If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
This field spell is specifically tailored for Gladiator Beasts, and it increases their ATK and DEF by 100 for every Special summon counters this card has. The counter increases for every Special summon conducted by either players.
Use this to protect Bestiari in order to successfully activate its effect.
Negates activation of Spell card and destroys it, but you need to return 1 Gladiator Beast monster from your hand to your deck as cost. This is useful to prevent cards like Enemy Controller, Super Rush Headlong, Tribute to the Doom, and even Ritual Spell cards.
Negates activation of trap card and destroys it, but you need to return 1 Gladiator Beast monster from your hand to your deck as cost. This is useful to prevent Floodgate Trap Hole that can jeopardize your Gladiator Beasts’ effects.
Use this cards to increase your draw power. This is particularly useful to shuffle unwanted Gladiator Beasts back to your deck because their Special summon is from your deck.
Use this to lock your opponent's backrow during the battle phase allowing your Gladiator Beast to attack safely, and then special summon bestiari at the end of the battle phase to destroy the locked spell/trap card.
|Actions||Returns itself from field to Deck for cost|
|Monster/Spell/Trap categories||Destroys Spell Cards / Destroys Trap Cards|
|Summoning categories||Special Summons from your Deck|