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Bad Aim | Decks and Ruling

This page notes details of Bad Aim (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 13/01/2020

Bad Aim

Bad Aim
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode46253216

text

When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.

How to Get

PackAbsolute Inferno [SR]
Dragunity Overdrive [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

  • Destroys your opponent’s card.
  • No cost.

Cons

  • Requires your opponent to activate an effect before you respond with this card.

Tips

  • Against a Masked HERO deck you can destroy the monster your opponent targets with Mask Change to stop your opponent’s play.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesDestroys Monster Cards / Destroys Spell Cards / Destroys Trap Cards

Comments

Hot New Top
Anonymous 5days ago
Awesome
Anonymous 7days ago
I attacked my opponent's Fortress Warrior hoping it would trigger my Bad Aim, so that I could destroy my opponent's Power of the Guardians.

Plot twist: it didn't trigger anything. Why would that be?
<< Anonymous
Anonymous 7days ago Reply
Fortress Warrior only has Continuous effect, which is applied all the time and does not activate.
<< Anonymous
Anonymous 7days ago Reply
Thanks for answering. Please one more question. How can I know then what cards do and don't trigger this kind of Trap?

Is there an identifiable rule, or a list or something? Should I keep the list open to alt-tab while dueling, maybe?
<< Anonymous
Anonymous 7days ago Reply
There are way too many to list. Thousands of cards have effect that activates.

But the general rule is that usually, if a card's effect requires a cost, or requires the player of the card to perform a specific action, or uses "you can", then it's an effect that activates.
Anonymous
This card need nerf, it basically TTH with no restrictions.
<< Anonymous
Anonymous Reply
????

This card is not like TTH at all.....other than being a Trap that destroys stuff
<< Anonymous
Anonymous 14days ago Reply
It's exactly like Exodia, except the part where it's not.
Anonymous
Gamea, please fix the link to the pack, it goes to the wrong page. Thanks :)
<< Anonymous
WoodFrJared Reply
Hi, I'm sorry for the inconvenience. The issue has been fixed now :)
Anonymous
The link to the Absolute Inferno box is going to the AG structure deck instead
Anonymous
This card is so good now.
<< Anonymous
Anonymous Reply
lol
Anonymous
This card is good, but you need know how to use.This is very versatle and can be used in ancient gear deck to destroy AG Fortress or a big monster of opponent. Don't use to destroy Geartown because this card always chain and Geartown has Miss Time.
<< Anonymous
Anonymous Reply
It's so 🔥 that is being competitively used as a staple.
<< Anonymous
Anonymous Reply
Yeah, this is a really terrible card that's been widely used by loads of folks just for the lulz.
<< Anonymous
Anonymous Reply
You guys are necrophiles, this comment was published more than a month ago.

It was pre nerf Koaki, Vampires and Spellbooks meta in which this card worked poorly.

<< Anonymous
Anonymous Reply
.....You mean necrobumping?
Anonymous
@mods can you fix it that when you click at Packs Absolute Inferno that you actually go to the pack and not to the ancient gears structure deck?
<< Anonymous
Anonymous Reply
Then they can't bait you into buying ancient gear EX.

Konami are poor and need your dorra.
Anonymous
What monsters are those in the card they look cool.
<< Anonymous
Anonymous Reply
They're part of the Igknight archetype, an archetype of Pendulum Normal monsters whose playstyle involve blowing each other up using their Pendulum effect.
<< Anonymous
Anonymous Reply
I love Igknights :D
<< Anonymous
Anonymous Reply
:D
Breakin07
Trololololo...
<< Anonymous(Breakin07)
Anonymous Reply
...l
Anonymous
Hmm... Opponent activate mask change/diamond core/anything else with them controlling a monster(obviously for those masked and koakis...) Then destroy the monster... Not bad neither good... I think?
<< Anonymous
Anonymous Reply
Yeah, it will work against Mask Change because your opponent will lose their target. Not really good against Koa'ki Meiru though.
Anonymous
Decent effect but I wish Raigeki Break would just be released instead.

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