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Electromagnet: deck recipe [Sept 2020]

Duel Links Electromagnet deck, Electromagnet deck in the meta, how to build Electromagnet deck.
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Zexal in Duel Links
update 14/09/2020

Required Card Boxes

Galactic Origin Guardians of Rock Spirit of the Beast

Example Deck

Standard Version

Destiny HERO - PlasmaBerserkion the Electromagna WarriorBerserkion the Electromagna WarriorDelta The Magnet WarriorDelta The Magnet WarriorDelta The Magnet Warrior
Alpha The Electromagnet WarriorAlpha The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorGamma The Electromagnet WarriorGamma The Electromagnet Warrior
Cosmic CycloneCosmic CycloneCosmic CycloneMagnetic FieldMagnetic FieldMagnetic Field
Super Team Buddy Force Unite!Super Team Buddy Force Unite!----
[Skill] descriptionUser
Bring It!
Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to the Deck; then, add 1 Level 8 Dark Warrior-Type monster from your deck.
Aster Phoenix
Aster Phoenix

Lightsworn Engine Version

Berserkion the Electromagna WarriorBerserkion the Electromagna WarriorDelta The Magnet WarriorDelta The Magnet WarriorDelta The Magnet WarriorGlow-Up Bulb
Block DragonRaiden, Hand of the LightswornRaiden, Hand of the LightswornRaiden, Hand of the LightswornAlpha The Electromagnet WarriorAlpha The Electromagnet Warrior
Beta The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorGamma The Electromagnet WarriorGamma The Electromagnet WarriorLumina, Lightsworn Summoner
Lumina, Lightsworn SummonerLumina, Lightsworn SummonerCharge of the Light BrigadeCharge of the Light BrigadeCharge of the Light BrigadeMagnetic Field
That Grass Looks GreenerEnemy ControllerSolar RechargeSolar RechargeMagnet ConversionMagnet Conversion
Vermillion Dragon MechBlack Rose DragonAncient Fairy DragonFortune Lady EveryPSY-Framelord ZetaSamurai Destroyer
[Skill] descriptionUser
Spell Specialist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
Arkana
Arkana

Synchro Version

Berserkion the Electromagna WarriorDelta The Magnet WarriorDelta The Magnet WarriorPsychic WheelederPsychic WheelederAlpha The Electromagnet Warrior
Alpha The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorGamma The Electromagnet WarriorGamma The Electromagnet WarriorCosmic Cyclone
Cosmic CycloneMagnetic FieldMagnetic FieldMagnetic FieldWorld Legacy ClashWorld Legacy Clash
Raigeki BreakRaigeki BreakUltimate ProvidenceUltimate Providence--
Ancient Fairy DragonBrionac, Dragon of the Ice BarrierNaturia BarkionHyper Psychic RiserPSY-Framelord ZetaSamurai Destroyer
[Skill] descriptionUser
Switcheroo
Can be used each time your Life Points decrease by 1000. Return 1 card in your hand to your Deck and draw another. This skill can only be used once per turn and twice per Duel.
Bandit Keith
Bandit Keith

How to Use

Normal Summon Alpha, Beta or Gamma The Electromagnet Warrior

Note that you can only use this effect of Alpha, Beta and Gamma once per turn.

You can use Alpha The Electromagnet Warrior’s effect to search Berserkion the Electromagna Warrior or Valkyrion the Magna Warrior, but, since Delta the Magnet Warrior is able to Special Summon Valkyrion directly from your Deck, there is no reason to do so unless you’re planning on Special Summoning Valkyrion via its own effect.

During your opponent’s turn, you can Tribute Alpha, Beta or Gamma The Electromagnet Warrior to Special Summon a Level 4 “Magnet Warrior” monster from your Deck. If your opponent is trying to remove one of your monsters from the field, you can activate this effect and Special Summon Delta the Magnet Warrior from your Deck.

Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH Rock ★4
ATK 1700 / DEF 1100
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Alpha is Normal or Special Summoned, you can add a Level 8 “Magna Warrior” monster from your Deck to your hand.
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH Rock ★3
ATK 1500 / DEF 1500
Yugi Muto at Lvl 33 [SR]
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Beta is Normal or Special Summoned, you can add a Level 4 or lower “Magnet Warrior” monster from your Deck to your hand, except Beta The Electromagnet Warrior.
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH Rock ★3
ATK 800 / DEF 2000
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Gamma is Normal or Special Summoned, you can Special Summon a Level or lower “Magnet Warrior” monster from your hand, except Gamma The Electromagnet Warrior.

Summoning Berserkion the Electromagna Warrior

Berserkion the Electromagna Warrior
Berserkion the Electromagna Warrior
EARTH Rock ★8
ATK 3000 / DEF 2800
Guardians of Rock [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

You can Special Summon Berserkion from your hand by banishing 1 Alpha, 1 Beta and 1 Gamma The Electromagnet Warrior from your hand, Graveyard, and/or face-up from your Monster Zone.

By banishing a Level 4 or lower "Magnet Warrior" monster from your Graveyard, Berserkion allows you to target 1 card your opponent controls and destroy it. Note that you can activate this effect of Berserkion the Electromagna Warrior how many times you want during the same turn.

If Berserkion is destroyed by battle or by an opponent's card effect, you can Special Summon 1 Alpha, 1 Beta and 1 Gamma The Electromagnet Warrior from your Graveyard.

Delta The Magnet Warrior

Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH Rock ★4
ATK 1600 / DEF 1400
Card Trader [UR]
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
  • If Delta is Normal or Special Summoned, it allows you to send a Level 4 or lower “Magnet Warrior” monster from your Deck to the Graveyard.
  • If Delta is sent from the field to the Graveyard, you can banish 3 Level 4 or lower “Magnet Warrior” monsters from your Graveyard, except Delta The Magnet Warrior, to Special Summon Valkyrion the Magna Warrior from your Deck or hand.

Note that both effects of Delta can only be used once per turn.

Tribute Alpha, Beta or Gamma The Electromagnet Warrior, Special Summon Delta and send Alpha, Beta, Gamma or Delta from your Deck to the Graveyard. While it’s true that you cannot banish Delta from the Graveyard to Summon Valkyrion or Berserkion, you can still use it to Special Summon Gaia Plate the Earth Giant or Block Dragon.

Block Dragon

Block Dragon
Block Dragon
EARTH Rock ★8
ATK 2500 / DEF 3000
Guardians of Rock [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

Tuner

Glow-Up Bulb
Glow-Up Bulb
EARTH Plant ★1
ATK 100 / DEF 100
Judgement Force [UR]
If this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

Lightsworn Engine

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT Spellcaster ★3
ATK 1000 / DEF 1000
Judgement Force [R]
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
Solar Recharge
Solar Recharge
Normal Spell
Judgement Force [R]
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.

Mill

That Grass Looks Greener
That Grass Looks Greener
Normal Spell
Card Trader [SR]
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

Magnet Conversion

Magnet Conversion
Magnet Conversion
Normal Trap
Guardians of Rock [N]
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.

Magnetic Field

Magnetic Field
Magnetic Field
Field Spell
Spirit of the Beast [SR]
If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.

Techs

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.
Raigeki Break
Raigeki Break
Normal Trap
Soul of Resurrection [UR]
Discard 1 card, then target 1 card on the field; destroy it.

Extra Decks

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Fortune Lady Every
Fortune Lady Every
LIGHT Spellcaster ★7
ATK ? / DEF ?
Valhalla Calling [SR]
1 Tuner + 1+ non-Tuner Spellcaster monsters
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
Ancient Fairy Dragon
Ancient Fairy Dragon
LIGHT Dragon ★7
ATK 2100 / DEF 3000
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersOnce per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spell Cards on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell Card from your Deck to your hand.
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Hyper Psychic Riser
Hyper Psychic Riser
EARTH Psychic ★6
ATK 2000 / DEF 600
Ranked Rewards [SR]
1 Tuner + 1+ non-Tuner monsters
Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.
Naturia Barkion
Naturia Barkion
EARTH Dragon ★6
ATK 2500 / DEF 1800
Infernity Destruction [SR]
Selection Box Vol. 03 [SR]
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
PSY-Framelord Zeta
PSY-Framelord Zeta
LIGHT Psychic ★7
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Additional Notes

Skill

[Skill] descriptionUser
Draw Sense: High Level
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher
Seto Kaiba
Seto Kaiba

You can activate Cosmic Cyclone and then draw into your Berserkion, Valkyrion or Block Dragon on your next Draw Phase. If you add Berserkion and/or Valkyrion to your hand via Alpha or you Special Summon Valkyrion via Delta, you will have a higher chance of drawing Block Dragon.

Weaknesses

  • When it’s destroyed by battle or by an opponent’s card effect, Berserkion allows you to Special Summon Alpha, Beta and Gamma, which can provide immediate protection and can be used to Summon Block Dragon or another Berserkion, but, if your opponent banishes Berserkion (Subterror Behemoth Umastryx and Metaphys Daedalus), returns it to your hand (Legendary Six Samurai - Enishi and Six Style - Dual Wield) or destroys it with Ancient Gear Reactor Dragon, you get nothing from it.
  • Berserkion requires you to banish Alpha, Beta and Gamma in order to be Summoned and then more “Magnet Warrior” monsters for its effect.
  • If anything happens to Beta, you cannot Summon Berserkion anymore since we have only one copy of it available.

Other Cards Option

Aleister the Invoker
Aleister the Invoker
DARK Spellcaster ★4
ATK 1000 / DEF 1800
Dark Dimension [UR]
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
Invocation
Invocation
Normal Spell
Dark Dimension [UR]
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.
Catapult Zone
Catapult Zone
Field Spell
Guardians of Rock [SR]
Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead.
Downbeat
Downbeat
Normal Spell
Abyss Encounter [R]
Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute, that the Tributed monster had on the field but 1 Level lower. You can only activate 1 "Downbeat" per turn.

[July 2020] KOG Notes

[DLL] Zato


Electromagnet[DLL] Zato
IGN: [DLL] Zato, Skill: Balance, Date Submitted: July 6

Noted by [DLL] Zato:

"Use Karma Cut or Raigeki for the vs against Artibrujas I also interspersed the skill alongside sealed ishizu graves!
Magnét Warriors"

Comments

Hot New Top
Anonymous
I get kog with 3 psy wheeleder and the espa's skill (with 3 cosmic cyclone), Goyo and Barkion in the extra... I think it is the best version
<< Anonymous
Anonymous Reply
deck pls
Anonymous
Does the deck have tier-list potential now that the best Electro magnet is at 3?
<< Anonymous
Anonymous Reply
Possibly at tier 3ish, but even that would be a stretch. With a good build you can definitely hit KOG with enough tries, but the meta has a lot more OTK decks that are reliable and consistent, which kills Magnets since they need more time to fill grave to do their stuff. Blackwings and Cyber Dragons in particular would destroy this deck, not to mention Elementsabers, Shiranui, and others.
Candend
Seen this in Robert Tanney yt channel
Anonymous
Best F2P decklist this deck still viable with grass version
3 Bersekion
3 Block Dragon
3 Delta
3 Alpha
3 Gamma
1 Beta
1 Kiteroid
3 Grass
3 Coversion
1 Enemy Controller
3 Triamid Pulse
+3 any spell card u have (attack to the moon, 1 Magnet Reverse )
Spell specialist skill
Anonymous
never gets old
Pabloblade
How many magnetic field spell need this deck? 2 or 3?
Anonymous
This needs an update with Magnetic Field.
Karma
Magnetic field is coming.
Kog Deck
Use tunermorph to summon black rose dragon. Then summon berserkion into OTK (most of the time).
You can replace all lvl 3 tuners and most of the other synchro monsters to your
preference. I recommend delta flyer but i only have one =(

-Really good against neos and most decks, decent against desperado, six samurai. Dm me @renx_art_ on insta if you want to learn to play this deck 4head.
<< Anonymous(Kog Deck)
Anonymous Reply
I love ties of the brethren
Anonymous
8k-10k gems semi-F2P.
<< Anonymous
Anonymous Reply
That was a nice advice. Imagine opening with 3 berserkion and no grass, or with 1 storm. That's OTK against u
<< Anonymous
Anonymous Reply
nice
<< Anonymous
Anonymous Reply
What are the spell cards shown?
<< Anonymous
ValleCula Reply
That Grass Looks Greener, Storm, and Transmodify.
Anonymous
This deck made it to WCS.
Wow, that's sick.
Great archetype
Anonymous
Needs +1 beta in game
<< Anonymous
Anonymous Reply
+2, even.

Commens and feedback

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Comments (updated every hour)

yeah, like Machine Conversion Factory and 7 Completed
I wonder how giant this insect is, if it has that many stats for a YGO first year vanilla.
oh yeah, this should be usable for when we actually need to duel Zorc in the RPG event, since we ...
huh, only now I noticed Wall Shadow is Warrior. Weird, considering its looks.
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