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Electromagnet: deck recipe [Jan 2021]

Duel Links Electromagnet deck, Electromagnet deck in the meta, how to build Electromagnet deck.
Duel Links Breaking News
33rd Main Box: Antinomic Theory
update 15/01/2021

Required Card Boxes

Galactic Origin Guardians of Rock Spirit of the Beast

Example Deck

Standard Version

Berserkion the Electromagna WarriorBerserkion the Electromagna WarriorDelta The Magnet WarriorDelta The Magnet WarriorDelta The Magnet WarriorAlpha The Electromagnet Warrior
Alpha The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorGamma The Electromagnet WarriorGamma The Electromagnet WarriorCosmic Cyclone
Cosmic CycloneCosmic CycloneBook of MoonBook of MoonBook of MoonMagnetic Field
Magnetic FieldMagnetic FieldKarma CutKarma CutPowerful RebirthPowerful Rebirth
Number C39: Utopia RayNumber 39: UtopiaNumber 47: Nightmare SharkDiamond Dire WolfNumber 50: Blackship of CornWind-Up Zenmaines
Soul of Silvermountain-----
[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

Plasma Version

Destiny HERO - PlasmaBerserkion the Electromagna WarriorBerserkion the Electromagna WarriorDelta The Magnet WarriorDelta The Magnet WarriorDelta The Magnet Warrior
Alpha The Electromagnet WarriorAlpha The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorGamma The Electromagnet WarriorGamma The Electromagnet Warrior
Cosmic CycloneCosmic CycloneBook of MoonBook of MoonBook of MoonMagnetic Field
Magnetic FieldMagnetic FieldKarma CutKarma CutSuper Team Buddy Force Unite!Super Team Buddy Force Unite!
Number C39: Utopia RayNumber 39: UtopiaNumber 47: Nightmare SharkDiamond Dire WolfNumber 50: Blackship of CornWind-Up Zenmaines
Soul of Silvermountain-----
[Skill] descriptionUser
Bring It!
Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to the Deck; then, add 1 Level 8 Dark Warrior-Type monster from your deck.
Aster Phoenix
Aster Phoenix

Synchro Version

Berserkion the Electromagna WarriorDelta The Magnet WarriorDelta The Magnet WarriorDelta The Magnet WarriorPsychic WheelederPsychic Wheeleder
Alpha The Electromagnet WarriorAlpha The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorGamma The Electromagnet WarriorGamma The Electromagnet Warrior
Cosmic CycloneCosmic CycloneMagnetic FieldMagnetic FieldMagnetic FieldPowerful Rebirth
Powerful RebirthPowerful RebirthUltimate ProvidenceUltimate Providence--
Brionac, Dragon of the Ice BarrierCoral DragonSamurai DestroyerNumber 47: Nightmare SharkDiamond Dire WolfGagaga Samurai
Soul of Silvermountain-----
[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

How to Use

Summoning Berserkion the Electromagna Warrior

Berserkion the Electromagna Warrior
Berserkion the Electromagna Warrior
EARTH Rock ★8
ATK 3000 / DEF 2800
Guardians of Rock [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

You can Special Summon Berserkion from your hand by banishing 1 Alpha, 1 Beta and 1 Gamma The Electromagnet Warrior from your hand, Graveyard, and/or face-up from your Monster Zone.

By banishing a Level 4 or lower "Magnet Warrior" monster from your Graveyard, Berserkion allows you to target 1 card your opponent controls and destroy it. Note that you can activate this effect of Berserkion the Electromagna Warrior how many times you want during the same turn.

If Berserkion is destroyed by battle or by an opponent's card effect, you can Special Summon 1 Alpha, 1 Beta and 1 Gamma The Electromagnet Warrior from your Graveyard.

Destiny HERO - Plasma

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix Lvl 45 [UR]
Duelist Challenges [UR]
Aster Phoenix Starter Deck [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

Plasma is an excellent alternate boss monster for this deck or practically any deck that can swarm your field. His summoning cost can easily be fulfilled by the swarming ability of Electromagnet decks. The main reason why we run him is his ability to negate all enemy monster effects, effectively shutting down most decks and combos.

Absorbing the opponent's monster is a good form of non-destruction removal while also raising Plasma's ATK. You can even special summon Berserkion the Electromagna Warrior by banishing Magnet Warriors from your graveyard which have been tributed for summonning Plasma.

Normal Summon Alpha, Beta or Gamma The Electromagnet Warrior

Note that you can only use this effect of Alpha, Beta and Gamma once per turn.

You can use Alpha The Electromagnet Warrior’s effect to search Berserkion the Electromagna Warrior or Valkyrion the Magna Warrior, but, since Delta the Magnet Warrior is able to Special Summon Valkyrion directly from your Deck, there is no reason to do so unless you’re planning on Special Summoning Valkyrion via its own effect.

During your opponent’s turn, you can Tribute Alpha, Beta or Gamma The Electromagnet Warrior to Special Summon a Level 4 “Magnet Warrior” monster from your Deck. If your opponent is trying to remove one of your monsters from the field, you can activate this effect and Special Summon Delta the Magnet Warrior from your Deck.

Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH Rock ★4
ATK 1700 / DEF 1100
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Alpha is Normal or Special Summoned, you can add a Level 8 “Magna Warrior” monster from your Deck to your hand.
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH Rock ★3
ATK 1500 / DEF 1500
Yugi Muto at Lvl 33 [SR]
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Beta is Normal or Special Summoned, you can add a Level 4 or lower “Magnet Warrior” monster from your Deck to your hand, except Beta The Electromagnet Warrior.
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH Rock ★3
ATK 800 / DEF 2000
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Gamma is Normal or Special Summoned, you can Special Summon a Level or lower “Magnet Warrior” monster from your hand, except Gamma The Electromagnet Warrior.

Delta The Magnet Warrior

Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH Rock ★4
ATK 1600 / DEF 1400
Card Trader [UR]
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
  • If Delta is Normal or Special Summoned, it allows you to send a Level 4 or lower “Magnet Warrior” monster from your Deck to the Graveyard.
  • If Delta is sent from the field to the Graveyard, you can banish 3 Level 4 or lower “Magnet Warrior” monsters from your Graveyard, except Delta The Magnet Warrior, to Special Summon Valkyrion the Magna Warrior from your Deck or hand.

Note that both effects of Delta can only be used once per turn.

Tribute Alpha, Beta or Gamma The Electromagnet Warrior, Special Summon Delta and send Alpha, Beta, Gamma or Delta from your Deck to the Graveyard. While it’s true that you cannot banish Delta from the Graveyard to Summon Valkyrion or Berserkion, you can still use it to Special Summon Gaia Plate the Earth Giant or Block Dragon.

Tuner

Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

Psychic Wheeleder paired with Magnet Warriors gives you access to Synchro plays as a way to put high base-stat monsters on the field for consistent field presence. Additionally, having a level-6 or 7 Synchro toolbox also adds versatility to the deck.

Magnetic Field

Magnetic Field
Magnetic Field
Field Spell
Spirit of the Beast [SR]
If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.

Magnetic Field not only can revive 1 Magnet Warrior from your graveyard when you summon a Level 4 or lower EARTH Rock-Type monster, but also returns from your opponent's field to your opponent's hand without targeting.

Techs

Book of Moon
Book of Moon
Quick Spell
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

A strong and useful tech which can block attack or prevent your opponent's monster effect activation. Book of Moon can also used to prevent your monster being interfered by some cards like Floodgate Trap Hole or Karma Cut.

Powerful Rebirth
Powerful Rebirth
Continuous Trap
Kings Resonance [SR]
Blades of Spirits [SR]
Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.

Well Combo with those Level 3 Magnet Warriors in your graveyard, then you can use those monsters to Xyz Summon an Xyz monster from your Extra Deck.

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Most of this deck is Rock-type so Buddy Force Unite can be a reliable way of reviving Magnet Warrior monsters and Berserkion the Electromagna Warrior.

Extra Decks

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Having a good ATK stat and generic card removal effect, Coral Dragon is the monster you want to summon first for better field control.

You get to draw a card when Coral Dragon is sent to the graveyard letting you gain resources.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac is a staple in any deck capable of making level-6 Synchros for its ability to remove multiple problem cards on the field.

Naturia Barkion
Naturia Barkion
EARTH Dragon ★6
ATK 2500 / DEF 1800
Infernity Destruction [SR]
Selection Box Vol. 03 [SR]
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

A good level-6 you can make with Psychic Wheelder and any Level 3 Magnet Warriors. His negation can stop Traps your deck is otherwise susceptible to.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

A decent stats Xyz Monster that can direct attack your opponent. Nightmare Shark pair with Concentrating Current can end up with an OTK combo.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

A decent backrow/monster removal Xyz monster.

Number 50: Blackship of Corn
Number 50: Blackship of Corn
DARK Plant ★4
ATK 2100 / DEF 1500
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.

Blackship of Corn's effect can be good for pushing damage while getting rid of low ATK monsters. Sometimes, you can use this effect to end the game as well while your opponent's Life Point is 1000 or below.

Wind-Up Zenmaines
Wind-Up Zenmaines
FIRE Machine ★3
ATK 1500 / DEF 2100
Voltage of the Metal [SR]
2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

Zenmaines is an annoying wall to get over since your opponent also risks triggering its removal effect. Also, being protected from destruction effects is very helpful. So you're field is relatively secure unless your opponent has non-destruction removal.

Soul of Silvermountain
Soul of Silvermountain
EARTH Rock ★3
ATK 1800 / DEF 2200
Shark Fang [R]
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.

Locking enemy backrow is sometimes better than removal because you'll simultaneously be clogging their Spell Trap Zone. Also, Silvermountain's second effect is great for field presence. The second effect does not require Xyz material cost, giving Silvermountain a permanent purpose onboard.

You can revive Bersekion from the Graveyard (it must be first special summon by using its summon condition) when it destroy an opponent's monster by battle while Silvermountain has Xyz Material.

Other Cards Option

Block Dragon

Block Dragon
Block Dragon
EARTH Rock ★8
ATK 2500 / DEF 3000
Guardians of Rock [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

Magnet Conversion

Magnet Conversion
Magnet Conversion
Normal Trap
Guardians of Rock [N]
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.

A good revival/extender which can block your opponent's attack and protect yourself.

Other Extra Decks

Ancient Fairy Dragon
Ancient Fairy Dragon
LIGHT Dragon ★7
ATK 2100 / DEF 3000
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersOnce per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spell Cards on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell Card from your Deck to your hand.
Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Comments

Hot New Top
anonymous 5days ago
what can i say ? magnet warrior cant even 🔥ed me.

i didnt play extra deck, no monster lvl 3 and above.

#DuelReplay #DuelLinks
https://duellinks.konami.net/att/022f13fc11e8eb6d9128e726c37083d4cec5e9c264
Candend
Seen this in Robert Tanney yt channel
<< Anonymous(Candend)
Anonymous Reply
Degayed is a shill.
Anonymous
is this a joke? triple book of moon as a standard version? w t f promoting selection box? why don't put credit card instead of book of moon? s h a m e on the one who post this deck.
<< Anonymous
Anonymous Reply
You don't have to follow this recipe that closely. Replace BoM with Canadia or other staples and the deck is still fine.
Anonymous
Trishula isn't needed in the deck with Destiny hero Plasma. Without using Dragon cards, you can't use it's effect so you just have a 2700 beater which isn't bad though.
<< Anonymous
Anonymous Reply
He's just there to help you unclog your field.

You're not always gonna have Plasma every time you need it.
Anonymous
I get kog with 3 psy wheeleder and the espa's skill (with 3 cosmic cyclone), Goyo and Barkion in the extra... I think it is the best version
<< Anonymous
Anonymous Reply
deck pls
Anonymous
Does the deck have tier-list potential now that the best Electro magnet is at 3?
<< Anonymous
Anonymous Reply
Possibly at tier 3ish, but even that would be a stretch. With a good build you can definitely hit KOG with enough tries, but the meta has a lot more OTK decks that are reliable and consistent, which kills Magnets since they need more time to fill grave to do their stuff. Blackwings and Cyber Dragons in particular would destroy this deck, not to mention Elementsabers, Shiranui, and others.
Anonymous
Best F2P decklist this deck still viable with grass version
3 Bersekion
3 Block Dragon
3 Delta
3 Alpha
3 Gamma
1 Beta
1 Kiteroid
3 Grass
3 Coversion
1 Enemy Controller
3 Triamid Pulse
+3 any spell card u have (attack to the moon, 1 Magnet Reverse )
Spell specialist skill
Anonymous
never gets old
Pabloblade
How many magnetic field spell need this deck? 2 or 3?
Anonymous
This needs an update with Magnetic Field.
Karma
Magnetic field is coming.
Kog Deck
Use tunermorph to summon black rose dragon. Then summon berserkion into OTK (most of the time).
You can replace all lvl 3 tuners and most of the other synchro monsters to your
preference. I recommend delta flyer but i only have one =(

-Really good against neos and most decks, decent against desperado, six samurai. Dm me @renx_art_ on insta if you want to learn to play this deck 4head.
<< Anonymous(Kog Deck)
Anonymous Reply
I love ties of the brethren

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