Geargia is a Control Deck that focuses on swarming the field with various Level 4 EARTH Machine-Type monsters and then slowly depleting the opponent’s resources via their effects. No new card has been added to this archetype since its introduction in Valiant Souls.
[Skill] description | User |
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Overlay Gain Increase the ATK of 1 Xyz Monster you control until the end of the turn by the number of its Xyz Materials x 200. This Skill can only be used once per turn and twice per Duel. | Common |
[Skill] description | User |
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The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Common |
Machina Fortress | EARTH Machine ★7 ATK 2500 / DEF 1600 |
Fortress of Gears [UR] | |
You can discard Machine-Type monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or Graveyard). If this card is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand. |
Machina Fortress is an easy to summon boss monster for almost any machine Deck. Its summoning condition makes it quite easy to summon, especially when Special Summoning Fortress from your hand because you can use it as part of its own summoning cost. The discard cost can later be revive by Geargiano or Mk-II.
Fortress will be used as a beater for most of the Duel, because your control Trap Cards should suffice. But in case you really need a removal effect, you can crash Fortress into the opponent's monster.
Machina Gearframe | EARTH Machine ★4 ATK 1800 / DEF 0 |
Fortress of Gears [SR] | |
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) |
Summon Gearframe to fetch Fortress. Summon Fotress then attach Gearframe to it for protection, or keep them separate for more damage output.
Another advantage of running Gearframe is it's matching level and Type, letting it synergize with your deck. This means you can use Gearframe as material for your Rank-4's and search it out with Gear Gigant X.
Geargiano | EARTH Machine ★3 ATK 500 / DEF 1000 |
Valiant Souls [N] Voltage of the Metal [N] | |
You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated. |
Essentially lets you revive any of your Main Deck monsters but with its effect negated. The revived monster should then be used as Xyz material or target for Ties of the Brethren if it is a level-4 monster.
Geargiano Mk-II | EARTH Machine ★3 ATK 1000 / DEF 500 |
Valiant Souls [R] Voltage of the Metal [R] | |
When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position. |
Normal Summon Mk-II and use its effect to revive another Geargiano. Use both monsters as material for Zenmaines
Geargiano Mk-III | EARTH Machine ★3 ATK 1000 / DEF 1000 |
Valiant Souls [R] Voltage of the Metal [R] | |
When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn you activate this effect, except "Geargia" monsters. |
Mk-III is a good target for Mk-II because it gives you an extra revive. You can Normal Summon Mk-II and revive Mk-III. Then use Mk-III's effect to revive Geargiano, combining all three monsters to make Geargigant. However, this combo locks you into only making Geargiagear Gigant XG for that turn.
Geargiauger | EARTH Machine ★4 ATK 500 / DEF 500 |
Valiant Souls [R] Voltage of the Metal [R] | |
When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannot declare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn. |
Geargiarmor | EARTH Machine ★4 ATK 1100 / DEF 1900 |
Voltage of the Metal [R] | |
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor". |
Always set Geargiarmor so you can flip it face-up later and get a search, unless you plan to use Geargiarmor as Xyz material. When activating Ties of the Brethren, Geargiarmor should be your highest priority to increase resource gain during the turn you can't Special Summon or battle.
Geargiaccelerator | EARTH Machine ★4 ATK 1400 / DEF 800 |
Valiant Souls [R] Voltage of the Metal [R] | |
If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand. |
Geargiaccelerator is a simple-to-use field extender. If you want to make an Xyz monster but lack a level-4 on the field, Special Summon Geargiaccelerator.
Geargia Change | Quick Spell |
Voltage of the Metal [R] | |
Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn. |
With enough graveyard setup, Geargia Change effectively lets you make any Xyz monster you want by playing a single card. The graveyard setup can be done passively as you summon and detach materials from your Xyz monsters.
Geargiagear | Normal Trap |
Voltage of the Metal [SR] | |
Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn. |
Special Summoning 2 monsters from the deck for no cost is so good that it makes running Geargianos a viable build. Additionally, the level modulation effect is the reason why we are able to run a level-4 toolbox in a mostly Geargiano build.
The advantage of this over a Ties of the Brethren build is that you are able to immediately Xyz summon with the monsters you Special Summoned.
In a Geargiagear build, the Rank-4 monsters would mostly be summoned by Geargiagear. While the Ties of the Brethren build would be composed of naturally level-4 monsters. Additionally, the Ties of the Brethren is slower at making Xyz plays but makes up for it with the Main Deck monsters' control effects.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Gear Gigant X | EARTH Machine ★4 ATK 2300 / DEF 1500 |
Voltage of the Metal [UR] | |
2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target. |
Gear Gigant X should be one of your early game Xyz summons. Its has good base ATK and a search effect to give you a head start on resources. Additionally, it floats into a Geargiano upon leaving the field to catch an extra attack or make another Xyz monster on your turn..
Number 47: Nightmare Shark | WATER Fish ★3 ATK 2000 / DEF 2000 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. |
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
Wind-Up Zenmaines | FIRE Machine ★3 ATK 1500 / DEF 2100 |
Voltage of the Metal [SR] | |
2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it. |
Summon by with Geargia Change or using Mk-II's effect to revive another Xyz material. Put Zenmaines on the field to wall your opponent. They won't be able to get rid of Zenmaines without risking their own board setup. However, this is only effective until they have a way of removing Zenmaines without destruction.
Number 18: Heraldry Patriarch | LIGHT Psychic ★4 ATK 2200 / DEF 2200 |
Voltage of the Metal [R] | |
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard. |
[Skill] description | User |
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Balance Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. | Common |
Destiny Draw Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel. | Yami Yugi |
Geargiattacker | EARTH Machine ★4 ATK 1900 / DEF 100 |
Valiant Souls [SR] | |
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control. |
Geargiattacker and Geargianchor provide monster and backrow removal respectively: they are both very important as they allow you to keep control of the field without wasting any resources. On their own these two cards can’t really do anything: you need to control multiple “Geargia” monster in order to take advantage of their effects, which is exactly why this deck functions so well with Ties of the Brethren.
Geargianchor | EARTH Machine ★4 ATK 1800 / DEF 500 |
Valiant Souls [R] | |
Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control. |
Since Geargiattacker and Geargianchor’s effects trigger upon being flipped face-up, a common card that you see in “Geargia” decks is The Spell Absorbing Life: the added Life Points can give you a chance to activate a second Ties of the Brethren during the same Duel in case of a board wipe (Drowning Mirror Force), but it can also make Geargiattacker’s effect miss the timing if you chain it in response to another card effect.
Since The The Spell Absorbing Life loses a lot of value if you do not start with Ties of the Brethren, we opted for Floodgate Trap Hole and Wall of Disruption (generic protection) in the Example Deck.
Geargiarsenal | EARTH Machine ★4 ATK 1500 / DEF |
Valiant Souls [N] | |
This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal". |
Geargiarsenal gains 200 ATK for each “Geargia” monster you control so even though its original ATK is pretty low, after activating Ties of Brethren it will reach 2100 ATK.
The ability to Special Summon a Geargia from the deck is great for putting Geargiarmor on the field.
Ties of the Brethren | Normal Spell |
Abyss Encounter [UR] | |
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. |
At the cost of 2000 Life Points, Ties of the Brethren allows you to quickly swarm the field.
Thanks to Balance, you will always have a Monster Card in your starting hand and a 50% chance of also having this Spell Card, plus a Trap card for protection which is all you need to get started.
Keep in mind you will not be able to Xyz Summon this turn after you activate Ties of the Brethren.
Geargia suffers from a slow start, but once they get their monsters onboard they can be quite a formidable force. To help them survive long enough to setup their board here are some defensive techs.
Pulse Mines | Normal Trap |
Espa Roba [SR] | |
If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position. |
Keep in mind you need to control at least one face-up Machine to use Pulse Mines, so don't flip all your Geargias face-down.
The Spell Absorbing Life | Normal Trap |
The Ultimate Rising [N] | |
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. |
At first Spell Absorbing Life might not look like it does anything for defense. But when you consider how it combos with Geargianchor, it is clear how you can use it to deadly effect.
Geargianchor's effect triggers when it is flipped face-up. Spell Absorbing Life flips all monsters face-up. Flipping two Geargianchors essentially results a monster wipe for your opponent. Add Geargiattacker to this combo and your opponent is now open to an OTK on your next turn.
Needle Ceiling | Normal Trap |
Valiant Souls [UR] | |
When there are 4 or more monsters on the field: Destroy all face-up monsters. |
Needle Ceiling only destroys face-up monsters while, in early game, most if not all of your monsters should be face-down during opponent's turn.
Gagaga Cowboy | EARTH Warrior ★4 ATK 1500 / DEF 2400 |
Gagaga XYZ | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent. |
Cowboy is a staple in any Rank-4 toolbox. He can occasionally steal wins with his burn damage. And the attack position effect can also be useful for attacking over your opponent.
Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
Currently Utopia is one of the best Rank-4 beaters at 2500 ATK. Additionally, it has a built-in battle protection effect that can be used to protect any of your monsters.
Utopia can help with the slow early game of the Ties of the Brethren build by protecting your low DEF Geargias.
Gagaga Samurai | EARTH Warrior ★4 ATK 1900 / DEF 1600 |
Shining Hope [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation. |
Summon only to push damage. Usually Gagaga Samurai can only give himself the double attack effect, but occasionally you can summon him alongside Cowboy to maximize Cowboy's stat manipulation.
Number 50: Blackship of Corn | DARK Plant ★4 ATK 2100 / DEF 1500 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect. |
The relatively low ATK stat makes Blackship of Corn not ideal for battle. However, its effect can be good for pushing damage while getting rid of low ATK monsters.
Geargiagear Gigant XG | EARTH Machine ★3 ATK / DEF |
Voltage of the Metal [N] | |
3 Level 3 monsters During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand. |
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