A bunch of generic Synchro monsters you can make with Glow-Up Bloom plus the monsters in this deck. Since the Rituals you make with Revendread Evolution will eventually self-destruct, this is a way to give you more permanent field presence.
Stardust Dragon | WIND Dragon ★8 ATK 2500 / DEF 2000 |
Selection Box Vol. 03 [UR] Stardust Acceleration [UR] Stardust Nexus [UR] | |
1 Tuner + 1 or more non-Tuner monsters During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. |
Stardust Dragon protects any card on the field from any destruction effect. The fact Stardust Dragon tributes itself to do this is both a positive and a negative; on one hand being in the graveyard protects Stardust Dragon from subsequent removal effect, on the other hand this temporarily reduces the monsters you have on board.
Stardust Spark Dragon | LIGHT Dragon ★8 ATK 2500 / DEF 2000 |
Future Horizon [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects. |
If you don't have any other card on board you want to protect, Stardust Spark Dragon's effect can just be used to protect itself. Another possible use is to protect the Ritual monster summoned by Vendread Evolution so it doesn't self destruct.
Black Rose Dragon | FIRE Dragon ★7 ATK 2400 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn. |
Summon Black Rose Dragon to get rid of the opponent's entire board setup.
Shiranui Squiresaga | FIRE Zombie ★7 ATK 2100 / DEF 0 |
Soul of Resurrection [UR] | |
1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field. |
Summon Squiresaga and banish her with her own effect to pop 2 cards and give your monsters slight boost. If you want to keep Squiresaga on board, you can just banish other monsters; like banishing a Black Rose Dragon in the graveyard to pop a backrow, or banish any Vendread monster to get a field-wide ATK boost.
PSY-Framelord Zeta | LIGHT Psychic ★7 ATK 2500 / DEF 1800 |
Future Horizon [R] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand. |
Zeta temporarily banishes itself with an enemy monster. This can be done over and over again to effectively act as permanent banishing until you have a better out to the enemy monster. This also forces the opponent to keep a monster zone open so their monster can return. With the introduction of Xyz monsters, Zeta has an additional utility of removing their Xyz materials.
Samurai Destroyer | EARTH Machine ★7 ATK 2600 / DEF 1400 |
Dark Dimension [R] | |
1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. |
Samurai Destroyer is a beater that prevents your opponent from activating anything while it battles. This means Samurai Destroyer doesn't need to worry about battle traps and hand traps like Sphere Kuriboh.
Samsara, Dragon of Rebirth | DARK Dragon ★5 ATK 100 / DEF 2600 |
Cybernetic Rebellion [SR] Selection Box Vol. 02 [SR] [SR] | |
1 Tuner + 1 or more non-Tuner monsters If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn. |
Samsara Dragon's effect is essentially Monster Reborn. If you want to more quickly activate this effect, crash Samsara Dragon into an enemy monster.
While your main focus is making Ritual monsters, toolboxing some Xyz monsters isn't bad. Although don't expect to be making them too often.
Hieratic Sun Dragon Overlord of Heliopolis | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
Infinite Ray [UR] | |
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field. |
Summon Heliopolis using Executor as material. Heliopolis' mass removal effect is very powerful and, with enough cost, can result in an enemy board wipe. You can then proceed to hit them directly with 3000 ATK.
Constellar Ptolemy M7 | LIGHT Machine ★6 ATK 2700 / DEF 2000 |
Infinite Ray [UR] | |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand. |
Ptolemy M7 provides non-destruction removal which also doesn't send the target to the graveyard, bypassing most floating. Monsters that do not end up in the graveyard are also harder to recycle, especially if it was an Extra Deck monster.
You can also select a monster in your own graveyard and recover it.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard such as Noble Knights. This only affects the opponent's graveyard so you're still free to use Vendread graveyard effects.
It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.
Number 47: Nightmare Shark | WATER Fish ★3 ATK 2000 / DEF 2000 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. |
Summon Nightmare Shark to attack your opponent directly for 2000 ATK.
Photon Strike Bounzer | LIGHT Warrior ★6 ATK 2700 / DEF 2000 |
Photons of Galaxy [SR] | |
2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent. |
Negating enemy monster effects is great for disrupting their plays, especially since most combos involve the use of a monster effect. However, the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.
Number 50: Blackship of Corn | DARK Plant ★4 ATK 2100 / DEF 1500 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect. |
Gets rid of weak ATK enemy monsters particularly Ritual Beast Ulti-Pettlephin while also dealing a significant amount of burn damage.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
For on-demand removal, summon Dire Wolf and destroy it along with an enemy card.
Gagaga Samurai | EARTH Warrior ★4 ATK 1900 / DEF 1600 |
Shining Hope [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation. |
Samurai is a great monster for pushing damage. The double attack when both used to direct attack results in 3800 damage.
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
Roach is great for monster suppression, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.
Kanzashi the Rikka Queen | WATER Plant ★6 ATK 2400 / DEF 2400 |
Antinomic Theory [R] | |
2 Level 6 monsters If a monster(s) is Tributed (except during the Damage Step): You can detach 1 material from this card, then target 1 monster in either GY; Special Summon it, but negate its effects, also it becomes a Plant monster. If a Plant monster(s) you control would be destroyed by a card effect, you can Tribute 1 Plant monster from your hand or field instead. You can only use each effect of "Kanzashi the Rikka Queen" once per turn. |
Kanzashi's first effect helps you maintain resource count, because performing a lot of tributes can be very costly over time. This same effect also helps you build field presence, and can be used to disrupt the opponent's graveyard by stealing their powerful monsters.
Noted from FadedDreamV:
"- (If you have Manju, Slayer/Evolution, Origin spell, and any monster besides Anima in your hand): Use Manju to summon Slayer > Link both into Puzzlomino > Use Slayer's effect to get another Origin spell and dump Striges into GY > Use Striges effect to get it on field > use Puzzlomino to make it LV. 6 > use Origin to summon Slayer > XYZ summon Beatrice > Use Beatrice effect to dump Executor (and Slayer) into GY > Summon it using other Origin in your hand.
You can also use Puzzlomino on Slayer instead to make it LV. 2 if you wish to XYZ summon Cursed Javelin to get out of certain pickles.
Beatrice can summon Strige in your opponent's turn if you dump it while you have another Vendread card in your hand. If Beatrice is destroyed, you can special summon the Virgil synchro monster, which also has the effect of letting you draw a card if it is destroyed.
Against Galaxy Eyes, you can use Houndhorde's spelling banishing ability to negate their Ground Zero spell and possibly cuck them.
Gouki Master can only attack the highest ATK monster in your field. If you have Executor in the field, as well as Ritual Cage and an Origin in your GY, they will not be able to finish you."
Noted By dr_doctor:
The deck is very consistent contrary to usual belief as it contains 8 fusion spell (6 usual + 2 bird) and 9 ritual monster (6 usual + 3 field spell). Idea is to make executor asap to protect ritual cage which in turn would protect executor. Now we have 2 strategies: destroy backrow using hound/destroy monsters using revenants. Extra deck is almost always useless here. I used M7 & no. 70 3-4 times only.
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