Content

Electromagnet: deck recipe [May 9]

Duel Links Electromagnet deck, Electromagnet deck in the meta, how to build Electromagnet deck.
Duel Links Breaking News
40th Main Box: Cross Dimension
update 09/05/2022

Required Card Boxes

Main Deck

The Ultimate Rising Galactic Origin Blades of Spirit Guardians of Rock Spirit of the Beast Antinomic Theory Chaotic Soldiers

Extra Deck

Voltage of the Metal Photons of Galaxy Arts of Atlantis Phantom of Rebellion

Example Deck

Standard Version

Berserkion the Electromagna WarriorDelta The Magnet WarriorDelta The Magnet WarriorDelta The Magnet WarriorAlpha The Electromagnet WarriorAlpha The Electromagnet Warrior
Sphere KuribohBeta The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorGamma The Electromagnet WarriorGamma The Electromagnet Warrior
KiteroidMonster RebornMystical Space TyphoonMystical Space TyphoonBook of MoonBook of Moon
Cosmic CycloneCosmic CycloneMagnetic FieldChain DisappearanceChain DisappearanceSuper Team Buddy Force Unite!
Super Team Buddy Force Unite!Powerful RebirthPowerful Rebirth---
Dark Rebellion Xyz DragonAbyss DwellerNumber 47: Nightmare SharkNumber 70: Malevolent SinDiamond Dire WolfSteelswarm Roach
Gorgonic Guardian-----

Set Skill

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How to Use

Summoning Berserkion the Electromagna Warrior

Berserkion the Electromagna Warrior
Berserkion the Electromagna Warrior
EARTH Rock ★8
ATK 3000 / DEF 2800
Guardians of Rock [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

You can Special Summon Berserkion from your hand by banishing 1 Alpha, 1 Beta and 1 Gamma The Electromagnet Warrior from your hand, Graveyard, and/or face-up from your Monster Zone.

By banishing a Level 4 or lower "Magnet Warrior" monster from your Graveyard, Berserkion allows you to target 1 card your opponent controls and destroy it. Note that you can activate this effect multiple times in one turn, and with enough resources you can field wipe the opponent.

If Berserkion is destroyed by battle or by an opponent's card effect, you can Special Summon 1 Alpha, 1 Beta and 1 Gamma The Electromagnet Warrior from your Graveyard.

Normal Summon Alpha, Beta or Gamma The Electromagnet Warrior

Note that you can only use this effect of Alpha, Beta and Gamma once per turn.

You can use Alpha The Electromagnet Warrior’s effect to search Berserkion the Electromagna Warrior.

During your opponent’s turn, you can Tribute Alpha, Beta or Gamma The Electromagnet Warrior to Special Summon a Level 4 “Magnet Warrior” monster from your Deck. This is a great effect for dodging targeting effects and loading the graveyard with resources. If your opponent is trying to remove one of your monsters from the field, you can activate this effect and Special Summon Delta the Magnet Warrior from your Deck.

Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH Rock ★3
ATK 1700 / DEF 1100
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Alpha is Normal or Special Summoned, you can add a Level 8 “Magna Warrior” monster from your Deck to your hand.
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH Rock ★3
ATK 1500 / DEF 1500
Yugi Muto at Lvl 33 [SR]
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Beta is Normal or Special Summoned, you can add a Level 4 or lower “Magnet Warrior” monster from your Deck to your hand, except Beta The Electromagnet Warrior.
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH Rock ★3
ATK 800 / DEF 2000
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Gamma is Normal or Special Summoned, you can Special Summon a Level or lower “Magnet Warrior” monster from your hand, except Gamma The Electromagnet Warrior.

Delta The Magnet Warrior

Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH Rock ★4
ATK 1600 / DEF 1400
Card Trader [UR]
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.

More modern versions of the Deck don't even run Valkyrion so Delta will only be used as a mill engine. Even with just this effect, Delta's importance to the Deck warrants running three copies. The mill effect helps prepare Berzerkion's summoning, and Delta can be banished for Berzerkion's removal effect.

Tribute Alpha, Beta or Gamma The Electromagnet Warrior, Special Summon Delta and send Alpha, Beta, Gamma or Delta from your Deck to the Graveyard.

Magnetic Field

Magnetic Field
Magnetic Field
Field Spell
Spirit of the Beast [SR]
If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.

Magnetic Field not only can revive 1 Magnet Warrior from your graveyard when you summon a Level 4 or lower EARTH Rock-Type monster, but also returns from your opponent's field to your opponent's hand without targeting.

Magnet Conversion

Magnet Conversion
Magnet Conversion
Normal Trap
Guardians of Rock [N]
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.

A good revival/extender which can block your opponent's attack and protect yourself.

Monster Reborn

Monster Reborn
Monster Reborn
Normal Spell
5th Anniversary Campaign [UR]
Target 1 monster in either player's Graveyard; Special Summon it.

Monster Reborn will always be effective in the deck since special summoning the magnets will activate their effects to search for other magnets. This can even be used to special summon Berserkion, as long as it's properly special summoned FIRST.

If you get this in your opening hand, you can normal summon Delta to send Gamma from deck to grave. Special summon it with Monster Reborn so you can special summon another magnet from hand. You can then either use the level 3 magnets to make a rank 3 Xyz or just use them to become delta during your opponent's turn.

Techs

Book of Moon
Book of Moon
Quick Spell
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

A strong and useful tech that can block an attack or prevent your opponent's monster effect activation. It can also be used to prevent your monster from being affected by cards like Floodgate Trap Hole or Karma Cut.

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Backrow removal cards like Cosmic Cyclone or Mystical Space Typhoon helps you make a safer play. Cosmic Cyclone can be situationally better since there are plenty of backrow cards that have effects when destroyed as well. The LP cost won't be a big issue since the magnets can make a somewhat safe play since they can switch to Delta from the deck in defense position.

Chain Disappearance
Chain Disappearance
Normal Trap
Future Horizon [UR]
Selection Box Vol.04 [UR]
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.

Techs for disrupting combo of the Deck like The Phantom Knights and Buster Blader.

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Most of this deck is Rock-type so Buddy Force Unite can be a reliable way of reviving Magnet Warrior monsters and Berserkion the Electromagna Warrior.

The main downside of this card is that it needs a monster on your field, which can be a problem if your monsters get destroyed during your turn or get wiped by something like Lightning Vortex / Fire King High Avatar Garunix.

Powerful Rebirth
Powerful Rebirth
Continuous Trap
Kings Resonance [SR]
Blades of Spirits [SR]
Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.

Essentially just more cards in the deck to revive the magnets from the grave. This will activate their on-summon effects and help with making a rank 3/4 Xyz.

Compared to STBFU, this doesn't require a monster on your field but it can only special summon monsters from the grave. Both Powerful Rebirth and STBFU are also fine with getting destroyed since you can simply chain to them.

Extra Decks

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

The Electromanget Warriors are Level-3 so you'll need to use Delta to summon Abyss Dweller and maybe some help from Level Duplication.

Abyss Dweller is great at negating enemy graveyard plays similar to a mini Necrovalley. And unlike Necrovalley, Abyss Dweller will not hinder your own graveyard plays which are very important to this Deck.

Make sure you toggle chain to "ON" and activate Abyss Dweller at the start of the opponent's turn.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

A decent stats Xyz Monster that can direct attack your opponent. You can try Nightmare Shark pair with Concentrating Current can end up with an OTK combo.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is another control type Xyz monster you can make, summon it for non-destruction removal. And keep in mind this temporary removal is also great for getting rid of Xyz materials and Equips attached to the target monster.

Another reason to make Malevolent Sin is to upgrade into Corebage.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

A decent backrow/monster removal Xyz monster.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Gorgonic Guardian
Gorgonic Guardian
DARK Rock ★3
ATK 1600 / DEF 1200
Arts of Atlantis [SR]
2 Level 3 Rock-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.

Useful as a disruption tool to stop your opponent's plays, but it can also be a wall that's difficult to get over for your opponent since its effect can be activated during the damage step.

Since the only level 3 monsters are the electromagnets, you'll have to carefully consider if it's worth going into this or to stall and go for Delta instead.

Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

Giga-Brilliant gives all your monsters a permanent ATK boost per activation of its effect, but this is mainly to be used to go into Corebage.

Other useful cards

Destiny HERO - Plasma

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix Lvl 45 [UR]
Duelist Challenges [UR]
Aster Phoenix Starter Deck [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

Plasma is an excellent alternate boss monster for this deck or practically any deck that can swarm your field. His summoning cost can easily be fulfilled by the swarming ability of Electromagnet decks. The main reason why we run him is his ability to negate all enemy monster effects, effectively shutting down most decks and combos.

Absorbing the opponent's monster is a good form of non-destruction removal while also raising Plasma's ATK. You can even special summon Berserkion the Electromagna Warrior by banishing Magnet Warriors from your graveyard which have been tributed for summonning Plasma.

Kiteroid

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Can potentially stop an OTK or just use it as a stalling card.

Block Dragon

Block Dragon
Block Dragon
EARTH Rock ★8
ATK 2500 / DEF 3000
Guardians of Rock [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

It has a very strong search effect but it requires some proper setup which isn't going to help the early turns. There's also no good way to manually send it to the graveyard easily to get the search effect.

Tuner

Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

Psychic Wheeleder paired with Magnet Warriors gives you access to Synchro plays as a way to put high base-stat monsters on the field for consistent field presence. Additionally, having a level-6 or 7 Synchro toolbox also adds versatility to the deck.

Other Techs

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Using the deck's advantage of being able to swarm the field, Enemy Controller can be useful to stop your opponent during their turn, or to take control of a monster during your turn so you can attack directly.

Burial from a Different Dimension
Burial from a Different Dimension
Quick Spell
Warriors Unite [SR]
Target up to 3 banished monsters; return them to the Graveyard.

Comments

Hot New Top
Anonymous
I don’t even bother snipping their backrow anymore. 99% of the time, it’s just Buddy Force anyways.
Anonymous
Look at this deck, high chance for brick and carried by skill
Anonymous
Go Go Magnet Warriors! Tu ru ru ru ru
Anonymous
how to beat this 🔥ers
<< Anonymous
Anonymous Reply
I cant believe players complain about gadgets in 2022! A deck that has basically remain the same since 2019 with only addition the xyz extra deck...
<< Anonymous
Anonymous Reply
Gadgets?
Please read the page title again, Sir. Now slowly.
<< Anonymous
Anonymous Reply
> with only addition the xyz extra deck

Dude the biggest power in this game is your extra deck, the monsters in the main deck are just alternative ways to win and engine to get combo pieces
Anonymous
What better c u c k s this deck. Necro Valley or Dark Ruler No More?
<< Anonymous
Anonymous Reply
Necrovalley since it's a lot more searchable.
Anonymous
Electromagnet Decks suck.
<< Anonymous
Anonymous Reply
:(
<< Anonymous
Anonymous Reply
LoL, personally i find it cool and needs a bit of experience with all this chainable effects. Also quite powerfull.
<< Anonymous
Anonymous Reply
LoL, personally i find it cool and needs a bit of experience with all this chainable effects. Also quite powerfull.
Anonymous
Have everything needed for this deck except gorgonic guardian, because I didnt want to dig a box just for this card. I was w8ing for the super rare dream ticket, just to realise that this cardi is not included... perfect...
<< Anonymous
Anonymous Reply
it is definitely included, the box is where it stopped, check again
<< Anonymous
Anonymous Reply
Man you are right! It is included! :))
MangakaJ96
Berserkion summons the three Electromagnets from the banish zone, not the Graveyard.
Anonymous
Is it worth building this or is it just going to get Karma Cut the moment you bring out the boss?
<< Anonymous
Anonymous Reply
My decklist opinion
Alpha x2
Beta x3
Gamma x1
Delta x2
Wheeleder x3
Berserkion x2

Lance x2
BoM x1
Magnet reverse x1
Offerings to the doomed x1
Conc Current x2(beatdown)/Legacy clash x2(control)
Kurogane x2
Magnetic zone x1

Ex deck
Brrionac
Zeta
BRD/
Coral Dragon
Alucard
Nightmare shark(beatdown)/Barkion(control)
<< Anonymous
Anonymous Reply
I forgot magnetic field, important field extenders. Deck sized of 24 cards is optimal enough......you get substantial draw power from kurogane Delta, Beta and Magnetic field.
You may take out zone but it's good not to leave you defenseless in clutch moment. Zeta takes care of shiranui well enough
<< Anonymous
Anonymous Reply
Gameplay use extra deck to clear out problematic opponents card before trying to bring out Berserkion, plus your win con is spread evenly between Shiranui Brrionac Coral Alucard/Alpha(Delta)
<< Anonymous
Anonymous Reply
I won 90% of my games against Magnets with Karma cut.
It can only be prolematic if they somehow throw too much meat at you in the same turn (Gorgonic Guardian and something else and only then the boss)
Anonymous
Not based.
Anonymous
oh look 3x fu.cking BoM L0L degen p2w sh1t game spit it on bois
<< Anonymous
Anonymous Reply
No
<< Anonymous
Anonymous Reply
Ptui!
anonymous
what can i say ? magnet warrior cant even 🔥ed me.

i didnt play extra deck, no monster lvl 3 and above.

#DuelReplay #DuelLinks
https://duellinks.konami.net/att/022f13fc11e8eb6d9128e726c37083d4cec5e9c264

Commens and feedback

Recommend

Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.

Duel Links Wiki Updates

Master Duel Wiki

Duel Links News & Events

Upcoming KC GT 2022 Celebration Campaign

Rio Kastle Roaming Event

Duel Quest Event

The Dark Duelist of Xyz: Yuto! Unlock Event

40th Main Box: Cross Dimension

150 Million Download Appreciation Campaign

Structure Deck EX: Tellarknight Advent

Upcoming events [May]

Leaked Characters

Yu-Gi-Oh Arc V

Arc V Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Useful links

Forums

Decks

Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

Related pages

Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Energy of GigaraysCross Dimension

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.01 Super Mini--

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight Advent

Other Pages

Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

And I thought Konami gets called as "Komoney" for a reason.
hope they announce a new box or at least get leaks about it
I'm using the Gaia deck and it works. Unfortunately thus far, she refuses to give me a 2n...
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site