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Alien: deck recipe

Duel Links Alien deck, how to use, Alien in the meta.
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update 26/02/2018

Alien

Overview

One of the new archetypes added with the latest box “Abyssal Encounters”, is the Alien archetype. This archetype revolves around putting “A-Counters” on your opponent’s monsters. These monsters will lose attack/defense when battling an Alien monster but you can also use very powerful and versatile spells/traps that interact with these A-Counters.

This deck, while some versions add some UR/SRs from other boxes, can be easily made by a F2P/Budget-player because most cards are R(ares) from the latest box.

Example deck

Balance Version [Post - Banlist]

Alien OverlordAlien OverlordAlien TelepathAlien TelepathAlien WarriorAlien Warrior
Alien KidAlien KidCosmic CycloneCosmic CycloneSuper Rush HeadlongSuper Rush Headlong
"A" Cell Recomposition Device"A" Cell Recomposition Device"A" Cell Recomposition DeviceWidespread RuinPowerful RebirthPowerful Rebirth
Wall of DisruptionWall of Disruption

F2P Version

Doesn’t require a box reset, or cards from other boxes

Alien OverlordAlien OverlordAlien TelepathAlien TelepathAlien TelepathAlien Warrior
Alien WarriorAlien WarriorAlien KidAnti-Magic ArrowsAnti-Magic ArrowsEnemy Controller
Enemy ControllerEnemy Controller"A" Cell Recomposition Device"A" Cell Recomposition Device"A" Cell Recomposition DeviceBrainwashing Beam
Brainwashing BeamBrainwashing Beam

Ananta Version

Evil Dragon AnantaAlien OverlordAlien TelepathAlien TelepathAlien TelepathAlien Warrior
Alien WarriorAlien WarriorAlien GreyAlien KidMysterious TriangleEnemy Controller
Enemy Controller"A" Cell Recomposition Device"A" Cell Recomposition Device"A" Cell Recomposition DeviceBrainwashing BeamBrainwashing Beam
Powerful RebirthPowerful Rebirth
[Skill] descriptionUser
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand.
Seto Kaiba
Seto Kaiba

How to Use

Restart is used to try and start with cards like “A” Cell recombination device which can start putting A-Counters on your opponent’s monsters quickly which is the key to winning with this deck.

This deck has a lot of OTK potential, it has ways of dealing with your opponent’s monsters and backrow, so it’s also very versatile. You can decide yourself if your prefer to run a more control or OTK oriented version.

Evil Dragon Ananta

Has great synergy with this deck because all the alien monsters are Reptiles. Can help out in duels vs burn/stall decks because you can destroy one card at the end of your turn, which puts a lot of pressure on your opponent and can get rid of annoying cards like Temple of the Mind’s Eye.

Evil Dragon Ananta [UR]

Evil Dragon Ananta
Evil Dragon Ananta
DARK Reptile ★8
ATK ? / DEF ?
Generation Next [UR]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of Reptile-Type monsters you removed x 600. During each of your End Phases, destroy 1 card on the field.

Alien Overlord

Can either be normal summoned with one tribute, or special summoned by removing 2 A-counters from a card on the field. You can put one A-counter on each of your opponent’s monsters once per turn which is a great way to get all your other effects rolling or just make your Alien monsters stronger than your opponent’s, this is because for each A counter on a monster, when that monster battles one of your Aliens they’ll lose 300 atk/def for each A counter on it.

Alien Overload [R]

Alien Overlord
Alien Overlord
DARK Reptile ★6
ATK 2200 / DEF 1600
Abyss Encounter [R]
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord".

Alien Telepath

Once per turn, each one of your Alien Telepaths can destroy a spell/trap card on the field in exchange for removing one A counter from one of your opponent’s monsters. Keep in mind to do plays in the right order, for example if you want to take control of a monster with brainwashing beam that has more than 1 A counter, you can first remove one counter with Alien Telepath to destroy backrow and then follow up by taking control of it.

Alien Telepath [R]

Alien Telepath
Alien Telepath
FIRE Reptile ★4
ATK 1600 / DEF 1000
Abyss Encounter [R]
Once per turn, you can remove 1 A-Counter from a monster your opponent controls, and destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Alien Warrior & Alien grey

These two monsters are good to see in your opening hand because they allow you to get the ball rolling with your A counters.

Alien Warrior is the highest 4 star Alien effect monster available and also has a nice effect that allows him to put 2 A-counters on the monster that destroyed it by battle.

Alien grey is a great monster to set when you go first; you’ll get an A-counter on one of your opponent’s monsters and you get to draw a card (if your opponent attacked into it that is).

Alien Warrior [R]

Alien Warrior
Alien Warrior
EARTH Reptile ★4
ATK 1800 / DEF 1000
Abyss Encounter [R]
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Alien Grey [N]

Alien Grey
Alien Grey
LIGHT Reptile ★2
ATK 300 / DEF 800
Abyss Encounter [N]
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.

“A” Cell recombination Device

Probably the most amazing card in this deck. Not only is it an easy way to get a lot of A-counters on your opponent’s monsters, you get to thin your deck by sending an Alien monster to the graveyard (which can be brought back with Powerful Rebirth for example). It also has an effect that can be activated from the graveyard (but not the same turn you activated it) which allows you to draw an Alien monster in exchange for banishing this card from the graveyard, so you can search for whatever Alien works best in your current situation.

This is a quick-play spell card which can make a lot of plays possible. For example you can activate this card when your opponent attacks and immediately follow it up with brainwashing beam to take control of that monster. Effectively stopping their attack, defending your monsters and making your field stronger thanks to theirs.

“A” Cell recombination Device [R]

"A" Cell Recomposition Device
"A" Cell Recomposition Device
Quick Spell
Abyss Encounter [R]
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on the targeted monster equal to the sent monster's Level. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.

Brainwashing Beam

A very strong swing card which allows for a lot of OTKs. You can take control of one of your opponent’s monsters that has one or more A-counters on it. You can keep control of that monster as long as this trap remains on the field; during your end phase you remove one A counter from that monster, if there are no A counters left this trap is destroyed. With this trap you can quickly change the state of the board field by taking control of your opponent’s monster for multiple turns.

You can take control of a monster during its attack, to stop that attack, plus it’s only during your end phase that an A counter is removed, and not during each end phase.

Works great together with “A” cell recombination device because it allows you to easily take control of one of your opponent’s monsters for 4 turns.

Brainwashing Beam [R]

Brainwashing Beam
Brainwashing Beam
Continuous Trap
Abyss Encounter [R]
Select 1 monster with at least 1 A-Counter on your opponent's side of the field, and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.

Mysterious Triangle

Another big swing card that makes OTKs possible. You can destroy a monster with an A counter on it and special summon a level 4 Alien from your deck (it’s destroyed during the end phase). A big thing to keep in mind is that you can also destroy one of your own monsters with an A counter, which you can do after that monster already attacked. You can also do that if the monster you took with Brainwashing Beam is about to lose all its A-counters during this end phase, you destroy it (so your opponent doesn’t get it back) and you get a new monster from your deck.

Mysterious Triangle [SR]

Mysterious Triangle
Mysterious Triangle
Quick Spell
Abyss Encounter [SR]
Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.

Crop Circles

When you activate this card you send any number of monsters from your side to the graveyard and summon a monster whose level is equal to the combined level of monsters you sent. Most of the time you’ll use this card to sacrifice a level 4 alien to summon another level 4 alien, which can is useful to dodge annoying effects like the effect of Massivemorph/Wall of Disruption, or you can also use this card to OTK your opponent if you got in a successful attack and need just one more attack.

However you can also use this card in combination with Brainwashing Beam/enemy controller to easily get rid of your opponent’s monster and get one of your own on the field.

As said before with other cards, this is just another example of a strong swing card that has a lot of ways to be used, making it versatile as well. Just make sure to pay attention to the level of that monster or you could be taking 2000 damage

Crop Circles [N]

Crop Circles
Crop Circles
Normal Trap
Abyss Encounter [N]
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.

Additional Notes

  • As you can see the amount of plays possible are endless at times, which is why it’s not only a fun deck, but a very strong deck as well.

  • Don’t forget the effect that reduces your opponent’s monsters atk/def by 300 for each A counter on them and for each alien you control (because each alien will apply the atk/def reduction when a battle involving an alien happens). There are times when you’ll be able to put extra counters on a monster during the battle step with “A” Cell recombination device which could be enough to make your opponent’s monster too weak to beat yours. Always think of all the possible plays that you can make.

  • As said before this deck can either be ran as a fast OTK deck, or run more control cards and try to find a balance. This is up to personal preference for now as it’s difficult to know what the most optimal playstyle is as of now with the meta being shaken up.

Other Useful Cards

CardExplanation
Windstorm of Etaqua
Windstorm of Etaqua

Curse of Anubis
Curse of Anubis
Because the alien monsters themselves are on the weaker side, this will help you defend them and make plays possible for your next turn.
Wall of Disruption
Wall of Disruption
Great card against for example CAffira and Hazy Flame decks because they swarm the field, less useful against Gladiator Beasts because they can just tag out.
Powerful Rebirth
Powerful Rebirth
Has synergy with a lot of the cards that send Aliens to the graveyard , making it possible to help OTK your opponent quickly by swarming the board.
Alien Kid
Alien Kid
Puts an A-counter on each monster special summoned to your opponent’s side of the field. This meta has a lot of ways of special summoning monsters so running one copy of this card can be a very good choice.
Hey, Trunade!
Hey, Trunade!
Since "A' Cell is a quick-play spell that can reduce your opponent's attack, you can use Trunade to return your opponent's set back row and activate A Cell from your hand to deal some damage over most monsters.

King of Games [Mar 2018]

D-Nasty

IGNSet SkillDate Submitted
D-NastyRestartMarch 1

Ricmal94

IGNSet SkillDate Submitted
Ricmal94BalanceMarch 5

Luxun

IGNSet SkillDate Submitted
LuxunThe Tie That Bind March 6

34ry

IGNSet SkillDate Submitted
34ryRestart March 7

blaster

IGNSet SkillDate Submitted
blasterRestart March 8

BlueMinotaur

IGNSet SkillDate Submitted
BlueMinotaurRestart March 8

Comments

Hot New Top
Anonymous
Worth to summon for alien?
<< Anonymous(Yang)
Yang Reply
(Part 3) Apparently the ones able to have slightly more than 50% chance of victory against the Furries include the Amazoness, Masked Heroes, and Spellbooks. Does this mean that Aliens are dead? I take it to mean that better techs and player skill can refine Aliens to win. That is all. (Feel free to disbelieve me, I am a researcher, and this is what I found out.)
<< Anonymous(Yang)
Yang Reply
So this is the Question Now- Can you prove your "abstract"(formal of your tldr) and present the evidence?
<< Anonymous(Yang)
Anonymous 30days ago Reply
They're not half bad
<< Anonymous(Yang)
Anonymous 9hour ago Reply
Aliens do well in tournaments because it's best of 3 and you have side decks. When it comes to ladder climbing alien doesn't have the speed or power of the top ranked decks and therefore less people play them.
pikabhi22 19days ago
Tried Aliens for KC Cup.
Fur hires 3/3
Insector 2/2
Amazoness 3/4
Mermails 2/2
It's a great budget deck. Most cards from Abyss Encounters and 2 copies of powerful rebirth.
<< Anonymous(pikabhi22)
Anonymous 14days ago Reply
Agreed. If you tech in the right cards, it can compete with pretty much every meta deck. The only issue I run into is with consistency.
Anonymous
It is June 29, 2018. Is this deck still worth it?
<< Anonymous
Anonymous Reply
If you already have the cards then give it a try. If you don't... Don't bother since its glorious days are long gone.
<< Anonymous
Yang Reply
WRONG! It still does well if you open correctly. Player skill to counter special summon and monster effects with the cards you have is a major Key. Fur Hires can't withstand the Alien's consistent pressure if you open correctly, bait Wiz if he is there, and sucessfully destroy of brainwash Dyna. Mayhem Fur Hires are problematic, take them out with telepath, Alien Kid is so useful to disable FH.
DragonTiger
Molting Escape is also very nice in this deck
Goten
i dont care about fur,sylvan,amazoness i love this tactics.
BRAINWASHING!!!!!
Anonymous
so this cancer is back after nerf... They should have nerfed a cell and ssa too.
<< Anonymous(Geo)
F2P Reply
90% Alien users are Sylvan users? Care to share the source of this statistical survey? No? Talking out of your ass i see.
<< Anonymous(F2P)
Anonymous Reply
well. guess i`m part of the 10% then
<< Anonymous
Anonymous Reply
what's the point? I only use ONE SSA in a whale turbo deck lmao
<< Anonymous
Anonymous Reply
Did it ever go away? I've been using Aliens constantly since they came out, even though the Sylvan plague.
Anonymous
Opinions? i don't know.
<< Anonymous
Anonymous Reply
Replace alien gray for one more telepath,
Remove the two CC for two econs since telepath is good enough for backrow removal,
Replace triangle for one more chalice just my opinion
<< Anonymous
Anonymous Reply
I would also remove ananta because it's not so good anymore in this meta
<< Anonymous
Anonymous Reply
Don't take out the cyclones telepath is not enough if it has trouble sticking on the field with power crept removal such as offerings and treacherous.
<< Anonymous
Anonymous Reply
2 telepaths are fine rather get 2 alien kids for the grey as they are great vs fur hires and other meta decks
Anonymous No. 2
I've been experimenting with Needle Ceiling in my Alien deck and I've been doing quite well against Fur Hire decks.
If you have 2 spells/traps to bait Wiz's effect with the first or Needle Ceiling in your opening hand, you can win - otherwise, good night.
Some smuck
Is anyone else noticing a glitch with a counters? Was running a SS deck and my opponent summoned alien overlord, put a counter on my SS and attacked. 1 counter took it down from 2300 to 1000 instead of 2000.
<< Anonymous(Some smuck)
Anonymous Reply
Same here.

<< Anonymous(Some smuck)
Anonymous Reply
maybe there are many aliens... two aliens is double the damage..
Anonymous
still meta?
<< Anonymous
Anonymous Reply
Thanks to the demise of sylvans and CA it's a solid Tier2 deck
Anonymous
How come when I chain my Brainwashing Beam to Mask Change I take control of my opponents monster and then it is sent to the graveyard and my opponent summons a Masked Hero? Shouldn't Mask Change only work on monsters my opponent controls?
<< Anonymous
Anonymous Reply
The thing is that, with the way chaining works, they already targeted the monster while they control it, so it gets sent to the GY regardless. Try to force them to use the Mask Change beforehand, either by using another Brainwashing Beam or using something that would destroy their monster. Not only do you get to take their main boss monster this way, but you also make them waste a Mask Change.
<< Anonymous
Mad taco Reply
Try misterious triangle. Use it as a chain effect to mask change and u got the hero befor the swap.
Anonymous
Glad I'm not the only one who noticed that the people who run this site can't read...
The "post-banlist" version doesn't have 6 traps, and balance is being nerfed so it won't work. Brilliant.
<< Anonymous
Anonymous Reply
Balance and aliens only work if you increase the deck size worth it? You tell me
<< Anonymous
Anonymous Reply
No you can run 8/6/6
<< Anonymous
Anonymous Reply
Sure you can but the deck will be too inconsistent brick city I coming

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Ace monster in main box. Goodbye everyone
GLAD I STILL HAD MY 3 NEPTHYS. UNFORTUNATELY 2 ARE DARK NEPTHYS
Since ace cards are usually UR, I am going to assume it's axe raider.
I broke the meta:
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