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Z-Metal Tank | Decks and Ruling

This page notes details of Z-Metal Tank (LIGHT/Machine/Union monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 07/10/2017

Z-Metal Tank

Z-Metal Tank
AttributeLIGHT
Monster TypeMachine
Card typeUnion
Card Effect TypeIgnition Effect / Continuous Effect / Condition
Level★4
Passcode64500000
ATK1500
DEF1300
ArchetypesVWXYZ
SupportsX-Head Cannon / Y-Dragon Head
Fusion Material forXZ-Tank Cannon / YZ-Tank Dragon / XYZ-Dragon Cannon

text

Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 600 ATK and DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

How to Get

PackElectric Overload [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating5.0/10

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DeckSupport

Classifications

ActionsEquips self from field
Monster/Spell/Trap categoriesTreated as Equip Card / Destroys itself / Redirects destruction
Summoning categoriesSpecial Summons itself from your Spell & Trap Card Zone
Stat changesEquipped gains ATK / Equipped gains DEF

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No he means beaver warrior, Tatsunootoshigo, and horn of the unicorn.
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Six sams is the option
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