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Electromagnet: deck recipe [Sept 4]

Duel Links Electromagnet deck, Electromagnet deck in the meta, how to build Electromagnet deck.
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update 04/09/2021

Required Card Boxes

Galactic Origin Guardians of Rock Spirit of the Beast

Example Deck

Standard Version

Berserkion the Electromagna WarriorBerserkion the Electromagna WarriorDelta The Magnet WarriorDelta The Magnet WarriorDelta The Magnet WarriorAlpha The Electromagnet Warrior
Alpha The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorGamma The Electromagnet WarriorGamma The Electromagnet Warrior
KiteroidKiteroidMystical Space TyphoonMystical Space TyphoonBook of MoonBook of Moon
Book of MoonMagnetic FieldMagnetic FieldMagnetic FieldFiendish ChainFiendish Chain
Powerful RebirthPowerful RebirthPowerful Rebirth---
Gaia Dragon, the Thunder ChargerDiamond Dire WolfNumber 70: Malevolent SinSteelswarm RoachGorgonic GuardianNumber 20: Giga-Brilliant
Digital Bug Corebage-----

Set Skill

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How to Use

Summoning Berserkion the Electromagna Warrior

Berserkion the Electromagna Warrior
Berserkion the Electromagna Warrior
EARTH Rock ★8
ATK 3000 / DEF 2800
Guardians of Rock [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

You can Special Summon Berserkion from your hand by banishing 1 Alpha, 1 Beta and 1 Gamma The Electromagnet Warrior from your hand, Graveyard, and/or face-up from your Monster Zone.

By banishing a Level 4 or lower "Magnet Warrior" monster from your Graveyard, Berserkion allows you to target 1 card your opponent controls and destroy it. Note that you can activate this effect multiple times in one turn, and with enough resources you can field wipe the opponent.

If Berserkion is destroyed by battle or by an opponent's card effect, you can Special Summon 1 Alpha, 1 Beta and 1 Gamma The Electromagnet Warrior from your Graveyard.

Normal Summon Alpha, Beta or Gamma The Electromagnet Warrior

Note that you can only use this effect of Alpha, Beta and Gamma once per turn.

You can use Alpha The Electromagnet Warrior’s effect to search Berserkion the Electromagna Warrior.

During your opponent’s turn, you can Tribute Alpha, Beta or Gamma The Electromagnet Warrior to Special Summon a Level 4 “Magnet Warrior” monster from your Deck. This is a great effect for dodging targeting effects and loading the graveyard with resources. If your opponent is trying to remove one of your monsters from the field, you can activate this effect and Special Summon Delta the Magnet Warrior from your Deck.

Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH Rock ★3
ATK 1700 / DEF 1100
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Alpha is Normal or Special Summoned, you can add a Level 8 “Magna Warrior” monster from your Deck to your hand.
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH Rock ★3
ATK 1500 / DEF 1500
Yugi Muto at Lvl 33 [SR]
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Beta is Normal or Special Summoned, you can add a Level 4 or lower “Magnet Warrior” monster from your Deck to your hand, except Beta The Electromagnet Warrior.
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH Rock ★3
ATK 800 / DEF 2000
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Gamma is Normal or Special Summoned, you can Special Summon a Level or lower “Magnet Warrior” monster from your hand, except Gamma The Electromagnet Warrior.

Delta The Magnet Warrior

Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH Rock ★4
ATK 1600 / DEF 1400
Card Trader [UR]
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.

More modern versions of the Deck don't even run Valkyrion so Delta will only be used as a mill engine. Even with just this effect, Delta's importance to the Deck warrants running three copies. The mill effect helps prepare Berzerkion's summoning, and Delta can be banished for Berzerkion's removal effect.

Tribute Alpha, Beta or Gamma The Electromagnet Warrior, Special Summon Delta and send Alpha, Beta, Gamma or Delta from your Deck to the Graveyard.

Magnetic Field

Magnetic Field
Magnetic Field
Field Spell
Spirit of the Beast [SR]
If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.

Magnetic Field not only can revive 1 Magnet Warrior from your graveyard when you summon a Level 4 or lower EARTH Rock-Type monster, but also returns from your opponent's field to your opponent's hand without targeting.

Techs

Book of Moon
Book of Moon
Quick Spell
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

A strong and useful tech which can block attack or prevent your opponent's monster effect activation. Book of Moon can also used to prevent your monster being interfered by some cards like Floodgate Trap Hole or Karma Cut.

Powerful Rebirth
Powerful Rebirth
Continuous Trap
Kings Resonance [SR]
Blades of Spirits [SR]
Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.

Well Combo with those Level 3 Magnet Warriors in your graveyard, then you can use those monsters to Xyz Summon an Xyz monster from your Extra Deck.

Extra Decks

Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
WIND Dragon ★7
ATK 2600 / DEF 2100
Infinite Ray [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Summon Gaia Dragon on top of Corebage for a decent stat beater with a piercing effect.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is another control type Xyz monster you can make, summon it for non-destruction removal. And keep in mind this temporary removal is also great for getting rid of Xyz materials and Equips attached to the target monster.

Another reason to make Malevolent Sin is to upgrade into Corebage.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR] [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

A decent backrow/monster removal Xyz monster.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Gorgonic Guardian
Gorgonic Guardian
DARK Rock ★3
ATK 1600 / DEF 1200
Arts of Atlantis [SR]
2 Level 3 Rock-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.
Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

Giga-Brilliant gives all your monsters a permanent ATK boost per activation of its effect.

Digital Bug Corebage
Digital Bug Corebage
LIGHT Insect ★5
ATK 2200 / DEF 1800
Infinite Ray [R]
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.

To make Corebage you'll need to put it on top of a Malevolent Sin that hasn't used any of its materials yet. Corebage's removal effect is a great way of getting rid of powerful walls, because monsters returned to the Deck are very hard to get back on the field.

After spending Corebage's materials upgrade it into Gaia Dragon.

Other useful cards

Destiny HERO - Plasma

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix Lvl 45 [UR]
Duelist Challenges [UR]
Aster Phoenix Starter Deck [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

Plasma is an excellent alternate boss monster for this deck or practically any deck that can swarm your field. His summoning cost can easily be fulfilled by the swarming ability of Electromagnet decks. The main reason why we run him is his ability to negate all enemy monster effects, effectively shutting down most decks and combos.

Absorbing the opponent's monster is a good form of non-destruction removal while also raising Plasma's ATK. You can even special summon Berserkion the Electromagna Warrior by banishing Magnet Warriors from your graveyard which have been tributed for summonning Plasma.

Block Dragon

Block Dragon
Block Dragon
EARTH Rock ★8
ATK 2500 / DEF 3000
Guardians of Rock [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

Tuner

Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

Psychic Wheeleder paired with Magnet Warriors gives you access to Synchro plays as a way to put high base-stat monsters on the field for consistent field presence. Additionally, having a level-6 or 7 Synchro toolbox also adds versatility to the deck.

Kiteroid

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Other Techs

Burial from a Different Dimension
Burial from a Different Dimension
Quick Spell
Warriors Unite [SR]
Target up to 3 banished monsters; return them to the Graveyard.

Burial from a Different Dimension allows Berzerkion to become truly powerful by giving it a lot more fuel. Return your banished Electromagnet Warriors to the graveyard, then banish them again as cost for Bezerkion's effect.

Magnet Reverse
Magnet Reverse
Quick Spell
Yugi Muto [SR]
Target 1 of your Machine-Type or Rock-Type monsters that cannot be Normal Summoned/Set, that is banished or in your Graveyard; Special Summon it.

Magnet Reverse is basically a free revive for Berzerkion.

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Most of this deck is Rock-type so Buddy Force Unite can be a reliable way of reviving Magnet Warrior monsters and Berserkion the Electromagna Warrior.

Magnet Conversion

Magnet Conversion
Magnet Conversion
Normal Trap
Guardians of Rock [N]
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.

A good revival/extender which can block your opponent's attack and protect yourself.

Other Extra Decks

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Having a good ATK stat and generic card removal effect, Coral Dragon is the monster you want to summon first for better field control.

You get to draw a card when Coral Dragon is sent to the graveyard letting you gain resources.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac is a staple in any deck capable of making level-6 Synchros for its ability to remove multiple problem cards on the field.

Naturia Barkion
Naturia Barkion
EARTH Dragon ★6
ATK 2500 / DEF 1800
Infernity Destruction [SR]
Selection Box Vol. 03 [SR]
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

A good level-6 you can make with Psychic Wheelder and any Level 3 Magnet Warriors. His negation can stop Traps your deck is otherwise susceptible to.

Ancient Fairy Dragon
Ancient Fairy Dragon
LIGHT Dragon ★7
ATK 2100 / DEF 3000
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersOnce per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spell Cards on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell Card from your Deck to your hand.
Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

The Electromanget Warriors are Level-3 so you'll need to use Delta to summon Abyss Dweller and maybe some help from Level Duplication.

Abyss Dweller is great at negating enemy graveyard plays similar to a mini Necrovalley. And unlike Necrovalley, Abyss Dweller will not hinder your own graveyard plays which are very important to this Deck.

Make sure you toggle chain to "ON" and activate Abyss Dweller at the start of the opponent's turn.

Ghostrick Alucard
Ghostrick Alucard
DARK Zombie ★3
ATK 1800 / DEF 1600
Photons of Galaxy [SR]
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

The only one of Alucard's effects you can use in this Deck is its removal effect. Summon Alucard to get rid of an opponent's set card, usually their backrow.

Number 50: Blackship of Corn
Number 50: Blackship of Corn
DARK Plant ★4
ATK 2100 / DEF 1500
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.

Comments

Hot New Top
Anonymous 19days ago
Not based.
Anonymous
oh look 3x fu.cking BoM L0L degen p2w sh1t game spit it on bois
<< Anonymous
Anonymous Reply
No
<< Anonymous
Anonymous Reply
Ptui!
Anonymous
Is it worth building this or is it just going to get Karma Cut the moment you bring out the boss?
<< Anonymous
Anonymous Reply
Sad but about what I expected, shame
<< Anonymous
Anonymous Reply
You have to prepare the field with diamond dire wolf and Alucard to clear backrow before summoning the boss.
<< Anonymous
Anonymous Reply
If your name is Dkayed, then you must build this deck. As it seems, it is among his favourite decks, although far from tier atm.
<< Anonymous
Anonymous Reply
Dkayed decks are basically a compilation of book of moon, karma cut, raigeki break, fiendish chain, canadia, floodgate, lance, etc.
anonymous
what can i say ? magnet warrior cant even 🔥ed me.

i didnt play extra deck, no monster lvl 3 and above.

#DuelReplay #DuelLinks
https://duellinks.konami.net/att/022f13fc11e8eb6d9128e726c37083d4cec5e9c264
Candend
Seen this in Robert Tanney yt channel
<< Anonymous(Candend)
Anonymous Reply
Degayed is a shill.
Anonymous
is this a joke? triple book of moon as a standard version? w t f promoting selection box? why don't put credit card instead of book of moon? s h a m e on the one who post this deck.
<< Anonymous
Anonymous Reply
You don't have to follow this recipe that closely. Replace BoM with Canadia or other staples and the deck is still fine.
Anonymous
Trishula isn't needed in the deck with Destiny hero Plasma. Without using Dragon cards, you can't use it's effect so you just have a 2700 beater which isn't bad though.
<< Anonymous
Anonymous Reply
He's just there to help you unclog your field.

You're not always gonna have Plasma every time you need it.
Anonymous
I get kog with 3 psy wheeleder and the espa's skill (with 3 cosmic cyclone), Goyo and Barkion in the extra... I think it is the best version
<< Anonymous
Anonymous Reply
deck pls
Anonymous
Does the deck have tier-list potential now that the best Electro magnet is at 3?
<< Anonymous
Anonymous Reply
Possibly at tier 3ish, but even that would be a stretch. With a good build you can definitely hit KOG with enough tries, but the meta has a lot more OTK decks that are reliable and consistent, which kills Magnets since they need more time to fill grave to do their stuff. Blackwings and Cyber Dragons in particular would destroy this deck, not to mention Elementsabers, Shiranui, and others.
Anonymous
Best F2P decklist this deck still viable with grass version
3 Bersekion
3 Block Dragon
3 Delta
3 Alpha
3 Gamma
1 Beta
1 Kiteroid
3 Grass
3 Coversion
1 Enemy Controller
3 Triamid Pulse
+3 any spell card u have (attack to the moon, 1 Magnet Reverse )
Spell specialist skill
Anonymous
never gets old
Pabloblade
How many magnetic field spell need this deck? 2 or 3?

Commens and feedback

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D/D is only tiered if you don't use the D/D/D cards and almost no Dark Contract cards.
They Edison'd the poor guy.
Reptilianne Gorgon's effect doesn't specify any duration (e.g. until the end of the tur...
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