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Pulse Mines

This page notes details of Pulse Mines (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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Structure Deck EX: Tales of the Noble Knights
update 23/10/2020

Pulse Mines

Pulse Mines
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Effect
Passcode58464739

Text

If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.

How to Get / Rarity

Pack--
Level-up reward--
Victory againstEspa Roba [SR]
Card trader--
Other--

Evaluation

RatingB+

Pros

  • Switches all monsters your opponent currently controls, as well as monsters that would be summoned after the activation of this card to defense position
  • Effect does not target.

Cons

  • Must control a Machine monster in order to use this card.
  • If your opponent's monster can switch their position since it was summoned on the previous turn, activating Pulse Mines will switch them to defense, but they can switch it back to attack position.

Tips, Related Cards, Rulings

  • Although this card has good effect, its versatility still does not surpass cards like Enemy Controller, Windstorm of Etaqua, Curse of Anubis, in terms of position switching cards, the primary reason is that these cards does not have the prerequisite of having a Machine-type monster on the field in order to activate.
  • If you are to include this card into your deck, it is recommended to put at most 2 copies to make room for other versatile alternatives.
  • This card can be activated during your opponent’s Main Phase or Battle Phase, strategically it is recommended to activate during their Battle Phase, first reason is to catch your opponent off guard, second reason is to prevent them from adjusting their strategy during their Main Phase.
  • The strength of this card compared to other position-switching cards is that, during that turn this card is activated, all your opponent’s existing monsters, and would-be Normal Summoned/Special Summoned monsters, will be forced into Defense mode, this potentially disrupt current meta decks, such as Red-Eyes decks, which can activate Red Eyes Spirit during Battle Phase to Special Summon another Red-Eyes monster for a follow up attack; and also Ninja decks, which has the potential to perform multiple attacks using their Transformation/Duplication traps during Battle Phase. All these Special Summoned monsters are forced into Defense mode until the end of the turn Pulse Mines was activated.

Decks

Classification

Monster/Spell/Trap categoriesSupport Machines
ActionsChange battle position

Comments

Hot New Top
Anonymous
Remember when this was an AG staple? Man times change
<< Anonymous
Anonymous Reply
*AG and Geargia

In the end, Geargia just disappeared due to powercreep, and AG still marches on anyway.

Semi-limiting this card was rather pointless, in the end. Should be back to unlimited.
Anonymous
need unlimited
<< Anonymous
Anonymous Reply
Well, maybe.
It doesn't look op or annoying these days.
<< Anonymous
Anonymous Reply
Yeah, this card should be fine now.
Anonymous
Remember when this was an AG staple? Man times change
Learo
this card does not activate during damage step, for anyone wondering
<< Anonymous(Learo)
Anonymous Reply
FYI regarding DAMAGE STEP,
Cards that could be activate at damage step are only cards that have the effect that manipulate ATK/DEF (increase, decrease, halved, etc)
For example : Forbidden chalice, world legacy clash, mirror wall, subterror final battle, etc.

But cards that have specific condition such as wall of D won't activate since it only trigger when a monster to declare an atk.
<< Anonymous(Learo)
Anonymous Reply
Also cards that manipulate damage (i think).
Such as regular Kuriboh.
Anonymous
Pulse mines plus tragedy=RIP monsters
<< Anonymous
Anonymous Reply
OR you can use Earthquake or Card Rotator or Enemy Controller with Tragedy. You won't have to have a machine monster on the field then. Preferable to use on 1-2 monsters (waiting until they have 3 is too risky)
Anonymous
Funny how a card used in Geargias is now "interesting" in ancient gears.
<< Anonymous
Anonymous Reply
This card was used in AG long before Geargias.
<< Anonymous
Anonymous Reply
It's an insanely good Machine support. Obviously every Machine deck that doesn't require another Semi'd card will at least heavily consider this thing. It has nothing to do with Geargia players being geniuses.
Anonymous
This card ruins amazoness, Masked heros and furries day.
<< Anonymous
Dune Reply
it's such a great tech against plenty of meta decks, I guess ´´hey!, trunade's´´ helped a lot lol
<< Anonymous(Dune)
Anonymous Reply
Yeah, I cucked my opponents OTK plays just with pulse mines. They kept on special summoning after their normal summon only to find their monsters being switched to defense mode each time.The retaliated with a hard rage quit.
Anonymous
Espa Roba's event paid off ! :D
Anonymous
Great card
Anonymous
:D
Anonymous
anyone know why my pulse mines only effected 1 monster and not the other my opponent ritual summoned a black luster soldier and attacked when i activated it only switched his other monster into def?
<< Anonymous
Anonymous Reply
Djinn Disserere of Rituals:

When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
Valencia
I'm gonna try this card in my Zane deck.

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