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Anti-Magic Arrows | Decks and Ruling

This page notes details of Anti-Magic Arrows (Spell Card/Quick-Play) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 04/09/2016

Anti-Magic Arrows

Anti-Magic Arrows
TypeSpell Card
PropertyQuick-Play
Card Effect TypeActivation requirement / Card effect / Condition
Passcode97120394

text

At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.

How to get / rarity

Pack--
Level-up reward--
Victory against--
Card trader--
OtherArkana Event

Evaluation

Rating-/10

Pros

  • Good card to prevent Spell/Trap cards of your opponent during Battle Phase.

Cons

  • Also disables activation of your own Spell/Trap cards.

Tips, related cards, skills

Rulings

Decks

DeckSupport

Classifications

Monster/Spell/Trap categoriesPrevents activation of Spell Cards / Prevents activation of Trap Cards / Prevents activation of Effect Monsters / Prevents responding to its activation

Comments

Hot New Top
Anonymous
Stupid as fuck card, OP to shit, can't even counter it.
<< Anonymous
Anonymous Reply
Yeh, stupid card, alot stupid player fall for it
<< Anonymous
Anonymous 10days ago Reply
hey leave him alone
Anonymous 10days ago
10/10 would bang
69trik 21days ago
AMA bypass sphere kuriboh or u can block ama with sphere ?
<< Anonymous
69trik 12days ago Reply
"Prevents activation of Effect Monsters"
<< Anonymous(69trik)
Anonymous 12days ago Reply
do you even can read?
<< Anonymous(69trik)
Anonymous 10days ago Reply
Monster effects cannot be negated IN RESPONSE to this card activation. So monster effects can still be activated on it's own
<< Anonymous
Anonymous 10days ago Reply
Sorry, I mean cannot be activated in response to this card
Eevee
Anyone else having a problem where you can't activate it the turn you set it?
<< Anonymous
LDFarmer Reply
You can activate this card from your hand at the start of your battle phase..
<< Anonymous
Anonymous Reply
facepalm seeing all this comment -.-
<< Anonymous(Eevee)
Anonymous Reply
Eevee, A quickplay spell card can not be used the turn you set it just like a trap card. But you can use it from your hand during the battle phase. In this case, if you want to rush your opponent with your monsters, you can active it from your hand once you start your battle phase.
<< Anonymous(brad)
Zep 21days ago Reply
I've had similar issues. I can't find it right now, but there's a setting that lets you chain manually. The default is off, but if you turn it on, it becomes a lot easier to chain to phase changes.
Anonymous
Stupid AF spawn rates, couldn't get this card because idiot Arkana did not spawn at least 15 times. Only 1 or 2 spawns a day FU Konami and FU roaming crappy event
<< Anonymous
Anonymous Reply
Nobody is forcing you to play their game you fool.
Anonymous
My question is that it says ..."spell/trap OR THEIR EFFECTS. So if it's a trigger effect like toon kingdom, it's should be able to activated right? So when I turn toon summon skull to defense, and then play anti magic arrows, they SHOULD NOT BE ABLE TO ACTIVATE TOON KINGDOMS EFFECT TO DISCARD A CARD OUT THEIR DECK TO NEGATE THE ATTACK! It says it right their in the card. Or else it wouldn't say spell traps OR meaning active cards face up. Sry but that's a glitch they have to fix. It's a perfect counter for toon kingdom and a lot of other cards
<< Anonymous
Anonymous Reply
TK only activates when you initially play it
<< Anonymous
Anonymous Reply
Yes, your opponent can activate TK because he activated it before AMA...for ex, once i activated superrush before the battle phase and then AMA...so it works that case
<< Anonymous
Anonymous Reply
I agree with op. The way I see it the "and their effects" part should cover already played spells and traps.
Anonymous
This may be a dumb question but can I use this then play a ritual spell. I assume not. I need something versatile to protect my ritual monster. Riryoku field is to narrow minded.
<< Anonymous
Just a Guy Reply
You cannot activate Anti-Magic Arrows until the Battle Phase, by which time you would have already used your ritual spell.
Tackrad
NO where did Konami say u cant activate it after u set
<< Anonymous(Tackrad)
Anonymous Reply
you cant activate quick play spells or traps the turn they are set
<< Anonymous(Tackrad)
Realm Reply
They say that the official rule books of the game. You could find ruling of this fcking children card game just anytime by google.
<< Anonymous(Realm)
Anonymous Reply
Chill out buddy
Jk
Quick question. Iplsyed all my equipment spells then set my ama then wasn't able to play in battle phase. Do I have to wait til the next turn to attack and the card can be used?
<< Anonymous(Jk)
Anonymous Reply
i think you can't activatr quick spell the turn you set it. instead, let it in your hand and you'll be given option to activate the card
<< Anonymous
Anonymous Reply
directly from the hand
Anonymous
Seems like another card that seems to be really great when u first read it but then after u read it about 10 time u realize it's actually crap. Basically it just blocks mirror wall and headlong. The thing that makes it not that great is that it doesn't destroy any cards so they're all there next turn. Plus Ebola over rides it hahahaha
<< Anonymous
Dns Reply
Tk is a continuous effect. AMA can't stop it
<< Anonymous(Dns)
Anonymous Reply
Well seeing as I haven't seen even 1 guy use this that I've played. Im gonna stick with my original conclusion of it sucks.
<< Anonymous(Dns)
Little kuriboh Reply
Toon kingdoms protection effect by banishing a card from top of deck face down is negated because it triggers each time a toon would be destroyed.ama stops that
<< Anonymous(Little kuriboh)
Anonymous Reply
I just curled a Toon deck and the Kingdom effect still worked under my AMA
Kneegrow
This card is amazing. I'm lucky to have 2
Anonymous
Anyone think running 3 of these would be too much? Or would 2 be ok?
<< Anonymous
Arrowhead Reply
If you are running any Beatdown deck, put all 3 in. This card is the most OP thing ever existing in DuelLink right now. Every non-Beatdown deck except Toons is garbage now because of this card. Once you have 2+ monsters on the fields you are almost guaranteed a win the moment you activate this card because your opponent usually won't have 2 kuribohs in their hands.

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