Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card from the field to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.
You right but I mean monster space, cause we can only have three monster slots so In that scenario there is almost no point in using three launchers To summon a potential total of 6 monsters when we can only have three at a time unless you synchro summon twice but still
Actually that also including the monster they use. Once you special summon archfiend, he has no reason to be in the field and then the user will progressing into Synhcro thousand eyes. With thousand eyes effect, he copy mirage effect and then ss archfiend once again, with the exact combo + add more launcher or anything. Thats how the Infernity rule the TCG for quite a time with 3 launcher.
Anonymous 5days ago
Somehow, the AI thinks it's a good idea to discard every single Infernity monster you draw instead of summoning them. I love the horrible AI in this game.
Once, lv1000 opens with the perfect Infernity hand that lets him Special Summon 3 monsters on the board along with 2 Launchers and 1 Set card, and still have his Normal Summon, which he used to bring out Archer.