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Electromagnet: deck recipe [July 23]

Duel Links Electromagnet deck, Electromagnet deck in the meta, how to build Electromagnet deck.
Duel Links Breaking News
Structure Deck EX: Thousand Illusion
update 23/07/2022

Required Card Boxes

Common Shared

Blades of Spirit Guardians of Rock Spirit of the Beast Voltage of the Metal Photons of Galaxy Arts of Atlantis Antinomic Theory

Fossil Version

Arena of Sanctuary

Standard Version

Servants of Kings Chaotic Soldiers

Example Deck

Fossil Version

Berserkion the Electromagna WarriorValkyrion the Magna WarriorDelta The Magnet WarriorDelta The Magnet WarriorDelta The Magnet WarriorAlpha The Electromagnet Warrior
Alpha The Electromagnet WarriorGamma The Electromagnet WarriorGamma The Electromagnet WarriorGamma The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet Warrior
Beta The Electromagnet WarriorMonster RebornBook of MoonBook of MoonBook of MoonMiracle Rupture
Miracle RuptureMiracle RuptureRaigeki BreakKarma CutKarma CutSuper Team Buddy Force Unite!
Super Team Buddy Force Unite!Super Team Buddy Force Unite!Powerful RebirthPowerful RebirthPowerful RebirthMagnet Conversion
Fossil Dragon SkullgiosFossil Machine Skull WagonAbyss DwellerNumber 70: Malevolent SinDiamond Dire WolfThe Phantom Knights of Break Sword
Gorgonic Guardian-----
[Skill] descriptionUser
Fossil Warriors
At the beginning of the Duel, add 1 "Weathering Soldier," 1 "Gaia Plate the Earth Giant," and 1 "Fossil Fusion" to your Deck and 1 "Fossil Warrior Skull King," 1 "Fossil Warrior Skull Knight," and 1 "Fossil Warrior Skull Bone" to your Extra Deck.

Can be used if your Life Points are at 2000 or below. Send 1 Rock-Type monster in your hand to the Graveyard and add 1 "Fossil Fusion" to your hand from your Deck or Graveyard.

This Skill can only be used once per Duel.
Jim Crocodile Cook
Jim Crocodile Cook

Standard Version

Berserkion the Electromagna WarriorDelta The Magnet WarriorDelta The Magnet WarriorDelta The Magnet WarriorAlpha The Electromagnet WarriorAlpha The Electromagnet Warrior
Gamma The Electromagnet WarriorGamma The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorBeta The Electromagnet WarriorMonster Reborn
Mystical Space TyphoonMystical Space TyphoonBook of MoonBook of MoonBook of MoonForbidden Chalice
Forbidden ChaliceMagnetic FieldSuper Team Buddy Force Unite!Super Team Buddy Force Unite!Super Team Buddy Force Unite!Powerful Rebirth
Powerful Rebirth-----
Gaia Dragon, the Thunder ChargerNumber 70: Malevolent SinDiamond Dire WolfGorgonic GuardianGhostrick AlucardNumber 20: Giga-Brilliant
Digital Bug Corebage-----
[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How to Use

Summoning Berserkion the Electromagna Warrior

Berserkion the Electromagna Warrior
Berserkion the Electromagna Warrior
EARTH Rock ★8
ATK 3000 / DEF 2800
Guardians of Rock [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

You can Special Summon Berserkion from your hand by banishing 1 Alpha, 1 Beta and 1 Gamma The Electromagnet Warrior from your hand, Graveyard, and/or face-up from your Monster Zone.

By banishing a Level 4 or lower "Magnet Warrior" monster from your Graveyard, Berserkion allows you to target 1 card your opponent controls and destroy it. Note that you can activate this effect multiple times in one turn, and with enough resources you can field wipe the opponent.

If Berserkion is destroyed by battle or by an opponent's card effect, you can Special Summon 1 Alpha, 1 Beta and 1 Gamma The Electromagnet Warrior from your Graveyard.

Normal Summon Alpha, Beta or Gamma The Electromagnet Warrior

Note that you can only use this effect of Alpha, Beta and Gamma once per turn.

You can use Alpha The Electromagnet Warrior’s effect to search Berserkion the Electromagna Warrior.

During your opponent’s turn, you can Tribute Alpha, Beta or Gamma The Electromagnet Warrior to Special Summon a Level 4 “Magnet Warrior” monster from your Deck. This is a great effect for dodging targeting effects and loading the graveyard with resources. If your opponent is trying to remove one of your monsters from the field, you can activate this effect and Special Summon Delta the Magnet Warrior from your Deck.

Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH Rock ★3
ATK 1700 / DEF 1100
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Alpha is Normal or Special Summoned, you can add a Level 8 “Magna Warrior” monster from your Deck to your hand.
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH Rock ★3
ATK 1500 / DEF 1500
Yugi Muto at Lvl 33 [SR]
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Beta is Normal or Special Summoned, you can add a Level 4 or lower “Magnet Warrior” monster from your Deck to your hand, except Beta The Electromagnet Warrior.
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH Rock ★3
ATK 800 / DEF 2000
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
  • If Gamma is Normal or Special Summoned, you can Special Summon a Level or lower “Magnet Warrior” monster from your hand, except Gamma The Electromagnet Warrior.

Delta The Magnet Warrior

Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH Rock ★4
ATK 1600 / DEF 1400
Card Trader [UR]
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.

More modern versions of the Deck don't even run Valkyrion so Delta will only be used as a mill engine. Even with just this effect, Delta's importance to the Deck warrants running three copies. The mill effect helps prepare Berzerkion's summoning, and Delta can be banished for Berzerkion's removal effect.

Tribute Alpha, Beta or Gamma The Electromagnet Warrior, Special Summon Delta and send Alpha, Beta, Gamma or Delta from your Deck to the Graveyard.

Miracle Rupture

Miracle Rupture
Miracle Rupture
Normal Spell
Shining Sunrise [SR]
Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.

Similars to Foolish Burial's effect that allows you for Graveyard Setup by sending Rock monsters for Fusion Summoning Fossil Fusion Monsters. You can even use this card to dump Magnet Warriors into your Graveyard for summoning Berserkion.

If there is "Fossil Fusion" is in your Graveyard, you will get extra 1 Card Draw.

Magnetic Field

Magnetic Field
Magnetic Field
Field Spell
Spirit of the Beast [SR]
If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.

Magnetic Field not only can revive 1 Magnet Warrior from your graveyard when you summon a Level 4 or lower EARTH Rock-Type monster, but also returns from your opponent's field to your opponent's hand without targeting.

Magnet Conversion

Magnet Conversion
Magnet Conversion
Normal Trap
Guardians of Rock [N]
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.

A good revival/extender which can block your opponent's attack and protect yourself.

Monster Reborn

Monster Reborn
Monster Reborn
Normal Spell
5th Anniversary Campaign [UR]
Target 1 monster in either player's Graveyard; Special Summon it.

Monster Reborn will always be effective in the deck since special summoning the magnets will activate their effects to search for other magnets. This can even be used to special summon Berserkion, as long as it's properly special summoned FIRST.

If you get this in your opening hand, you can normal summon Delta to send Gamma from deck to grave. Special summon it with Monster Reborn so you can special summon another magnet from hand. You can then either use the level 3 magnets to make a rank 3 Xyz or just use them to become delta during your opponent's turn.

Techs

Book of Moon
Book of Moon
Quick Spell
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

A strong and useful tech that can block an attack or prevent your opponent's monster effect activation. It can also be used to prevent your monster from being affected by cards like Floodgate Trap Hole or Karma Cut.

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Most of this deck is Rock-type so Buddy Force Unite can be a reliable way of reviving Magnet Warrior monsters and Berserkion the Electromagna Warrior.

The main downside of this card is that it needs a monster on your field, which can be a problem if your monsters get destroyed during your turn or get wiped by something like Lightning Vortex / Fire King High Avatar Garunix.

Powerful Rebirth
Powerful Rebirth
Continuous Trap
Kings Resonance [SR]
Blades of Spirits [SR]
Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.

Essentially just more cards in the deck to revive the magnets from the grave. This will activate their on-summon effects and help with making a rank 3/4 Xyz.

Compared to STBFU, this doesn't require a monster on your field but it can only special summon monsters from the grave. Both Powerful Rebirth and STBFU are also fine with getting destroyed since you can simply chain to them.

Fossil Engine

Fossil Dragon Skullgios
Fossil Dragon Skullgios
EARTH Rock ★8
ATK 3500 / DEF 0
Jim Crocodile Cook at Lvl 14, 30 & 45 [UR]
1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK/DEF of that opponent's monster until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

Big Boss monster has 3500 ATK stat with similar to Shield & Sword's effect which can switch ATK/DEF of your opponent's monsters when it battles against them. Skullgios also has piercing effect with double battle damage dealing effect.

Fossil Machine Skull Wagon
Fossil Machine Skull Wagon
EARTH Rock ★6
ATK 1700 / DEF 1600
Shining Sunrise [N]
1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 400 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.

A Level 6 Fossil Fusion monster that has double attacks and max. 800 damage dealing when it destroyed an opponent's monster by battle. Similar to Skull Knight's effect but backrow removal by banishing itself from your Graveyard.

Fossil Fusion
Fossil Fusion
Normal Spell
Shining Sunrise [R]
Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either player's GY, and if you banished monsters from both GYs, neither player can target the Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Fossil Fusion" once per turn.

Fossil Version of Invocation which you can banish monsters from your field and/or either player’s Graveyard as fusion material which can deals with Burning Abyss. The Fusion monsters will have target immunization if it is fusion summoned by banished from both players' Graveyards.

You can recycle this card from your hand if your Face-Up "Fossil" monster is being destroyed by battle or card effect.

Extra Decks

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

The Electromanget Warriors are Level-3 so you'll need to use Delta to summon Abyss Dweller.

Abyss Dweller is great at negating enemy graveyard plays similar to a mini Necrovalley. And unlike Necrovalley, Abyss Dweller will not hinder your own graveyard plays which are very important to this Deck.

Make sure you toggle chain to "ON" and activate Abyss Dweller at the start of the opponent's turn.

Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
WIND Dragon ★7
ATK 2600 / DEF 2100
Infinite Ray [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Summon Gaia Dragon on top of Corebage for a decent stat beater with a piercing effect.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is another control type Xyz monster you can make, summon it for non-destruction removal. And keep in mind this temporary removal is also great for getting rid of Xyz materials and Equips attached to the target monster.

Another reason to make Malevolent Sin is to upgrade into Corebage.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

A decent backrow/monster removal Xyz monster.

The Phantom Knights of Break Sword
The Phantom Knights of Break Sword
DARK Warrior ★3
ATK 2000 / DEF 1000
Phantom of Rebellion [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Works similarly to Diamond Dire Wolf in the sense that it's a 1 for 1 removal, but this is rank 3 monster so you can go into this if you don't want to, can't, or run out of Delta in your deck.

Break Sword's effect also has a little bit more freedom since you can destroy any other card you control, doesn't have to be itself like Diamond Dire Wolf.

Ghostrick Alucard
Ghostrick Alucard
DARK Zombie ★3
ATK 1800 / DEF 1600
Photons of Galaxy [SR]
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

The only one of Alucard's effects you can use in this Deck is its removal effect. Summon Alucard to get rid of an opponent's set card, usually their backrow.

Gorgonic Guardian
Gorgonic Guardian
DARK Rock ★3
ATK 1600 / DEF 1200
Arts of Atlantis [SR]
2 Level 3 Rock-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.

Useful as a disruption tool to stop your opponent's plays, but it can also be a wall that's difficult to get over for your opponent since its effect can be activated during the damage step.

Since the only level 3 monsters are the electromagnets, you'll have to carefully consider if it's worth going into this or to stall and go for Delta instead.

Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

Giga-Brilliant gives all your monsters a permanent ATK boost per activation of its effect, but this is mainly to be used to go into Corebage.

Digital Bug Corebage
Digital Bug Corebage
LIGHT Insect ★5
ATK 2200 / DEF 1800
Infinite Ray [R]
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.

To make Corebage you'll need to put it on top of a Malevolent Sin that hasn't used any of its materials yet. Corebage's removal effect is a great way of getting rid of powerful walls because monsters returned to the Deck are very hard to get back on the field.

With multiple Floodgate Trap Holes in the deck, you can use them to stall the duel and then go into Corebage to remove 1 then special summon Gaia Dragon to pierce the other set monster.

Other useful cards

Destiny HERO - Plasma

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix Lvl 45 [UR]
Duelist Challenges [UR]
Aster Phoenix Starter Deck [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

Plasma is an excellent alternate boss monster for this deck or practically any deck that can swarm your field. His summoning cost can easily be fulfilled by the swarming ability of Electromagnet decks. The main reason why we run him is his ability to negate all enemy monster effects, effectively shutting down most decks and combos.

Absorbing the opponent's monster is a good form of non-destruction removal while also raising Plasma's ATK. You can even special summon Berserkion the Electromagna Warrior by banishing Magnet Warriors from your graveyard which have been tributed for summonning Plasma.

Kiteroid

Comments

Hot New Top
Karma
3 Alpha
1 Beta
3 Gamma
3 Delta
2 Berserkion
2 Doki Doki

1 Ties of Brethren
2 Different Dimension Reincarnation
1 Downbeat

2 TTH
<< Anonymous(Karma)
Karma Reply
2 Gamma + Downbeat and no other magnet in the hand.
1.) Summon Gamma, do nothing lol
2.) Activate Downbeat, tribute Gamma to Doki Doki
3.) Discard another Gamma, summon Alpha which adds Berserkion to the hand.
Result : Doki Doki and Alpha on the field, 2 Gamma in GY, Berserkion in the hand. In the opponent turn, tribute Alpha to Delta; send Gamma from deck to GY. Berserkion ready next turn.
<< Anonymous(Karma)
ValleCula Reply
Doki Doki being Level 2 makes Downbeat a lot better. I'm conviced: I'm probably going to add a "Downbeat Version" to the page.
<< Anonymous(ValleCula)
Karma Reply
One of Doki Doki downsides is we dont have any reliable way yet in duel links to get rid of it from the field other than TTH, while in a Berserkion-centric deck (which you play more than one copy of Berserkion) you need all the three monster zones to use Berserkion revival effect. In TCG we can just link it into Missus Radiant.

For budget option I advice to use Spiritual Earth Art - Kurogane.
<< Anonymous(Karma)
Anonymous Reply
There's certainly easy ways to get it off the field, like Ruthless Denial or Share the Pain. Whether it's worth using them or not is another matter.
Anonymous
Is it worth building this or is it just going to get Karma Cut the moment you bring out the boss?
<< Anonymous
Anonymous Reply
My decklist opinion
Alpha x2
Beta x3
Gamma x1
Delta x2
Wheeleder x3
Berserkion x2

Lance x2
BoM x1
Magnet reverse x1
Offerings to the doomed x1
Conc Current x2(beatdown)/Legacy clash x2(control)
Kurogane x2
Magnetic zone x1

Ex deck
Brrionac
Zeta
BRD/
Coral Dragon
Alucard
Nightmare shark(beatdown)/Barkion(control)
<< Anonymous
Anonymous Reply
I forgot magnetic field, important field extenders. Deck sized of 24 cards is optimal enough......you get substantial draw power from kurogane Delta, Beta and Magnetic field.
You may take out zone but it's good not to leave you defenseless in clutch moment. Zeta takes care of shiranui well enough
<< Anonymous
Anonymous Reply
Gameplay use extra deck to clear out problematic opponents card before trying to bring out Berserkion, plus your win con is spread evenly between Shiranui Brrionac Coral Alucard/Alpha(Delta)
<< Anonymous
Anonymous Reply
I won 90% of my games against Magnets with Karma cut.
It can only be prolematic if they somehow throw too much meat at you in the same turn (Gorgonic Guardian and something else and only then the boss)
Anonymous
My Metaphys laugh at this deck
<< Anonymous
Anonymous Reply
What? I always win against red eyes with Metaphys
<< Anonymous
Anonymous Reply
"You rarely seen Metaphys bcs the deck requires brain, thing that missed by 90% of players"

100% agree with this. Metaphys in the hands of an experienced player is an absolute pain to face and it really only has 1 bad match-up, AG's. Although I haven't played them since the new box was added.

"Red-Eyes says hi"

Daedalus says hi back. Red-eyes is a one trick pony and Daedalus avoids the trick.
<< Anonymous
Anonymous Reply
A lot of people are talking about Red Eyes but... I don't see them in the KOG list.
<< Anonymous
Anonymous Reply
So this Metapiss won because other players have no brain. What a glory.
Anonymous
Outstanding Electromagnet deck!
https://www.youtube.com/watch?v=67GUbQjCrV8
<< Anonymous
Nice(six) Reply
Good deck Anonymous =)
Cheers man i should invest on this deck
<< Anonymous
Anonymous Reply
Admin downbeat version is better than this, add doki-doki and dump the vanillas

<< Anonymous
ValleCula Reply
>Admin downbeat version is better than this, add doki-doki and dump the vanillas
I really like Ties of the Brethren; it might even be better than Downbeat. Both ideas were taken from Karma anyway.
<< Anonymous(ValleCula)
Anonymous Reply
Ties is better if you can afford it, but Downbeat is more practical on a budget
Anonymous
8k-10k gems semi-F2P.
<< Anonymous
Anonymous Reply
That was a nice advice. Imagine opening with 3 berserkion and no grass, or with 1 storm. That's OTK against u
<< Anonymous
Anonymous Reply
nice
<< Anonymous
Anonymous Reply
What are the spell cards shown?
<< Anonymous
ValleCula Reply
That Grass Looks Greener, Storm, and Transmodify.
Anonymous
I get kog with 3 psy wheeleder and the espa's skill (with 3 cosmic cyclone), Goyo and Barkion in the extra... I think it is the best version
<< Anonymous
Anonymous Reply
deck pls
Nice Deck bro
Competitive deck if you have a brain.
<< Anonymous(Nice Deck bro)
Anonymous Reply
After watching videos of people owning a lot of meta decks with Electromagnets, I can only say you are right.
<< Anonymous(Nice Deck bro)
Anonymous Reply
No! Just no. Like DM, it is just to weak!
In the TCG, you can also win with Rank10Trains or UAs against the Meta, but it is just not good enough to be Meta due to various effects.
<< Anonymous
Anonymous Reply
We dont have trains in duel links yet, and how can UAs stands against salads and thunder dragons?
<< Anonymous
Anonymous Reply
U.A.? Winning against Salads? Lmao
Viewableartist2
To be honest. The electromagnet Warrior are a nice archetype for swarming. But Konami screwed this up. One copy of Beta the Electromagnet warrior forces you to run Delta, thus making this deck very stall based and bricks hard against faster Tier 2 and 3 decks.

It is won't be worth playing until Beta (TEW) becomes more available outside a reward.
<< Anonymous(Viewableartist2)
Anonymous Reply
I'll play delta even if with three beta.
<< Anonymous(Viewableartist2)
Anonymous Reply
Delta is important for the electro magnets self tribute and mills from the deck while setting up graveyard. Pretty sure it is mandatory.
<< Anonymous
Anonymous Reply
If we have Beta TEW at 3 copies, Delta will be played only at 1 copy at most. There are other ways to get Magnet Warriors into the Graveyard, but nothing can replace Beta TEW as Berserkion's material.
Anonymous
how to beat this 🔥ers
<< Anonymous
Anonymous Reply
I cant believe players complain about gadgets in 2022! A deck that has basically remain the same since 2019 with only addition the xyz extra deck...
<< Anonymous
Anonymous Reply
Gadgets?
Please read the page title again, Sir. Now slowly.
<< Anonymous
Anonymous Reply
> with only addition the xyz extra deck

Dude the biggest power in this game is your extra deck, the monsters in the main deck are just alternative ways to win and engine to get combo pieces
Anonymous
Electromagnet Decks suck.
<< Anonymous
Anonymous Reply
:(
<< Anonymous
Anonymous Reply
LoL, personally i find it cool and needs a bit of experience with all this chainable effects. Also quite powerfull.
<< Anonymous
Anonymous Reply
LoL, personally i find it cool and needs a bit of experience with all this chainable effects. Also quite powerfull.
Anonymous
Rank 2 deck
<< Anonymous
Anonymous Reply
meme deck
<< Anonymous
Anonymous Reply
But meme decks make the game funnier to play.
<< Anonymous
Guardian trash box Reply
Meme deck
Anonymous
any tip?
<< Anonymous
Anonymous Reply
The Trap that banish monsters is not that good, econ is not really needed in this deck.

If you have 3 block dragon, play 30 cards + grass is greener + downbeat.
- If you don't want to play 30 cards you can also try Burial from Another Dimension or World Legacy Clash.
<< Anonymous
Anonymous Reply
You should 100% drop both demential prisons for 2 Burial from Another Dimension. You have a lot of self banishing going on this will help keep you ammo

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Tomara que tenha tipo uma habilidade tipo o zexal. Que revela a verdadeira forma ao perder uma qu...
Equip your oppponent's monster with Axe of Fool.
WHAT THE SH IT YOU FA GGOT! THAT IS SO FU CKING G AY!!!!!
batman looking @@@
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