summon a Token if you use him as synchro material.
Fish Depth Charge | Normal Trap |
Mako Tsunami at Lv 40 [UR] Reginald Kastle Lvl 25 [UR] | |
Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card. |
Fish Depth Charge is another card you can use to break enemy setups. The removal effect can target any card on the field and replensh its own cost.
Brionac, Dragon of the Ice Barrier | WATER Sea Serpent ★6 ATK 2300 / DEF 1400 |
Aerial Assault [UR] | |
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn. |
Brionac lets you get rid of multiple enemy cards by also discarding as many cards as cost. This effect can even be used to clear your opponent's entire field.
Coral Dragon | WATER Dragon ★6 ATK 2400 / DEF 500 |
Chronicle of Glory [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn. |
Coral Dragon is a generally a good Synchro monster to make. Its one-for-one removal effect is a fairly good control effect matching this Deck's playstyle, and has pretty good ATK. Being a Tuner Synchro monster makes Coral Dragon ideal for Synchro climbing into Onimaru, plus you get to draw a card to help you replenish your resources.
White Aura Dolphin | WATER Fish ★6 ATK 2400 / DEF 1000 |
Cybernetic Rebellion [SR] | |
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. |
White Aura Dolphin can halve an enemy monster's ATK for free, and it can do this every turn. This makes even the strongest monster susceptible to beatdown. For White Aura Dolphin's inherent revival, a WATER deck such as this should have enough cost to revive Dolphin for days.
Assault Blackwing - Onimaru the Divine Thunder | DARK Winged Beast ★12 ATK 3000 / DEF 2000 |
Aerial Assault [R] | |
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. |
The best way to summon Onimaru is by using Coral Dragon and another Level-6 Synchro as material, this way Onimaru will be treated as a 6000 ATK beater. Regardless, Onimaru is still a powerful beater with an inherent protection effect against the most common form of removal. This protection effect is also used to protect Onimaru against your own Fishborg Archer.
Number 47: Nightmare Shark | WATER Fish ★3 ATK 2000 / DEF 2000 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. |
Summon Nightmare Shark and use it to attack directly for 2000 damage. It's best to do this if said attack will win you the game because Nightmare Shark has no inherent protection and might not last long on the field. Alternatively, you can give the direct attack effect to another WATER monster you control. Give it to your Coral Dragon instead of Nightmare Shark to deal a bit more damage.
Number 17: Leviathan Dragon | WATER Dragon ★3 ATK 2000 / DEF 0 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly. |
Leviathan Dragon is simply a beater that can't attack directly. This Deck's Main Deck lacks a powerful beater so Leviathan Dragon can be summoned to fill this role. You can also keep it at 2500 ATK if you want it to be able to attack directly.
Wind-Up Zenmaines | FIRE Machine ★3 ATK 1500 / DEF 2100 |
Voltage of the Metal [SR] | |
2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it. |
Zenmaines is good for stalling since your opponent would think twice before attacking into it and triggering its removal effect. You can also manually trigger Zenmaines' removal by crashing it into an enemy monster. Making it good for control and breaking enemy boards.
Vermillion Dragon Mech | FIRE Machine ★9 ATK 2700 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand. |
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