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Geargia: deck recipe [June 3]

Duel Links Geargia deck, how to use Geargia, Geargia in the current meta.
update 03/06/2021

Overview

Geargia is a Control Deck that focuses on swarming the field with various Level 4 EARTH Machine-Type monsters and then slowly depleting the opponent’s resources via their effects. No new card has been added to this archetype since its introduction in Valiant Souls.

Required Card Boxes

Abyss Encounter Valiant Souls Soul of Resurrection Voltage of the Metal Selection Box Vol.04

Example Deck

Machina Version

Machina FortressMachina FortressMachina GearframeGeargiacceleratorGeargiacceleratorGeargiaccelerator
GeargiaugerGeargiaugerGeargiaugerGeargiano Mk-IIGeargiano Mk-IIGeargiano Mk-II
GeargianoBook of MoonBook of MoonCosmic CycloneCosmic CycloneGeargiagear
GeargiagearGeargiagear----
Abyss DwellerGear Gigant XGear Gigant XNumber 70: Malevolent SinSteelswarm RoachWind-Up Zenmaines
Number 18: Heraldry Patriarch-----
[Skill] descriptionUser
Overlay Gain
Increase the ATK of 1 Xyz Monster you control until the end of the turn by the number of its Xyz Materials x 200. This Skill can only be used once per turn and twice per Duel.
Common
Common

Standard Version

GeargiarmorGeargiano Mk-IIGeargiano Mk-IIGeargiano Mk-IIGeargiano Mk-IIIGeargiano Mk-III
GeargianoGeargianoMystical Space TyphoonBook of MoonBook of MoonBook of Moon
Geargia ChangeGeargia ChangeBallista SquadBallista SquadBallista SquadGeargiagear
GeargiagearGeargiagear----
Gear Gigant XGear Gigant XNumber 47: Nightmare SharkNumber 70: Malevolent SinNumber 20: Giga-BrilliantWind-Up Zenmaines
Number 18: Heraldry Patriarch-----

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

How to Use

Machina Engine

Machina Fortress
Machina Fortress
EARTH Machine ★7
ATK 2500 / DEF 1600
Fortress of Gears [UR]
You can discard Machine-Type monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or Graveyard). If this card is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.

Machina Fortress is an easy to summon boss monster for almost any machine Deck. Its summoning condition makes it quite easy to summon, especially when Special Summoning Fortress from your hand because you can use it as part of its own summoning cost. The discard cost can later be revive by Geargiano or Mk-II.

Fortress will be used as a beater for most of the Duel, because your control Trap Cards should suffice. But in case you really need a removal effect, you can crash Fortress into the opponent's monster.

Machina Gearframe
Machina Gearframe
EARTH Machine ★4
ATK 1800 / DEF 0
Fortress of Gears [SR]
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Summon Gearframe to fetch Fortress. Summon Fotress then attach Gearframe to it for protection, or keep them separate for more damage output.

Another advantage of running Gearframe is it's matching level and Type, letting it synergize with your deck. This means you can use Gearframe as material for your Rank-4's and search it out with Gear Gigant X.

Geargiano Monsters

Geargiano
Geargiano
EARTH Machine ★3
ATK 500 / DEF 1000
Valiant Souls [N]
Voltage of the Metal [N]
You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.

Essentially lets you revive any of your Main Deck monsters but with its effect negated. The revived monster should then be used as Xyz material or target for Ties of the Brethren if it is a level-4 monster.

Geargiano Mk-II
Geargiano Mk-II
EARTH Machine ★3
ATK 1000 / DEF 500
Valiant Souls [R]
Voltage of the Metal [R]
When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position.

Normal Summon Mk-II and use its effect to revive another Geargiano. Use both monsters as material for Zenmaines

Geargiano Mk-III
Geargiano Mk-III
EARTH Machine ★3
ATK 1000 / DEF 1000
Valiant Souls [R]
Voltage of the Metal [R]
When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn you activate this effect, except "Geargia" monsters.

Mk-III is a good target for Mk-II because it gives you an extra revive. You can Normal Summon Mk-II and revive Mk-III. Then use Mk-III's effect to revive Geargiano, combining all three monsters to make Geargigant. However, this combo locks you into only making Geargiagear Gigant XG for that turn.

Geargia Monsters

Geargiauger
Geargiauger
EARTH Machine ★4
ATK 500 / DEF 500
Valiant Souls [R]
Voltage of the Metal [R]
When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannot declare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn.
Geargiarmor
Geargiarmor
EARTH Machine ★4
ATK 1100 / DEF 1900
Voltage of the Metal [R]
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".

Always set Geargiarmor so you can flip it face-up later and get a search, unless you plan to use Geargiarmor as Xyz material. When activating Ties of the Brethren, Geargiarmor should be your highest priority to increase resource gain during the turn you can't Special Summon or battle.

Geargiaccelerator
Geargiaccelerator
EARTH Machine ★4
ATK 1400 / DEF 800
Valiant Souls [R]
Voltage of the Metal [R]
If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.

Geargiaccelerator is a simple-to-use field extender. If you want to make an Xyz monster but lack a level-4 on the field, Special Summon Geargiaccelerator.

Geargia Change

Geargia Change
Geargia Change
Quick Spell
Voltage of the Metal [R]
Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn.

With enough graveyard setup, Geargia Change effectively lets you make any Xyz monster you want by playing a single card. The graveyard setup can be done passively as you summon and detach materials from your Xyz monsters.

Geargiagear

Geargiagear
Geargiagear
Normal Trap
Voltage of the Metal [SR]
Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn.

Special Summoning 2 monsters from the deck for no cost is so good that it makes running Geargianos a viable build. Additionally, the level modulation effect is the reason why we are able to run a level-4 toolbox in a mostly Geargiano build.

The advantage of this over a Ties of the Brethren build is that you are able to immediately Xyz summon with the monsters you Special Summoned.

Extra Decks

In a Geargiagear build, the Rank-4 monsters would mostly be summoned by Geargiagear. While the Ties of the Brethren build would be composed of naturally level-4 monsters. Additionally, the Ties of the Brethren is slower at making Xyz plays but makes up for it with the Main Deck monsters' control effects.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Gear Gigant X
Gear Gigant X
EARTH Machine ★4
ATK 2300 / DEF 1500
Voltage of the Metal [UR]
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

Gear Gigant X should be one of your early game Xyz summons. Its has good base ATK and a search effect to give you a head start on resources. Additionally, it floats into a Geargiano upon leaving the field to catch an extra attack or make another Xyz monster on your turn..

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
Wind-Up Zenmaines
Wind-Up Zenmaines
FIRE Machine ★3
ATK 1500 / DEF 2100
Voltage of the Metal [SR]
2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

Summon by with Geargia Change or using Mk-II's effect to revive another Xyz material. Put Zenmaines on the field to wall your opponent. They won't be able to get rid of Zenmaines without risking their own board setup. However, this is only effective until they have a way of removing Zenmaines without destruction.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Skills Suggestion

[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Common
Common
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

Other Cards Option

Other Geargia Monsters

Geargiattacker
Geargiattacker
EARTH Machine ★4
ATK 1900 / DEF 100
Valiant Souls [SR]
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.

Geargiattacker and Geargianchor provide monster and backrow removal respectively: they are both very important as they allow you to keep control of the field without wasting any resources. On their own these two cards can’t really do anything: you need to control multiple “Geargia” monster in order to take advantage of their effects, which is exactly why this deck functions so well with Ties of the Brethren.

Geargianchor
Geargianchor
EARTH Machine ★4
ATK 1800 / DEF 500
Valiant Souls [R]
Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.

Since Geargiattacker and Geargianchor’s effects trigger upon being flipped face-up, a common card that you see in “Geargia” decks is The Spell Absorbing Life: the added Life Points can give you a chance to activate a second Ties of the Brethren during the same Duel in case of a board wipe (Drowning Mirror Force), but it can also make Geargiattacker’s effect miss the timing if you chain it in response to another card effect.

Since The The Spell Absorbing Life loses a lot of value if you do not start with Ties of the Brethren, we opted for Floodgate Trap Hole and Wall of Disruption (generic protection) in the Example Deck.

Geargiarsenal
Geargiarsenal
EARTH Machine ★4
ATK 1500 / DEF
Valiant Souls [N]
This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal".

Geargiarsenal gains 200 ATK for each “Geargia” monster you control so even though its original ATK is pretty low, after activating Ties of Brethren it will reach 2100 ATK.

The ability to Special Summon a Geargia from the deck is great for putting Geargiarmor on the field.

Ties of the Brethren

Ties of the Brethren
Ties of the Brethren
Normal Spell
Abyss Encounter [UR]
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.

At the cost of 2000 Life Points, Ties of the Brethren allows you to quickly swarm the field.

Thanks to Balance, you will always have a Monster Card in your starting hand and a 50% chance of also having this Spell Card, plus a Trap card for protection which is all you need to get started.

Keep in mind you will not be able to Xyz Summon this turn after you activate Ties of the Brethren.

Techs

Geargia suffers from a slow start, but once they get their monsters onboard they can be quite a formidable force. To help them survive long enough to setup their board here are some defensive techs.

Pulse Mines
Pulse Mines
Normal Trap
Espa Roba [SR]
If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.

Keep in mind you need to control at least one face-up Machine to use Pulse Mines, so don't flip all your Geargias face-down.

The Spell Absorbing Life
The Spell Absorbing Life
Normal Trap
The Ultimate Rising [N]
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.

At first Spell Absorbing Life might not look like it does anything for defense. But when you consider how it combos with Geargianchor, it is clear how you can use it to deadly effect.

Geargianchor's effect triggers when it is flipped face-up. Spell Absorbing Life flips all monsters face-up. Flipping two Geargianchors essentially results a monster wipe for your opponent. Add Geargiattacker to this combo and your opponent is now open to an OTK on your next turn.

Needle Ceiling
Needle Ceiling
Normal Trap
Valiant Souls [UR]
When there are 4 or more monsters on the field: Destroy all face-up monsters.

Needle Ceiling only destroys face-up monsters while, in early game, most if not all of your monsters should be face-down during opponent's turn.

Other Extra Decks

Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.

Cowboy is a staple in any Rank-4 toolbox. He can occasionally steal wins with his burn damage. And the attack position effect can also be useful for attacking over your opponent.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Currently Utopia is one of the best Rank-4 beaters at 2500 ATK. Additionally, it has a built-in battle protection effect that can be used to protect any of your monsters.

Utopia can help with the slow early game of the Ties of the Brethren build by protecting your low DEF Geargias.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Summon only to push damage. Usually Gagaga Samurai can only give himself the double attack effect, but occasionally you can summon him alongside Cowboy to maximize Cowboy's stat manipulation.

Number 50: Blackship of Corn
Number 50: Blackship of Corn
DARK Plant ★4
ATK 2100 / DEF 1500
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.

The relatively low ATK stat makes Blackship of Corn not ideal for battle. However, its effect can be good for pushing damage while getting rid of low ATK monsters.

Geargiagear Gigant XG
Geargiagear Gigant XG
EARTH Machine ★3
ATK / DEF
Voltage of the Metal [N]
3 Level 3 monsters
During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.

Comments

Anonymous
Why releasing archetypes with such average effects and such low stats ? 2300.... 2500 ATK... Even rogue decks are capable to reach the 4000 ATK today. If u give an archetype such a minimal attacking power, u have to give the archetype effects that are lethal,
Ex: wipe the opponent field, turn all opponent monsters ATK to 0, or even banish 1 monster without targeting etc. But no, nothing like that here. Zexal needs at least 1 KOG worthy deck, and after 2 boxes still nothing. I admit I dont understand their strategy
<< Anonymous
XD Reply
ATK isn’t everything. Nobody is scared of a 4K beat stick. People care about not being able to play the game... 4K beat stick vs 3 face down traps your move XD
<< Anonymous(XD)
Anonymous Reply
karma cut can be used on quintet magician
Anonymous
I hope that this deck will never get any broken xyz.
<< Anonymous
Anonymous Reply
Geargias do have their own Xyz monsters, but they are fine for DL I guess.
Anonymous
Waiting for the Xyz monsters of the archetype
Anonymous
Tbh the deck is still good, even if you dont have 3 ties (its actually not really good card since 2k lp is pretty costly and 3 of this could brick your hand), you could use geargiaaccelerator instead and spell absorbing life or just fill all your backrow with floodgate and canadia.
Anonymous
Any card a good substitute for ties of the brethren? Only have 1 copy
<< Anonymous(Anonymous)
Anonymous Reply
If you don't have 2-3 copies of ties you need to take a different approach, I found the key card for this deck is actually "spell absorbing life". It's a N card aswell so easy to obtain. Then add a load of stall cards and I pick a skill to find a monster, draw level 4 is good.
Anonymous
Is geargia pronounced as gear-ja or gear-ghee-ah?
<< Anonymous
Anonymous. Reply
Good point. I personally pronounce it the latter.
<< Anonymous
Anonymous Reply
The latter, it's meant to be sounding similar to "Gear Gear". In fact, that's the Japanese name for the archetype.
Myth Buster
The deck isn't bad, It's pretty much a loss to koaki unless you open ties on a turn 1 / they brick. Either way it is an uphill battle. Treach destroys this deck more than any other but I have won through that a couple times. If you are smart you can pull off a 75% winrate against ladder plebs. Just don't be disheartened by the losses, believe in the deck! I got kog with it in 40 or so wins. This was my final decklist...
<< Anonymous(Myth Buster)
Myth Buster Reply
Nice meme Ladd. The anki is in there just to bluff extra for whatever situation that is useful... Which it is a lot.
<< Anonymous(Myth Buster)
Anonymous Reply
I don't think anyone would take a 3-card Extra Deck seriously. If you were actually using it, you'd have 5.

Incidentally, there is really no excuse for ANYONE not have 5 cards in their Extra Deck now that Synchros exist. It's not hard to bluff that you could potentially be running a Tuner, making cards like Armades and Stardust potential threats even if you yourself know you can't Summon them.
<< Anonymous
Myth Buster Reply
Heroes use a 3 card extra deck. My skill is balance. I disagree with what you are saying but thanks for the input.
<< Anonymous(Myth Buster)
Anonymous Reply
3 cards in Extra Deck is a good bluff. Many Hero players run only 3 cards in their extra deck
Anonymous
srh was so much consistent imo
Black
How viable is this deck now?
<< Anonymous(Black)
ValleCula Reply
I've seen a few people getting to KoG with it. It's actually easier to do it with Geargia than with Gemini Control honestly.

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