Content

Shiranui: deck recipe [May 14]

Duel Links Shiranui deck, Shiranui in the current meta, how to use.
Duel Links Breaking News
40th Main Box: Cross Dimension
update 14/05/2022

Required Card Boxes

Main Deck

Crimson Kingdom Generation Next Soul of Resurrection Fortress of Gears Shining Hope Chaotic Soldiers Selection Box Vol.05

Extra Deck

Curse of Dread Aerial Assault Soul of Resurrection Chronicle of Glory

Example

Standard Version

GozukiGozukiShiranui SolitaireShiranui SolitaireSamurai SkullSamurai Skull
Samurai SkullShiranui SpectralswordShiranui SpectralswordMonster RebornBook of MoonBook of Moon
Book of MoonBottomless Trap HoleBottomless Trap HoleBallista SquadBallista SquadBallista Squad
Fiendish ChainFiendish ChainFloodgate Trap Hole---
Coral DragonAssault Blackwing - Onimaru the Divine ThunderShiranui SunsagaShiranui ShogunsagaRevived King Ha DesShiranui Samuraisaga
Archfiend Zombie-Skull-----

Set Skill

[Skill] descriptionUser
Draw Sense: DARK
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK attribute monster.
Common
Common

How to Play

Shiranui Solitaire

Shiranui Solitaire
Shiranui Solitaire
FIRE Zombie ★4
ATK 500 / DEF 0
Soul of Resurrection [SR]
You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Summon Solitaire and tribute him to Special Summon any of your Tuners from the deck. This can let you make a Synchro monster, but more importantly gets Solitaire in the graveyard where he can easily be banished to use his effect.

Banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. Solitaire's effect will then revive the banished Spectralsword, which you can pair with Samuraisaga to make Shiranui Shogunsaga. Shogunsaga can then banish Samuraisaga to greatly boost his ATK and debuff an opponent's monster by 500. If your opponent has no backrow this can result in an OTK.

Another way to banish Solitaire and trigger his effect is to banish him as cost for Sunsaga's protection. Because of Solitaire's importance in the graveyard, you should mill him with Gozuki or Samurai Skull if you already have Spectralsword in the graveyard and don't intend to use Spiritmaster's removal effect.

Shiranui Spectralsword

Shiranui Spectralsword
Shiranui Spectralsword
FIRE Zombie ★2
ATK 800 / DEF 0
Soul of Resurrection [R]
If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Spectralsword is an essential piece in practically all your combos. Your first turn should always involve getting Spectralsword on the field or in the graveyard.

A workable opening hand would have Gozuki, Samurai Skull, or Solitaire. Normal Summon Gozuki or Samurai Skull to mill Spectralsword, or Normal Summon and tribute Solitaire to Special Summon Spectralsword. Let your opponent destroy your monster and use your backrow to prevent an OTK. On your next turn make a comeback by using Spectralsword's graveyard effect.

Samurai Skull & Gozuki

Because we're no longer able to run reliable copies of Shiranui Squire, our next best option is to mill Spectralsword. This gives us the added consistency of running multiple searchers, but sacrifices speed since you'll be making your Synchros a turn later. Always mill Spectralsword first to get its effect live sooner.

Gozuki
Gozuki
DARK Zombie ★4
ATK 1700 / DEF 800
Crimson Kingdom [UR]
During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn.

Gozuki can get you a ton of graveyard setup if you keep it alive long enough, this is fairly easy to accomplish with the amount of backrow in the deck. Mill Spectralsword first, then mill Solitaire on your next turn.

Samurai Skull
Samurai Skull
DARK Zombie ★4
ATK 1700 / DEF 0
Generation Next [R]
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".

As opposed to Gozuki, Samurai Skull only lets you mill once upon Normal Summon.

However, one aspect where this card is better than Gozuki is its floating effect. This means your field won't be left defenseless after Samurai Skull is removed via card effect. But the monster you Special Summon would most likely be destroyed by battle. Therefore, the best targets for Samurai Skull's floating are Solitaire or Spectralsword; in other words, something you want in the graveyard.

Techs

Shiranui decks are very reliant on their backrow, now more than ever due to the limiting of most of their archetype. Powerful control backrow are used to compensate their slow-paced Synchro Summoning.

Monster Reborn
Monster Reborn
Normal Spell
5th Anniversary Campaign [UR]
Target 1 monster in either player's Graveyard; Special Summon it.

Works well with Gozuki since you'll essentially be able to special summon any monster from your deck.

You can use Gozuki to send Solitaire to the grave and revive with Monster Reborn. Use Solitaire's effect to send itself to special summon Spectralsword. Synchroing with Gozuki will let you use Gozuki's second effect to special summon another monster from your hand by banishing the Solitaire from the grave. Useful as a follow-up if you have another Spectralsword, but it's not always worth it to banish Solitaire early like this.

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Useful as a disruption tool to stop enemy combos or to dodge certain cards by targeting your own monster.

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Gets rid of one of your monsters affected by Fiendish Chain or Floodgate Trap Hole, while also getting rid of any problem card your opponent might have.

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Shining Hope [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Continuous monster negate to help with stalling if you don't have better cards, but not a reliable long stall card since they can still be used for to Xyz into something. This will also end up not removing the chain on your field, potentially clogging up your trap zones.

Alternatively, you can use Breakthrough Skill as a negate card instead.

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Flipping monsters face-down is a good way to turn off effects and expose weak stats. Also, face-down monsters cannot be used as Synchro or Xyz material.

Extra Deck

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Summon Coral Dragon by using Spectralsword and a Level-4 monster both on the field as material. It has a decent removal effect, but more importantly it sets you up to Synchro climb into Onimaru. When Coral Dragon leaves the field you get to draw a card; this is good for refunding the resource cost of making it.

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

At best, Onimaru is a 6000 ATK beater immune to destruction effects. But even if you don't summon him with Synchro monsters as materials, he's still a powerful beater with destruction immunity.

Shiranui Sunsaga
Shiranui Sunsaga
FIRE Zombie ★10
ATK 3500 / DEF 0
Soul of Resurrection [R]
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

A powerful boss monster that the deck can summon since it has its own protection effect, lets you destroy multiple cards without targeting, and also recovers banished synchro monsters back to the extra deck.

It works best if you have multiple synchro monsters in the grave/banish pile so that you get multiple card removals, but this can be somewhat slow since it usually relies on setting up Spectralsword for your next turn.

If you use Spectralsword in the grave with Solitaire, you can end up with Shogunsaga on your field, then you can normal summon another Spectralsword to reach Sunsaga.

If you use Spectralsword in the grave with another monster to make Samuraisaga, you can normal summon Solitaire to tribute itself to special summon another Spectralsword from your deck. Synchro into Shogunsaga and banish the Solitaire to special summon a banished Spectralsword to make Sunsaga.

Synchroing into Sunsaga directly with 2 level 4 monsters on your field can work too, but it won't come with any card removal effect if you don't have any other synchro monsters. It can still be a decent play since Sunsaga has a protection effect.

Shiranui Shogunsaga
Shiranui Shogunsaga
FIRE Zombie ★8
ATK 3000 / DEF 0
Soul of Resurrection [R]
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.

The slowing down of this deck's Synchro ability means that Shogunsaga will replace Sunsaga as your beater. The first effect temporarily boosts his ATK by a lot, especially if you banish Samuraisaga. The floating effect lets you return a banished Samuraisaga to the graveyard in preparation for a second Shogunsaga.

Revived King Ha Des
Revived King Ha Des
DARK Zombie ★6
ATK 2450 / DEF 0
Curse of Dread [R]
"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters
Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.

Similar to Archfiend Zombie-Skull, Revived King Ha Des can only be summoned with Spectralsword's effect. Its effect essentially prevents your opponent from activating any floating effects.

Shiranui Samuraisaga
Shiranui Samuraisaga
FIRE Zombie ★6
ATK 2500 / DEF 0
Soul of Resurrection [N]
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.

Only make Samuraisaga when Synchro climbing. It's onfield effect is barely usable unless your oppponent controls really weak monsters or you have a Shogunsaga banished.

However, the effect when banished synergizes well with Shogunsaga especially since you'll be using Samuraisaga as material for it.

Archfiend Zombie-Skull
Archfiend Zombie-Skull
DARK Zombie ★6
ATK 2500 / DEF 1200
Curse of Dread [N]
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.

Archfiend Zombie Skull in this deck can only be summoned with Spectralsword's graveyard effect. The mass protection from destruction effects is nice especially since all your Shiranui Synchros, except Sunsaga, have zero forms of protection. Having Archfiend Zombie-Skull alongside Sunsaga, means that Sunsaga won't have to use his own protection that often in case you are running out of Shiranuis in the grave.

When Archfiend Zombie-Skull is in the graveyard, use him to make Shogunsaga. And then revive him and Spectralsword from the banish zone with Spectralsword Shade. You can then use Spectralsword with Shogunsaga to make Sunsaga.

Weaknesses

  • The Skill Sealed Tombs and the Field Spell Necrovalley can shut down your entire strategy.
  • If you Normal Summon Shiranui Squire or Shiranui Spiritmaster to make a Synchro play and their effects are negated (i.e. Forbidden Chalice ), you are pretty much done with your turn. This also applies if they are removed from the field (i.e. Raigeki Break) or put in a position where you can't use them as synchro material. (i.e. Paleozoic Canadia)
  • All of your monsters have 0 DEF. A single Sphere Kuriboh or an Enemy Controller and your best monster is gone.

Other useful cards

Other Shiranui Monsters

Shiranui Squire
Shiranui Squire
FIRE Zombie ★4
ATK 1500 / DEF 0
Soul of Resurrection [SR]
When this card is Normal Summoned, you can: Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of “Shiranui Squire” once per turn.

On your first turn, you can Normal Summon Shiranui Squire and Special Summon Spectralsword from your deck. Use Level Augmentation to increase either one of their levels by 4, then make Shiranui Sunsaga. This puts a powerful beater with self protection on your field. You can also do this combo later in the duel to make use of Sunsaga's removal effect.

When banished, use Squire's effect to cycle your deck. discard Solitaire or Spiritmaster to later banish and trigger their effects. You can also discard Spectralsword to prepare making a Synchro monster.

Shiranui Spiritmaster
Shiranui Spiritmaster
FIRE Zombie ★4
ATK 1500 / DEF 0
Soul of Resurrection [R]
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.

If you don't open with Squire, Spiritmaster is the next best thing assuming you also have Spectralsword on hand. Normal Summon Spiritmaster and Special Summon Spectralsword from your hand. Use Level Augmentation to increase either monster's level by 4 and make Sunsaga. However, this combo will banish your Spectralsword without letting you use its graveyard effect. But you do get Spiritmaster in the graveyard, so when you use Sunsaga's protection effect you also get to destroy a card.

Another way to do this combo is to Normal Summon Spiritmaster and Special Summon Solitaire from your hand or graveyard. Tribute Solitaire to Special Summon a Tuner and, since the Solitaire Special Summoned by Spiritmaster will be banished upon leaving the field, Solitaire will let you revive a banished monster.

The problem with this combo it usually won't work on your first turn. Having Spiritmaster, Spectralsword/Solitaire, and another level-4 monster in your opening to make Sunsaga is fairly uncommon so you will only be making Samuraisaga or Squiresaga most of the time.

Like Solitaire, Spiritmaster is a great monster to put in your graveyard with Gozuki or Samurai Skull. But while Solitaire is put to the graveyard as a combo extender, Spiritmaster is used for his removal effect. Banish Spiritmaster as cost of Sunsaga's protection or Spectralsword's graveyard effect.

Shiranui Samurai
Shiranui Samurai
FIRE Zombie ★4
ATK 1800 / DEF 0
Soul of Resurrection [R]
During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.

Its monster removal effect sounds risky to use since it involves battling, but it can be used when you set the monster down and the opponent attacks into it.

The ATK boost is pretty sizeable for a level 4, but the graveyard banish also synergizes with the other Shiranui cards to make follow-up plays.

Shiranui Spectralsword Shade
Shiranui Spectralsword Shade
FIRE Zombie ★3
ATK 800 / DEF 0
Soul of Resurrection [R]
You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.

There are two ways to use Spectralsword Shade. Firstly, you can Special Summon it with Squire or Spiritmaster to make Squiresaga. Second, you can use it to revive two banished monsters usually including a Spectralsword to make a Synchro monster.

Use Spectralsword's graveyard effect to make Archfiend Zombie Skull. Normal Summon Spectralsword Shade and tribute it to revive the banished Spectralsword and its pair to make Samuraisaga. This puts Spectralsword back in your graveyard, ready for later use.

Shiranui Smith
Shiranui Smith
FIRE Zombie ★4
ATK 1000 / DEF 0
Soul of Resurrection [N]
If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle.

Not a reliable searcher since it only works when it's used as a synchro, but it works well with only 1 copy and Ghost Meets Girl so you can special summon this from the deck.

Shiranui Squiresaga
Shiranui Squiresaga
FIRE Zombie ★7
ATK 2100 / DEF 0
Soul of Resurrection [UR]
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.

When summoning Squire or Spiritmaster, you would usually want to make Sunsaga first because of its high ATK stat and inherent protection effect. But making Squiresaga is also a valid play if you suspect your opponent has battle traps Sunsaga can't defend against, like Drowning Mirror Force or Wall of Disruption. To make Squiresaga, Special Summon Spectralsword Shade with Squire or Spiritmaster's effect.

Squiresaga's Spell/Trap removal is good for removing problem cards like Necrovalley Temple and Dark Magical Circle, it also helps you get rid of Fiendish Chain attached to another one of your monsters. The permanent ATK boost is nice because it affects all your monsters, making them formidable beaters over time. Lastly, Squiresaga's cost lets you banish Shiranuis and get their effects off, which is especially good with Spiritmaster for on-demand removal.

Occasionally, you get the chance to banish a Zombie Synchro with Squiresaga's effect letting you destroy a monster. This might not be the best choice since you want to pair the Synchro monsters in your graveyard with Spectralsword and synchro climb. Instead, stick to banishing Spiritmaster for monster removal.

Block Attack

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Post-nerf Shiranui Decks suffer from slow first turns making them very vulnerable early game. Having defensive options like Sphere Kuriboh on hand can help you survive until your plays are setup.

Other Techs

Ghost Meets Girl - A Shiranuis Story
Ghost Meets Girl - A Shiranuis Story
Quick Spell
Flames of the Heart [SR]
If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 "Shiranui" monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn.

Useful as an opener but can be bricky in the later turns, especially if you play a lot of disruption traps to protect your monsters. The special summon restriction after using it matters if you use non-Zombie extra deck monsters too.

Use this to special summon Solitaire so you can use its effect to special summon Spectralsword from the deck. With another level 4 monster, you can already synchro and sets up Spectralsword's graveyard effect for the next turn.

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Losing 800 ATK in exchange for backrow protection isn't a problem for Shogunsaga and Sunsaga; especially a boosted Shogunsaga. This lets you attack safely through a full field of Spell/Traps.

Alternatively this can be used to debuff your opponent's monster during battle.

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole but less permanent. It has the advantage of not requiring you to activate it upon a monster's summoning. Because of this, you can also use Canadia to protect your monsters during battle.

Getting a free body onboard when a Trap is activated and Canadia is in your graveyard is good. Unfortunately, you won't be using it for anything except catching attacks and occasionally deal extra damage.

Needle Ceiling
Needle Ceiling
Normal Trap
Valiant Souls [UR]
Selection Box Vol.04 [UR]
When there are 4 or more monsters on the field: Destroy all face-up monsters.

Since you want cards like Solitaire and Spectralsword in the grave anyway, using a card like this that can destroy even your monsters works quite well since it also sets you up for your next turn. Alternatively, you can avoid getting destroyed by using Book of Moon on your own monsters.

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Comments

Hot New Top
Anonymous
Urgh finally, that stupid Marvel Vs 🔥 post is finally deleted
<< Anonymous
Anonymous Reply
Yeah you’re right. That’s why Disney is garbage. Disney should never buy Marvel or other companies. Messed up world we live in.
<< Anonymous
Super Minecraft Kid Reply
WHAT DOES MARVEL HAVE TO DO WITH THIS WEBSITE YOU FU CKING FA GGOT?!
<< Anonymous(Super Minecraft Kid)
Anonymous Reply
Take your meds
<< Anonymous
Super Minecraft Kid Reply
NO, YOU!
Anonymous
You should be ashamed of yourself by playing this deck.
new player
My first day in the game, I make this deck following some guides, this deck is very cheap and very good I just rerolled for Squire copies
<< Anonymous
Anonymous Reply
Lol I forgot.

In that case yea, you'd better run Poly
<< Anonymous(new player)
Anonymous Reply
nice deck bro
<< Anonymous
Anonymous Reply
This is one good example for Shiranui without backrow. It is just weak.
<< Anonymous(new player)
Anonymous Reply
It's awesome
Bryan
This deck has so much swag and the artwork is superb, I don't think it needs regulation; thanks to Dark Magician the meta feels as balanced as ever.
<< Anonymous(Bryan)
Anonymous Reply
It's true.
<< Anonymous(Bryan)
deck has swag Reply
SWAG
<< Anonymous(Bryan)
Anonymous Reply
one of the most fun decks ever.
<< Anonymous(Bryan)
Anonymous Reply
sweet
Anonymous
If some decks become overused for months, even whales who paid for 3 copies of everything would ask for banlist, because they are bored playing against the same deck for months. But little guppy will always make en excuse saying "my deck is not broken", "there are many cards to counter", blablabla, just to hide the fact that "I don't want my deck to get nerfed because I don't have gems/money to build a new deck"
<< Anonymous
Anonymous Reply
"Lose Spiritmaster to be summoned" seems like budget deck for me, since most of the time people would prefer to normal summon Squire.
<< Anonymous
Anonymous Reply
Its not like every starting hand let you draw squire. Spirit master is very conditional to begin with. Of course you would normal summon squire if you had it in your hand... I cant believe you even started debating this..
<< Anonymous
Anonymous Reply
Personally I think Spectralsword deserves more to get hit than Spiritmaster, because synchro from GY is more potent than just destroying a card. But many Shiranui players usually play only 1 or 2 Spectralsword in their deck, so it is still possible for Spiritmaster to get hit instead.
<< Anonymous
Anonymous Reply
Spectralsword need to standby at least one turn to be used for synchro summon. This limitation actually make your OP prepared for the synchro itself. So nah, unless you can use its eff immediately, this card is fine. And why would anyone limit spiritmaster, anyway? It make more sense to limit gold sarc or grass. Spiritmaster is kinda hard to utilize by itself.
Anonymous
The best deck to ever exist in duel links
<< Anonymous
Anonymous Reply
Former best deck but not in an era full of Onomatoplay & Demon's Resonance.
<< Anonymous
Anonymous Reply
So you're a shameful duelist, nobody is gonna play with you.
<< Anonymous
Anonymous Reply
Why do you need to find specific noob to play with you when ranked duel is there?
<< Anonymous
Anonymous Reply
Oh yeah, just because you're anonymous in game doesn't mean you have the right to make other people suffers, guys like you just killing the game. And I stoped playing ranked long time ago so don't worry if you accidentally met this noob. Events force me to play ranked 3 times/day is too much of my fvking endure.
F2P
I KOG'd with this deck + Aloof Lupine.
Thanks Konami!
<< Anonymous
Anonymous Reply
its not broken. the monsters have 0 defense. force them in defense mode and deal some piercing damage
<< Anonymous
Anonymous Reply
Almost no relevant decks have piercing
<< Anonymous
Anonymous Reply
Elementsabers with Invoked Purgatrio does
<< Anonymous(F2P)
Anonymous Reply
:) cool deck
Anonymous
More than 50% of this is deck fulk with staple
<< Anonymous
Anonymous Reply
Nobody gave a damn about that one, only platinum and below used it and the sole reason was so kOnAmI could keep selling sphere kuriboh
<< Anonymous
Anonymous Reply
Go say that to people who played DLM tournaments before the nerf. They were all spamming that free hand trap.
Guess even whales can run out of money.
<< Anonymous
Anonymous Reply
Are they now?
<< Anonymous
Anonymous Reply
who the hell cares about tournaments? this game is about a ladder and reaching KoG, where this card is a brick more often than not.
Anonymous
Every monster have effect to banish and effect when is banished, they summon the entire deck and extra deck with 2 monsters , it's not fair.
<< Anonymous
Anonymous Reply
As someone who has never used Shiranui competitively, I can honestly say, with a decent level of confidence, STOP USING BACKROW STAPLES!!! Backrow trap cards don't do jack in higher metas, other than allow your opponent to practically dance around your strategy.
<< Anonymous
Anonymous Reply
I suppose staple cards are commonly used to help you save money.
Dvorak nil exist to make you rethink twice before choosing not to use your credit card
<< Anonymous
Anonymous Reply
*Shirainui exist
<< Anonymous
Anonymous Reply
In the end it all comes down to credit card then.
Anonymous
At DLM.
LIKE 8 people reached KOG with this deck ASAP, all of those decks were verified.
<< Anonymous
Anonymous Reply
:(
<< Anonymous
Anonymous Reply
I watched the last tournament. This deck DESTROYED EVERYONE. DAMN!!
<< Anonymous
Anonymous Reply
They reached the 2nd/3rd place in the last MCS. Top tier for sure
<< Anonymous
Anonymous Reply
It already topped the last MCS, dude.
invokeds + dm
Invokeds and dark magician are actually winning the tournaments against this deck.

There's no reason to limit it, it's a balanced and healthy archetype.
<< Anonymous
Anonymous Reply
Considering that those 3 meta decks have not been limited yet it is not surprising that they win against unlimited Amazoness consistently.

But everyone already know that.
<< Anonymous(invokeds + dm)
Anonymous Reply
awesome, right?
<< Anonymous(invokeds + dm)
Anonymous Reply
finally, someone told the truth
<< Anonymous(invokeds + dm)
Anonymous Reply
dope man
Anonymous
It's sad that this deck will be nerfed again because it can beat all 3 premium meta decks (Resonators, Gaia and Onomat)
<< Anonymous
Anonymous Reply
Boy, if you guys are more worry about tiny swords than some 3000atk dragon that can be search, destroys 2 cards without targeting, while chain blocking your move, that still roam free -- then Shiranui is surely the best deck ever.
<< Anonymous
Anonymous Reply
We know levianeer is free as well as we know konami is not doing sh it to it because it's not that old and it's a main box UR
<< Anonymous
Anonymous Reply
Good luck to your wish of wanting Shiranui nerfed again.
<< Anonymous
Anonymous Reply
Thanks

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