[Skill] description | User |
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Destiny Draw Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel. | ![]() Yami Yugi |
Master of Fusion Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used twice per Duel. | ![]() Common |
![]() Predaplant Chlamydosundew | DARK Plant ★2 ATK 600 / DEF 200 |
Witchs Sorcery [R] | |
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn. |
All Lunalight monsters are DARK, so you can pair any Lunalight you have onhand with Chlamydosundew to make Chimeraflessia. This will trigger the effect of the Lunalight monster, so it is best to pair Chlamydosundew with Yellow Marten to search Lunalight Fusion or with Crimson Fox to debuff a monster.
![]() Predaplant Chimerafflesia | DARK Plant ★7 ATK 2500 / DEF 2000 |
Witchs Sorcery [UR] | |
1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. |
Chimeraflessia is a good alternate boss monster that works well even on its own. His first effect is a free once per turn removal effect that banishes an opponent's monster. The banishing bypasses some floating effects, and prevents the removed monster from using its graveyard effect. And because this removal does not destroy, you can get around protection like Archfiend Zombie-Skull. The downside is you can only use this on level-7 and lower monsters so bigger boss monsters like Shiranui Sunsaga are safe.
The second effect makes Chimerafflesia practically unbeatable in battle, unless your opponent has a monster higher than 4500 ATK. Also watch out for monster effect negation like Witchcrafter Madame Verre, because Chimerafflesia's 2500 base ATK is not that good.
To top it off, Chimerafflesia can search Lunalight Fusion when he is sent to the graveyard. This lets you make another Fusion monster to fall back on when Chimerafflesia is removed by your opponent. And at this point, your opponent will most likely have at least one Extra Deck monster giving you Lunalight Fusion's full effect.
![]() Lunalight Emerald Bird | DARK Winged Beast ★4 ATK 1200 / DEF 1000 |
Judgement Force [N] | |
If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn. |
To start your combo, Normal Summon Emerald Bird and send Lunalight Yellow Marten from the hand to the Graveyard to draw a card. If you don't have Yellow Marten onhand, you can discard Crimson Fox instead to reduce a monster's ATK to 0.
![]() Lunalight Yellow Marten | DARK Beast-Warrior ★4 ATK 800 / DEF 2000 |
Judgement Force [SR] | |
If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn. |
After being discarded by Emerald Bird, use Yellow Marten’s effect to search Lunalight Fusion.
Now you can return Emerald Bird to your hand to Special Summon Yellow Marten from your Graveyard, and then use them to Fusion Summon Cat Dancer with the Lunalight Fusion you searched. Yellow Marten can then immediately be revived by Emerald Bird's effect.
![]() Lunalight Crimson Fox | DARK Beast-Warrior ★4 ATK 1800 / DEF 600 |
Judgement Force [N] | |
If this card is sent to the Graveyard by a card effect: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the end of this turn. During either player's turn, when a card or effect is activated that targets a "Lunalight" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, both players gain 1000 LP. |
If you use Lunalight Crimson Fox as Fusion Material, or you simply discard it via Emerald Bird, you can target 1 face-up monster your opponent controls and reduce its ATK to 0 until the end of this turn. This obviously has incredible synergy with Cat Dancer’s ability to attack multiple times and can easily enable an OTK.
While in the Graveyard, you can use Crimson Fox to protect your Lunalight monsters from a targeting effect. This can help you get your Cat Dancer OTK through opponent's disruption. Giving her extra utility, and another reason to put her in the Graveyard.
![]() Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] Selection Box Vol. 01 [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Use to block any attack and change enemy monster to defense position.
![]() Lunalight Fusion | Normal Spell |
Judgement Force [R] | |
Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn. |
Search Lunalight Fusion with Yellow Marten's effect as part of the combo mentioned in the section above. If you go second against most decks, there is a high chance your opponent will already have Extra Deck monsters on the field. This makes Lunalight Fusion much more powerful, allowing you to use monsters from your deck as material.
Using monsters as fusion material is considered sending them to the Graveyard by card effect. You can take advantage of this to trigger your Lunalight monsters’ effects. This is especially useful when using fusion materials from your deck letting you use effects on-demand, like Crimson Fox' debuff or Yellow Marten's search.
![]() Lunalight Cat Dancer | DARK Beast-Warrior ★7 ATK 2400 / DEF 2000 |
Judgement Force [R] | |
2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent. |
Cat Dancer will be your main damage dealer. Her effect is a bit unusual giving your opponent's monster protection from battle destruction, but its purpose is to let you get in more attacks to deal more battle and burn damage. This effect is especially deadly when combined with Crimson Fox' debuff.
Your combo with Emerald Bird and Yellow Marten usually ends with summoning Cat Dancer. To restate the combo mentioned in the section above, Emerald Bird discards Yellow Marten, which searches Lunalight Fusion. Yellow Marten revives herself by returning Emerald Bird to the hand. Use both monsters as fusion material to make Cat Dancer, then Emerald Bird revives Yellow Marten. You can then tribute Yellow Marten for Cat Dancer's effect.
If your opponent controls an Extra Deck monster, modify the combo after you revive Yellow Marten. Instead of using Emerald Bird and Yellow Marten as material, use Crimson Fox and Sabre Dancer from your Deck and Extra Deck. Tribute the self-revived Yellow Marten for Cat Dancer's effect. This combo will also 0 an enemy monster's ATK for Cat Dancer's OTK, while preparing 2 good Graveyard effects.
![]() Lunalight Sabre Dancer | DARK Beast-Warrior ★9 ATK 3000 / DEF 2600 |
Judgement Force [SR] | |
3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn. |
With higher overall stats and protection from targeting, Sabre Dancer is a better turn 1 option than Cat Dancer if you can make her. If your opponent manages to remove Sabre Dancer, you can use her graveyard effect during your turn for a comeback OTK. Sabre Dancer is also a good monster to mill with Lunalight Fusion.
![]() Number C39: Utopia Ray | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Infinite Ray [UR] | |
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. |
[Skill] description | User |
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Destiny Draw Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel. | ![]() Yami Yugi |
Master of Fusion Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used twice per Duel. | ![]() Common |
![]() Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
Ranked Rewards [SR] | |
During your opponent's turn, at damage calculation: You can discard this card; you take no battle damage from that battle (this is a Quick Effect). |
Use to block directs and lethal battle damage.
![]() Battlin Boxer Veil | FIRE Warrior ★4 ATK 0 / DEF 1800 |
Rage of Volcano [R] | |
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. |
![]() Forbidden Dress | Quick Spell |
Primal Burst [UR] | |
Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects. |
You can use Forbidden Dress to protect your monster from being destroyed or targeted by card effects like Karma Cut or Fiendish Chain. However, this card is not working against not-target cards like Floodgate Trap Hole.
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
A decent backrow/monster removal Xyz monster.
![]() Number 50: Blackship of Corn | DARK Plant ★4 ATK 2100 / DEF 1500 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect. |
Blackship of Corn's effect can be good for pushing damage while getting rid of low ATK monsters. Sometimes, you can use this effect to end the game as well while your opponent's Life Point is 1000 or below.
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