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Gladiator Beast Laquari | Decks and Tips

This page notes details of Gladiator Beast Laquari (FIRE/Beast-Warrior/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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Gladiator Beast Laquari

Gladiator Beast Laquari
AttributeFIRE
Monster TypeBeast-Warrior
Card typeEffect
Card Effect TypeContinuous Effect / Trigger Effect
Level★4
Passcode78868776
ATK1800
DEF400
ArchetypesGladiator Beast
Supports ArchetypesGladiator Beast

text

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".

How to Get

PackGalactic Origin [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA+

Pros

  • Strong ATK stats.
  • Able to Special Summon other Gladiator Beasts upon successfully attacking and remain on the field.
  • Can be easily summoned out to the field without tribute.

Cons

  • Must remain on the field after battle to trigger effect.

Tips

  • This Gladiator Beast is a good startup of your Gladiator Beasts Special Summon combo because of its stats it is suitable to attack your opponent and trigger its effect.
  • This card is required to be on the field if you are looking to summon Heraklinos.
  • Some of the good combos to bring out after Laquari attacks are Bestiari to destroy opponent’s face-down Spell/Traps, Murmillo to destroy opponent’s face-up monster, or Secutor to prepare for swarming. Bear in mind, Bestiari’s effect of destroying face-down Spell/Traps is a mandatory effect, if your opponent does not have any Spell/Traps, you must destroy your own. Murmillo’s effect is also mandatory in destroying 1 face-up monster (face-down monsters cannot be targeted). If opponent has no face-u monsters, you must destroy your own face-up monster.

Archetype Support

This field spell is specifically tailored for Gladiator Beasts, and it increases their ATK and DEF by 100 for every Special summon counters this card has. The counter increases for every Special summon conducted by either players.

Use this to protect Laquari in order to successfully activate its effect.

Grants the Gladiator Beast the ability to destroy 1 Spell/Trap during End Phase after it attacks. This card will return directly to your hand if the equipped Gladiator Beast is returned to your deck.

Negates activation of Spell card and destroys it, but you need to return 1 Gladiator Beast monster from your hand to your deck as cost. This is useful to prevent cards like Enemy Controller, Super Rush Headlong, Tribute to the Doom, and even Ritual Spell cards.

Negates activation of trap card and destroys it, but you need to return 1 Gladiator Beast monster from your hand to your deck as cost. This is useful to prevent Floodgate Trap Hole that can jeopardize your Gladiator Beasts’ effects.

Use this cards to increase your draw power. This is particularly useful to shuffle unwanted Gladiator Beasts back to your deck because their Special summon is from your deck.

Rulings

Decks

Gladiator Beasts

Classifications

Comments

Anonymous
Galatic Origins is rigged. My 2nd laquari were in the last pack thank you komoney
<< Anonymous
Anonymous Reply
same
Flonc
It literally took me 180 packs to just get this card twice... But I need it 3 times and since it's SR, I had to restart. Currently at 121, stacking up to total of 301 packs, or 15050 gems just to get this guy thrice.

I feel like this game just purposely messes with me, cause I literally have every UR of these packs twice, but I can't get one SR in 121 packs
<< Anonymous(Pouya)
Flonc Reply
Yes, and the misery does NOT stop there, 3 Floodgates needed for a very optimal build, which is in a main box. I believe that if you don't have the patience to get these 6 cards mentioned, you will not enjoy GB at its fullest.
<< Anonymous(Flonc)
Anonymous Reply
3 floodgates is not needed. It's bricky when you draw at the wrong time (basically going second, or opponent summoned monster first). 2 is enough
<< Anonymous(Flonc)
Anonymous Reply
The most important cards are those which switch the battle position to defense mode
Anonymous
Why are there no comments for this awesome GB? LOL, as one of the most important member in a GB deck, I'm surprised its very silent here.
<< Anonymous
Anonymous Reply
They're all busy in 8th Full Box: Galactic Origin thread, throwing insults with each other, trolling, flaming, impersonating, judging and all sorts stuff. Let them be, or else they will spread like malaria in other pages and we don't want that to happen.
<< Anonymous
Anonymous Reply
I need 2 or 3 of them. Only have 1 right now. It's one of the key cards in the deck I want to build ! And I love the art, too.
<< Anonymous
Daemon Blitzkrieg Reply
Yea, Laquari is the leader & Heraklinos is the master. Definite the "best" overall cards in GB, but my fav are Hopolomus & Spartacus/Gaoidiaz. I wish they, Darius, Esqueste, and the rest of the Spell/Traps were released as well.

Even w/out them & a MP2 tho, GB should be able to handle themselves in DL. I just fear that all the decks will be just straight power-based...which they might have to be
Anonymous
Tried the sample deck, couldn't see it's attack change to 2100 after special summon by the destroyed GB, any clue?
<< Anonymous
Anonymous Reply
You can only tag in with a GB that made it through the battle phase alive. If you brought it in with something like Test Ape, the effect doesn't activate.

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