But with balance, you literally get them in in your starting hand almost every game. And you don’t need SAL in your starting hand to win. Even with all you’re cancer traps, Geargia still comes out on top. When they nuke your board with their combo, you’ll just retaliate with a hard rage quit.
Even if it has some weakness it's still pretty competitive. I'm glad they gave us bujin crane, now I just have to get those 3 SR's and I have another huge powerhouse (my type of deck lol) thanks to those 3 ties I got back in the day when I whaled hard !
Shouldn't The Regulation of Tribe be included for the budget version? Sure it's situational, but so is Curse of Anubis, plus Regulation can last more than one turn, though that's an effect you likely won't use often.
I am running 3 versions of the Geargia Deck and had unusual success with it. 40 straight wins, then 5 straight losses. The biggest reason this deck has to be rated Tier 2 is because of the high risk of bricking Turn 1 and being overrun or Countered early. THE "Fur Hires", Sylvans, and WallFlood stall hard brick most versions of the Geargia decks. And the limitations of Pulse Mines and Enemy Controller really hurt the backrow support for this deck. But, the biggest strength and weakness is the ability to gather support monster cards early if you draw normal. NOBODY SHOULD BE USING RESTART OR BALANCE WITH THIS DECK. YOU NEED TO HAVE AT LEAST 10 GEARGIA CARDS TO MAKE THE ENGINE RUN. UNLESS YOU WANT TO RUN A 22 OR MORE CARD DECK !!