Content

Vendread: deck recipe [Mar 2]

Duel Links V for Vendread Deck, How to Use, V for Vendread Deck Skill.
update 02/03/2023

Required Card Boxes

Main Deck

Generation Next Visions of Ice Curse of Dread Maximum Gustav

Extra Deck

Phantom of Rebellion Heart of Xyz Link Revolution Future Circuit Lord of Borrel

Example Deck

Standard Version 1

Revendread SlayerRevendread SlayerRevendread SlayerRevendread ExecutorRevendread ExecutorManju of the Ten Thousand Hands
Manju of the Ten Thousand HandsManju of the Ten Thousand HandsVendread RevenantsVendread HoundhordeVendread StrigesVendread Anima
Revendread OriginRevendread OriginRevendread OriginRevendread EvolutionRevendread EvolutionRevendread Evolution
Vendread NightsVendread Nights----
Virgil, Rock Star of the Burning AbyssBeatrice, Lady of the EternalKnightmare UnicornAvendread SaviorAvendread SaviorKnightmare Cerberus
Knightmare PhoenixLink Disciple----

Standard Version 2

Revendread SlayerRevendread SlayerRevendread SlayerRevendread ExecutorRevendread ExecutorManju of the Ten Thousand Hands
Manju of the Ten Thousand HandsManju of the Ten Thousand HandsVendread RevenantsSamurai SkullSamurai SkullSamurai Skull
Vendread HoundhordeRevendread OriginRevendread OriginRevendread OriginRevendread EvolutionRevendread Evolution
Revendread EvolutionVendread NightsTreacherous Trap Hole---
Galaxy-Eyes Full Armor Photon DragonGalaxy-Eyes Cipher DragonGalaxy-Eyes Cipher Blade DragonKnightmare UnicornAvendread SaviorAvendread Savior
Knightmare PhoenixLink Disciple----

Set Skill

[Skill] descriptionUser
Master of Rites II
Begin Duel with the Continuous Spell Ritual Cage activated.
Alexis Rhodes
Alexis Rhodes

How to Play

Revendread Slayer

Revendread Slayer
Revendread Slayer
DARK Zombie ★6
ATK 2400 / DEF 0
Curse of Dread [UR]
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.

In order to fully take advantage of Revendread Evolution, you can use it to Summon Revendread Slayer. Revendread Slayer is a Level 6 Ritual Monster that, if sent to the Graveyard, allows you to add a Ritual Spell from your Deck to your hand and then send a “Vendread” monster from your Deck to the Graveyard. You can use Slayer’s effect to add Revendread Origin or Revendread Evolution to your hand and then send a “Vendread” Ritual Monster, Vendread Houndhorde, Vendread Strikes, Vendread Core or Vendread Anima to the Graveyard.

Once per battle, if Revendread Slayer battles an opponent’s monster, you can banish a Zombie monster from your Graveyard to increase its ATK by 300. Revendread Slayer will not lose this ATK boost unless it’s flipped face-down, and you can activate this effect multiple times during the same Battle Phase.

Revendread Executor

Revendread Executor
Revendread Executor
DARK Zombie ★8
ATK 3000 / DEF 0
Curse of Dread [R]
You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.

It's not ideal to make Executor with Revendread Evolution because his effect won't be triggered after self-destructing. Instead, make Executor using Revendread Origin because you want him to stay on the field.

Vendread Battlelord

Vendread Battlelord
Vendread Battlelord
DARK Zombie ★7
ATK 2700 / DEF 0
Curse of Dread [R]
Selection Box Vol. 02 Mini [R]
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn.

Battlelord allows you to lock your opponent out of activating either monster, spell or trap effects for the remainder of the turn at the cost of banishing a Vendread card from Graveyard while on the field. Also, you can add any Ritual Monster from your Deck to your hand when this Ritual Summoned card is sent to the Graveyard.

Vendread Effect Monsters

Vendread Revenants
Vendread Revenants
DARK Zombie ★4
ATK 1800 / DEF 200
Curse of Dread [SR]
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.

If a “Vendread” monster is Ritual Summoned using a face-up Vendread Revenants, it gains the ability to target a Special Summoned monster your opponent controls and banish it. Works great against practically any deck due to the popularity of Extra Deck toolboxes. Counters the Invoked Engine, Ritual Beast Engine, Elemental HERO Brave Neos, and Desperado Barrel Dragon.

Vendread Houndhorde
Vendread Houndhorde
DARK Zombie ★3
ATK 0 / DEF 2100
Curse of Dread [R]
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn.
● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.

If a “Vendread” monster is Ritual Summoned using a face-up Vendread Houndhorde, it gains the ability that similars to Cosmic Cyclone's effect which targets a Spell/Trap Card your opponent controls and banish it without LP Cost. This is a quick effect so it can be used in response to the card's activation, even before the opponent is able to make use of its effect.

Vendread Striges
Vendread Striges
DARK Zombie ★2
ATK 500 / DEF 2000
Curse of Dread [R]
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn.
● After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.

Vendread Striges allows you to Special Summon it from the graveyard by revealing a Vendread card in your hand. This can help you quickly build a field of monsters to use for Vendread Ritual Summoning. In addition, any Vendread monster Ritual Summoned using this card gains an effect that allows you to draw a card and then discard a card after it battles an opponent's monster. This can be a useful effect for gaining card advantage and setting up your graveyard for future plays.

Vendread Anima
Vendread Anima
DARK Zombie ★1
ATK 0 / DEF 0
Curse of Dread [N]
You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn.
● Banish any monster destroyed by battle with this card.

Vendread Anima, on the other hand, can be a good card to have in your graveyard, as it can be removed to bring back a banished Vendread monster (except Vendread Anima). This can help you to recycle key monsters and continue your Ritual Summoning strategy. In addition, any Vendread monster Ritual Summoned using this card gains an effect that allows you to banish any monster destroyed by battle with it. This can be a useful effect for removing threats from your opponent's field and disrupting their strategy.

Manju of the Ten Thousand Hands

Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT Fairy ★4
ATK 1400 / DEF 1000
Maximum Gustav [SR]
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.

To help get a Vendread Ritual Spell or Monster from the deck.

Samurai Skull

Samurai Skull
Samurai Skull
DARK Zombie ★4
ATK 1700 / DEF 0
Generation Next [R]
Selection Box Vol. 01 Mini [R]
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".

As opposed to Gozuki, Samurai Skull only lets you mill once upon Normal Summon, this will allow you to dump 1 Vendread Monster for activating its effect.

However, one aspect where this card is better than Gozuki is its floating effect. This means your field won't be left defenseless after Samurai Skull is removed via card effect.

Revendread Evolution

Revendread Evolution
Revendread Evolution
Ritual Spell
Curse of Dread [R]
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.

For the ritual cost, milling is always the best option in terms of cost-effectiveness. Make Slayer; At the end of the opponent's turn he will be destroyed by Evolution's effect, triggering his search effect.

Revendread Origin

Revendread Origin
Revendread Origin
Ritual Spell
Curse of Dread [SR]
Selection Box Vol. 02 Mini [SR]
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Revendread Origin is another Ritual Spell that can be used to Ritual Summon any “Vendread” Ritual Monster from your hand or Graveyard. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you intend to Summon.

The graveyard effect is good for giving your boss monsters some staying power. Since Revendread Executor’s name becomes “Revendread Slayer” while it’s on the field, you can use Revendread Origin to protect it. It’s also notable that you can use Origin’s effect to protect multiple copies of Revendread Slayer, which is relevant against Desperado Barrel Dragon and Treacherous Trap Hole.

Vendread Nights

Vendread Nights
Vendread Nights
Field Spell
Curse of Dread [N]
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.

Vendread Nights is a great Field Spell, acting as both a searcher and a damage enabler. The search effect can occur once per turn so this can be a reliable way of fetching the resources you need.

It’s unfortunate that Vendread Nights cannot search Revendread Evolution and Revendread Origin, but it does allow you to add any “Vendread” Ritual Monster to your hand without expending your Normal Summon and it can also be used to search non-Ritual “Vendread” monsters you will use for ritual cost.

Aside from giving you access to any monster of the archetype, Vendread Nights also allows your “Vendread” monsters to attack multiple times during the same Battle Phase. You do need to banish a “Vendread” monster from your Graveyard in order to activate this effect and you can only do it if your opponent controls another monster that you can attack, but it’s still a nice addition to what would already be an undeniable inclusion to the deck.

Burning Abyss Extra Decks

Virgil, Rock Star of the Burning Abyss
Virgil, Rock Star of the Burning Abyss
LIGHT Spellcaster ★6
ATK 2500 / DEF 1000
Fantastic Arc [SR]
Selection Box Vol.06 [SR]
1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.

Has a 2500 base ATK and Virgil's floating effect when he is destroyed and sent to the grave, you will get to use the draw effect.

Beatrice, Lady of the Eternal
Beatrice, Lady of the Eternal
LIGHT Fairy ★6
ATK 2500 / DEF 2800
Heart of Xyz [SR]
Selection Box Vol.06 [SR]
2 Level 6 monsters
You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

Act as a Graveyard Setup Combo Enabler in this Deck. Beatrice, Lady of the Eternal (Speed 2 effect) works great and can allow you to send Vendread monsters like Vendread Striges, Vendread Anima, or Vendread Houndhorde to the Graveyard during your opponent's turn which can let you set up the board easier and faster.

Galaxy Xyz Monsters

Galaxy-Eyes Full Armor Photon Dragon
Galaxy-Eyes Full Armor Photon Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Heart of Xyz [UR]
3 Level 8 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it.

Can be Xyz Summon using Cipher Dragon. Good for Face-up Card Destruction which is good for Monster Removal and Face-Up Backrow Removal for sometimes.

Galaxy-Eyes Cipher Dragon
Galaxy-Eyes Cipher Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Phantom of Rebellion [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".

A potential OTK card if your opponent controls 1 or 2 monsters. This almost works like Number 70: Malevolent Sin since it lets you direct attack if your opponent only controls 1 monster.

Galaxy-Eyes Cipher Blade Dragon
Galaxy-Eyes Cipher Blade Dragon
LIGHT Dragon ★9
ATK 3200 / DEF 2800
Heart of Xyz [SR]
3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can target 1 "Galaxy-Eyes Cipher Dragon" in your Graveyard; Special Summon it.

Can be Xyz Summon using Galaxy-Eyes Cipher Dragon. Unlike Galaxy-Eyes Full Armor Photon Dragon with Face-Up Card Removal limitation, Cipher Blade can remove any 1 card on the field which is good for getting rid of some backrow that will disrupt your combo or Big Boss monsters with bigger ATK stats than any of your monsters.

LINK Monsters

Knightmare Unicorn
Knightmare Unicorn
DARK Fiend
ATK 2200 / LINK 3
Future Circuit [UR]
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.

Avendread Savior
Avendread Savior
DARK Zombie
ATK 1600 / LINK 2
Lord of Borrel [SR]
2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
● You can target 1 "Vendread" card in your GY; add it to your hand.
● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.

A Link 2 Vendread monster provides immense support for the deck, which can allow you to add any Vendread card from the grave to hand. This effect can help you to recycle ritual spells or any Vendread monsters for next combo.

Knightmare Cerberus
Knightmare Cerberus
EARTH Fiend
ATK 1600 / DEF 2
Selection Box Vol.06 [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

A Link 2 Knightmare Monster owns Special Summoned Monster Removal Effect by discarding 1 card. Cerberus's co-linked effect will allow you to have 1 Card Draw and Card Effect Destruction Protection.

Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

Similars to Knightmare Cerberus but Backrow Removal Effect by discarding 1 card (this effect can combo with Joker's Straight). Phoenix's co-linked effect will allow you to have 1 Card Draw and Battle Destruction Protection.

Link Disciple
Link Disciple
LIGHT Cyberse
ATK 500 / DEF 1
Link Revolution [R]
1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.

Used as Filter Draw by tributing 1 monster this card points to; usually used to get rid of Knightmare Corruptor Iblee that was special summoned to your field by the opponent.

Other Cards Option

Djinn Demolisher of Rituals

Djinn Demolisher of Rituals
Djinn Demolisher of Rituals
DARK Fiend ★4
ATK 1500 / DEF 600
PvP Duel: Turbo Duel Grand Prix [SR]
Duelist Chronicles GX: Society of Light [SR]
Tabletop RPG: Monster World Event [SR]
New Week Campaign! [SR]
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.

Djinn Demolisher being a Level-3 monster works well with Houndhorde as exact tributes for Slayer. Demolisher also has the added benefit of giving the summoned Ritual monster protection from enemy targeting effects; which is good because targeting effects are quite common.

Vendread Core

Vendread Core
Vendread Core
DARK Zombie ★1
ATK 0 / DEF 500
Curse of Dread [N]
If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn.
● Your opponent cannot target this card with card effects.

If Vendread Core is in your Graveyard, you can banish another Zombie monster from your Graveyard to Special Summon it. All non-Ritual “Vendread” monsters can be Special Summoned from the Graveyard, but, when they leave the field, if they were Special Summoned by their own effect, they are banished.

Having these monsters face-up on the field is really important because, if they are used to Ritual Summon a “Vendread” monster, that monster gains an additional effect. If a “Vendread” monster is Ritual Summoned using a face-up Vendread Core, your opponent cannot target that monster with card effects. Note that, if your Ritual Monster is flipped face-down or is banished via World Legacy Clash, it’s going to lose any additional effect.

Tuner

Glow-Up Bloom
Glow-Up Bloom
DARK Zombie ★1
ATK 0 / DEF 0
Curse of Dread [UR]
If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.

For the Synchro Version, you can simply mix Glow-Up Bloom into the Deck for a Tuner. Normal Summon Glow-Up Bloom and pair it with any of your monsters, even your Ritual monsters, to make a Synchro. Glow-Up Bloom also has extra utility in the graveyard, letting you search your Ritual monsters.

Comments

Hot New Top
Anonymous
I seriously don't understand how this deck works. Such a weak and useless deck and I'm force to play it in loaner duel.
<< Anonymous
Anonymous Reply
Here's my "weak" Vendread against said tier-3 BW

#DuelReplay #DuelLinks
https://duellinks.konami.net/att/04d05d5b6c57e691dfcd37cfaa3df0008cb1963539
<< Anonymous
Anonymous Reply
Its so good deck because very people understand how it work
<< Anonymous
Anonymous Reply
Dude that’s because you don’t know to use it search Duel Links Entertainment on YouTube and search for Vendread
<< Anonymous
Anonymous Reply
I won't say it weak but rather inconsistent.
There is a time when I win 12 match in a row in KOG with good hand, but sometimes you end up with only spell / ritual monster

Pre-preparation of rites, or even a frickin manju would be a blessing.
Anonymous
any tip?
<< Anonymous
Who? Reply
My revendread effect never active hound which i use to ritual it contain effect and that effect not activ
<< Anonymous(Who?)
Anonymous Reply
Is there any card that prevent you from active it? And also, the material need to be present on the field to gain the material eff. You must be forgot something
<< Anonymous(Who?)
Anonymous Reply
You should put vendread fodder into the field to gain the effect. It won't activated if you use them as tribute from hand or graveyard
<< Anonymous
Anonymous Reply
Need two Djinn Demolisher of Rituals
Anonymous
you need to fix that so that it says the monster don't have to be face-up when tributing for ritual summon and that slayer's effect activates only after it is ritual summoned, not just simply sent to the graveyard
YEET
Ehm let's be honest Konami won't release their TRAP and QUICKY to DL as soon as possible

They try to not make same mistake as they release Shiranui (In Mini box, like really...) But there is a possibility and im waiting for that

Ehm moar Vendread support please...
Anonymous
I think tier lists only have referential value. I don't believe in them.

This deck is powerful and consistent enough to clap plenty of meta decks, specially now that darklords got limited. They always clapped desperado btw
<< Anonymous
Anonymous Reply
Manju is gonna be in a Selection box

Mark this comment
<< Anonymous
Anonymous Reply
^
Do we get something if you're wrong?
<< Anonymous
Anonymous Reply
yes, 🔥
<< Anonymous
Anonymous Reply
*yes, c*ncer
Anonymous
🔥ing vendread ni gg er .summons battlelord i floodgate.then another i canadia.then another exectutor what th e fu ck the summons A THIRD BATTLELORD FROM REMOVE.seriosly what the f uc k???then the ni gg e r ot kd me after popping my wod.yeah this is getting out of h an d komoney d o sth.
<< Anonymous
Anonymous Reply
It is important to note that duel link popular cards consist every players available without looking at their rank.
WoD is the last thing you will ever see in gold to KoG, as WoD activation time is kinda hard to achieve there. Counter trap cards or even a combo disruption trap such as canadia serve a better purpose.
<< Anonymous
Anonymous Reply
Cope. They updated the description of that section recently. And it says Plantinum and above ONLY. So it's the sixth most used card overall in your very favorite ranks. To see the proof, go to the deck editor and click the popular cards button. There's an observation there that makes it clearer than snow. It is one of the best cards to ever exist, it's not gonna stop being used just because muh CC
<< Anonymous
Anonymous Reply
Good good. Keep it up. I'd love seeing people using WOD because that mean my vendread and harpie dragunity could beat them easily.
This is the funniest part where they actually think vendread is OP because it dispose their so called meta cards
<< Anonymous
Anonymous Reply
I Kogged with 2 WOD, in a six Sams deck Shien can negate those backrow removal. Also if they hit it instead of dual weild thats fine for me. It's not a bad card although not that good either. If your deck allows you to protect it until battle phase then you're good. Also it somehow compensate for the main weakness of 6sams witch is a boss monster with only 2500K Atk power.
Anonymous
Really annoying deck, if they go first and have perfect setup especially with Master of Rites II skill you literally cannot do a thing against them.
<< Anonymous
Anonymous Reply
There is a time when the ritual card doesnt show up though.
Sometimes you only have ritual monster, and sometimes you only have ritual spell card. Not really a consistent deck until they release other ritual support card.
Anonymous
Just tested, vendread can be also face-down
<< Anonymous
Anonymous Reply
sigh.. It's counted in field
<< Anonymous
Anonymous Reply
And better in facedown against some deck. Navigation cant respond when you set card, and if you set houndhorde amd thwn ritual summon vendread, you can banish Dak Magic Circle as the part of chain.

I guess the page editor doesn't use cendread that much
Anonymous
Hi, this is helpful and all but can you put information on how to actually play the deck because first off all I don’t know if I’m doing it right and second I feel like it’s very gimmicky especially with evolution since they just die the next round, + any trap can wreck me so idk what to say about this deck, pls post an analysis or something please, thank you
Anonymous
Some advice: No matter how you play it, At very least put 2 copy of the same
monster ritual card. That way, you could freely use revendread revolution almost every time. Deck thinning is way to go. Also, putting 2 copy of hellhound make you able to at very least banish a single spell/trap before getting destroyed due to revendread revolution. It can even banish invocation at the very same turn.
Pick the first one from your field ( just set it ), and then one from your deck with revolution. You can reuse those hellhound on your next turn.
<< Anonymous
Anonymous Reply
and you don't really need the 2nd houndhorede. because you can resummon it with anima. the thing that you really need is the 2nd revenants besides the 2nd sonic bird. you can play the 3rd sonic bird and one revenant but 2 sb and 2 revenants is better.
<< Anonymous
Anonymous Reply
It is the only way to play IF YOU WANT TO BEAT META . Decks such as Dark magician has DMC that will banish slayer the moment it reach the field, UNLESS you do something about DMC since it was a cont. spell. using revolution by sending another slayer is only safe if your OP deck didnt have any backrow.
By sending both hondhourde from field and dedck you are guaranteed to banish annoying backrow
<< Anonymous
Anonymous Reply
And you should thinking what to do with 2nd revenant since normally you cant use revolution + revenant to summon slayer, as slayer is the core of this deck. 2 revenants + slayer + revolution cant really do any good move in hand. I can say that you never play this deck against meta, no? Since you use ideal condition as if your OP will just let you summon the rituals without disruption.
<< Anonymous
Anonymous Reply
Try to evaluate decks such as Darklord, Dark magician, Dragunity, GraveKeeper and Invoked. You will notice that most of them relied on spell/trap that could be a pain unless you find a way to dealt with their cards early on. Even banishing a single of it could change the tides of the duel, if you ever play against them using vendread
Anonymous
this deck is petty strong and can KoG easy and very cheap better than fur hire(hello gameA)
best f2p list
2 Slayer
3 Battlelord
2 Executor
2 Revenants
2 Houndhorder
3 Origin
3 Evolution
3 Nights
Master of rites 2 skill
Anonymous
This deck seems to do pretty well against darklords

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