[Skill] description | User |
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The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Common |
Rescue Rabbit is a one card Extra Deck enabler. Normal Summon it and use its effect to Special Summon two Andal from your Deck. The two Andals can then be used to make a Rank-4 or make Essedarii.
The Andals summoned by Rescue Rabbit are also allowed to attack so you can use them for dealing damage.
Rescue Rabbit | EARTH Beast ★4 ATK 300 / DEF 100 |
Infinite Ray [UR] | |
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn. |
Gladiator Beast Andal | EARTH Beast-Warrior ★4 ATK 1900 / DEF 1500 |
Galactic Origin [SR] Gladiator's Storm [SR] | |
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. |
Gladiator Beast Vespasius | WATER Sea Serpent ★7 ATK 2300 / DEF 0 |
Judgement Force [UR] | |
At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius". |
Vesparius' inherent Special Summoning condition is easy to fulfill, and while on the field it gives all your monsters a decent ATK boost. Get Versparius on the field then on the next turn you can use Rescue Rabbit to Special Summon two Andals, use all of them to make Domitianus.
Gladiator Beast Bestiari | WIND Winged Beast ★4 ATK 1500 / DEF 800 |
Galactic Origin [R] | |
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". |
When Gladiator Beast Bestiari is Special Summoned by the effect of another “Gladiator Beast” monster, it pops a Spell/Trap card.
Unexpected Dai | Normal Spell |
Stardust Acceleration [UR] Gladiator's Storm [UR] | |
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck. |
Gladiator Rejection | Continuous Spell |
Judgement Force [N] | |
Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn. |
Gladiator Rejection provides some protection to your Gladiator Beasts. For example, inherent targeting effects of monsters are usually activated during the Main Phase (i.e. Constellar Ptolemy M7, Blue-Eyes Alternative White Dragon); these are the types of effects Gladiator Rejection can protect you from.
The second effect of this card incentivizes you to make use of Gladiator Beasts' in-archetype effect to get a free search. For this Gyazarus is amazing at generating advantage because you get back the fusion materials you used, destroy two enemy cards, and trigger Gladiator Rejection's search.
Gladiator Beasts Respite | Normal Spell |
Galactic Origin [R] Gladiators Storm [R] | |
Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards. |
Gladiator Beasts Respite effectively resets your hand, giving you another chance to draw into the combo pieces you want like Rescue Rabbit. You don't want Andals and multiple Bestiaris in your hand because these are better Special Summoned from the Deck.
Gladiator Beast War Chariot | Counter Trap |
Gladiator's Storm [R] | |
When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it. |
Gladiator Beast War Chariot has actually become more powerful as the meta shifted to focusing more on monster effects. You'll almost always have Gladiators on the field, so this card is effectively Divine Wrath without cost. Very effective at stopping enemy combos before they could bring out bigger monsters, and can even stop boss monsters from activating something like a removal effect.
Gladiator Beast Domitianus | DARK Sea Serpent ★10 ATK 3500 / DEF 1200 |
Judgement Force [R] | |
"Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck. |
Domitianus is the Deck's main boss monster and the one you want to always keep on the field. There really isn't much reason to return him to the Extra Deck because you'll be losing resources. Domitianus lets you negate an opponent's monster effect every turn. This is usually enough to prevent the summoning the opponent from making their boss monster, or stop the effects of monsters like Desperado Barrel Dragon.
Gladiator Beast Gyzarus | DARK Winged Beast ★6 ATK 2400 / DEF 1500 |
Gladiator's Storm [UR] | |
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari". |
You can Special Summon Gladiator Beast Gyzarus by shuffling Gladiator Beast Bestiari and another “Gladiator Beast” monster into your Deck. The best Gladiator for breaking the enemy's board setup, and you don't really lose any resources since returning Gyazarus to the Deck nets you an equal amount of monsters to how many you used to make him. Arguably the best Gladiator for gaining advantage.
Gladiator Beast Nerokius | DARK Winged Beast ★8 ATK 2800 / DEF 1900 |
Galactic Origin [SR] | |
3 "Gladiator Beast" monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. |
Nerokius requires you to shuffle back into the Deck 3 “Gladiator Beast” monsters, it can't be destroyed by battle and, when it attacks, the opponent cannot activate cards or effect until the end of the Damage Step.
Gladiator Beast Essedarii | EARTH Beast ★5 ATK 2500 / DEF 1400 |
Galactic Origin [R] Gladiator's Storm [R] | |
2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) |
Gladiator Beast Essedarii is a 2500 ATK monster with no effect. You need to shuffle back into your Deck 2 “Gladiator Beast” monsters in order to Special Summon it, and you can use it to prevent yourself from decking out.
The monsters used to Summon “Gladiator Beast” Fusion Monsters do not have to be face-up, so, even if your opponent flips your Bestiari face-down with Canadia, you can still use it for Gyzarus, Essedarii, or Nerokius.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Aside from making Gladiator Beast Fusions, Rescue Rabbit's effect also enables you to make Rank-4 Xyzs.
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.
Test Tiger | EARTH Beast ★3 ATK 600 / DEF 300 |
Gladiator's Storm [SR] | |
If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster. |
Gladiator Beast Murmillo | WATER Fish ★3 ATK 800 / DEF 400 |
Galactic Origin [R] | |
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". |
When Gladiator Beast Murmillo is Special Summoned by the effect of another “Gladiator Beast” monster, it destroys a face-up monster on the field. Murmillo used to be the main way Gladiators had to deal with problematic monsters, it’s a great card despite its poor stats, but keep in mind that its effect is mandatory, so, if your opponent has no face-up monsters on the field when you Special Summon it (or no face-up monsters that can be targeted by its effect), you will have to destroy one of your own.
Gladiator Beast Sagittarii | WIND Winged Beast ★3 ATK 1400 / DEF 1000 |
Gladiator's Storm [R] | |
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii". |
Gladiator Beast Retiari | WATER Aqua ★3 ATK 1200 / DEF 800 |
Duelist Chronicles GX: Society of Light [R] Duel Island -Gladiator- [R] | |
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari". |
Gladiator Beast Laquari | FIRE Beast-Warrior ★4 ATK 1800 / DEF 400 |
Galactic Origin [SR] | |
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". |
Gladiator Beast Equeste | WIND Winged Beast ★4 ATK 1600 / DEF 1200 |
Ranked Rewards [SR] | |
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste". |
Gladiator Beast Charge | Normal Trap |
Judgement Force [SR] | |
Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them. |
The removal effect can be very powerful depending on the number of Gladiator Beasts you control; and activating this Trap doesn't even cost anything. Rescue Rabbit is a quick way to swarm the field with Gladiators, but make sure to activate this Trap while you still control the two Andals.
Necrovalley | Field Spell |
Dark Dimension [UR] | |
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard. |
World Legacy Clash | Quick Spell |
Blazing Rose [R] Selection Box Vol. 02 Mini [R] HERO Generation [R] | |
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster. |
Mirror Wall | Continuous Trap |
Neo-Impact [UR] | |
Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card. |
Fusion Reserve | Normal Trap |
Valiant Souls [SR] | |
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand. |
Wall of Disruption | Normal Trap |
Servants of Kings [SR] | |
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. |
Gladiator Beast Heraklinos | FIRE Beast-Warrior ★8 ATK 3000 / DEF 2800 |
Galactic Origin [UR] | |
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect. |
Evigishki Merrowgeist | WATER Aqua ★4 ATK 2100 / DEF 1600 |
Shark Fang [R] | |
2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard. |
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Summon Dire Wolf for on demand removal of an enemy card. But you should always consider making Gyazarus first before Dire Wolf. Dire Wolf is made if you don't have Bestiari available.
Note by REVOLVER:
Basically normal strategy, had to add a third andal to be able to use my unexpected dai, also three gyzarus is optimal because this deck is power crept... Overall play smart stall them let them use their resource and otk them
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