A new machine type archetype has been added with the latest box with the addition of Geargia monsters. Although this archteype works best in the OCG/TCG by summoning xyz monsters, which aren’t added yet availabe in Duel Links , they still could see some competitive play right now because they have ways of dealing with both monsters and backrow.
The playstyle of a geargia deck will be similar to that of a control deck like Golden Flying Fish or Gladiator Beast, you’ll use your strong backrow to defend your Geargia monsters and then use their effects to pick of your opponent’s spells/traps and monsters.
This monster gains 200 attack for each geargia monster you control, meaning even though this monster’s attack on the card is 1500 attack, it will always have at least 1700 attack because it gains an attack boost from being a geargia monster itself, its attack can go up to 2100 when you have a full field. However the most important effect of this card is that you can tribute it to summon any geargia monster you want from your deck (except Geargiarsenal) in defense position.
A great play to start of the duel is to summon Geargiarsenal, tribute it and special summon Geargiattacker/Geargianchor in defense position, then on your opponent’s turn protect it with a card like Pulse Mines. On your next turn you summon Geargiano MK-II and special summon Geargiarsenal from your graveyard, then you use Geargiattacker/Geargianchor’s effect to flip it face-down then flip it face-up to destroy either 2 spells/traps or 2 monsters. Next you can tribute the Geargiarsenal you brought back from the graveyard to special summon another Geargiattacker/Geargianchor from your deck.
These two are key to a Geargia deck because they are your way to deal with monsters, spells&traps. The fact that you can decide whichever one to summon with Geargiarsenal gives the deck quite some versatility because when facing a deck like Sylvans you can deal with their monsters by summoning Geargianchor, but if you face a deck that relies more on spells/traps like Aliens you can use Geargiattacker.
The attack of Geargiattacker, Geargianchor and Geargiarsenal are actually pretty good, meaning if you are able to clear either your opponent’s monsters or spells&traps you could potentially OTK your opponent.
The way you want to use Powerful Rebirth, is by bringing back a Geargiattacker/Geargianchor back from the graveyard during your opponent’s end phase, this is very important because this will allow you to use its effect on your turn. If you would bring your monster back on your turn you could flip it face-down but because it was summoned this that turn, you wouldn’t be able to flip it face-up again during the same turn.
This card can add a lot of value to your plays because not only do you get an extra monster and possibly extra geargia effect, it also make the effect of your other geargia monsters that you control better.
If you start with Geargiarsenal and tribute it for either Geargiattacker or Geargianchor, you can bring back Geargiarsenal on your next turn (if you bring back Geargiarsenal it doesn’t matter much if you do it during their end phase or your main phase, unless you want to play around a Floodgate Trap Hole they just set face-down) with Powerful Rebirth and use your normal summon for another Geargia monster, which will allow your Geargiattacker / Geargianchor to destroy 2 spells/traps or 2 monsters.
Pulse Mines, Windstorm of Etaqua & Curse of Anubis
Pulse Mines was unlockable during the Crowler event, if you do not have it do not fear because Crowler will become the next permanent addition to the gate so you’ll be able to obtain them later this month.
This is a great card overall to defend machine type monsters because you can activate it early on , if it would be destroyed, but its effect will carry on for the rest of the turn.
Windstorm and Curse of Anubis have similar effects but are less good if you have to activate them preemptively.
Both these cards have similar effects in that they put monsters face-down, however with Paleozoic Canadia your opponent can flip them back face-up, but you have the added effect of being able to summon a small monster from the graveyard (1200/1200) which can be used as tribute fodder for Enemy Controller but it’s mainly included because you will more than likely pick it up when you search for two geargiattackers, making this deck more budget friendly.
Something important to note about the effect of Geargiattacker and Geargianchor is that their effects don’t target, which means just like with the spell card Storm, your opponent will have to decide if/what cards they want to activate before you decide what to send to the graveyard. So if your opponent has 3 spells/traps and you can destroy 2 with Geargiattacker your opponent either has to flip over the ones he really wants to use OR take the risk of their best card being destroyed.
You don’t need to flip your Geargia monsters up yourself to activate their effects. If your opponent attacks into them their effects will also activate (if you control another geargia monster).
The perfect ratio of monsters/spells/traps can possibly change after more testing with this deck, as will the optimal spells/traps for this deck. For now we kept it budget friendly because in reality there is a lot of backrow that could work well with this deck.
All Geargia monsters are Earth so all of them can be sent to the graveyard by Scrap Recycler, however Giargiano MK-II is a level 3 monster so you can’t choose him to shuffle back into the deck to draw 1 card.
This card can be very effective to defend your geargia monster because it adds their high attack to their low defense. However this card can be less optimal because if you flip your monsters face-down you will be destroying this card.
hello, I have 2 ties of the brethren, and two geargiattackers along with 3 pulse mines and every other standard card for this deck. Should I spend gems to get my third when I only have 37 packs left in the box or is having 2 fine? Also, should i get a 3rd Ties of the Brethren with a box that has 177 packs left?
Chalice and ultimate prov/divine wrath. is what I used to tech in. For dessert sunlight, I will only use if you have 3 ties. I also find super rush or mirror wall really effective since those mask hero players will almost always swing into your monster. You just have to hope they dont have few more mask changes.
I just found out how broken is this deck, I don't see how we are supposed to deal with it.
In the 1st turn your oponent pays 2k life points and gets 2 flip monsters face down: one will destroy monsters and the other one spells/traps, aswell as another one face up. Then he has lots of cards he could protect his monsters with, even pulse mines, and no matter what you do, you can't possibly destroy both monsters without flipping them in your 1st turn, meaning you'll have all your cards destroyed in the next turn
Flip effects are from flip effect monsters which say FLIP: blah blah blah. The wording is important...FLIP: blah blah blah, is not the same as 'is flipped face up'. So these are not flip effect monsters, rather they have an effect that happens when turned face up.
I think dessert sunlight will be helpful because it's can actived when your opponent turn, so you can use geargia effect to destroy monster and reverse card your opponent on their turn and you can win the duel on your turn.