The unique effect of Gladiator Beast monsters allows them to switch places with another Gladiator Beast monster from your deck. Monsters summoned by this effect get access to an additional strong effect. The strategy of this deck revolves around picking of your opponent’s monsters, spells and traps one at a time. Because the low level Gladiator Beast monsters aren’t that strong on their own the deck runs a lot of strong spells and traps to hinder your opponent from destroying your monsters and allowing them to tag out.
Even with more Gladiator Beast cards added during the event, the new support they got was not enough to boost them to the top of the tier list. However the new support was able to give them a boost in maintaining card advantage which could help them in a long game.
Gladiator Beast Darius is great for swarming the field with Gladiator Beasts. When he is special summoned from the graveyard you can revive a Gladiator Beast monster but with it's effect negated. Since there is no main phase 2 in Duel Links you would usually have to wait till your next turn to fill your field and fusion summon your monster. Another use for Darius is recovery, revive a monster you want to return to the deck. And then when Darius leaves the field, even with his own effect, the revived monster is also returned to the deck so that you can special summon it later.
Gladiator Beast Heraklinos' effect also requires you to discard a card from your hand to negate an effect. And Fusion summoning also drains your card advantage. So to keep your hand count up you will need lots of search and recovery.
Gladiator Beast Tygerius searches your deck for any Gladiator Beast monster. but it is best to search them out based on their attack because their effects activate when they are special summoned from the deck. You could also use the searched monster as cost for another effect like Gladiator Beast Heraklinos'. Additionally, Tygerius cannot be used as a fusion material so while he on the field you can only summon Gladiator Beast Essedarii.
Gladiator Beast Equeste is similar to Tygerius but he recovers a Gladiator Beast in your graveyard to hand. Also Equeste has slightly lower attack but can be used as fusion material. Retrieve Gladiator Beast Lacquari and summon him next turn and fusion into Heraklinos.
Half Shut - This card can make one of your monsters unable to be destroyed by battle or halve the attack of one of your opponent’s monsters, allowing your low attack monsters to attack, deal damage and tag out. This card can help make some creative lethal plays where your opponent controls one strong monster and one weak monster, and you control multiple monsters (or even Dimacari with its effect activated) , allowing you to deal lethal damage to your opponent by attacking the weak monster over and over again, ignoring his strong monsters.
Impenetrable Attack - This card comes in the same box as all the Gladiator Beast cards, and for good reason, it allows one of your monsters to become invincible during one of you battle phases, allowing it to tag out at the end of that battle phase. But you can also choose if you want to activate its other effect instead, allowing you to survive a turn when you have no monsters. This makes it an even better card because of its versatility.
All Gladiator Beast fusion monsters are summoned through contact fusion, meaning you need to control the needed cards on the field and you shuffle them in your deck (you don’t use polymerization).
Every Fusion monster in this deck is great in terms of offense. Additionally, they do not need Polymerization to summon just return the fusion material monsters face-up on the field back to deck.
Gladiator Beast Essedarii - Only summon this monster when you really need a high attack monster on the field, otherwise he is a waste of card advantage. You cannot even return him to the deck to special summon more Gladiator beasts from your deck which is bad because now you are stuck with just an above average beater on the field.
Gladiator Beast Nerokius - Very powerful fusion monster and has access to a boosted version of the “Ancient Gear effect” , because your opponent can’t activate any spells, traps or monster effects when this card attacks or is attacked. It also can’t be destroyed by battle and has the added bonus effect that it can tag out for 2 other Gladiator Beast monsters from your deck (Gladiator Beast Essedarii does not have access to this effect).
Gladiator Beast Heraklinos - Fusion summon with Gladiator Beast Lacquari and 2 other Gladiator Beast monsters. The strongest stats of all Gladiator Beast monsters and has the powerful effect of being able to negate spell and trap cards which can be useful or even deadly in some matchups.
Because the Gladiator Beast monsters need to survive battle before being able to activate their effects, it’s important to run strong cards spells and traps.
Enemy Controller - A staple card in a lot of decks ever since the beginning of Duel Links because of its sheer power and versatility. Recently gained even more popularity because it helps you beat Cyber Angels which is the most popular deck right now.
Floodgate Trap Hole - This card is amazing overall in this meta, but has great use in a Gladiator Beast deck. It defends your weaker monsters. Once their monster is in defense you can attack it (your monsters won’t be destroyed by battle), but watch out for your life points when doing this , unless you use the skill Holy Guard.
Aside from your fusion monsters these Gladiator Beasts will be your main attackers, because they relatively high attack or effect that help them in battle.
Gladiator Beast Laquari - This monster has a respectable attack of 1800 which it can raise to 2100 if summoned by another Gladiator Beast. This is the monster you want to see in your opening hand as it allows to pick of a weaker monster (Gozuki, Senju of the thousand hands, Sonic Bird, Sergeant Electro,..) and then tag out into Gladiator Beast Murmillo to deal with stronger monsters (Red-Eyes Zombie, Ancient Gear Golem, Cyber Angel Dakini,...) or tag out into Gladiator Beast Bestiari to destroy your opponent’s spells and traps.
Gladiator Beast Dimacari - Another card you don’t mind seeing in your starting hand as it allows you to switch out into any of your other 3 Gladiator Beast monster depending on the situation. Most decklists only run one copy of this card because it’s best suited to finish your opponent thanks to its two attacks, but it can also come in handy if your opponent has multiple monsters that need to be cleared.
Gladiator Beast Bestiari - Amazing Gladiator Beast monster as it allows you to destroy your opponent’s spells and traps when it’s special summoned. Don’t forget that you can’t tag out this card for another Gladiator Bestiari in your deck. If you run this deck with the skill Mind Scan you know exactly which spell or trap to target as long as your life points are 3000 or above. Gladiator Beast Murmillo - This card is the main way for Gladiator Beasts to deal with high attack or annoying monsters if you can’t summon a Gladiator Beast fusion monster. Even though this card has very poor stats, most decklists still run two copies of this card. The reason for this is in case you draw or start
Mind Scan If your Life Points are 3000 or more, you can see the cards Set in your opponent's field.
This skill helps you play around your opponent’s backrow and decide exactly which spell/trap you want to destroy with the effect of Gladiator Beast Bestiari. Keep in mind when attacking into monsters in defense position (to activate the Gladiator Beast effect) that you won’t be able to use Mind Scan anymore once your life points drop below 3000 life points.
Holy Guard You receive no battle damage during your turn.
This skill prevents you from taking any battle damage during your turn. This allows you to attack freely into your opponent’s monsters (either in defense position or in combination with Impenetrable Attack/Half Shut when attacking an attack position monster).
Pro tip when playing against another Gladiator Beast deck
When playing against another Gladiator Beast deck, one of the most powerful plays you can make is when both of you Gladiator Beast monsters battled (and survived) you activate Enemy Controller at the end of the Battle Phase and tribute your monster to take control of theirs, this will allow you to shuffle their Gladiator Beast into their deck , and special summon one from yours.
Revives a Gladiator Beast monster from your graveyard but it's effects are negated and it returns to the deck when Darius leaves the field. You can use Forbidden Chalice on Darius after you revive the monster so that you can keep him on the field and use his effect after he attacks during that turn.
This spell allows you to defend your monster and take out one of your opponent’s monster as well (can be used offensively and defensively) . The reason this isn’t played in most Gladiator Beast decks is because of this card no battle actually occurred (the monster is destroyed at the start if the damage step), meaning your Gladiator Beast monster won’t be able to tag out if it survives because if this card.
A trap, just like wall of disruption, that protects your weaker monsters from your opponent’s stronger monsters. This card is better than Wall of Disruption when playing against Ancient Gears, but is worse when playing against Cyber Angels.