While lacking in terms of attack, this deck offers many forms of card removal through the effects of it's fusion monsters. Monsters in this deck can also protect and give additional effects to each other by union equip.
Skill | Restart |
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Essential cards | |
Cost | Low - Mid |
Pack (Box reset) | Electric Overload |
[Skill] description | User |
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Restart Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again. | Check here! |
Union monsters in this deck, like Y-Dragon Head and Z-Metal Tank, can easily be special summoned, use cards to help you get them on the field to use as fusion materials.
Equipping union monsters is a big part of this deck's strategy. The monster that is equipped with a union monster gains protection from being destroyed, by destroying the union monster instead, and also gains additional effects based on the union monster equipped. Use Roll Out! to equip a union monster from your graveyard to an appropriate monster on the field.(Take note that a monster can only equip one union monster at a time.)
The monsters in this deck don't offer much in terms of attack, even the fusion monsters have comparatively low attack. To make up for this we need to use attack boosting cards.
Contact fusion is this deck's specialty, by removing materials on your side of the field from play you can fusion summon without using polymerization.
For cards that can be used in any deck, check the link below.
Card | Explanation |
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Time Machine | Revive a monster that was just destroyed. Use to revive the XYZ monsters. |
Regretful Rebirth | Helpful since you're going to remove the materials from play to fusion summon anyway. |
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Standard Duelists | ||
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Lvl 14 | Lvl 20 | Lvl 27 |
Lvl 33 | Lvl 39 | Lvl 45 |
Lvl 51 | Lvl 57 | - |
Legendary Duelists | ||
Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |