Content

Infernity: deck recipe [Sept 2020]

Duel Links Infernity deck, Infernity in the current meta, how to use.
Duel Links Breaking News
30th Mini Box: Voltage of the Metal
update 19/09/2020

Required Card Boxes

Galactic Origin Rampage of the Forest Valhalla Calling Fortress of Gears Infernity Destruction

Standard Version

Normal Version

Infernity ArchfiendInfernity ArchfiendInfernity ArchfiendInfernity PatriarchInfernity BeetleInfernity Beetle
Infernity BeetleCosmic CycloneCosmic CycloneHey, Trunade!Hey, Trunade!Infernity Launcher
Infernity LauncherInfernity LauncherMonster GateBallista SquadBallista SquadPaleozoic Canadia
Paleozoic CanadiaInfernity BarrierInfernity Break---
Infernity Doom DragonCoral DragonBrionac, Dragon of the Ice BarrierVulcan the DivineStardust Charge WarriorAssault Blackwing - Onimaru the Divine Thunder
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Common
Common

Budget Version

Infernity ArchfiendInfernity MirageInfernity MirageInfernity MirageInfernity BeetleWinged Kuriboh
Winged KuribohWinged KuribohInfernity AvengerCosmic CycloneInfernity LauncherInfernity Launcher
Hey, Trunade!Hey, Trunade!The Flute of Summoning KuribohThe Flute of Summoning KuribohThe Flute of Summoning KuribohInfernity Break
Infernity BreakInfernity Barrier----
Black Rose DragonCoral DragonHTS PsyhemuthStardust Charge WarriorArchfiends CallAssault Blackwing - Onimaru the Divine Thunder
[Skill] descriptionUser
Infernity Inferno
Can be used on your 2nd turn. Discard up to 2 cards from your hand. Then, send "Infernity" monsters from your Deck to the Graveyard equal to the number of cards you discarded.
Kalin Kessler
Kalin Kessler

Labyrinth Builder Version

Infernity ArchfiendInfernity ArchfiendInfernity ArchfiendInfernity NecromancerInfernity NecromancerInfernity Beetle
Infernity BeetleInfernity BeetleInfernity MirageInfernity LauncherInfernity LauncherInfernity Launcher
Forbidden LanceForbidden LanceHey, Trunade!Hey, Trunade!Infernity BreakInfernity Break
Infernity BarrierDivine Wrath----
Crystron QuariongandraxVermillion Dragon MechBlack Rose DragonCoral DragonBrionac, Dragon of the Ice BarrierStardust Charge Warrior

Set Skill

[Skill] descriptionUser
Labyrinth Builder
Shuffle 2 cards from your hand into the Deck to create "Labyrinth Wall" on your side of the field. This skill can only be used once per Duel.
Paradox Brothers
Paradox Brothers

How To Play

Infernity Launcher

Infernity Launcher
Infernity Launcher
Continuous Spell
Infernity Destruction [SR]
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card from the field to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.

Since Infernity decks only really function when your hand is empty, Infernity Launcher is one of the best things you can see in an opening hand. This will let you more easily empty your hand letting you start your plays sooner. You can activate multiple copies of Launcher and activate their effects in a single turn.

Early game you can activate Launcher and discard Archfiend. Summon a monster (if any) and set your Spell/Trap cards. If at this point you emptied your hand, you can send Launcher to the graveyard to revive Archfiend and get a search.

Mid to late game when you have enough graveyard setup is when Launcher really starts to enable your powerful combos. This includes looping Archfiend and reviving monsters in pairs to create one-card Synchro combos.

In summary Infernity Launcher is a key card that does 3 important things for this deck. Empty your hand, setup the graveyard, and revive to enable combos.

Infernity Archfiend

Infernity Archfiend
Infernity Archfiend
DARK Fiend ★4
ATK 1800 / DEF 1200
Infernity Destruction [UR]
When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.

The best card to top deck if you don't have any cards onhand. Infernity Archfiend's inherent Special Summoning effect and free search makes him an excellent combo starter leading into a Synchro play. As an example you can search Infernity Beetle and Normal Summon it. Tribute Beetle to Special Summon 2 more copies of it from the deck. With Archfiend and 2 Beetles on the field, you can make a level-6 Synchro and then synchro climb into Doom Dragon.

Another thing that contributes to Archfiend's power is the absence of restriction on the number of times you can use its search effect. This means you can activate multiple times per turn and, with his Special Summoning being the trigger, you have a ton of options on how to activate this such as Necromancer, Mirage, and Launcher. Adding to this, the cards you use to revive Archfiend can be searched by Archfiend himself, forming a loop.

Looping Archfiend and Launcher would go something like this:

  • Infernity Launcher revives Archfiend and Beetle. Archfiend searches another Launcher.
  • Archfiend and Beetle are used to make a level-6 Synchro.
  • Activate and send Launcher to the graveyard to revive Archfiend and Beetle. Archfiend searches another Launcher. (or search Barrier if you want to synchro climb and end the loop here)
  • Make another level-6 Synchro with Archfiend and Beetle.
  • Activate and send Launcher to the graveyard to revive Archfiend. Archfiend searches Infernity Barrier. Set Barrier.

Infernity Necromancer

Assuming your Infernity deck is working properly you should have no cards onhand for most of the duel. This is where your revive options such as Necromancer and Mirage show their true potential.

Infernity Necromancer
Infernity Necromancer
DARK Fiend ★3
ATK 0 / DEF 2000
Dark Signer Kalin Kessler Lvl 35 [UR]
Kalin Kessler at Lvl 33 and 38 [UR]
When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.

Normal Summon Necromancer and revive Archfiend. This will trigger Archfiend's search effect which you can use to search Infernity Launcher. Activate Launcher and send it to the graveyard to revive Beetle. With the monsters on your field you now have the options of making level-5, 6, or 9 Synchros.

Another way to start this combo is by sending Launcher to the graveyard and reviving Archfiend and Necromancer. Archfiend searches a Launcher or Barrier, and Necromancer revives Beetle.

Necromancer can actually any Infernity monster, so you can revive Doom Dragon or Archer if you have them in the graveyard.

Infernity Mirage
Infernity Mirage
DARK Fiend ★1
ATK 0 / DEF 0
Kalin Kessler Roaming Event [UR]
Raid Duel - The Flame of Vengeance: Ccapac Apu! [UR]
This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.

Mirage can be considered the monster version of the second half of Launcher's effect so their use is pretty similar in that they enable Synchro plays. You can use Mirage to revive Archfiend to get the Archfiend-Launcher loop going.

Infernity Beetle & Labyrinth Builder

Infernity Beetle
Infernity Beetle
DARK Insect ★2
ATK 1200 / DEF 0
Kalin Kessler Roaming Event [SR]
Kalin Kessler Unlock Event [SR]
While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.

Infernity Beetle's effect makes it an inherently good monster to use for synchro climbing.

Perform this combo if you have Infernity Beetle and a couple of Spell/Trap cards onhand:

  • Use Labyrinth Builder to put Labyrinth Wall on the field and cut down your hand size. (prioritize returning monsters to the deck)
  • Set your Spell/Trap cards and Normal Summon Infernity Beetle. At this point you should have no cards onhand.
  • Tribute Infernity Beetle to Special Summon 2 more copies from the deck then use your Beetles with Labyrinth Wall to make Quariongandrax.

Infernity Avenger

Infernity Avenger
Infernity Avenger
DARK Fiend ★1
ATK 0 / DEF 0
Dark Signer Kalin Kessler Lvl 16 [SR]
When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.

Infernity Patriarch

Infernity Patriarch
Infernity Patriarch
DARK Fiend ★4
ATK 1000 / DEF 2000
Kalin Kessler Roaming Event [SR]
If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Bishop" once per turn this way. If an "Infernity" monster(s) you control would be destroyed by battle or card effect while you have no cards in your hand, you can banish this card from your Graveyard instead.

Monster Gate

Monster Gate
Monster Gate
Normal Trap
Paradox Brothers Lvl 35 [SR]
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.

Techs

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Infernity Barrier

Infernity Barrier
Infernity Barrier
Counter Trap
Kalin Kessler at Lvl 40 [UR]
When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.

Extremely powerful because of its ability to negate any effect for free. The activation conditions are not really a problem since you would have an attack position Infernity monster most of the time, and an empty hand is standard for Infernity decks.

The Extra Deck

Infernity decks at their core are Synchro spam deck, so it makes sense to turn your Extra Deck into a Synchro toolbox. Most of your Synchro combos will be initiated by Launcher or Mirage's revival effect.

Crystron Quariongandrax
Crystron Quariongandrax
WATER Machine ★9
ATK 3000 / DEF 3000
Cybernetic Rebellion [UR]
2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.

The big boss monster of the Labyrinth Builder version. Summoning Quariongandrax usually only requires you have Beetle and any 2 cards to use as cost for your Skill onhand. When summoned, Quariongandrax can single-handedly turn the game state in your favor.

When destroyed, Quariongadrax floats into any monster from either player's banished zone. So the monsters you banished with its first effect are also valid targets.

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

Summon Vermillion Mech Dragon by reviving Archfiend and Necromancer with Mirage's effect, and then reviving Beetle with Necromancer's effect.

The removal effect is good because it can target any card on the field, and the cost can easily paid because just one Beetle can search out all your copies from the deck. But be careful not to banish all your Beetles because Infernity decks don't have any interaction with the banish zone.

Infernity Doom Dragon
Infernity Doom Dragon
DARK Dragon ★8
ATK 3000 / DEF 2400
Kalin Kessler Unlock Event [UR]
1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.

Doom Dragon is a good way to deal with opponent's monsters and deal damage without actually attacking. The removal effect is non-targeting which can get around some protection.

The burn effect is usually even better for dealing damage than battling with Doom Dragon. This is also a good way to play around enemy battle traps like Drowning Mirror Force and Wall of Disruption if you suspect they have any.

Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Hundred Eyes Dragon
Hundred Eyes Dragon
DARK Dragon ★8
ATK 3000 / DEF 2500
Raid Duel - The Flame of Vengeance: Ccapac Apu! [UR]
1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.

Hundred Eyes Dragon can copy Infernity Necromancer's effect and revive Infernity Archfiend. This extends your combo, allowing you to make even more Synchro monsters or just swarm the field.

A more direct and offense-oriented option is to copy Infernity Archer's effect. This lets you attack your opponent directly for 3000 damage, usually ending the Duel.

Stardust Charge Warrior
Stardust Charge Warrior
WIND Warrior ★6
ATK 2000 / DEF 1300
Warriors Unite [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

Make Stardust Charge Warrior when synchro climbing from level-6 to level-8. The draw effect upon summoning helps you maintain resources for something as costly as synchro climbing.

Pair Archfiend with Beetle to make Stardust Charge Warrior. And then pair Stardust Charge Warrior with another Beetle to make your level-8 Synchro.

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Coral Dragon is the monster you want for synchro climbing into Vermillion Dragon Mech. Summon Coral Dragon by using Archfiend paired with Beetle. And then pair Coral Dragon with Necromancer to make Vermillion Mech, this triggers Coral Dragon's draw effect.

You can use Coral Dragon's removal effect in between summoning it and using it as synchro material. In this case search something like Infernity Archer with Archfiend's effect, a monster you can make use of later.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Arguably the most popular generic level-6 Synchro monster. Brionac has extra utility in an Infernity deck because of its ability to clear your hand.

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Black Rose Dragon is used in the Labyrinth Builder version of this deck as a way to punish your opponent for over-committing to their board. Summon it with Labyrinth Builder paired with Beetle.

You can use World Legacy Clash, to prevent your Black Rose Dragon from being destroyed by its own effect.

Vulcan the Divine
Vulcan the Divine
FIRE Beast-Warrior ★6
ATK 2000 / DEF 1600
Soul of Resurrection [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.
Archfiends Call
Archfiends Call
DARK Fiend ★6
ATK 2500 / DEF 1200
Raid Duel - The Flame of Vengeance: Ccapac Apu! [SR]
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
HTS Psyhemuth
HTS Psyhemuth
EARTH Psychic ★6
ATK 2400 / DEF 1800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

Skill Suggestion

[Skill] descriptionUser
Infernity Inferno
Can be used on your 2nd turn. Discard up to 2 cards from your hand. Then, send "Infernity" monsters from your Deck to the Graveyard equal to the number of cards you discarded.
Kalin Kessler
Kalin Kessler
[Skill] descriptionUser
Labyrinth Builder
Shuffle 2 cards from your hand into the Deck to create "Labyrinth Wall" on your side of the field. This skill can only be used once per Duel.
Paradox Brothers
Paradox Brothers

This skill reduces your hand size which is always good in an Infernity deck. Additionally it gives you a monster you can Synchro Summon with.

Your opponent can’t activate cards or effects in response to the activation of this Skill, so, if you suspect they might have a Treacherous Trap Hole, I would advise Summoning Infernity Beetle before creating the Labyrinth Wall.

Other Cards Option

Infernity Destroyer
Infernity Destroyer
DARK Fiend ★6
ATK 2300 / DEF 1000
Kalin Kessler Unlock Event [UR]
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1600 damage to your opponent. You must have no cards in your hand to activate and to resolve this effect.

[Aug 2020] KOG Notes

Nathan88_GR


InfernityNathan88_GR
IGN: Nathan88_GR, Skill: Infernity Inferno, Date Submitted: Aug 12

Note by Nathan88_GR:

"Basically survive second/third turn and pray to have in your hand the launcher or mirage. If they don't disrupt you you can OTK them easily using the coral-stardust combo into Onimaru. KOG worthy deck but definitely not tiered as it needs better support(Maybe upcoming XYZ?)."

Brad


InfernityBradInfernity Brad2
IGN: Brad, Skill: Infernity Inferno, Date Submitted: Aug 23

Note by Brad:

"This is an Infernity build I got to KOG with. The climb was rough, but I managed to preserver. For starters, I want to make it clear to anyone wanting run Infefnities, that that coinflip will matter alot in some matchups.

Trap Stun is an excellent card for neutralizing alot of threats that kill this deck, such as Karma-Cut, and Floodgate. It defintely carried my setup through alot of seemingly bleak situatuons. Ideally, you want your opening hand with at least 1 Floodgate / Canadia, Trap Stun, and Mirage / launcher. With this setup, and going first, your well equipped to tackle anything. Your objective is to survive until your second turn, so that you can pop the skill. This archetype's major weakness is that your defenses are incredibly soft until the skill can pop, so to compensate we're loading our deck with an abundance of control traps and anti back-row.

When setting up your field on that first turn, be mindful of what's in your hand. Ideally when you pop the skill, you want to ensure there are at least 4 cards in your hand, because 2 of those cards will be going to graveyard to dump 2 infernity monsters into your graveyard directly from your deck, which will always be your Infernity Archfiend and Beetle. These two monsters always have priority in regards to discarding and dumping. Without these two monsters, you won't be able to pop off.

Now, it's essential to understand that while you're setting your protection for the first turn, there's alot you need to consider. Your opponent will likely pop your back row via cosmic cyclone the moment their turn begins. Mixup the order in which you place your cards. People preemptively enjoy targeting the middle card a majority of the time, but higher level players will be aware of this trick. Trust your judgement. If you make it to the second turn and you have trap stun set, immediately pop it on your draw phase. This will completely negate every other trap effect for the rest of this turn, and that's all you'll need to win. The alternative is to save Hey Trunade in your hand for the big moment. I almost feel as if this card is necessary in almost any Infernity build. After you use the skill, this is the typical bnb:

  1. Special summon Archfiend and Beetle via Launcher / Mirage.

  2. Now this is important. When Archfiend's effect pops, you're going to have a choice to search Launcher or Mirage. If you have not yet utilised your normal summon, ALWAYS search Mirage. You want to preserve your 3 Launchers and extend your synchros as far as they can possibly go.

  3. Synchro into either Coral Dragon or Brionac as your first synchro. This is heavily dependent on the matchup. Anything your dealing with that has destruction immunity, use Brionac. Otherwise, Coral will be your go to.

  4. Activate Mirage Launcher once more, special summon Archfiend and Beetle back onto the field. Synchro into Stardust Assault Warrior. Activate his effect upon summoning. You'll draw a card.

  5. Activate Coral Dragon or Brionac's effect to discard the card you just drew to pop a card on the field.

  6. Use Coral and Stardust Assault to Synchro into Onimaru. From here on out, the synchro routes are up to you.

That's the deck. Once it goes off, it will go off hard and it's difficult to stop if you manage to nullify their necktie. "

Comments

Hot New Top
Anonymous 4days ago
Time to limit launcher & mirage to prevent unlimited looping.
<< Anonymous
Anonymous 4days ago Reply
Unlimited looping? Good sir, there are a finite number of monster zones and mirage can’t be special summoned from the grave
Anonymous
This is the true budget version. No Archfiend or Launcher, and all the extra deck monsters are cheap Blackwing monsters. Not competitive, but can easily OTK your opponent.

core
3x Mirage
3x Beetle
2x Necromancer
2x General

extra deck
3x Sohaya
1x Raikiri
1x Onimaru

skill : Infernity Inferno

For the rest cards of the deck just put some stall cards like Hallowed Life Barrier, Rainbow Life, Heat Wave, also put some backrow removal (Trunade, Cosmic Cyclone, or the very cheap Spiritualism).

Use Necromancer + Beetle to summon Sohaya. Use Sohaya + another Beetle to summon Raikiri. Banish General from GY to resummon Necromancer + Beetle to make another Sohaya. Use Raikiri's effect to get rid of opponent's monster. Then you can summon Onimaru using Raikiri + Sohaya, this Onimaru can increase its ATK to 6000 because it uses 2 BW Synchro as material. If you still have another General in GY, you can use it to summon your 3rd Sohaya, and this Sohaya can resummon Raikiri from GY.
<< Anonymous
Anonymous Reply
And if you're going first it's an instant lose XD
<< Anonymous
Anonymous Reply
The reason this deck plays Hallowed Life Barrier / Rainbow Life is to survive until your 2nd turn
<< Anonymous
Anonymous Reply
I already tried this.
If your opponent doesn't set strong backrow(s) or protections from hand like Kuriboh, it almost guarantees an OTK
<< Anonymous
Anonymous 15days ago Reply
So if you draw 2 beetles, you loose?
Kalin
This deck absolutely claps on the ladder if you’re running the winged kuriboh version with cosmic cyclones. Probably around tier 3 or 2. I think tier 2 but guess we’ll see in the future
<< Anonymous(Kalin)
Anonymous Reply
aaaaaand nope, not tiered at all. It was only good until people started reading the cards.

Next.
<< Anonymous
Anonymous Reply
It's simple to counter, when you see anyone playing Kalin prepare at least 1 removal, most of the time that all you need. Their combo usually starts with 1 card, so if you can destry that mirage or luncher the moment they are put in play its over for them
<< Anonymous(Kalin)
Anonymous Reply
yeah, playing Infernity OTK (the OTK build, not the other ones) is like coin toss. It's either free win or lose quick
Anonymous
Skipable deck in a skipable box, I can't believe that in a span of like 6 months only 1 box has given us a meta deck (no, this is not that box)
Anonymous
What I like here is how gamea puts all the best synchro pulls from totally different packs in the "budget version", like how is any beginner supposed to pull vermillion, coral and brionac?
<< Anonymous
Anonymous Reply
Coral is quite cheap, but it's in the worst possible box with no other good cards.
<< Anonymous
Anonymous Reply
At this point on the syncro era you should've collected a few good syncros at least 1 or 2 with either gems or dream tickets.
<< Anonymous
Anonymous Reply
Starting now you get 2 dream ur on day two and coral is in a mini box, there you go all 3
Anonymous
This decks win condition is survive until your second turn. Kind off f2p since you only need 1 archfiend but 3 lunchers so 1x reset. Generic synchro are not counted since most have them already at least 1 off
<< Anonymous
Anonymous Reply
They could be used to summon blackwings, all of which are R and N.
<< Anonymous
Anonymous Reply
Wasting 3 Launchers to summon mediocre synchro monsters would only do well against NPC, not in PVP.
<< Anonymous
Anonymous Reply
With heat wave, or any waboku-like card this should be easy to reach 2nd turn onward
Anonymous
Why use 2 Infernity archfiend on normal decklist in while using kalin skill?
It is to preventing a dead gameplay in case archfiend got flipped or banished?
Anonymous
Infernity welcomes careful duelers.
Anonymous
The best version of Infernity deck in Duel Links requires no more than one copy of Archfiend. But still you can't call it F2P since you still need 3 Launchers and the extra deck requires digging into multiple boxes
<< Anonymous
Anonymous Reply
All decks are F2P if you have lots of characters to farm (like me), I play since 1 year and I dont have a single character maxed out yet, except Yugi lvl 40 almost maxed out. I made a complete Shiranui, Gravekeeper, Invoked, Mayakashi, Aromages and Vendread deck. Always go for Miniboxes first, avoid Main boxes if they are not 1 YEAR META GUARANTEED.... like this garbage box they try to make a fuss
<< Anonymous
Anonymous Reply
EDIT : Also never believe dkayed videos, he is just an advertiser and his Tier list is not accurate at all. He will put all the most expensive decks at the top requiring 6 Main boxes just to ripp you off. Crystrons was never Tier 1, neither Witchcraft or Blackwings. Its all strategical mental manipulation
<< Anonymous
Anonymous Reply
EDIT : Last advice to all, always avoid structure decks and never go for a deck that needs 1 good Main box x3 + 1 bad box x3. All the decks that require several different Main Boxes to assemble are all bad choices. BEWD is one of the worst decks ever to go for, Masked Heroes, Neos ...
Because all require more than 2 different Main Boxes and are not even that good.
<< Anonymous
Anonymous Reply
Some structure decks are worth the money, even if you buy it only once. 1 Neos Fusion + 1 E-HERO Neos can be a good Tech engine if your deck misses two cards.
Anonymous
This deck reminds me so much on Cyber Dragon. Missing many core cards (we still don't get Cyber Dragon Herz and Nachster yet) but the skill really helps the deck to become very strong (summoning Proto out of nowhere is still ridiculous even after got nerfed).
Don't sleep on Infernity Inferno skill. It really has potential to be as 🔥 as Cyber Style.
Anonymous
What a dud this archetype is, they let me down hard I basically wasted my gems in another d/d/d.
<< Anonymous
Anonymous Reply
That's it bro . We are in 2020 not in 2016 where this game was launced ... You have to face it and accept it. some old decks and even very old decks can be viable and some old expert players can even reach Legend and rarely KOG with them. Nowadays each deck has its counters and you should make the deck that you love even if it will have hard time in Ranked playing
<< Anonymous
Anonymous Reply
I guess so, but I really wanted a deck to get to KoG any time of the season, this deck feels like can only do so at the final days.
Fortunately I pulled all the Weather Painter cards and they do perform well against many decks. I wish I had stopped once I got the weather stuff instead of digging for Infernity.
<< Anonymous
Anonymous Reply
There is already a KoG Infernity deck at DLM. This deck has some counters but it's very decent.
<< Anonymous
somesmuck Reply
I've been having good results running the old deperado deck with machine fortress splashed in. Only deck it struggles against is Aromage with their backrow, and and yosenge with their bouncing effect.
Lowratedduelist69
Why are none of these effects once per turn....?
<< Anonymous(Lowratedduelist69)
Anonymous Reply
Necromancer says hi
<< Anonymous(Lowratedduelist69)
Anonymous Reply
Probably to offset the activation condition of having an empty hand.

Commens and feedback

Recommend

Popular pages

Upcoming Reginald Kastle Unlock Event

30th Mini Box: Voltage of the Metal

Upcoming Axel Brodie Roaming Event

Duelist Road - Clash at Crash Town Event

Zexal World Release Campaign

Structure Deck: Gagaga Xyz

Upcoming events [November]

Decks to farm LDs

Booster packs

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstSelection Box Vol. 01Resonance of ContrastAbyss Encounter
Rampage of the ForestValiant SoulsVisions of IceSelection Box Vol. 01 MiniCrusaders Battleground
Clash of WingsBurning NovaEmpire of ScarletGaia GenesisStardust Acceleration
Power of BraveryBlackstorm RisingSecrets of the AncientsSelection Box Vol. 02Revolution Beginning
Tornado of PhantomsAbsolute InfernoDimension of the WizardsWarriors UniteLords of Shining
Blazing RoseGuardians of RockCybernetic RebellionCurse of DreadValhalla Calling
Dark DimensionSpirit of the BeastAerial AssaultSoul of ResurrectionFuture Horizon
Masters of ShadowJudgement ForceFortress of GearsTruth UniverseFlames of the Heart
Witchs SorceryChronicle of GloryInfernity DestructionArena of SanctuaryShining Hope
Voltage of the Metal----

Card Trader & PvP Tickets

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga Xyz

Ranking

Comments (updated every hour)

The list of LD farmable goes only to GX is there no other LD farmable with it ?
i used to play 60 duels to get KOG now legend 4 and 5 !!!! That's why i was complaining &am...
Needs to be updated for XYZ summon, 400
Is there like a cyber stein for XYZ? Impossible to summon
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site