Gladiator Beast Secutor | Decks and Tips

This page notes details of Gladiator Beast Secutor (WIND/Reptile/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 26/10/2016

Gladiator Beast Secutor

Gladiator Beast Secutor
Monster TypeReptile
Card typeEffect
Card Effect TypeTrigger Effect
ArchetypesGladiator Beast
Supports ArchetypesGladiator Beast


If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".

How to Get

PackGalactic Origin [N]
Level-up reward--
Victory against--
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Summoning categoriesSpecial Summons from your Deck


Without MP2, you can do nothing with this card.
<< Anonymous
Anonymous Reply
that isnt true at all though. i usually get a ecutor out quickly, turn 1 or 2. their turn they attack him set, i protect with impen or half shut. boom, now you can summon a heraklinos.
Possibly bugged. Summoned from glad beast effect, yet his effect won't trigger if he's attacked.
Cant seem to activate the effect? Anyone help?
<< Anonymous
Anonymous Reply
It only triggers if he's summoned by a "Gladiator Beast" effect, not if normal summoned or summoned via Test Ape.

The conditions to use his effect properly are pretty limited, but if you have an Impenetrable Attack or even Molting Escape ready for him then you can very quickly flood the field with GBs and fuse one of their more powerful variants to win.
<< Anonymous
Anonymous Reply
Secutor is definitely broken. Summoned him from deck off g beast effect. used impenetrable defense to eat an attack on him. hit activate effect. then the turn just ends. look in the logs at the top right and it says his effect activated but nothing happened. Sending a bug report.
<< Anonymous
Syncing Reply
To Activate his Effect. You must make sure you have no other monster other than Secutor on the field to activate the special summoning of two monsters. Best cards to combo would be impenetrate and half shut

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