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White Aura Dolphin

This page notes details of White Aura Dolphin (WATER/Fish/Synchro/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 16/03/2020

White Aura Dolphin

White Aura Dolphin
AttributeWATER
TypeFish, Synchro, Effect
Level★6
ATK2400
DEF1000

text

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

How to Get

PackCybernetic Rebellion [SR]
Selection Box Vol.04 [SR]
Level-up reward--
Victory against--
Card trader--
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Evaluation

RatingB

Pros

  • Halves your opponent’s attack.
  • Inherent revival effect.
  • Can become a tuner.
  • Generic Synchro materials.

Cons

  • Weak defense stat.
  • Requires you to banish a WATER monster in the graveyard to revive.

Tips

Burial from a Different Dimension

Burial from a Different Dimension can return your banished monsters to the graveyard for more revival.

Mermail

Mermail decks put lots of WATER monsters in their graveyard which can make White Aura Dolphin functionally immortal.

Abyss Soldier

Abyss Soldier can load your graveyard with WATER monsters to revive White Aura Dolphin.

Genex Undine

Genex Undine can load a WATER monster in your graveyard while searching Genex Controller. Genex Undine and Genex Controller can then be used to make White Aura Dolphin.

Comments

Hot New Top
Candend
This card is great but the whale version is better
Anonymous
This card is so good
Anonymous
One of the mos useful synchro monsters
Anonymous
Underrated Synchro
<< Anonymous
Anonymous Reply
Yep.
Slushi
Wonder why such a low grade, water needed a buff and got it. A synchro that can be a tuner, and bring itself back from the dead and halves your oppenents monster. Add legendary ocean and power of guardians and it becomes a hard wall to climb. Also the effect might be broken. Can't you just keep destroying your gy to keep bringing him back
<< Anonymous(Slushi)
Justinthemotions Reply
I'm so glad waters are getting a buff. SSA has always been a favorite. With this and the ice barrier Synchron cosmic cyclones aren't as devastating!
<< Anonymous(Slushi)
Anonymous Reply
So many cards before this one have been released by your term "broken". you were expecting change?
Anonymous
Serious beater
Mars
Great synchro monster with generic material. Shame it's level 6, the least favorite level.
<< Anonymous(Mars)
ValleCula Reply
Thanks to Wheeleder and Tracker, 6 is easily the best Level a Synchro could have
<< Anonymous(ValleCula)
Anonymous Reply
But you can't use it's revival effect because you don't use water monster. I think you can replace wheelder with lv 3 water tuner
<< Anonymous(Mars)
Anonymous Reply
Its really easy to make with Hammer Shark and Fishborg Archer in hand.
<< Anonymous(Mars)
Anonymous Reply
There are other ways, like special summoning white manta, normal summoning fishborg launcher, synchro into the level 5 crystron synchro, then use fishborg launchers effect to come out of the grave and then synchro again to make dolphin and you still have materials you can banish for dolphin.
Bubbad
This card is not dolphin safe, if ya know what i mean.
Anonymous
should you use this with sea stealth
<< Anonymous
Anonymous Reply
I don't think ssa would matter too much with this as long as you have a couple of water monsters that are in the GY, you could let it get destroyed and special summon it from the GY and use it's effect the next turn. Suppose it couldn't hurt though!
Zeo
annoying card
Anonymous
Subterror can eradicate this card if you are not careful enough.
Anonymous
(practically) infinite revival?
<< Anonymous
Anonymous Reply
As long as you can keep refilling your grave with Water monsters, yeah.

Otherwise you just end up like Marik when he possessed Strings.

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