Content

Vendread: deck recipe [May 9]

Duel Links V for Vendread Deck, How to Use, V for Vendread Deck Skill.
Duel Links Breaking News
40th Main Box: Cross Dimension
update 09/05/2022

Required Card Boxes

Main Deck

Visions of Ice Curse of Dread Maximum Gustav

Extra Deck

Infinite Ray Photons of Galaxy Antinomic Theory

Example Deck

Standard Version

Revendread SlayerRevendread SlayerRevendread SlayerRevendread ExecutorRevendread ExecutorVendread Battlelord
Manju of the Ten Thousand HandsManju of the Ten Thousand HandsVendread RevenantsVendread RevenantsDjinn Demolisher of RitualsDjinn Demolisher of Rituals
Vendread HoundhordeRevendread OriginRevendread OriginRevendread OriginRevendread EvolutionRevendread Evolution
Revendread EvolutionVendread NightsTreacherous Trap Hole---
Hieratic Sun Dragon Overlord of HeliopolisNumber 47: Nightmare SharkConstellar Ptolemy M7Photon Strike BounzerNumber 70: Malevolent SinSteelswarm Roach
Kanzashi the Rikka Queen-----

Set Skill

[Skill] descriptionUser
Master of Rites II
Begin Duel with the Continuous Spell Ritual Cage activated.
Alexis Rhodes
Alexis Rhodes

How to Play

Revendread Slayer

Revendread Slayer
Revendread Slayer
DARK Zombie ★6
ATK 2400 / DEF 0
Curse of Dread [UR]
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.

In order to fully take advantage of Revendread Evolution, you can use it to Summon Revendread Slayer. Revendread Slayer is a Level 6 Ritual Monster that, if sent to the Graveyard, allows you to add a Ritual Spell from your Deck to your hand and then send a “Vendread” monster from your Deck to the Graveyard. You can use Slayer’s effect to add Revendread Origin or Revendread Evolution to your hand and then send a “Vendread” Ritual Monster, Vendread Houndhorde, Vendread Strikes, Vendread Core or Vendread Anima to the Graveyard.

Once per battle, if Revendread Slayer battles an opponent’s monster, you can banish a Zombie monster from your Graveyard to increase its ATK by 300. Revendread Slayer will not lose this ATK boost unless it’s flipped face-down, and you can activate this effect multiple times during the same Battle Phase.

Revendread Executor

Revendread Executor
Revendread Executor
DARK Zombie ★8
ATK 3000 / DEF 0
Curse of Dread [R]
You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.

It's not ideal to make Executor with Revendread Evolution because his effect won't be triggered after self-destructing. Instead, make Executor using Revendread Origin because you want him to stay on the field.

Vendread Battlelord

Vendread Battlelord
Vendread Battlelord
DARK Zombie ★7
ATK 2700 / DEF 0
Curse of Dread [R]
Selection Box Vol. 02 Mini [R]
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn.

Battlelord allows you to lock your opponent out of activating either monster, spell or trap effects for the remainder of the turn at the cost of banishing a Vendread card from Graveyard while on the field. Also, you can add any Ritual Monster from your Deck to your hand when this Ritual Summoned card is sent to the Graveyard.

Manju of the Ten Thousand Hands

Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT Fairy ★4
ATK 1400 / DEF 1000
Maximum Gustav [SR]
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.

To help get a ritual spell or monster from the deck. It's also a level 4, which can be used to rank 4 Xyz Summon.

Vendread Revenants

Vendread Revenants
Vendread Revenants
DARK Zombie ★4
ATK 1800 / DEF 200
Curse of Dread [SR]
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.

If a “Vendread” monster is Ritual Summoned using a face-up Vendread Revenants, it gains the ability to target a Special Summoned monster your opponent controls and banish it. Works great against practically any deck due to the popularity of Extra Deck toolboxes. Counters the Invoked Engine, Ritual Beast Engine, Elemental HERO Brave Neos, and Desperado Barrel Dragon.

Vendread Houndhorde

Vendread Houndhorde
Vendread Houndhorde
DARK Zombie ★3
ATK 0 / DEF 2100
Curse of Dread [R]
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn.
● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.

If a “Vendread” monster is Ritual Summoned using a face-up Vendread Houndhorde, it gains the ability that similars to Cosmic Cyclone's effect which targets a Spell/Trap Card your opponent controls and banish it without LP Cost. This is a quick effect so it can be used in response to the card's activation, even before the opponent is able to make use of its effect.

Revendread Evolution

Revendread Evolution
Revendread Evolution
Ritual Spell
Curse of Dread [R]
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.

For the ritual cost, milling is always the best option in terms of cost-effectiveness. Make Slayer; At the end of the opponent's turn he will be destroyed by Evolution's effect, triggering his search effect.

Revendread Origin

Revendread Origin
Revendread Origin
Ritual Spell
Curse of Dread [SR]
Selection Box Vol. 02 Mini [SR]
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Revendread Origin is another Ritual Spell that can be used to Ritual Summon any “Vendread” Ritual Monster from your hand or Graveyard. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you intend to Summon.

The graveyard effect is good for giving your boss monsters some staying power. Since Revendread Executor’s name becomes “Revendread Slayer” while it’s on the field, you can use Revendread Origin to protect it. It’s also notable that you can use Origin’s effect to protect multiple copies of Revendread Slayer, which is relevant against Desperado Barrel Dragon and Treacherous Trap Hole.

Djinn Demolisher of Rituals

Djinn Demolisher of Rituals
Djinn Demolisher of Rituals
DARK Fiend ★4
ATK 1500 / DEF 600
PvP Duel: Turbo Duel Grand Prix [SR]
Duelist Chronicles GX: Society of Light [SR]
Tabletop RPG: Monster World Event [SR]
New Week Campaign! [SR]
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.

Djinn Demolisher being a Level-3 monster works well with Houndhorde as exact tributes for Slayer. Demolisher also has the added benefit of giving the summoned Ritual monster protection from enemy targeting effects; which is good because targeting effects are quite common.

Vendread Nights

Vendread Nights
Vendread Nights
Field Spell
Curse of Dread [N]
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.

Vendread Nights is a great Field Spell, acting as both a searcher and a damage enabler. The search effect can occur once per turn so this can be a reliable way of fetching the resources you need.

It’s unfortunate that Vendread Nights cannot search Revendread Evolution and Revendread Origin, but it does allow you to add any “Vendread” Ritual Monster to your hand without expending your Normal Summon and it can also be used to search non-Ritual “Vendread” monsters you will use for ritual cost.

Aside from giving you access to any monster of the archetype, Vendread Nights also allows your “Vendread” monsters to attack multiple times during the same Battle Phase. You do need to banish a “Vendread” monster from your Graveyard in order to activate this effect and you can only do it if your opponent controls another monster that you can attack, but it’s still a nice addition to what would already be an undeniable inclusion to the deck.

Xyz Extra Deck

While your main focus is making Ritual monsters, toolboxing some Xyz monsters isn't bad. Although don't expect to be making them too often.

Hieratic Sun Dragon Overlord of Heliopolis
Hieratic Sun Dragon Overlord of Heliopolis
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Infinite Ray [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

Summon Heliopolis using Executor as material. Heliopolis' mass removal effect is very powerful and, with enough cost, can result in an enemy board wipe. You can then proceed to hit them directly with 3000 ATK.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Summon Nightmare Shark to attack your opponent directly for 2000 ATK.

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

Ptolemy M7 provides non-destruction removal which also doesn't send the target to the graveyard, bypassing most floating. Monsters that do not end up in the graveyard are also harder to recycle, especially if it was an Extra Deck monster.

You can also select a monster in your own graveyard and recover it.

Photon Strike Bounzer
Photon Strike Bounzer
LIGHT Warrior ★6
ATK 2700 / DEF 2000
Photons of Galaxy [SR]
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.

Negating enemy monster effects is great for disrupting their plays, especially since most combos involve the use of a monster effect. However, the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Kanzashi the Rikka Queen
Kanzashi the Rikka Queen
WATER Plant ★6
ATK 2400 / DEF 2400
Antinomic Theory [R]
2 Level 6 monsters
If a monster(s) is Tributed (except during the Damage Step): You can detach 1 material from this card, then target 1 monster in either GY; Special Summon it, but negate its effects, also it becomes a Plant monster. If a Plant monster(s) you control would be destroyed by a card effect, you can Tribute 1 Plant monster from your hand or field instead. You can only use each effect of "Kanzashi the Rikka Queen" once per turn.

Kanzashi's first effect helps you maintain resource count, because performing a lot of tributes can be very costly over time. This same effect also helps you build field presence, and can be used to disrupt the opponent's graveyard by stealing their powerful monsters.

Other Cards Option

Vendread Core

Vendread Core
Vendread Core
DARK Zombie ★1
ATK 0 / DEF 500
Curse of Dread [N]
If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn.
● Your opponent cannot target this card with card effects.

If Vendread Core is in your Graveyard, you can banish another Zombie monster from your Graveyard to Special Summon it. All non-Ritual “Vendread” monsters can be Special Summoned from the Graveyard, but, when they leave the field, if they were Special Summoned by their own effect, they are banished.

Having these monsters face-up on the field is really important because, if they are used to Ritual Summon a “Vendread” monster, that monster gains an additional effect. If a “Vendread” monster is Ritual Summoned using a face-up Vendread Core, your opponent cannot target that monster with card effects. Note that, if your Ritual Monster is flipped face-down or is banished via World Legacy Clash, it’s going to lose any additional effect.

Tuner

Glow-Up Bloom
Glow-Up Bloom
DARK Zombie ★1
ATK 0 / DEF 0
Curse of Dread [UR]
If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.

For the Synchro Version, you can simply mix Glow-Up Bloom into the Deck for a Tuner. Normal Summon Glow-Up Bloom and pair it with any of your monsters, even your Ritual monsters, to make a Synchro. Glow-Up Bloom also has extra utility in the graveyard, letting you search your Ritual monsters.

Other Extra Decks

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard such as Noble Knights. This only affects the opponent's graveyard so you're still free to use Vendread graveyard effects.

It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

For on-demand removal, summon Dire Wolf and destroy it along with an enemy card.

Number 50: Blackship of Corn
Number 50: Blackship of Corn
DARK Plant ★4
ATK 2100 / DEF 1500
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.

Gets rid of weak ATK enemy monsters particularly Ritual Beast Ulti-Pettlephin while also dealing a significant amount of burn damage.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Samurai is a great monster for pushing damage. The double attack when both used to direct attack results in 3800 damage.

Synchro Extra Deck

A bunch of generic Synchro monsters you can make with Glow-Up Bloom plus the monsters in this deck. Since the Rituals you make with Revendread Evolution will eventually self-destruct, this is a way to give you more permanent field presence.

Stardust Dragon
Stardust Dragon
WIND Dragon ★8
ATK 2500 / DEF 2000
Selection Box Vol. 03 [UR]
Stardust Acceleration [UR]
Stardust Nexus [UR]
1 Tuner + 1 or more non-Tuner monsters
During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard.

Stardust Dragon protects any card on the field from any destruction effect. The fact Stardust Dragon tributes itself to do this is both a positive and a negative; on one hand being in the graveyard protects Stardust Dragon from subsequent removal effect, on the other hand this temporarily reduces the monsters you have on board.

Stardust Spark Dragon
Stardust Spark Dragon
LIGHT Dragon ★8
ATK 2500 / DEF 2000
Future Horizon [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.

If you don't have any other card on board you want to protect, Stardust Spark Dragon's effect can just be used to protect itself. Another possible use is to protect the Ritual monster summoned by Vendread Evolution so it doesn't self destruct.

Comments

Hot New Top
Anonymous
I seriously don't understand how this deck works. Such a weak and useless deck and I'm force to play it in loaner duel.
<< Anonymous
Anonymous Reply
Here's my "weak" Vendread against said tier-3 BW

#DuelReplay #DuelLinks
https://duellinks.konami.net/att/04d05d5b6c57e691dfcd37cfaa3df0008cb1963539
<< Anonymous
Anonymous Reply
Its so good deck because very people understand how it work
<< Anonymous
Anonymous Reply
Dude that’s because you don’t know to use it search Duel Links Entertainment on YouTube and search for Vendread
<< Anonymous
Anonymous Reply
I won't say it weak but rather inconsistent.
There is a time when I win 12 match in a row in KOG with good hand, but sometimes you end up with only spell / ritual monster

Pre-preparation of rites, or even a frickin manju would be a blessing.
Anonymous
any tip?
<< Anonymous
Who? Reply
My revendread effect never active hound which i use to ritual it contain effect and that effect not activ
<< Anonymous(Who?)
Anonymous Reply
Is there any card that prevent you from active it? And also, the material need to be present on the field to gain the material eff. You must be forgot something
<< Anonymous(Who?)
Anonymous Reply
You should put vendread fodder into the field to gain the effect. It won't activated if you use them as tribute from hand or graveyard
<< Anonymous
Anonymous Reply
Need two Djinn Demolisher of Rituals
Anonymous
you need to fix that so that it says the monster don't have to be face-up when tributing for ritual summon and that slayer's effect activates only after it is ritual summoned, not just simply sent to the graveyard
YEET
Ehm let's be honest Konami won't release their TRAP and QUICKY to DL as soon as possible

They try to not make same mistake as they release Shiranui (In Mini box, like really...) But there is a possibility and im waiting for that

Ehm moar Vendread support please...
Anonymous
I think tier lists only have referential value. I don't believe in them.

This deck is powerful and consistent enough to clap plenty of meta decks, specially now that darklords got limited. They always clapped desperado btw
<< Anonymous
Anonymous Reply
Manju is gonna be in a Selection box

Mark this comment
<< Anonymous
Anonymous Reply
^
Do we get something if you're wrong?
<< Anonymous
Anonymous Reply
yes, 🔥
<< Anonymous
Anonymous Reply
*yes, c*ncer
Anonymous
🔥ing vendread ni gg er .summons battlelord i floodgate.then another i canadia.then another exectutor what th e fu ck the summons A THIRD BATTLELORD FROM REMOVE.seriosly what the f uc k???then the ni gg e r ot kd me after popping my wod.yeah this is getting out of h an d komoney d o sth.
<< Anonymous
Anonymous Reply
It is important to note that duel link popular cards consist every players available without looking at their rank.
WoD is the last thing you will ever see in gold to KoG, as WoD activation time is kinda hard to achieve there. Counter trap cards or even a combo disruption trap such as canadia serve a better purpose.
<< Anonymous
Anonymous Reply
Cope. They updated the description of that section recently. And it says Plantinum and above ONLY. So it's the sixth most used card overall in your very favorite ranks. To see the proof, go to the deck editor and click the popular cards button. There's an observation there that makes it clearer than snow. It is one of the best cards to ever exist, it's not gonna stop being used just because muh CC
<< Anonymous
Anonymous Reply
Good good. Keep it up. I'd love seeing people using WOD because that mean my vendread and harpie dragunity could beat them easily.
This is the funniest part where they actually think vendread is OP because it dispose their so called meta cards
<< Anonymous
Anonymous Reply
I Kogged with 2 WOD, in a six Sams deck Shien can negate those backrow removal. Also if they hit it instead of dual weild thats fine for me. It's not a bad card although not that good either. If your deck allows you to protect it until battle phase then you're good. Also it somehow compensate for the main weakness of 6sams witch is a boss monster with only 2500K Atk power.
Anonymous
Really annoying deck, if they go first and have perfect setup especially with Master of Rites II skill you literally cannot do a thing against them.
<< Anonymous
Anonymous Reply
There is a time when the ritual card doesnt show up though.
Sometimes you only have ritual monster, and sometimes you only have ritual spell card. Not really a consistent deck until they release other ritual support card.
Anonymous
Just tested, vendread can be also face-down
<< Anonymous
Anonymous Reply
sigh.. It's counted in field
<< Anonymous
Anonymous Reply
And better in facedown against some deck. Navigation cant respond when you set card, and if you set houndhorde amd thwn ritual summon vendread, you can banish Dak Magic Circle as the part of chain.

I guess the page editor doesn't use cendread that much
Anonymous
Hi, this is helpful and all but can you put information on how to actually play the deck because first off all I don’t know if I’m doing it right and second I feel like it’s very gimmicky especially with evolution since they just die the next round, + any trap can wreck me so idk what to say about this deck, pls post an analysis or something please, thank you
Anonymous
Some advice: No matter how you play it, At very least put 2 copy of the same
monster ritual card. That way, you could freely use revendread revolution almost every time. Deck thinning is way to go. Also, putting 2 copy of hellhound make you able to at very least banish a single spell/trap before getting destroyed due to revendread revolution. It can even banish invocation at the very same turn.
Pick the first one from your field ( just set it ), and then one from your deck with revolution. You can reuse those hellhound on your next turn.
<< Anonymous
Anonymous Reply
and you don't really need the 2nd houndhorede. because you can resummon it with anima. the thing that you really need is the 2nd revenants besides the 2nd sonic bird. you can play the 3rd sonic bird and one revenant but 2 sb and 2 revenants is better.
<< Anonymous
Anonymous Reply
It is the only way to play IF YOU WANT TO BEAT META . Decks such as Dark magician has DMC that will banish slayer the moment it reach the field, UNLESS you do something about DMC since it was a cont. spell. using revolution by sending another slayer is only safe if your OP deck didnt have any backrow.
By sending both hondhourde from field and dedck you are guaranteed to banish annoying backrow
<< Anonymous
Anonymous Reply
And you should thinking what to do with 2nd revenant since normally you cant use revolution + revenant to summon slayer, as slayer is the core of this deck. 2 revenants + slayer + revolution cant really do any good move in hand. I can say that you never play this deck against meta, no? Since you use ideal condition as if your OP will just let you summon the rituals without disruption.
<< Anonymous
Anonymous Reply
Try to evaluate decks such as Darklord, Dark magician, Dragunity, GraveKeeper and Invoked. You will notice that most of them relied on spell/trap that could be a pain unless you find a way to dealt with their cards early on. Even banishing a single of it could change the tides of the duel, if you ever play against them using vendread
Anonymous
this deck is petty strong and can KoG easy and very cheap better than fur hire(hello gameA)
best f2p list
2 Slayer
3 Battlelord
2 Executor
2 Revenants
2 Houndhorder
3 Origin
3 Evolution
3 Nights
Master of rites 2 skill
Anonymous
This deck seems to do pretty well against darklords

Commens and feedback

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40th Main Box: Cross Dimension

Upcoming events [May]

Leaked Characters

Yu-Gi-Oh Arc V

Arc V Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

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Decks to farm LD Lvl 40

Characters (Legendary Duelists)

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Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Energy of GigaraysCross Dimension

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.01 Super Mini--

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave Hope

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Duel Links Basics

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

Love this guy's theme sadly he always gets obliterated by turn 5 max
Thanks for the advice. I know it’s really fantastic with sending Marten from the deck to th...
literally not even just A trick up sleeve it is just in general and also doesn’t let scrap ...
Just seeing this card makes my blood boil after all the times the standard duelist have used it a...
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