Content

Infernity: deck recipe [Nov 6]

Duel Links Infernity deck, Infernity in the current meta, how to use.
Duel Links Breaking News
Structure Deck EX: Cyber Style Extreme
update 06/11/2021

Overview

Infernity is an archetype that plays with a handless playstyle. They have powerful effects that are not hard once per turn but can only be used when you have no cards in hand.

Even with only a few of the monsters, their effects can be used multiple times in a turn, allowing you to deal with different situations and ending with multiple high level synchros monsters in a single turn.

Required Card Boxes

Galactic Origin Rampage of the Forest Infernity Destruction

Standard Version

Standard Version

Infernity ArchfiendInfernity ArchfiendInfernity ArchfiendInfernity BeetleMystical Space TyphoonMystical Space Typhoon
Book of MoonBook of MoonInto the VoidInto the VoidInto the VoidInfernity Launcher
Infernity LauncherInfernity LauncherDragged Down into the GraveCard AdvanceCard AdvanceInfernity Break
Infernity BarrierTreacherous Trap Hole----
Coral DragonBrionac, Dragon of the Ice BarrierStardust Charge WarriorAssault Blackwing - Onimaru the Divine ThunderNumber 70: Malevolent SinDigital Bug Rhinosebus
Inzektor Exa-Beetle-----
[Skill] descriptionUser
Shell of a Ghost
Can be Used if you have 0 card in your hand and you only control "Infernity" monster. Take 1 "Infernity Launcher" from your Deck and place it at the top of your Deck. Then, place 1 "Infernity Launcher" from outside your Deck at the bottom of your Deck. This Skill can only be used once per Duel.
Kalin Kessler
Kalin Kessler

Resonator Version

Infernity ArchfiendInfernity ArchfiendInfernity ArchfiendWandering King WildwindWandering King WildwindWandering King Wildwind
Crimson ResonatorCrimson ResonatorCrimson ResonatorRed ResonatorRed ResonatorRed Resonator
Resonator CallResonator CallResonator CallInfernity LauncherInfernity LauncherInfernity Launcher
Forbidden ChaliceForbidden ChaliceForbidden ChaliceBreakthrough SkillInfernity BarrierInfernity Break
Treacherous Trap Hole-----
Red Nova DragonInfernity Doom DragonRed Dragon ArchfiendRed Rising DragonRed Rising DragonRed Rising Dragon
Dark End Dragon-----
[Skill] descriptionUser
Demon's Resonance
Can be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name during this turn.

This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per turn and twice per Duel.

- Your Deck contains 8 or more " Resonator" cards in your Deck and does not contain any monsters other than Dragon-Type and Fiend-Type monsters.

- Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Dark Dragon-Type or Fiend-Type Synchro Monsters.
Jack Atlas
Jack Atlas

Infernity Inferno Version

Chaos Dragon LevianeerChaos Dragon LevianeerChaos Dragon LevianeerArtifact VajraArtifact VajraArtifact Vajra
Infernity ArchfiendInfernity MirageInfernity MirageInfernity MirageInfernity BeetleWinged Kuriboh
KuribohCosmic CycloneCosmic CycloneInfernity LauncherInfernity LauncherInfernity Launcher
The Flute of Summoning KuribohThe Flute of Summoning KuribohThe Flute of Summoning KuribohThe Melody of Awakening Dragon--
Black Rose DragonCoral DragonBrionac, Dragon of the Ice BarrierVulcan the DivineStardust Charge WarriorAssault Blackwing - Onimaru the Divine Thunder
Deskbot Jet-----
[Skill] descriptionUser
Infernity Inferno
Can be used on your 2nd turn. Discard up to 2 cards from your hand. Then, send "Infernity" monsters from your Deck to the Graveyard equal to the number of cards you discarded.
Kalin Kessler
Kalin Kessler

How To Play

Infernity Launcher

Infernity Launcher
Infernity Launcher
Continuous Spell
Infernity Destruction [SR]
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card from the field to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.

Since Infernity decks only really function when your hand is empty, Infernity Launcher is one of the best things you can see in an opening hand. This will let you more easily empty your hand letting you start your plays sooner. You can activate multiple copies of Launcher and activate their effects in a single turn.

Early game you can activate Launcher and discard Archfiend. Summon a monster (if any) and set your Spell/Trap cards. If at this point you emptied your hand, you can send Launcher to the graveyard to revive Archfiend and get a search.

Mid to late game when you have enough graveyard setup is when Launcher really starts to enable your powerful combos. This includes looping Archfiend and reviving monsters in pairs to create one-card Synchro combos.

In summary Infernity Launcher is a key card that does 3 important things for this deck. Empty your hand, setup the graveyard, and revive to enable combos.

Infernity Archfiend

Infernity Archfiend
Infernity Archfiend
DARK Fiend ★4
ATK 1800 / DEF 1200
Infernity Destruction [UR]
When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.

The best card to top deck if you don't have any cards onhand. Infernity Archfiend's inherent Special Summoning effect and free search makes him an excellent combo starter leading into a Synchro play. As an example you can search Infernity Beetle and Normal Summon it. Tribute Beetle to Special Summon 2 more copies of it from the deck. With Archfiend and 2 Beetles on the field, you can make a level-6 Synchro and then synchro climb into Doom Dragon.

Another thing that contributes to Archfiend's power is the absence of restriction on the number of times you can use its search effect. This means you can activate multiple times per turn and, with his Special Summoning being the trigger, you have a ton of options on how to activate this such as Necromancer, Mirage, and Launcher. Adding to this, the cards you use to revive Archfiend can be searched by Archfiend himself, forming a loop.

Looping Archfiend and Launcher would go something like this:

  • Infernity Launcher revives Archfiend and Beetle. Archfiend searches another Launcher.
  • Archfiend and Beetle are used to make a level-6 Synchro.
  • Activate and send Launcher to the graveyard to revive Archfiend and Beetle. Archfiend searches another Launcher. (or search Barrier if you want to synchro climb and end the loop here)
  • Make another level-6 Synchro with Archfiend and Beetle.
  • Activate and send Launcher to the graveyard to revive Archfiend. Archfiend searches Infernity Barrier. Set Barrier.

Alternatively if you want to make a Rank-4 Xyz instead of a Synchro, Special Summon two Archfiends with Launcher's effect.

Infernity Mirage
Infernity Mirage
DARK Fiend ★1
ATK 0 / DEF 0
Kalin Kessler Roaming Event [UR]
Raid Duel - The Flame of Vengeance: Ccapac Apu! [UR]
This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.

Mirage can be considered the monster version of the second half of Launcher's effect so their use is pretty similar in that they enable Synchro and Xyz plays. You can use Mirage to revive Archfiend to get the Archfiend-Launcher loop going, and Beetle to synchro climb.

Infernity Beetle

Infernity Beetle
Infernity Beetle
DARK Insect ★2
ATK 1200 / DEF 0
Kalin Kessler Roaming Event [SR]
Kalin Kessler Unlock Event [SR]
While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.

Infernity Beetle's effect makes it an inherently good monster to use for synchro climbing. While its effect to be able to special summon up to 2 from your deck is pretty nice, you really only need 1 in the deck since it's searchable, and having more copies can end up bricking the deck.

Resonator Engine

Wandering King Wildwind
Wandering King Wildwind
DARK Fiend ★4
ATK 1700 / DEF 1300
Tag Duel Tournament [April 2020] [UR]
Card Trader Inventory [UR]
If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.
Crimson Resonator
Crimson Resonator
DARK Fiend ★2
ATK 800 / DEF 300
The King of Vermillion [SR]
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon-Type Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon-Type Synchro Monsters, the turn you activate either of this card's effects.
Red Resonator
Red Resonator
FIRE Fiend ★2
ATK 600 / DEF 200
Soul of Resurrection [SR]
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.

Chaos Dragon Levianeer

Chaos Dragon Levianeer
Chaos Dragon Levianeer
DARK Dragon ★8
ATK 3000 / DEF 0
Infinite Ray [UR]
Selection Box Vol. 02 Mini [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.

You can discard cards somewhat easily by using the skill. This can give you more control over which one you get to choose.

Banishing 3 LIGHT for special summon is strong since you can summon Archfiend to start off an entire combo chain.

Banishing a combination of LIGHT and DARK is an untargetable destruction that activates on summon. This is an incredibly strong form of removal since you can target any cards.

The Melody of Awakening Dragon
The Melody of Awakening Dragon
Normal Spell
Seto Kaiba [SR]
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

An important searcher to get Levianeer. Having to discard as a cost can be beneficial in the deck since it sets up your plays.

Artifact Vajra

Artifact Vajra
Artifact Vajra
LIGHT Fairy ★5
ATK 1800 / DEF 1900
Sera Unlock Event - Transcend Game Part 2 [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zone. When a monster your opponent controls declares a direct attack: You can Special Summon this card from your hand.

A handtrap to protect your LP, but it can also be set as a spell/trap, allowing you to put all of them down in a turn when you want to make an Infernity play.

Kuriboh

Kuriboh
Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
Ranked Rewards [SR]
During your opponent's turn, at damage calculation: You can discard this card; you take no battle damage from that battle (this is a Quick Effect).

Handtrap to protect your LP and it's searchable with Flute of Summoning Kuriboh. You don't want to have multiple copies of this since it can be an issue if your opponent plays passively and won't attack. Unlike Vajra, if you want to make an Infernity play when you have this in hand, you'll end up having to use your normal summon/set just to put this down.

Winged Kuriboh
Winged Kuriboh
LIGHT Fairy ★1
ATK 300 / DEF 200
Jaden Yuki [SR]
If this card on the field is destroyed and sent to the Graveyard: For the rest of this turn, you take no battle damage.

Its protection effect lasts for the entire turn, and also covers effect damage. Only issue is that it needs to be destroyed by battle, which is why ideally you only special summon this in battle phase using Flute of Summonig Kuriboh.

The Flute of Summoning Kuriboh
The Flute of Summoning Kuriboh
Quick Spell
Jaden Yuki [SR]
Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck.

Being a quick-play spell means that you can set this down and only use it when you need it. This is so that you don't end up revealing your cards early to your opponent.

However, setting it down can be dangerous since your opponent can use something like Night Beam, or if you get second turn since your opponent might destroy it during your phase.

Card Advance

Card Advance
Card Advance
Normal Spell
Crusaders Battleground [N]
Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)

Since this deck is incredibly reliant on the cards that you draw during draw phase, using card advance can almost ensure that you end up drawing the ones that you need.

The rearrange effect won't be as useful if you use Archfiend's effect since it will end up reshuffling your deck, so just focus on the next card or the next 2 cards instead.

Infernity Barrier

Infernity Barrier
Infernity Barrier
Counter Trap
Kalin Kessler at Lvl 40 [UR]
When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.

Extremely powerful because of its ability to negate any effect for free. The activation conditions are not really a problem since you would have an attack position Infernity monster most of the time, and an empty hand is standard for Infernity decks.

The only downside to this is if you search it with your other card effects and set it down, it will be obvious to your opponent where you set it down, allowing your opponent to target it with their back row removing card.

Red Dragon Archfiend Monsters

Red Nova Dragon
Red Nova Dragon
DARK Dragon ★12
ATK 3500 / DEF 3000
The King of Vermillion [UR]
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Hot Red Dragon Archfiend
Hot Red Dragon Archfiend
DARK Dragon ★8
ATK 3000 / DEF 2000
Pendulum Genesis [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.
Red Dragon Archfiend
Red Dragon Archfiend
DARK Dragon ★8
ATK 3000 / DEF 2500
Absolute Inferno [UR]
Kings Resonance [UR]
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Red Rising Dragon
Red Rising Dragon
DARK Dragon ★6
ATK 2100 / DEF 1600
Tag Duel Event [7 May - 16 May 2019] [UR]
Tag Duel Event [25 Nov - 3 Dec 2019] [UR]
Ranked Rewards [UR]
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Resonator" monster in your Graveyard; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon-Type Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 2 Level 1 "Resonator" monsters in your Graveyard; Special Summon both of them.
Dark End Dragon
Dark End Dragon
DARK Dragon ★8
ATK 2600 / DEF 2100
Aerial Assault [SR]
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.

The Extra Deck

Infernity decks at their core are Synchro spam deck, so it makes sense to turn your Extra Deck into a Synchro toolbox. Most of your Synchro combos will be initiated by Launcher or Mirage's revival effect.

Infernity Doom Dragon
Infernity Doom Dragon
DARK Dragon ★8
ATK 3000 / DEF 2400
Kalin Kessler Unlock Event [UR]
1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.
Stardust Charge Warrior
Stardust Charge Warrior
WIND Warrior ★6
ATK 2000 / DEF 1300
Warriors Unite [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

The draw effect upon summoning helps you maintain resources for something as costly as synchro climbing.

Pair Archfiend with Beetle to make Stardust Charge Warrior. And then pair Stardust Charge Warrior with another Beetle to make your level-8 Synchro.

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Coral Dragon is a good Synchro to make in general. It has decent ATK and the one-for-one removal effect is good for field control. The floating effect gives you a refund on the resources spent to make it, making Coral Dragon an ideal monster to use in Synchro climbing.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Arguably the most popular generic level-6 Synchro monster. Brionac has extra utility in an Infernity deck because of its ability to clear your hand.

Vulcan the Divine
Vulcan the Divine
FIRE Beast-Warrior ★6
ATK 2000 / DEF 1600
Soul of Resurrection [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.

Vulcan's effect can target Infernity Launcher from your field so you don't lose field presence while essentially removing an enemy card for free. Reactivate the Infernity Launcher you returned to get another discard.

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

Summon Onimaru with Coral Dragon and another level-6 monster as material to turn him into a 6000 ATK beater. Between the huge ATK stat and inherent protection, Onimaru is a powerful presence onboard.

Deskbot Jet
Deskbot Jet
EARTH Machine ★10
ATK 500 / DEF 500
Warriors Unite [N]
1 Tuner + 1 or more non-Tuner monsters
This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn.
● You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck.
● You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them.

Since Levianeer can't attack after it activates its effect, or if the effect is negated, you can synchro it away into Deskbot Jet to have another card destruction effect by using itself.

Digital Bug Rhinosebus
Digital Bug Rhinosebus
LIGHT Insect ★7
ATK 2600 / DEF 2200
Infinite Ray [R]
2 or more Level 7 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).

Summoned mainly by using Exa-Beetle. This provides a non targeting quick effect monster removal is definitely pretty good, and it can potentially stop your opponent's combos.

This is only a good turn 1 summon in decks that can get 2 level 6 monsters out pretty easily. While Infernity can do that as well, it requires quite a number of resources, especially since the level 6 are synchro monsters, so this one is better used if you think you can't end the duel the turn you're making the plays.

Inzektor Exa-Beetle
Inzektor Exa-Beetle
DARK Insect ★6
ATK 1000 / DEF 1000
Darkness Gimmick [R]
2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.

Using Launcher's effect, you can special summon Archfiend with Beetle to go into a level 6. With 2 level 6, you can make an Exa-Beetle. Its main effect can be used if you have a face up Launcher to return, otherwise, Exa-Beetle's main purpose is mainly to go into Rhinosebus for its effect instead.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Other useful cards

Comments

Hot New Top
Anonymous 14days ago
Hello?
GameA mods?
Are you still here?
Anyone?
<< Anonymous
Anonymous 14days ago Reply
They're all busy sucking C0CKS
Anonymous 14days ago
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
TIER C0CK
Anonymous
Is this tier 0 now?
<< Anonymous
Anonymous 18days ago Reply
0 as in 0 people seriously using this deck to climb
<< Anonymous
Not KoG 15days ago Reply
Infernity is still lower than the level of Aromage.
<< Anonymous(Not KoG)
Anonymous 15days ago Reply
At least aromage is relatively cheap
<< Anonymous
Anonymous 14days ago Reply
brothers in copium
Anonymous 14days ago
*insert funny dkayed tier 0 meme here*
Anonymous 15days ago
tIeR zErO nOw?
Anonymous 15days ago
"Is this tier zero?"
"No, this is Patrick"
<< Anonymous
Anonymous 15days ago Reply
Is this trolling?
<< Anonymous
Patrick 15days ago Reply
No, this is Patrick
Anonymous 15days ago
i want horse meat in my bum asap
Anonymous 15days ago
WooooW!!! Is this the legendary Tier 0 deck with tons of generic good synchro monsters just like DGayed's uncle told us about!?
Anonymous 16days ago
Good. Now the front page comment section didn't even mention infernity. Well done guys. This site is used to be informative in the comment section
<< Anonymous
Anonymous 15days ago Reply
And the GameA staff doesn't care at all
<< Anonymous
Anonymous 15days ago Reply
Trolls came to Gamea --> Some real contributed visitor getting tired of it--> They migrated to the other forum --> Contributed visitor replaced with trolls. I have been here since blue eyes cosmo brain and have seen a massive drop in the quality.

For all contributed visitor out there that is still here, just want to let you all knows that you guys are the best. Thanks for all these year.
<< Anonymous
Anonymous 15days ago Reply
Back then : Discussing about how the card effect resolve

Present day :Is ThIS A tIeR ZeRo?????
<< Anonymous
Anonymous 15days ago Reply
GameA is actually supporting trolling. That's why we can still post anonymously.
Anonymous 15days ago
lol
there's spam here
lol
tier 0
lol
Anonymous 15days ago
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
This is tier 🔥
Anno Ying 16days ago
TIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRR

ZEEEEEEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOOOOOOOO
<< Anonymous(Anno Ying)
Not KoG 15days ago Reply
Stop smoking.
If it will be ever Tier 0, you need Yuzu's skill.

Commens and feedback

Recommend

Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.

Wiki Updates

News & Events

Structure Deck EX: Cyber Style Extreme

Ranked Rewards Updates [Dec 2021]

For the Sake of Family: Trey Arrives! Unlock Event

Mini Event: Mission Circuit Event

37th Main Box: Chaotic Soldiers

25th Anniversary Campaign Event

ARC-V World CelebrationCampaign

Upcoming events [Dec]

Leaked Characters

Yu-Gi-Oh Arc V

Arc V Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Useful links

Forums

Decks

Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

Related pages

Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic Soldiers----

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.01 Super Mini--

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcCyber Style Extreme

Other Pages

Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

Those two weren't even that important. I'm glad that they skipped them.
Konami: *releases this card (R rarity) in a mini box*
https://yugioh.fandom.com/wiki/Card_Trivia:Cut_Jewel The person in this card's artwork re...
Spend them as soon as you get them, I was saving mines the last time and they disappeared
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site