Content

Infernity: deck recipe [Apr 2021]

Duel Links Infernity deck, Infernity in the current meta, how to use.
Duel Links Breaking News
Tag Duel Tournament Event
update 07/04/2021

Required Card Boxes

Galactic Origin Rampage of the Forest Infernity Destruction

Standard Version

Shell of a Ghost Version

Infernity ArchfiendInfernity ArchfiendInfernity ArchfiendInfernity BeetleBook of MoonBook of Moon
Into the VoidInto the VoidInto the VoidInfernity LauncherInfernity LauncherInfernity Launcher
Hey, Trunade!Hey, Trunade!Dragged Down into the GraveCard AdvanceCard AdvanceCard Advance
Infernity BreakInfernity Barrier----
Coral DragonBrionac, Dragon of the Ice BarrierWhite Aura DolphinStardust Charge WarriorAssault Blackwing - Onimaru the Divine ThunderDiamond Dire Wolf
Number 70: Malevolent Sin-----
[Skill] descriptionUser
Shell of a Ghost
Can be Used if you have 0 card in your hand and you only control "Infernity" monster. Take 1 "Infernity Launcher" from your Deck and place it at the top of your Deck. Then, place 1 "Infernity Launcher" from outside your Deck at the bottom of your Deck. This Skill can only be used once per Duel.
Kalin Kessler
Kalin Kessler

Standard Version

Infernity ArchfiendInfernity MirageInfernity MirageInfernity MirageInfernity BeetleWinged Kuriboh
Winged KuribohWinged KuribohCosmic CycloneCosmic CycloneCosmic CycloneInfernity Launcher
Infernity LauncherInfernity LauncherHey, Trunade!Hey, Trunade!The Flute of Summoning KuribohThe Flute of Summoning Kuriboh
The Flute of Summoning KuribohInfernity Barrier----
Black Rose DragonCoral DragonBrionac, Dragon of the Ice BarrierWhite Aura DolphinVulcan the DivineStardust Charge Warrior
Assault Blackwing - Onimaru the Divine Thunder-----
[Skill] descriptionUser
Infernity Inferno
Can be used on your 2nd turn. Discard up to 2 cards from your hand. Then, send "Infernity" monsters from your Deck to the Graveyard equal to the number of cards you discarded.
Kalin Kessler
Kalin Kessler

How To Play

Infernity Launcher

Infernity Launcher
Infernity Launcher
Continuous Spell
Infernity Destruction [SR]
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card from the field to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.

Since Infernity decks only really function when your hand is empty, Infernity Launcher is one of the best things you can see in an opening hand. This will let you more easily empty your hand letting you start your plays sooner. You can activate multiple copies of Launcher and activate their effects in a single turn.

Early game you can activate Launcher and discard Archfiend. Summon a monster (if any) and set your Spell/Trap cards. If at this point you emptied your hand, you can send Launcher to the graveyard to revive Archfiend and get a search.

Mid to late game when you have enough graveyard setup is when Launcher really starts to enable your powerful combos. This includes looping Archfiend and reviving monsters in pairs to create one-card Synchro combos.

In summary Infernity Launcher is a key card that does 3 important things for this deck. Empty your hand, setup the graveyard, and revive to enable combos.

Infernity Archfiend

Infernity Archfiend
Infernity Archfiend
DARK Fiend ★4
ATK 1800 / DEF 1200
Infernity Destruction [UR]
When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.

The best card to top deck if you don't have any cards onhand. Infernity Archfiend's inherent Special Summoning effect and free search makes him an excellent combo starter leading into a Synchro play. As an example you can search Infernity Beetle and Normal Summon it. Tribute Beetle to Special Summon 2 more copies of it from the deck. With Archfiend and 2 Beetles on the field, you can make a level-6 Synchro and then synchro climb into Doom Dragon.

Another thing that contributes to Archfiend's power is the absence of restriction on the number of times you can use its search effect. This means you can activate multiple times per turn and, with his Special Summoning being the trigger, you have a ton of options on how to activate this such as Necromancer, Mirage, and Launcher. Adding to this, the cards you use to revive Archfiend can be searched by Archfiend himself, forming a loop.

Looping Archfiend and Launcher would go something like this:

  • Infernity Launcher revives Archfiend and Beetle. Archfiend searches another Launcher.
  • Archfiend and Beetle are used to make a level-6 Synchro.
  • Activate and send Launcher to the graveyard to revive Archfiend and Beetle. Archfiend searches another Launcher. (or search Barrier if you want to synchro climb and end the loop here)
  • Make another level-6 Synchro with Archfiend and Beetle.
  • Activate and send Launcher to the graveyard to revive Archfiend. Archfiend searches Infernity Barrier. Set Barrier.

Alternatively if you want to make a Rank-4 Xyz instead of a Synchro, Special Summon two Archfiends with Launcher's effect.

Infernity Mirage
Infernity Mirage
DARK Fiend ★1
ATK 0 / DEF 0
Kalin Kessler Roaming Event [UR]
Raid Duel - The Flame of Vengeance: Ccapac Apu! [UR]
This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.

Mirage can be considered the monster version of the second half of Launcher's effect so their use is pretty similar in that they enable Synchro and Xyz plays. You can use Mirage to revive Archfiend to get the Archfiend-Launcher loop going.

Infernity Beetle & Labyrinth Builder

Infernity Beetle
Infernity Beetle
DARK Insect ★2
ATK 1200 / DEF 0
Kalin Kessler Roaming Event [SR]
Kalin Kessler Unlock Event [SR]
While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.

Infernity Beetle's effect makes it an inherently good monster to use for synchro climbing.

Perform this combo if you have Infernity Beetle and a couple of Spell/Trap cards onhand:

  • Use Labyrinth Builder to put Labyrinth Wall on the field and cut down your hand size. (prioritize returning monsters to the deck)
  • Set your Spell/Trap cards and Normal Summon Infernity Beetle. At this point you should have no cards onhand.
  • Tribute Infernity Beetle to Special Summon 2 more copies from the deck then use your Beetles with Labyrinth Wall to make Quariongandrax.

Infernity Barrier

Infernity Barrier
Infernity Barrier
Counter Trap
Kalin Kessler at Lvl 40 [UR]
When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.

Extremely powerful because of its ability to negate any effect for free. The activation conditions are not really a problem since you would have an attack position Infernity monster most of the time, and an empty hand is standard for Infernity decks.

The Extra Deck

Infernity decks at their core are Synchro spam deck, so it makes sense to turn your Extra Deck into a Synchro toolbox. Most of your Synchro combos will be initiated by Launcher or Mirage's revival effect.

White Aura Dolphin
White Aura Dolphin
WATER Fish ★6
ATK 2400 / DEF 1000
Cybernetic Rebellion [SR]
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

White Aura Dolphin's ATK halving effect lets you attack over practically anything for no extra cost.

Stardust Charge Warrior
Stardust Charge Warrior
WIND Warrior ★6
ATK 2000 / DEF 1300
Warriors Unite [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

The draw effect upon summoning helps you maintain resources for something as costly as synchro climbing.

Pair Archfiend with Beetle to make Stardust Charge Warrior. And then pair Stardust Charge Warrior with another Beetle to make your level-8 Synchro.

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Coral Dragon is a good Synchro to make in general. It has decent ATK and the one-for-one removal effect is good for field control. The floating effect gives you a refund on the resources spent to make it, making Coral Dragon an ideal monster to use in Synchro climbing.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Arguably the most popular generic level-6 Synchro monster. Brionac has extra utility in an Infernity deck because of its ability to clear your hand.

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

Summon Onimaru with Coral Dragon and another level-6 monster as material to turn him into a 6000 ATK beater. Between the huge ATK stat and inherent protection, Onimaru is a powerful presence onboard.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Diamond Dire Wolf gets rid of itself along with any enemy card. Use this as on-demand removal against a problematic card, or secure your attacks by getting rid of enemy backrow.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Other useful cards

Infernity Avenger

Infernity Avenger
Infernity Avenger
DARK Fiend ★1
ATK 0 / DEF 0
Dark Signer Kalin Kessler Lvl 16 [SR]
When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.

Infernity Necromancer

Infernity Necromancer
Infernity Necromancer
DARK Fiend ★3
ATK 0 / DEF 2000
Dark Signer Kalin Kessler Lvl 35 [UR]
Kalin Kessler at Lvl 33 and 38 [UR]
When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.

Normal Summon Necromancer and revive Archfiend. This will trigger Archfiend's search effect which you can use to search Infernity Launcher. Activate Launcher and send it to the graveyard to revive Beetle. With the monsters on your field you now have the options of making level-5, 6, or 9 Synchros.

Another way to start this combo is by sending Launcher to the graveyard and reviving Archfiend and Necromancer. Archfiend searches a Launcher or Barrier, and Necromancer revives Beetle.

Necromancer can actually any Infernity monster, so you can revive Doom Dragon or Archer if you have them in the graveyard.

Infernity Destroyer

Infernity Destroyer
Infernity Destroyer
DARK Fiend ★6
ATK 2300 / DEF 1000
Kalin Kessler Unlock Event [UR]
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1600 damage to your opponent. You must have no cards in your hand to activate and to resolve this effect.

Monster Gate

Monster Gate
Monster Gate
Normal Trap
Paradox Brothers Lvl 35 [SR]
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.

Other Extra Decks

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Use Winged Kuriboh as material in addition to whatever you use to make a level-6 Synchro to make Black Rose Dragon for a field wipe.

Vulcan the Divine
Vulcan the Divine
FIRE Beast-Warrior ★6
ATK 2000 / DEF 1600
Soul of Resurrection [SR]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.

Vulcan's effect can target Infernity Launcher from your field so you don't lose field presence while essentially removing an enemy card for free. Reactivate the Infernity Launcher you returned to get another discard.

Crystron Quariongandrax
Crystron Quariongandrax
WATER Machine ★9
ATK 3000 / DEF 3000
Cybernetic Rebellion [UR]
2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.

The big boss monster of the Labyrinth Builder version. Summoning Quariongandrax usually only requires you have Beetle and any 2 cards to use as cost for your Skill onhand. When summoned, Quariongandrax can single-handedly turn the game state in your favor.

When destroyed, Quariongadrax floats into any monster from either player's banished zone. So the monsters you banished with its first effect are also valid targets.

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

Summon Vermillion Mech Dragon by reviving Archfiend and Necromancer with Mirage's effect, and then reviving Beetle with Necromancer's effect.

The removal effect is good because it can target any card on the field, and the cost can easily paid because just one Beetle can search out all your copies from the deck. But be careful not to banish all your Beetles because Infernity decks don't have any interaction with the banish zone.

Infernity Doom Dragon
Infernity Doom Dragon
DARK Dragon ★8
ATK 3000 / DEF 2400
Kalin Kessler Unlock Event [UR]
1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.

Doom Dragon is a good way to deal with opponent's monsters and deal damage without actually attacking.

The burn effect is usually even better for dealing damage than battling with Doom Dragon. This is also a good way to play around enemy battle traps like Drowning Mirror Force and Wall of Disruption if you suspect they have any.

Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Hundred Eyes Dragon
Hundred Eyes Dragon
DARK Dragon ★8
ATK 3000 / DEF 2500
Raid Duel - The Flame of Vengeance: Ccapac Apu! [UR]
1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.

Hundred Eyes Dragon can copy Infernity Necromancer's effect and revive Infernity Archfiend. This extends your combo, allowing you to make even more Synchro monsters or just swarm the field.

A more direct and offense-oriented option is to copy Infernity Archer's effect. This lets you attack your opponent directly for 3000 damage, usually ending the Duel.

Archfiends Call
Archfiends Call
DARK Fiend ★6
ATK 2500 / DEF 1200
Raid Duel - The Flame of Vengeance: Ccapac Apu! [SR]
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
HTS Psyhemuth
HTS Psyhemuth
EARTH Psychic ★6
ATK 2400 / DEF 1800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

[December 2020] KOG Notes

LordGuitchi


Infernity SynchroLordGuitchiInfernity Synchro LordGuitchi2
IGN: LordGuitchi, Skill: Shell of a Ghost, Date Submitted: Dec 4

Note by LordGuitchi:

"After climbing from Legend 1 to 2 with Weather Painters for testing, I switched to Dragunity decks until I reached Legend 5. After failing to get to KoG with them, I decided to try this Infernity Turbo deck, that I used before to get to DLV Max on the last KC Cup, and see if I could get the 5 consecutive wins I needed with it, and it worked!

Unlike the traditional Infernity build that focuses on stalling for a turn to OTK on the next with the Infernity Inferno skill, this deck sacrifices a little bit of consistency and staples, but in return, it can function right on your 1st turn, regardless of going first or second.

If you go first, your mission is to build your board of Onimaru, Brionac and Infernity Archfiend and then set as many Infernity traps as possible. The skill helps by putting one Infernity Launcher on the top of your deck, for Stardust Charge Warrior to draw it, while also putting an extra copy of Launcher on your deck.

If you go second, you'll probably need to use Trunade first to be able to build your board, but the rest of the combo is similar. Onimaru, Brionac and Infernity Archfiend are enough to deal lethal damage after you get rid of their monsters with your synchros' effects, even if your opponent has a Kuriboh.

The rest of the cards provide draw power and mulligan for you to start your combo, sometimes letting you topdeck an Infernity Archfiend for its effect.

There are some cards that greatly counter this deck if you go second. For example: you can get rid of Necrovalley (although you'll need to summon Archfiend from your deck to be able to synchro and then remove it), but a Sealing Ceremony of Katon with a monster in the grave means you've already lost."

Comments

Hot New Top
anonymous 31days ago
today i met 6 player play infernity

6 of them do same thing over and over again

surrendered on their main phase

reason: on my turn, im replace their

infernity doom dragon
hundred eyes dragon

with larva golem ^^
<< Anonymous(anonymous)
Anonymous 31days ago Reply
your opponent should have waited for that larva golem to evolve into butterfly golem.
<< Anonymous
Anonymous 30days ago Reply
^it may transform into titanic moth
<< Anonymous(anonymous)
Anonymous 30days ago Reply
Unnerf lava golem plz
Anonymous
I found out that these tier 0 comments are mocking some guy on soyddit who said this deck has tier 0 potential that lies somewhere. But it delivers a lot, very strong massive removal effects and massive beaters all in one turn, so there's still nothing to laugh at.
<< Anonymous
Anonymous Reply
ooof
<< Anonymous
Anonymous Reply
OOF!!!!!!!!!!!!
<< Anonymous
Anonymous 30days ago Reply
No, the word still implies a lower tier. Likely 1 or 2.
<< Anonymous
Anonymous 30days ago Reply
memernity tiered? Where? In gold and below?
Anonymous
Funny how this thing was supposed to be game breaking then when it flunked hard baited people tried to cope with it saying it would be good once we get good xyz.

Well we have good xyz and this is still a reddit archetype
<< Anonymous
Anonymous Reply
soyddit overreacting/overhyping everything as usual, nothing new
<< Anonymous
Anonymous Reply
Any website to tell which deck is useful or not?
<< Anonymous
Anonymous Reply
Check these youtube channels: masterKD, thunder stud, duel links meme, duel links today

All of these channels straight tell you if a deck is garbage or not, in the description or in the video itself they tell you how it fares against the meta. One of those channels gives you win rates. None of them is afraid of throwing flak to a deck.

Any other channel is pure clickbait
<< Anonymous
Anonymous Reply
Thank you
Anonymous
Is this tier 0 now?
<< Anonymous
Let's see... Reply
Depression

Bipolar disorder

Borderline personality disorder

Schizophrenia

Dementia

Drugs

Anger

Anxiety

Hypomania

Loneliness

Obsessive-compulsive disorder

Paranoia

🔥

Dyskinesia
<< Anonymous(Let's see...)
Interesting... Reply
Out of most common forms of mental illnesses, gamea only managed to censor "aut!sm" and "su!cidal attacks". Isn't this a bit constraining and selective?

Fix this gamea, I want all of the above keywords censored!
<< Anonymous(Let's see...)
Anonymous Reply
Add meta sl@ve on that list
<< Anonymous
Anonymous Reply
awwww triggered infernity players
Anonymous
tier 0 yet?
<< Anonymous
Anonymous Reply
🔥 this 🔥ing In🔥ity deck!It's 🔥ing unfair.they can summon 3kbeater 🔥ing hilarious it's not fair and they can use 🔥ing karma cut for free because they don't want their 🔥ing cards in their hand! ban this stupid piece of 🔥!
<< Anonymous
Anonymous Reply
I like how anon has been pimp ing infernities since the day they were released
<< Anonymous
Anonymous Reply
And the flame comments haven't been deleted yet, I guess anon point stands
<< Anonymous
Anonymous Reply
🔥 these 🔥ing flames
Anonymous
is this tier 0 now?
<< Anonymous
Anonymous Reply
It is not popular enough You can play Cyber dragons or Black wings to do the same
<< Anonymous
Anonymous Reply
*And better
Anonymous
when this deck reached the second place of a tournament i thought it was going to be tiered, damn, a flop?
<< Anonymous
Anonymous Reply
there are dozens of other tournaments out there don't stick to only one, for example this week I saw gouki, invoked/stall, witchcrafter and desperado winning tournaments
<< Anonymous
Anonymous Reply
It's pointless if they only won 1 tournament each, though. That means they won due to specific circumstance, probably luck, not because they are that good.
Anonymous
At least Infernity Inferno is dope
Anonymous
So this deck tiered or not?
<< Anonymous
Anonymous Reply
If people play it constantly during tournaments, maybe, do you remember when only one dude at dlm played crystrons?
<< Anonymous
LordGuitchi Reply
The deck is a rogue deck. In other words, it is KoG worthy, but it is not as consistent/powerful as tiered decks.
Anyway, if you like the archetype, just build it. If you only try to build decks if they become meta, you'll just be part of that mindless rave that plagues the ladder, not to mention all your decks will end up crippled by a banlist sooner.
<< Anonymous
Anonymous Reply
To summarize:

Yes, compared to today's meta decks this deck is trash, compared to rogue decks it is just regular but hella expensive for some reason

If you are f2p you can build something by faaaaaar better and cheaper
<< Anonymous
Anonymous Reply
A deck cannot become tiered if no one plays it during tournaments. Crystrons flashbacks, it wasn't tiered until people started trying it.
Anonymous
We can only get 1 neos fusion.
Are you guys paying to get 2 more copies of it? Just curious.
<< Anonymous
Anonymous Reply
Yes, people paid for more copies.
<< Anonymous
Anonymous Reply
It's limited 2. You are wasting your money if you pay to get two more copies.
<< Anonymous
Anonymous Reply
Dream SR ticket. But you also need to spend the UR for brave neos.
<< Anonymous
Anonymous Reply
is it still limited?
Anonymous
What a dud this archetype is, they let me down hard I basically wasted my gems in another d/d/d.
<< Anonymous
Anonymous Reply
I guess so, but I really wanted a deck to get to KoG any time of the season, this deck feels like can only do so at the final days.
Fortunately I pulled all the Weather Painter cards and they do perform well against many decks. I wish I had stopped once I got the weather stuff instead of digging for Infernity.
<< Anonymous
Anonymous Reply
There is already a KoG Infernity deck at DLM. This deck has some counters but it's very decent.
<< Anonymous
somesmuck Reply
I've been having good results running the old deperado deck with machine fortress splashed in. Only deck it struggles against is Aromage with their backrow, and and yosenge with their bouncing effect.
<< Anonymous
Anonymous Reply
lel, hope konami hears you
Anonymous
The best version of Infernity deck in Duel Links requires no more than one copy of Archfiend. But still you can't call it F2P since you still need 3 Launchers and the extra deck requires digging into multiple boxes
<< Anonymous
Anonymous Reply
EDIT : Also never believe dkayed videos, he is just an advertiser and his Tier list is not accurate at all. He will put all the most expensive decks at the top requiring 6 Main boxes just to ripp you off. Crystrons was never Tier 1, neither Witchcraft or Blackwings. Its all strategical mental manipulation
<< Anonymous
Anonymous Reply
EDIT : Last advice to all, always avoid structure decks and never go for a deck that needs 1 good Main box x3 + 1 bad box x3. All the decks that require several different Main Boxes to assemble are all bad choices. BEWD is one of the worst decks ever to go for, Masked Heroes, Neos ...
Because all require more than 2 different Main Boxes and are not even that good.
<< Anonymous
Anonymous Reply
Some structure decks are worth the money, even if you buy it only once. 1 Neos Fusion + 1 E-HERO Neos can be a good Tech engine if your deck misses two cards.
<< Anonymous
Anonymous Reply
good point

Commens and feedback

Recommend

Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.

Wiki Updates

News & Events

Quattro Roaming Event

Tag Duel Tournament Event [Apr 2021]

Upcoming KC GT Tournament

33rd Mini Box: Sign of Harpies

4th Anniversary Campaign

Structure Deck EX: Blue-Eyes Evolution

Upcoming events [April]

Leaked Characters

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Useful links

Forums

Decks

Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

Related pages

Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of Harpies-

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.04----

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes Evolution

Other Pages

Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

First time I hear about that dream mirror archetype
i need 2nd copy
i want all kuriboh cards release soon
Maybe he is talking to himself?
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site