Content

Triamid: deck recipe [Sept 3]

Duel Links Triamid deck, Triamid in the current meta, how to use.
Duel Links Breaking News
Yu-Gi-Oh Arc V in Duel Links
update 03/09/2021

Overview

The general strategy of Triamid Decks is to cycle through their Field Spells and monsters to activate multiple effects. All the monsters have effects that let you replace your current Triamid Field Spell with another one from your deck. The Field Spells in-turn are able to search, retrieve, and Special Summon Triamid monsters.

Required Card Boxes

Visions of Ice Guardians of Rock Shining Hope

Example Deck

Standard Version

Triamid SphinxTriamid MasterTriamid MasterTriamid MasterTriamid HunterTriamid Hunter
Triamid HunterTriamid DancerTriamid CruiserTriamid CruiserTriamid CruiserTriamid Kingolem
Triamid KingolemTriamid KingolemTriamid FortressTriamid FortressTreacherous Trap HoleTreacherous Trap Hole
Triamid PulseTriamid Pulse----
Number 47: Nightmare SharkNumber 70: Malevolent SinGorgonic GuardianWind-Up ZenmainesDigital Bug CorebageNumber 18: Heraldry Patriarch
Soul of Silvermountain-----
[Skill] descriptionUser
Harpie's Hunting Ground
Begin the Duel with the Field Spell "Harpies' Hunting Ground" activated.
Mai Valentine
Mai Valentine

How to Use

Triamid Sphinx

Triamid Sphinx
Triamid Sphinx
EARTH Rock ★10
ATK 2500 / DEF 2500
Arena of Sanctuary [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".

The Triamid deck's boss monster. Its inherent summoning condition is easily fulfilled by crashing a Triamid monster or by waiting until your opponent destroys one of your cards. You can also Special Summon Sphinx with Kingolem's effect.

On the field Sphinx is essentially a really big beater. Maximizing his inherent stat boost is easy with Triamid's Field Spell cycling, putting Sphinx at 4000 ATK. With ATK boosts from Kingolem and dancer, Sphinx can reach even higher amounts.

Sphinx' last effect practically prevents your opponent from declaring battle, because attacking over it is very unlikely. Their only choice would be to use a removal effect to get rid of Sphinx.

Triamid Monsters

Triamid monsters let you cycle your Triamid Field Spells during your opponent's turn. You can use this to bring out Triamid Kingolem during battle to gain an attack boost. This also lets you trigger the effects of Triamid Field Spells when they are sent to the graveyard.

Triamid Master
Triamid Master
EARTH Rock ★4
ATK 1800 / DEF 700
Guardians of Rock [SR]
Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

Triamid Master sets up your aggressive plays by destroying the opponent's set cards, usually this will be used to get rid of enemy backrow. Also, by using your Triamid Fields as cost for any of Master's effects, he will be able to trigger the Field Spells' effect.

Triamid Hunter
Triamid Hunter
EARTH Rock ★3
ATK 1400 / DEF 1100
Guardians of Rock [R]
If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

Triamid Hunter lets you swarm the field with Triamid monsters for more damage potential. Hunter can be used as the cost for Master's first effect in case you don't want to get rid of your Field Spell.

Triamid Dancer
Triamid Dancer
EARTH Rock ★3
ATK 600 / DEF 1900
Guardians of Rock [N]
Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

Triamid Dancer recovers Triamid cards back to your deck while giving your monsters a permanent stat boost. Because her base ATK is so low, she is extremely vulnerable during the opponent's turn, so you can use Dancer for Master's cost after using her stat boost effect.

Here is a sample combo you can do assuming Master and a Field Spell is already present on the field:

  1. Normal Summon Hunter.
  2. Hunter's effect gives you a second Normal Summon for Dancer.
  3. Activate Dancer's to boost your monsters' stats.
  4. Activate Master's effect using Dancer as cost.

Triamid Field Spell

Triamid Field Spells' primary effects are most useful at different phases of the duel after that they will be switched out by another Triamid Field Spell.

Triamid Cruiser and Triamid Fortress' secondary effects allow you to gain resources when they are sent to the graveyard. Triamid Kingolem lets you Special Summon a Triamid monster from your hand for more field presence. Because Sphinx is such a formidable presence on the field, you should always aim to search/summon him.

Triamid Cruiser
Triamid Cruiser
Field Spell
Guardians of Rock [SR]
Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.

Triamid Cruiser is good during your Main Phase to dig through your deck. You can use this effect when your opponent declares an attack to search for Sphinx, which will then be special summoned if your monster is destroyed.

Triamid Kingolem
Triamid Kingolem
Field Spell
Guardians of Rock [R]
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn.

Triamid Kingolem is good during your Battle Phase and for most of the Duel, because of its attack boost and Spell/Trap protection during battle.

When a battle is occurring, and the field spell activates, it is the best time to activate cards that can destroy your opponent's back row or monster like Treacherous Trap Hole or Mystical Space Typhoon. This is so that they won't be able to activate effects that can happen when they are destroyed because of the field spell.

Triamid Fortress
Triamid Fortress
Field Spell
Guardians of Rock [N]
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.

Triamid Fortress is brought out to protect your monsters from effect destruction. This is a good compliment to Sphinx who is almost impossible to kill by battle. The field spell's recovery effect is also a good way to pick Sphinx back to your hand if it was ever destroyed.

Keep in mind your Triamid monsters have quick effects that can activate Fortress from the deck. So the destruction protection can be used in response to your opponent's removal effect.

Triamid Pulse

Triamid Pulse
Triamid Pulse
Continuous Trap
Card Trader [SR]
Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects;● Target 1 other face-up card on the field; destroy it.● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position.● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.

Triamid Pulse is a good compliment to all the cycling Triamid Decks do. Triamid cards you do not retrieve with Triamid Dancer you can banish to activate one of Triamid Pulse's powerful effects. The first effect is a removal for face-up cards Triamid Master cannot target. The second effect is a revival. The third effect recovers your Triamid Field Spells and lets you gain resources.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

Getting rid of two enemy monsters for no cost is extremely good. And since the Traps in this Deck tend to stay on the field, you'll usually be able to activate Treacherous Trap Hole.

Extra Decks

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Summon Nightmare Shark and use it to attack directly for 2000 damage. Do this if said attack will win you the game.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin does have a decent non-destruction removal effect, and it's good against XYZ to remove their materials or go for a game winning attack. Keep in mind that if you have Corebage and you plan on summoning it, you need to not activate Malevolent Sin's effect since Corebage needs to have 2 materials in the rank 4 monster.

Gorgonic Guardian
Gorgonic Guardian
DARK Rock ★3
ATK 1600 / DEF 1200
Arts of Atlantis [SR]
2 Level 3 Rock-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.

Its effects are actually very powerful. At times, it is worth summoning this to make sure that you can stop an opponent's plays, or get rid of a certain monster, even if it means that you lose 2 Triamid monster's field spell cycling effects.

Ideally summoned when you have at least another Triamid to help protect Gorgonic Guardian through any of the Triamid field spells.

If you have Triamid Kingolem as your current field spell, and your Triamid monster is attacking or being attacked, you can activate Gorgonic Guardian's effect to reduce your opponent's monster to 0 ATK. Doing it this way ensures that the effect goes through and can't be interrupted.

Wind-Up Zenmaines
Wind-Up Zenmaines
FIRE Machine ★3
ATK 1500 / DEF 2100
Voltage of the Metal [SR]
2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

Zenmaines is good for stalling since your opponent would think twice before attacking into it and triggering its removal effect. You can also manually trigger Zenmaines' removal by crashing it into an enemy monster.

Soul of Silvermountain
Soul of Silvermountain
EARTH Rock ★3
ATK 1800 / DEF 2200
Shark Fang [R]
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.

Locking enemy backrow is sometimes better than removal because you'll simultaneously be clogging their Spell Trap Zone. Also, Silvermountain's second effect is great for field presence and can be activated more often with the ATK boost from Dancer. The second effect does not require Xyz material cost, giving Silvermountain a permanent purpose onboard.

Digital Bug Corebage
Digital Bug Corebage
LIGHT Insect ★5
ATK 2200 / DEF 1800
Infinite Ray [R]
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.

Shuffling into the Deck is a very powerful form of removal and Corebage's effect is great at getting rid of defensive walls. It also works well against Decks that always puts their monsters in defense position such as Superheavy Samurai and Subterror.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Other useful cards

Powersink Stone

Powersink Stone
Powersink Stone
Continuous Trap
Ranked Rewards [R]
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

Getting two counters on this card is quite easy even during the opponent's turn with the archetypal Quick Effect of Triamids. Do this during the opponent's Standby Phase so when their Main Phase comes they'll be locked from using monster effects. This shuts off search effects upon summon and field extension effects, which are common combo pieces.

On the other hand, you won't really be affected since you don't have any plays during the opponent's turn, except for searching out Fortress.

Other Techs

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Banishing monsters are oftentimes better than just destroying them, unless you're going against certain decks that can take advantage of that. The cost of having to discard is not that bad since Triamids have ways to recover cards from the graveyard.

Wall of Disruption
Wall of Disruption
Normal Trap
Servants of Kings [SR]
Selection Box Vol. 02 Mini [SR]
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Really good to pair with Triamid Kingolem. The ATK down is a permanent effect, so getting multiple monsters to very low ATK can sometimes be game winning. However, there are plenty of back row removing cards being used, so this might not be used that often compared to other faster cards.

Other Extra Decks

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Unlike Necrovalley, Abyss Dweller only locks your opponent out of their graveyard plays. Which is favorable because this Deck also has its own graveyard recycling. However, Abyss Dweller's graveyard control is not as strong as Necrovalley because your opponent can still move cards out of the graveyard. Also being attached to a 1700 ATK monster, makes your control effect quite easy to get rid of by battle.

Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

Giga-Brilliant's slight ATK boost to all your monsters can be qutie significant since most of your monsters have low base ATK. This boost is permanent so in total you're getting a permanent 600 ATK to all your monsters as long as they stay on the field.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Summon Emeral by using two Triamid Masters as material. Emeral will then be used as a mini self-sufficient draw engine. And because you don't run many monsters in this Deck, Emeral can help you recover the monsters in the graveyard so you don't run out of things to summon.

Maestroke the Symphony Djinn
Maestroke the Symphony Djinn
DARK Fiend ★4
ATK 1800 / DEF 2300
Shark Fang [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

Putting monsters face-down is an effective way of shutting off lingering effects and exposing weak DEF stats. In contrast to Utopia, Maestroke's protection effect is more selfish but can protect against more forms of removal.

Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
WIND Dragon ★7
ATK 2600 / DEF 2100
Infinite Ray [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

After spending all its Xyz materials, upgrade Corebage into Gaia Dragon to get a stronger beater on board.

Ghostrick Alucard
Ghostrick Alucard
DARK Zombie ★3
ATK 1800 / DEF 1600
Photons of Galaxy [SR]
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Melomelody the Brass Djinn
Melomelody the Brass Djinn
LIGHT Fiend ★3
ATK 1400 / DEF 1600
Shining Hope [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.

A pretty decent, yet, situational rank 3 XYZ to go against back row or set monsters. It won't get the attack increase benefit from Dancer, but having it can help secure some games.

Similar use as Samurai but summoned with level-3 monsters. Attack directly with the double attack to deal massive damage.

Maestroke the Symphony Djinn
Maestroke the Symphony Djinn
DARK Fiend ★4
ATK 1800 / DEF 2300
Shark Fang [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

Maestroke flips monsters face-down, which is a good way of turning off effects and exposing weak DEF stats. It can also spend its materials to protect itself from destruction.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Summon Samurai to push damage with two direct attacks.

Leviair the Sea Dragon
Leviair the Sea Dragon
WIND Sea Serpent ★3
ATK 1800 / DEF 1600
Voltage of the Metal [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.

Leviair has synergy with Triamid Pulse's activation cost. With this you can bring back banished Triamid monsters for field presence. Bring back Triamid Hunter and Normal Summon another monster to make a second Rank-3.

Comments

Hot New Top
Anonymous
As expected, huge numbers of Triamids appeared because of that 50% discount. If you play this can cer I will make sure you lose horribly. My Karma Cut is always ready for that Sphinx.
<< Anonymous
Anonymous Reply
I wouldn't say triamid is top tier, it's a good deck indeed but not top. Kc cup is a bad stage to say x deck is top tier, players don't use the same deck for the whole duration of the kc cup. How do we know they didn't use a tier 1 deck but submitted another one instead? Lunas, TG, yosenju and RB had more tops than triamid and those aren't top tier either, they could have been carried by a tier 1
<< Anonymous
Anonymous Reply
Off topic: you all giving too much credit to kc cups when is well known that is full of cheaters plus that same page that posts top decks has a channel to sell said hack tool on discord not to mention how easy it is to find it in other platforms
<< Anonymous
Anonymous Reply
This is why it's hard to take kc cup serious.
<< Anonymous
Not KoG 17days ago Reply
Dayum! I shoulda spent my gems to get that Sphinx. I wasted it on Ninjutsu traps.
Strijder
I Kog'ed with triamid yesterday without balance, but with field spell skill. It's surprisingly consistent lol. Only put 1 storm in additional to survive againts 3 set backrows
<< Anonymous
Anonymous 17days ago Reply
But if your only contribution to the discussion is saying that the game sucks, then you look like an idiot that can’t move on.
<< Anonymous
Anonymous 17days ago Reply
He even replied to two old days comment in unofficial forum. Thats kinda too much for someone who leave duel link for good
<< Anonymous
Anonymous 17days ago Reply
Do you expect that someone who left the game will respond to you here regularly?
<< Anonymous
Anonymous 17days ago Reply
I don’t expect people who quit DL to be here in the first place, but that didn’t stop this guy.
Anonymous
🔥ing cheapskate deck. Send Cruiser to grave, take free Sphinx. Send Kingolem to grave, summon free Sphinx. Keep repeating this can cer, Karma Cut is everywhere.
<< Anonymous(MangakaJ96)
Anonymous Reply
And it doesnt have to be karma cut either...
<< Anonymous
Anonymous Reply
Fiendish Chain turns Sphinx into a Summoned Skull
<< Anonymous
Anonymous Reply
Sphinx can be easily searched. Just saying.
<< Anonymous
Anonymous Reply
so can Garma Sword.
Anonymous
Fckin can cer deck that can still use balance. Komoney still refuse to limit anything in this deck despite multiple top finish in every KC Cup.
<< Anonymous(MangakaJ96)
Anonymous Reply
According to statistics this deck always got abused badly in every single KC Cup 2nd round just like Cydra. It deserved a nerf.
<< Anonymous
MangakaJ96 Reply
Triamids are already nerfed enough as it is (along with balance). Same with Cyber Dragons and neither of those decks are currently in Tiers 0-3.
<< Anonymous(MangakaJ96)
Anonymous Reply
Neither is dark magician but looks at that all his 🔥 is banned so gtfo
<< Anonymous
Anonymous Reply
Keep cr ying dark magician loser
Salty that konami prefers blue eyes over you?
Anonymous
Good starter deck now that it's cheap. Day 1 player can build this for 5-7k gems (very easy for new accounts) and start saving gems for the next Meta Deck since Pendulum is coming.
<< Anonymous(MangakaJ96)
Anonymous Reply
I do not, the cost/benefit ratio is terrible not to mention the cheap version of a current tiered deck is around the same price range, even though it's a cheap version it still has the same good matchups across the ladder (including the matchup against triamid)
<< Anonymous
Anonymous Reply
New players get 3-4K gems right off the bat depending if a new box is released or not. Triamid will cost you less than maximum of 5K for the 2 Guardian of rock box. TTH is a staple so I won't count it in the price of the deck. Triamid Sphinx will cost you more gems but Karma cut is in that box too so it's not a bad investment for future. Even the cheapest weak version of harpies will cost 15K+
<< Anonymous
Anonymous Reply
Less than 5k, I got 3 copies of everything from that 50% box.
<< Anonymous
Anonymous Reply
trust me bro, why would I lie to you?
Anonymous
Complaining about this deck while using can cerous BEWD & Harbitsh & Onomaplay? Please do us a favor and Frkn 🔥
<< Anonymous
Triamid Reply
Get a life nerds
Anonymous
Not a top tier deck but with the 50% off sale on boxes, this is the deck for you if only starting to play now. Go into the box 2 times (2rd SR Field spell not needed) then get 2x TTH go and Get 1 copy of the boss monster in the karma cut box. Now you have a decent deck while you wait until the next Meta Deck comes.
Anonymous
This is a top tier PvP deck in KCGT. Who the hell said that it is not good? This is one broken f2p deck that can shine in the highest stage of KGCT.
Anonymous
One of the most annoying decks. Almost as annoying as evil eye. Too much to read, id rather just forfeit lol
<< Anonymous
Anonymous Reply
Never had much of problem againts Triamid with my Blue-Eyes deck tbh

Just take your time to read to know how the deck works and then try to play around it
<< Anonymous
Anonymous Reply
"Never had much of problem againts Triamid with my Blue-Eyes deck tbh"

wh-what?? That's impossible. With the Blue Eyes nerf May 10, Blue Eyes decks are not even supposed to be playable.
<< Anonymous
Anonymous Reply
Same how tf can you still play blue eyes? The deck was massa cred by the banlist like they hit all the important cards and nerfed the skill to oblivion
<< Anonymous
Anonymous Reply
No freaking way dude, Triamid gained 600 atk boost on this event, that's like HUGE advantage against Blue-Eyes, Just how the heck Blue-Eyes could even stand a chance??
Candend
Triamid got new continuous spell now. Not that OP, but can special summon monster from deck is always nice.
<< Anonymous(Candend)
Anonymous Reply
Gonna be a while before Triamid Loading arrives in DL, though
<< Anonymous(Candend)
YEET Reply
Yo people how do you know that? Website or YT?

I came here after DPYGO review the card

Hope we get more Triamid support from Majestic Dragon pack
<< Anonymous(YEET)
Anonymous Reply
https://ygorganization.com/dama-triamid-loading/
<< Anonymous
YEET Reply
Thank for the source, my dear friend
NIK
I'm having a technical problem using Triamids and I'm wanting to know if I'm missing something or it's a bug.

I can’t trigger dancer’s effect after summoning it on my first turn even though I have a field spell in the grave.

The picture is a screenshot of my field set up the last time i had this problem:

I played cruiser, summoned hunter, drew master, discarded master, played kingolem, cruiser to grave, searched Sphinx, played dancer ... can’t shuffle back either master or cruiser to get atk/def boost

I also can't seem to activate Master's effect after a first turn summon, and I can't special summon a triamid from the hand after sending a Kingolem to the grave after switching for another field spell on my first turn.

I should be able to do all of these right? And they work at any other point in the game fine, just not on my first turn.

Any advice would be much appreciated. Thanks!
<< Anonymous
Anonymous Reply
Another Balance abuser got sacked lol
<< Anonymous(NIK)
Anonymous Reply
Im am certain that you use skill Balance. And I am pretty sure you havent realised yet that it got nerfed.
Go read the skill. All shall be revealed.
<< Anonymous
Anonymous Reply
He doesn't update the app, so his skill description hasn't updated :)
<< Anonymous
Nik Reply
Cheers all, yep, that’ll be the reason. I’ve been out of the loop for a while, just jumped back into duel links after a long hiatus. Appreciate the quick responses ☺️
Anonymous
Good deck, although I must say, bloody annoying to lose against LOL.

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Banlist is here, celebrating a nerf on every single top tier can cer and can cer card switching s...
Finally, banlist is here!! take this limit 2 you @@@ @@@ing dog. @@@ TD players pretending to be ...
since this card is Antinomy's level up reward, use it with T.G. There are T.G. monsters wi...
dId YoU kNoW YoU doN't NeEd tO dEsTrOy SpIrIt BaRrIeR gUyS!!1!!
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