Geargia: Deck recipe [Jun 12 Updated]

Duel Links Geargia deck, Geargia in the meta,
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update 12/06/2018


A new machine type archetype has been added with the latest box with the addition of Geargia monsters. Although this archteype works best in the OCG/TCG by summoning xyz monsters, which aren’t added yet availabe in Duel Links , they still could see some competitive play right now because they have ways of dealing with both monsters and backrow.

SkillBalance / Restart
Essential cards
(Box reset)

New Limit Impletation Version

GeargiarsenalGeargiarsenalTies of the BrethrenTies of the BrethrenTies of the BrethrenSuper Rush Headlong
Super Rush HeadlongSuper Rush HeadlongPulse MinesPulse MinesDesert SunlightCurse of Anubis
The Spell Absorbing LifeThe Spell Absorbing Life----

Example Deck (budget friendly)

GeargianchorGeargianchorGeargiano Mk-IIGeargiano Mk-IIEnemy ControllerEnemy Controller
Pulse MinesPulse MinesPulse MinesPowerful RebirthPaleozoic CanadiaFloodgate Trap Hole
Curse of AnubisWindstorm of Etaqua----

Example Deck (Expensive Ver)

GeargiarsenalGeargiarsenalGeargiacceleratorGeargiacceleratorTies of the BrethrenTies of the Brethren
Ties of the BrethrenEnemy ControllerEnemy ControllerPulse MinesPulse MinesPulse Mines
The Spell Absorbing LifeThe Spell Absorbing Life----

How to Use

The playstyle of a geargia deck will be similar to that of a control deck like Golden Flying Fish or Gladiator Beast, you’ll use your strong backrow to defend your Geargia monsters and then use their effects to pick of your opponent’s spells/traps and monsters.


This monster gains 200 attack for each geargia monster you control, meaning even though this monster’s attack on the card is 1500 attack, it will always have at least 1700 attack because it gains an attack boost from being a geargia monster itself, its attack can go up to 2100 when you have a full field. However the most important effect of this card is that you can tribute it to summon any geargia monster you want from your deck (except Geargiarsenal) in defense position.

A great play to start of the duel is to summon Geargiarsenal, tribute it and special summon Geargiattacker/Geargianchor in defense position, then on your opponent’s turn protect it with a card like Pulse Mines. On your next turn you summon Geargiano MK-II and special summon Geargiarsenal from your graveyard, then you use Geargiattacker/Geargianchor’s effect to flip it face-down then flip it face-up to destroy either 2 spells/traps or 2 monsters. Next you can tribute the Geargiarsenal you brought back from the graveyard to special summon another Geargiattacker/Geargianchor from your deck.

Geargiattacker & Geargianchor

These two are key to a Geargia deck because they are your way to deal with monsters, spells&traps. The fact that you can decide whichever one to summon with Geargiarsenal gives the deck quite some versatility because when facing a deck like Sylvans you can deal with their monsters by summoning Geargianchor, but if you face a deck that relies more on spells/traps like Aliens you can use Geargiattacker.

The attack of Geargiattacker, Geargianchor and Geargiarsenal are actually pretty good, meaning if you are able to clear either your opponent’s monsters or spells&traps you could potentially OTK your opponent.

Powerful Rebirth

The way you want to use Powerful Rebirth, is by bringing back a Geargiattacker/Geargianchor back from the graveyard during your opponent’s end phase, this is very important because this will allow you to use its effect on your turn. If you would bring your monster back on your turn you could flip it face-down but because it was summoned this that turn, you wouldn’t be able to flip it face-up again during the same turn.

This card can add a lot of value to your plays because not only do you get an extra monster and possibly extra geargia effect, it also make the effect of your other geargia monsters that you control better.

If you start with Geargiarsenal and tribute it for either Geargiattacker or Geargianchor, you can bring back Geargiarsenal on your next turn (if you bring back Geargiarsenal it doesn’t matter much if you do it during their end phase or your main phase, unless you want to play around a Floodgate Trap Hole they just set face-down) with Powerful Rebirth and use your normal summon for another Geargia monster, which will allow your Geargiattacker / Geargianchor to destroy 2 spells/traps or 2 monsters.

Pulse Mines, Windstorm of Etaqua & Curse of Anubis

Pulse Mines was unlockable during the Crowler event, if you do not have it do not fear because Crowler will become the next permanent addition to the gate so you’ll be able to obtain them later this month.

This is a great card overall to defend machine type monsters because you can activate it early on , if it would be destroyed, but its effect will carry on for the rest of the turn.

Windstorm and Curse of Anubis have similar effects but are less good if you have to activate them preemptively.

Floodgate Trap Hole & Paleozoic Canadia

Both these cards have similar effects in that they put monsters face-down, however with Paleozoic Canadia your opponent can flip them back face-up, but you have the added effect of being able to summon a small monster from the graveyard (1200/1200) which can be used as tribute fodder for Enemy Controller but it’s mainly included because you will more than likely pick it up when you search for two geargiattackers, making this deck more budget friendly.

Additional Notes

  • Something important to note about the effect of Geargiattacker and Geargianchor is that their effects don’t target, which means just like with the spell card Storm, your opponent will have to decide if/what cards they want to activate before you decide what to send to the graveyard. So if your opponent has 3 spells/traps and you can destroy 2 with Geargiattacker your opponent either has to flip over the ones he really wants to use OR take the risk of their best card being destroyed.

  • You don’t need to flip your Geargia monsters up yourself to activate their effects. If your opponent attacks into them their effects will also activate (if you control another geargia monster).

  • The perfect ratio of monsters/spells/traps can possibly change after more testing with this deck, as will the optimal spells/traps for this deck. For now we kept it budget friendly because in reality there is a lot of backrow that could work well with this deck.

Other Useful Cards

Scrap Recycler
Scrap Recycler
All Geargia monsters are Earth so all of them can be sent to the graveyard by Scrap Recycler, however Giargiano MK-II is a level 3 monster so you can’t choose him to shuffle back into the deck to draw 1 card.
Forbidden Chalice
Forbidden Chalice
A great tech card in this meta to counter decks like Sylvans who heavily rely on their monster effects.
Spikeshield with Chain
Spikeshield with Chain
This card can be very effective to defend your geargia monster because it adds their high attack to their low defense. However this card can be less optimal because if you flip your monsters face-down you will be destroying this card.

King of Games [Apr 2018]


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King of Games [May 2018]


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Hot New Top
Anonymous No. 2
It's nice how 1 Floodgate flips down both of your special summoned Geargias. #rekt
<< Anonymous(Anonymous No. 2)
Yugimanz 30days ago Reply
That’s why any decent Geargia play runs Spell Absorbing Life. They get flipped back up, heals our life points (get to use Ties again), and gets to pull off our board nuke. #shrekt
José hairon
Man New deck geargi
Staue control deck is not dead. Just evolved into geargia deck
<< Anonymous
Anonymous Reply
Geargia is the new statue
I am running 3 versions of the Geargia Deck and had unusual success with it. 40 straight wins, then 5 straight losses. The biggest reason this deck has to be rated Tier 2 is because of the high risk of bricking Turn 1 and being overrun or Countered early. THE "Fur Hires", Sylvans, and WallFlood stall hard brick most versions of the Geargia decks. And the limitations of Pulse Mines and Enemy Controller really hurt the backrow support for this deck. But, the biggest strength and weakness is the ability to gather support monster cards early if you draw normal. NOBODY SHOULD BE USING RESTART OR BALANCE WITH THIS DECK. YOU NEED TO HAVE AT LEAST 10 GEARGIA CARDS TO MAKE THE ENGINE RUN. UNLESS YOU WANT TO RUN A 22 OR MORE CARD DECK !!
<< Anonymous(ViewableArtist2)
Anonymous No. 2 Reply
I'm using this deck and I love it, but there is no way in hell you got 40 straight wins, even if you were playing Casual Duels that's virtually impossible.
<< Anonymous(ViewableArtist2)
Anonymous Reply
Disagree. You NEED to use Balance, so you get the better chance to get ties of the brethren first turn. I got almost 20 wins on gold PVP. Now in Legend its inconsistent.
This deck is boarder line rouge now, it’s still a good deck that can go up against the meta. It’s not really played, however; and can be bad with a shit hand.
Anonymous No. 2
How much more consistent does this deck become with 3 Ties instead of 2 (somehow with 2 Ties I always get Ties in my opening hand against computer, but as soon as I go PvP, I brick).
<< Anonymous(Anonymous No. 2)
Lobo Reply
Somehow RNG hates you
<< Anonymous(Anonymous No. 2)
Anonymous Reply
3 ties means that you have more chance getting it in your first turn, and balance works well now in this deck.
these decks really need an update.
most players have changed to balance.
This deck should be updated as it is no longer F2P with the new limit example deck
Restart is garbage now, not worth losing your first draw. Balance does alright despite the nerf. Just be sure to use 6 traps and spells along with your monsters.
<< Anonymous(Yugimanz)
Anonymous Reply
Yeah, Geargia is one of the extremely few decks that still can afford to run Balance post-nerf.
Is it possible to build this without ties and powerful rebirth?
<< Anonymous
Anonymous Reply
To put it short no you shaft yourself to much not having either
<< Anonymous
Anonymous Reply
It'd be more dependent on luck but I think you *could* run Arrivalries or Double Summon? Your just risking not having enough Geargia monsters in your opening hand and/or not having the aforementioned spells. You also would only be able to play 2 monsters on that turn unless you played BOTH those spells on the same turn with all the perfect cards in your hand.

I could also be way wrong. lol
<< Anonymous
Xenon Reply
The problem with Arrival/Double summon is, that 1) you could brick 2) the condition of those are unhandy in most situations.

To 1) Imagine you have now 1 monster in hand and 1 of those spells and just def cards. This mean you can't use them and in the next turn, you would use them not again(as you can again normal summon/set). So wasted cards space in hand for more useful cards(like stall). To
<< Anonymous(Xenon)
Xenon Reply
To 2) While you got a second monster on the field, it may not the one you can need. Especially you still needed 2 cards for just 2 monsters on the field contrary to 1 card(and 2k lp) for 3. And you would have every monster you need(anti monster, anti backrow and attacker). I don't have this deck, but those are my thoughts how it would be with those replacements for ties.
Relatively untouched by the ban list/skill changes. Can still run Balance and just need to swap Pulse for an Anubis or something similar. This may make a serious comeback with the weakening of basically everything else.
<< Anonymous
Have Fun ! Reply
Not as long as Spellbooks are around ....
<< Anonymous(Have Fun !)
Anonymous Reply
Spellbook heavily relies on restart as skill. I don't know how good it will be after the update
<< Anonymous
Anonymous Reply
20 card spellbook doesn't need restart.
Why did this deck drop a tier? With the proper build, it takes out every other meta deck. I mean look at the recent most KoG decks, it had one of the higher number uses.
<< Anonymous
Grand Danton Reply
SP LOL With tiers you got 3 monstre, not juste one.
<< Anonymous(Grand Danton)
Anonymous Reply
Are you dyslexic?
<< Anonymous(Grand Danton)
Xenon Reply
If you don't start first, SB will banish your lonely monster before ties fire.
<< Anonymous(Xenon)
Anonymous Reply
It's all depend on your starting hands

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