The unique effect of Gladiator Beast monsters allows them to switch places with another Gladiator Beast monster from your deck. Monsters summoned by this effect get access to an additional strong effect. The strategy of this deck revolves around picking of your opponent’s monsters, spells and traps one at a time. Because the low level Gladiator Beast monsters aren’t that strong on their own the deck runs a lot of strong spells and traps to hinder your opponent from destroying your monsters and allowing them to tag out.
Even though the most optimal version of this deck is quite expensive, a very cheap version can be made by new players. If you just started playing and want to jump into PvP as soon as possible, I highly recommend you try out the cheap version that will be included in this guide.
Aside from your fusion monsters these Gladiator Beasts will be your main attackers, because they relatively high attack or effect that help them in battle.
Gladiator Beast Laquari - This monster has a respectable attack of 1800 which it can raise to 2100 if summoned by another Gladiator Beast. This is the monster you want to see in your opening hand as it allows to pick of a weaker monster (Gozuki, Senju of the thousand hands, Sonic Bird, Sergeant Electro,..) and then tag out into Gladiator Beast Murmillo to deal with stronger monsters (Red-Eyes Zombie, Ancient Gear Golem, Cyber Angel Dakini,...) or tag out into Gladiator Beast Bestiari to destroy your opponent’s spells and traps.
Gladiator Beast Dimacari - Another card you don’t mind seeing in your starting hand as it allows you to switch out into any of your other 3 Gladiator Beast monster depending on the situation. Most decklists only run one copy of this card because it’s best suited to finish your opponent thanks to its two attacks, but it can also come in handy if your opponent has multiple monsters that need to be cleared.
Gladiator Beast Bestiari - Amazing Gladiator Beast monster as it allows you to destroy your opponent’s spells and traps when it’s special summoned. Don’t forget that you can’t tag out this card for another Gladiator Bestiari in your deck. If you run this deck with the skill Mind Scan you know exactly which spell or trap to target as long as your life points are 3000 or above. Gladiator Beast Murmillo - This card is the main way for Gladiator Beasts to deal with high attack or annoying monsters if you can’t summon a Gladiator Beast fusion monster. Even though this card has very poor stats, most decklists still run two copies of this card. The reason for this is in case you draw or start
All Gladiator Beast fusion monsters are summoned through contact fusion, meaning you need to control the needed cards on the field and you shuffle them in your deck (you don’t use polymerization).
Every Fusion monster in this deck is great in terms of offense. Additionally, they do not need Polymerization to summon just return the fusion material monsters face-up on the field back to deck.
Gladiator Beast Essedarii - This is the fusion monster you’ll summon most often as it only requires 2 Gladiator Beasts. When you face a Burn deck it can be useful to contact fusion your monsters equipped with Mask of the Accursed or Massivemorph, or you can also play around Lava Golem if you fear your opponent summoning it. With its attack of 2500 it can hit over cards like Ancient Gear Beast and Red-Eyes Zombie.
Gladiator Beast Nerokius - Very powerful fusion monster and has access to a boosted version of the “Ancient Gear effect” , because your opponent can’t activate any spells, traps or monster effects when this card attacks or is attacked. It also can’t be destroyed by battle and has the added bonus effect that it can tag out for 2 other Gladiator Beast monsters from your deck (Gladiator Beast Essedarii does not have access to this effect).
Gladiator Beast Heraklinos - You’ll almost never summon this fusion monster as it requires Gladiator Beast Laquari and 2 other Gladiator Beast monsters. It does have the strongest stats of all Gladiator Beast monsters and has the powerful effect of being able to negate spell and trap cards which can be useful in some matchups.
Because the Gladiator Beast monsters need to survive battle before being able to activate their effects, it’s important to run strong cards spells and traps.
Half Shut - This card can make one of your monsters unable to be destroyed by battle or halve the attack of one of your opponent’s monsters, allowing your low attack monsters to attack, deal damage and tag out. This card can help make some creative lethal plays where your opponent controls one strong monster and one weak monster, and you control multiple monsters (or even Dimacari with its effect activated) , allowing you to deal lethal damage to your opponent by attacking the weak monster over and over again, ignoring his strong monsters.
Impenetrable Attack - This card comes in the same box as all the Gladiator Beast cards, and for good reason, it allows one of your monsters to become invincible during one of you battle phases, allowing it to tag out at the end of that battle phase. But you can also choose if you want to activate its other effect instead, allowing you to survive a turn when you have no monsters. This makes it an even better card because of its versatility.
Enemy Controller - A staple card in a lot of decks ever since the beginning of Duel Links because of its sheer power and versatility. Recently gained even more popularity because it helps you beat Cyber Angels which is the most popular deck right now.
Floodgate Trap Hole - This card is amazing overall in this meta, but has great use in a Gladiator Beast deck. It defends your weaker monsters. Once their monster is in defense you can attack it (your monsters won’t be destroyed by battle), but watch out for your life points when doing this , unless you use the skill Holy Guard.
This skill helps you play around your opponent’s backrow and decide exactly which spell/trap you want to destroy with the effect of Gladiator Beast Bestiari. Keep in mind when attacking into monsters in defense position (to activate the Gladiator Beast effect) that you won’t be able to use Mind Scan anymore once your life points drop below 3000 life points.
Holy Guard You receive no battle damage during your turn.
This skill prevents you from taking any battle damage during your turn. This allows you to attack freely into your opponent’s monsters (either in defense position or in combination with Impenetrable Attack/Half Shut when attacking an attack position monster).
Balance Your starting hand will reflect the card balance of your deck.
This skill allows you to run less monsters and more spells and traps, while still ensuring you start of with at least 1 monster. Keep in mind the Balance skill was recently changed (nerfed). To ensure you start with a monster/spell/trap card you need to run at least 6 of that type of card. Also only 3 of the 4 cards in your opening hand will be determined by this skill, the fourth card will be random. To sum up, if you run at least 6 monsters, 6 spells and 6 traps, you will always start with 1 monster, 1 spell and 1 trap.
Pro tip when playing against another Gladiator Beast deck
When playing against another Gladiator Beast deck, one of the most powerful plays you can make is when both of you Gladiator Beast monsters battled (and survived) you activate Enemy Controller at the end of the Battle Phase and tribute your monster to take control of theirs, this will allow you to shuffle their Gladiator Beast into their deck , and special summon one from yours.
This spell allows you to defend your monster and take out one of your opponent’s monster as well (can be used offensively and defensively) . The reason this isn’t played in most Gladiator Beast decks is because of this card no battle actually occurred (the monster is destroyed at the start if the damage step), meaning your Gladiator Beast monster won’t be able to tag out if it survives because if this card.
A trap, just like wall of disruption, that protects your weaker monsters from your opponent’s stronger monsters. This card is better than Wall of Disruption when playing against Ancient Gears, but is worse when playing against Cyber Angels.
I've been GB players for 6 months, and i'd say this deck doesn't deserve to b a tier 3, because it's good against decks that use counters (bcos of it's rotation) that mushroomed nowadays. altho I still find it hard to beat aromages (that use graveyard freely). any suggestion?
Tier 3? Lol only ppl with sylvan are giving me hard time when i use gb! Its so funny that ppl want ca, gb and red-eyes decks dead and they use sylvan THE MOST CHEATING DECK that can destroy, can special summon many monsters and can summon over 2500atk moster in one turn. And yes that deck is not nerfed at all!