Dragon Spirit of White is the main form of backrow removal Blue-Eyes has and, just like Vampire Kingdom, it's usually not enough to deal with the amount of Trap Cards this deck have available. Mirror Wall and Murmillo are great answers to Blue-Eyes and Cosmo Brain and Paleozoic Canadia can prevent Azure-Eyes Silver Dragon from being Summoned.
Gladiator Beasts’ inability to summon multiple monsters per turn makes them easy targets for Spellbook of Fate, but you can still use Paleozoic Canadia to prevent the opponent from activating it or from setting up the Graveyard for it in the first place, if you go first.
Yubel's immunity from destruction by battle and floating effect is generally problematic for this deck; you can use Murmillo and Bestiari to destroy Yubel - Terror Incarnate by targeting the monster itself and the Field Spell respectively or make it miss the timing to not have to deal with Yubel - The Ultimate Nightmare.
When playing against another Gladiator Beast deck, one of the most powerful plays you can make is when both of you Gladiator Beast monsters battled (and survived) you activate Enemy Controller at the end of the Battle Phase and tribute your monster to take control of theirs, this will allow you to shuffle their Gladiator Beast into their deck , and special summon one from yours.
Card | Explanation |
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Gladiator Beast Tygerius | Searches your deck for a Gladiator Beast monster but keep in mind he cannot be used as a fusion material. |
Gladiator Beast Equeste | Retrieves a Gladiator Beast from your graveyard to hand. |
Gladiator Beast Darius | Revives a Gladiator Beast monster from your graveyard but it's effects are negated and it returns to the deck when Darius leaves the field. You can use Forbidden Chalice on Darius after you revive the monster so that you can keep him on the field and use his effect after he attacks during that turn. |
Gladiator Beast Secutor | Can swarm your field with Gladiator Beast monsters. |
Gladiator Beast Alexander | Great beater and can be made immune to spell cards. |
Gladiator Beast Retiari | Banishes a card from your opponent's graveyard. Could be useful to banish cards that special summon from the graveyard like Zombies, Amazoness Baby Tiger, etc. |
Gladiator Beast Octavius | Easily special summoned in a Gladiator Beast deck. Great beater and can destroy a set spell/trap card. |
Gladiator Beast Augustus | Easily special summoned in a Gladiator Beast deck. Great beater and special summons a gladiator beast from your hand, greatly helps to summon Gladiator Beast Fusion monsters. |
Sphere Kuriboh | A great card to defend your monsters as well. Helps against Ancient Gear and decks that use Anti-Magic Arrow. |
Colosseum - Cage of the Gladiator Beasts | Increasingly boosts your Gladiator Beasts' attacks. |
Gladiator Beast's Battle Gladius | Attack boost and returns to your hand when Gladiator Beast returns to deck. |
Gladiator Beast's Battle Halberd | Destroys spell/trap cards and returns to your hand when Gladiator Beast returns to deck. |
Gladiator Beast's Respite | Good draw card card for Gladiator Beast decks. |
Forbidden Chalice | Great tech card to stop your opponent's monster effects from going off. |
Gladiator Taming | Could serve as a replacement against Enemy Controller to protect against attacks. In some situations like when facing aliens and an Enemy Controller take you can use this to take back your monster. |
Super Rush Headlong | This spell allows you to defend your monster and take out one of your opponent’s monster as well (can be used offensively and defensively) . The reason this isn’t played in most Gladiator Beast decks is because of this card no battle actually occurred (the monster is destroyed at the start if the damage step), meaning your Gladiator Beast monster won’t be able to tag out if it survives because if this card. |
Mirror Wall | A trap, just like wall of disruption, that protects your weaker monsters from your opponent’s stronger monsters. This card is better than Wall of Disruption when playing against Ancient Gears, but is worse when playing against Cyber Angels. |
Fire Formation - Tenken | Protects a beast-warrior monster from card effects and gives all beast-warriors a boost. |
Parry | Negates a trap card by returning a Gladiator Beast to the deck. |
Windstorm of Etaqua | Defends your monsters for one turn, and allowing you to hit into a defense position monster during your next turn. |
Curse of Anubis | Same use as Windstorm of Etaqua. |
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