Attribute | DARK |
Monster Type | Winged Beast |
Card type | Fusion / Effect |
Card Effect Type | Summoning condition / Continuous Effect / Trigger Effect |
Level | ★8 |
Passcode | 29357956 |
ATK | 2800 |
DEF | 1900 |
Archetypes | Gladiator Beast |
Supports Archetypes | Gladiator Beast |
3 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
Pack | Galactic Origin [SR] Gladiator's Storm [SR] |
Level-up reward | -- |
Victory against | -- |
Card trader | -- |
Other | -- |
Rating | A- |
Gladiator Beast Darius and Gladiator Beast Augustus are able to Special Summon another Gladiator Beast monster with their unique effect. This helps you setup Nerokius’ Fusion Summoning. Use Test Tiger to quickly go into Darius or Augustus.
Gladiator Beasts are used as a control deck which is further supported by their powerful Counter Trap cards. Gladiator Beast War Chariot is a free negate on your opponent’s monsters effect.
Secutor is the fastest way to bring this monster out. When Secutor is brought out by the effect of another Gladiator Beast and your opponent attacks into it, you can special summon 2 Gladiator Beasts from your deck. You just need to Normal summon another Gladiator Beast during your next standby phase, you can Special summon Nerokius using 3 Gladiator Beasts. Secutor must remain on the field after opponent’s attack to activate its effect.
Before you get your strong Gladiator Beasts out, you can use these Gladiator Beasts repeatedly to destroy your opponent’s face-up monsters or spell/traps, weakening them considerably and provide a smoother path for your strong Gladiator Beasts to wipe them out.
This field spell is specifically tailored for Gladiator Beasts, and it increases their ATK and DEF by 100 for every Special summon counters this card has. The counter increases for every Special summon conducted by either players.
Use this to protect Nerokius should your opponent attempts to destroy it with card effects. You can also use this to protect Secutor in order to successfully activate its effect.
Grants the Gladiator Beast the ability to destroy 1 Spell/Trap during End Phase after it attacks. This card will return directly to your hand if the equipped Gladiator Beast is returned to your deck.
Negates activation of Spells and destroy it, but you need to return 1 Gladiator Beast monster from your hand to your deck as cost. This is useful to prevent opponents using Enemy Controller to take control of your Nerokius.
Negates activation of trap card and destroys it, but you need to return 1 Gladiator Beast monster from your hand to your deck as cost. This is useful to prevent Floodgate Trap Hole that can jeopardize your Gladiator Beasts’ effects.
Actions | Returns itself from field to Extra Deck for cost |
Monster/Spell/Trap categories | Prevents activation of your opponent's Effect Monsters / Prevents activation of your opponent's Spell Cards / Prevents activation of your opponent's Trap Cards |
Summoning categories | 3 Fusion Materials / Semi-Nomi / Contact Fusion / Special Summons itself from your Extra Deck / Cannot be Fusion Summoned / Special Summons from your Deck |
Attack categories | Cannot be destroyed by battle |
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