Geargia: Deck recipe [Jun 12 Updated]

Duel Links Geargia deck, Geargia in the meta,
Duel Links Breaking News
DD Tower Dark event guide
update 12/06/2018


A new machine type archetype has been added with the latest box with the addition of Geargia monsters. Although this archteype works best in the OCG/TCG by summoning xyz monsters, which aren’t added yet availabe in Duel Links , they still could see some competitive play right now because they have ways of dealing with both monsters and backrow.

Essential cards
(Box reset)

New Limit Impletation Version

GeargiarsenalGeargiarsenalTies of the BrethrenTies of the BrethrenTies of the BrethrenSuper Rush Headlong
Super Rush HeadlongPulse MinesPulse MinesDesert SunlightDesert SunlightCurse of Anubis
The Spell Absorbing LifeThe Spell Absorbing Life----

Example Deck (budget friendly)

GeargianchorGeargianchorGeargiano Mk-IIGeargiano Mk-IIEnemy ControllerEnemy Controller
Pulse MinesPulse MinesPulse MinesPowerful RebirthPaleozoic CanadiaFloodgate Trap Hole
Curse of AnubisWindstorm of Etaqua----

Example Deck (Expensive Ver)

GeargiarsenalGeargiarsenalGeargiacceleratorGeargiacceleratorTies of the BrethrenTies of the Brethren
Ties of the BrethrenEnemy ControllerEnemy ControllerPulse MinesPulse MinesPulse Mines
The Spell Absorbing LifeThe Spell Absorbing Life----

How to Use

The playstyle of a geargia deck will be similar to that of a control deck like Golden Flying Fish or Gladiator Beast, you’ll use your strong backrow to defend your Geargia monsters and then use their effects to pick of your opponent’s spells/traps and monsters.


This monster gains 200 attack for each geargia monster you control, meaning even though this monster’s attack on the card is 1500 attack, it will always have at least 1700 attack because it gains an attack boost from being a geargia monster itself, its attack can go up to 2100 when you have a full field. However the most important effect of this card is that you can tribute it to summon any geargia monster you want from your deck (except Geargiarsenal) in defense position.

A great play to start of the duel is to summon Geargiarsenal, tribute it and special summon Geargiattacker/Geargianchor in defense position, then on your opponent’s turn protect it with a card like Pulse Mines. On your next turn you summon Geargiano MK-II and special summon Geargiarsenal from your graveyard, then you use Geargiattacker/Geargianchor’s effect to flip it face-down then flip it face-up to destroy either 2 spells/traps or 2 monsters. Next you can tribute the Geargiarsenal you brought back from the graveyard to special summon another Geargiattacker/Geargianchor from your deck.

Geargiattacker & Geargianchor

These two are key to a Geargia deck because they are your way to deal with monsters, spells&traps. The fact that you can decide whichever one to summon with Geargiarsenal gives the deck quite some versatility because when facing a deck like Sylvans you can deal with their monsters by summoning Geargianchor, but if you face a deck that relies more on spells/traps like Aliens you can use Geargiattacker.

The attack of Geargiattacker, Geargianchor and Geargiarsenal are actually pretty good, meaning if you are able to clear either your opponent’s monsters or spells&traps you could potentially OTK your opponent.

Powerful Rebirth

The way you want to use Powerful Rebirth, is by bringing back a Geargiattacker/Geargianchor back from the graveyard during your opponent’s end phase, this is very important because this will allow you to use its effect on your turn. If you would bring your monster back on your turn you could flip it face-down but because it was summoned this that turn, you wouldn’t be able to flip it face-up again during the same turn.

This card can add a lot of value to your plays because not only do you get an extra monster and possibly extra geargia effect, it also make the effect of your other geargia monsters that you control better.

If you start with Geargiarsenal and tribute it for either Geargiattacker or Geargianchor, you can bring back Geargiarsenal on your next turn (if you bring back Geargiarsenal it doesn’t matter much if you do it during their end phase or your main phase, unless you want to play around a Floodgate Trap Hole they just set face-down) with Powerful Rebirth and use your normal summon for another Geargia monster, which will allow your Geargiattacker / Geargianchor to destroy 2 spells/traps or 2 monsters.

Pulse Mines, Windstorm of Etaqua & Curse of Anubis

Pulse Mines was unlockable during the Crowler event, if you do not have it do not fear because Crowler will become the next permanent addition to the gate so you’ll be able to obtain them later this month.

This is a great card overall to defend machine type monsters because you can activate it early on , if it would be destroyed, but its effect will carry on for the rest of the turn.

Windstorm and Curse of Anubis have similar effects but are less good if you have to activate them preemptively.

Floodgate Trap Hole & Paleozoic Canadia

Both these cards have similar effects in that they put monsters face-down, however with Paleozoic Canadia your opponent can flip them back face-up, but you have the added effect of being able to summon a small monster from the graveyard (1200/1200) which can be used as tribute fodder for Enemy Controller but it’s mainly included because you will more than likely pick it up when you search for two geargiattackers, making this deck more budget friendly.

Additional Notes

  • Something important to note about the effect of Geargiattacker and Geargianchor is that their effects don’t target, which means just like with the spell card Storm, your opponent will have to decide if/what cards they want to activate before you decide what to send to the graveyard. So if your opponent has 3 spells/traps and you can destroy 2 with Geargiattacker your opponent either has to flip over the ones he really wants to use OR take the risk of their best card being destroyed.

  • You don’t need to flip your Geargia monsters up yourself to activate their effects. If your opponent attacks into them their effects will also activate (if you control another geargia monster).

  • The perfect ratio of monsters/spells/traps can possibly change after more testing with this deck, as will the optimal spells/traps for this deck. For now we kept it budget friendly because in reality there is a lot of backrow that could work well with this deck.

Other Useful Cards

Scrap Recycler
Scrap Recycler
All Geargia monsters are Earth so all of them can be sent to the graveyard by Scrap Recycler, however Giargiano MK-II is a level 3 monster so you can’t choose him to shuffle back into the deck to draw 1 card.
Forbidden Chalice
Forbidden Chalice
A great tech card in this meta to counter decks like Sylvans who heavily rely on their monster effects.
Spikeshield with Chain
Spikeshield with Chain
This card can be very effective to defend your geargia monster because it adds their high attack to their low defense. However this card can be less optimal because if you flip your monsters face-down you will be destroying this card.

King of Games [Apr 2018]


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King of Games [May 2018]


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Hot New Top
Anonymous 6days ago
Is it possible to build this without ties and powerful rebirth?
<< Anonymous
Anonymous 5days ago Reply
To put it short no you shaft yourself to much not having either
<< Anonymous
Anonymous 2days ago Reply
It'd be more dependent on luck but I think you *could* run Arrivalries or Double Summon? Your just risking not having enough Geargia monsters in your opening hand and/or not having the aforementioned spells. You also would only be able to play 2 monsters on that turn unless you played BOTH those spells on the same turn with all the perfect cards in your hand.

I could also be way wrong. lol
<< Anonymous
Xenon 2days ago Reply
The problem with Arrival/Double summon is, that 1) you could brick 2) the condition of those are unhandy in most situations.

To 1) Imagine you have now 1 monster in hand and 1 of those spells and just def cards. This mean you can't use them and in the next turn, you would use them not again(as you can again normal summon/set). So wasted cards space in hand for more useful cards(like stall). To
<< Anonymous(Xenon)
Xenon 2days ago Reply
To 2) While you got a second monster on the field, it may not the one you can need. Especially you still needed 2 cards for just 2 monsters on the field contrary to 1 card(and 2k lp) for 3. And you would have every monster you need(anti monster, anti backrow and attacker). I don't have this deck, but those are my thoughts how it would be with those replacements for ties.
Anonymous 12days ago
Relatively untouched by the ban list/skill changes. Can still run Balance and just need to swap Pulse for an Anubis or something similar. This may make a serious comeback with the weakening of basically everything else.
<< Anonymous
Have Fun ! 12days ago Reply
Not as long as Spellbooks are around ....
<< Anonymous(Have Fun !)
Anonymous 6days ago Reply
Spellbook heavily relies on restart as skill. I don't know how good it will be after the update
<< Anonymous
Anonymous 5days ago Reply
20 card spellbook doesn't need restart.
Sliferslacker 19days ago
Why did this deck drop a tier? With the proper build, it takes out every other meta deck. I mean look at the recent most KoG decks, it had one of the higher number uses.
<< Anonymous
Grand Danton 12days ago Reply
SP LOL With tiers you got 3 monstre, not juste one.
<< Anonymous(Grand Danton)
Anonymous 12days ago Reply
Are you dyslexic?
<< Anonymous(Grand Danton)
Xenon 12days ago Reply
If you don't start first, SB will banish your lonely monster before ties fire.
<< Anonymous(Xenon)
Anonymous 9days ago Reply
It's all depend on your starting hands
anon 12days ago
pulse mines will be semi-limited
Doc97 17days ago
What do you guys thinks about using offering to the doomed in this?
Anonymous 18days ago
Watch out for TTH. Heroes deck tend to run those.
Anonymous 19days ago
Why this deck drop to tier 2? they got buffed thanks to the 5000lp rule, i mean before you was only able to use ties 1 time, but now you can use it 2 times because cost 2000lp.
Anonymous 20days ago
GameA is tripping if they think this deck is anything lower that tier 1. It takes out all the decks currently sitting at tier 1.
<< Anonymous
Anonymous 20days ago Reply
Yeah so sad it drop to tier 2,
<< Anonymous
Jetfire 19days ago Reply
I was thinking the same. I'd say spellbook is the only one it has much trouble with, but it shouldnt have dropped to Tier 2...
Anonymous 20days ago
Someone saying that jinzo is coming and geargia relies on trap cards
<< Anonymous
Anonymous 20days ago Reply
So this deck cannot be called tier 1.
<< Anonymous
Anonymous 20days ago Reply
You can call it Tire 1 if you'd like
Noir 20days ago
Anonymous 20days ago
with 2 ties of b. this deck became much more consistent for me with restart, now I can't wait to get the 3rd copy.
Anonymous 21days ago
This deck was so expensive, but for me it was worth :)
<< Anonymous
Anonymous 20days ago Reply
Yup, with ties of breathen this deck is very strong

Commens and feedback


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