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Yosenju Control: deck recipe [Feb 2021]

Duel Links Yosenju Control deck, Yosenju Control in the current meta, how to use.
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update 11/02/2021

Overview

“Yosenju” is an archetype of primarily Beast and Beast-Warrior WIND monsters that is soon going to be released in the Mini Box Spirit of the Beast. “Yosenju” monsters are capable of quickly swarming the field through sequenced Normal Summons, but, similarly to Spirit monsters, they usually return themselves to the hand during the End Phase.

The strategy of this deck is pretty straightforward: we are going to continuously empty our opponent’s side of the field by returning their monsters and Spell and Trap Cards to their hand until we are able to finish them off.

Required Card Boxes

Generation Next Spirit of the Beast Masters of Shadow Gagaga Xyz

Example Deck

Standard Version

Yosenju Kama 1Yosenju Kama 1Yosenju Kama 1Yosenju Kama 2Yosenju Kama 2Yosenju Kama 2
Yosenju Kama 3Yosenju Kama 3KiteroidKiteroidYosenju IznaYosenju Izna
Yosenju TsujikYosenju OyamYosenju OyamFire Formation - GyokkouFire Formation - GyokkouYosenjus Sword Sting
Yosenjus Sword StingYosenjus Sword Sting----
Number C39: Utopia RayMaestroke the Symphony DjinnGagaga CowboyNumber 39: UtopiaDiamond Dire WolfNumber 70: Malevolent Sin
Gagaga Samurai-----

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

How to Play

Yosenju Kama 1

Yosenju Kama 1
Yosenju Kama 1
WIND Beast-Warrior ★4
ATK 1600 / DEF 500
Masters of Shadow [SR]
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Yosenju Kama 1 works in the same way Kama 2 and 3 do: if it’s Normal Summoned, it allows you to Normal Summon another “Yosenju” monster from your hand. The sole addition of another monster that can start the sequence of Normal Summons is huge for the archetype because it directly translates into a notable increase consistency, but that’s obviously not the only thing Kama 1 is bringing to the table.

If you control another “Yosenju” monster, Yosenju Kama 1 allows you to target 1 face-up card your opponent controls and return it to their hand. More removal that can be used to allow one of your monsters to attack your opponent directly (synergy with Yosenju Kama 3) and potentially close out a game very early. There’s even some potential synergy here with Lava Golem that I am not going to get into since I think the card can be awkward at times in this deck.

Yosenju Kama 2 and Yosenju Kama 3

If you Normal Summon Yosenju Kama 2 or Yosenju Kama 3, you can Normal Summon another “Yosenju” monster from your hand. Once per turn, when another “Yosenju” monster you control inflicts battle damage to your opponent, Yosenju Kama 2 allows you to add 1 “Yosenju” card from your Deck to your hand. Since Yosenju Kama 3 is able to attack your opponent directly, triggering Kama 2’s effect will be extremely easy.

During the End Phase of the turn they were Normal Summoned, both Yosenju Kama 2 and Yosenju Kama 3 will return to your hand, leaving no monsters on your side of the field, so, if you don’t already have Drowning Mirror Force or Yosenju’s Sword Sting available, you can always search Yosenju Oyam via Yosenju Kama 2’s effect to protect you during your opponent’s turn. If you have no need for protection, you can search Yosenju’s Sword Sting or another “Yosenju” monster.

Yosenju Kama 2
Yosenju Kama 2
WATER Beast-Warrior ★4
ATK 1800 / DEF 200
Spirit of the Beast [SR]
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Yosenju Kama 3
Yosenju Kama 3
WIND Beast-Warrior ★4
ATK 1500 / DEF 800
Spirit of the Beast [SR]
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Yosenju’s Sword Sting

Yosenjus Sword Sting
Yosenjus Sword Sting
Normal Trap
Spirit of the Beast [UR]
If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.

Yosenju’s Sword Sting allows you to return up to 2 face-up cards your opponent controls to their hand. In order to activate this Trap Card, you need to control no monsters and you also have to reveal up to 2 “Yosenju” monsters with different names in your hand.

The number of face-up cards on your opponent’s side of the field that you get to bounce is equal to the number of monsters you revealed, so, even if you have only 1 “Yosenju” monster in your hand, you can still use Sword Sting.

You can Tribute 2 monsters your opponent controls to Summon a Lava Golem and then after the Level 8 Fiend has inflicted 1000 damage to them during their Standby Phase, you can return it to your hand. I wouldn’t exactly advise you to run Lava Golem since it prevents you from Normal Summoning the turn you Special Summon it, but I can definitely see the fundamentals for an extremely fun experience for your opponent here.

Get rid of your opponent’s monsters with Drowning Mirror Force and Yosenju’s Sword Sting, Hey, Trunade! their back row away, swarm the field via Kama 2 and 3 and end the game.

Yosenju Izna

Yosenju Izna
Yosenju Izna
WIND Beast-Warrior ★4
ATK 800 / DEF 1200
Spirit of the Beast [R]
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn.
● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
● If you control another "Yosenju" monster: You can draw 1 card.

Yosenju Kama 2 or 3 and Yosenju Izna are sorts of the ideal opening hand. You are going to Normal Summon Kama 2 or 3 and then use their effect to Normal Summon Izna. If you control another “Yosenju” monster, Izna allows you to draw a card, essentially increasing your chances of finding Drowning Mirror Force and Yosenju’s Sword Sting, which you will definitely need since, with the exception of Yosenju Oyam, all of your monsters return to the hand during the End Phase of the turn they were Normal Summoned.

You can also discard Izna during your Main Phase to prevent your opponent from activating cards or effects when a “Yosenju” monster is Normal or Special Summoned this turn. I doubt you are ever going to use this effect unless you know for sure that your opponent has a Floodgate Trap Hole or a Solemn Scolding, but I guess it’s always nice to have more options.

Yosenju Tsujik

Yosenju Tsujik
Yosenju Tsujik
WIND Beast-Warrior ★4
ATK 1000 / DEF 0
Spirit of the Beast [R]
During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn.
● During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.

When a “Yosenju” monster you control battles an opponent’s monster, during either player’s Damage Step, you can discard Yosenju Tsujik in order to increase the ATK of your monster by 1000 until the end of the turn. Alternatively, if you control Yosenju Tsujik, during your Main Phase, you can target a “Yosenju” monster you control and increase its ATK by 1000 until the end of the turn. One thing that should be noted is that Tsujik can target itself with its own effect, meaning it can reach 2000 ATK on its own, which will make it easier to finish off your opponent.

Fire Formation - Gyokkou

Fire Formation - Gyokkou
Fire Formation - Gyokkou
Continuous Spell
Blades of Spirits [SR]
Selection Box Vol. 01 Mini [SR]
Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.

Extra Decks

Because the Yosenju Kamas are effective at spamming your field with level-4 monsters, this deck gets easy access to a standard Rank-4 toolbox. Making an Xyz monster can also be crucial to field presence during the opponent's turn, since your Yosenjus return to the hand during End Phase.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Maestroke the Symphony Djinn
Maestroke the Symphony Djinn
DARK Fiend ★4
ATK 1800 / DEF 2300
Shark Fang [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.

A staple Rank-4 monster. The defense position burn effect can occasionally steal you some wins. While the attack position effect is can help you attack over enemy monsters.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Utopia is the strongest beater among the Rank-4 Xyzs that require only 2 materials. His effect also gives him good staying power, so you will have a decent beater onboard while your Yosenjus return to the hand.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

A more costly removal effect, but still somewhat effective. For the destruction on your side, prioritize destroying Tsujik or Izna after spending their effects during the Main Phase.

Number 50: Blackship of Corn
Number 50: Blackship of Corn
DARK Plant ★4
ATK 2100 / DEF 1500
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.
Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Samurai is good at pushing damage because of his double attack effect. You can also give the double attack to a Cowboy in attack position to beatdown two enemy monsters.

Prevents your opponent from activating cards such as Floodgate Trap Hole and Void Vanishment. Other than that, the generic removal effect is also highly useful.

Skills Suggestion

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

Other useful cards

Trishula, the Dragon of Icy Imprisonment

Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

Trishula has become a staple against debuffs that aim to clog your monster zone such as Floodgate Trap Hole and Fiendish Chain. These cards effectively shut down your monster's effect, so Yosenju's returning to hand effects won't help.

Stellarknight Delteros

Stellarknight Delteros
Stellarknight Delteros
LIGHT Warrior ★4
ATK 2500 / DEF 2100
Shining Hope [UR]
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

[January 2021] KOG Notes

SirSvogalot


YosenjuSirSvogalotYosenju SirSvogalot2
IGN: SirSvogalot, Skill: Draw Sense: High-Level, Date Submitted: Jan 19

Note By SirSvogalot:

I chose Yosenjus because they didn’t get hit by the banlist at all and they benefited a lot by the introduction of the xyz-mechanic.

The yosenju cards line-up is pretty standard.

I run two Yosenju Izna to have more often stronger 1st turn plays, but i refused to play at three since Izna cannot summon another yosenju from hand.

Yosenju Oyam you should run at least at two. I was thinking of increasing to three but I couldn’t decide which card to cut and i didnt want to raise the maximum amount of cards in my deck

In the beginning of climbing the ranked-ladder i used three copies Drowning Mirror Force but I quickly realized that battle traps have a hard time against the current meta (blue-eyes structure deck).

So I decided to substitute those with three copies of the best tech-card in this deck: Necrovalley.

It’s so good in this deck, because it doesn’t disturb your yosenju-plays at all. But it counters most of the meta just by its own.

I used the skill DRAW SENSE: HIGH to get either Lava Golem or Yosenju Oyam.

Comments

Hot New Top
Dave 12days ago
traps like floodgate, canadia trecharous help.
Otherwise Powersinkstone or effects that negate effects like Witchcrafter. Are strong against them
<< Anonymous(Dave)
Dave 12days ago Reply
UPDATE: What cool is this deck and Ritual Beasts often rotate in and out in the meta. :D Still viable!
<< Anonymous(Dave)
Mayo 12days ago Reply
3 Sword sting and 2-3 floodgate are more than enough against any deck, seriously. U can sleep while dueling
Anonymous
this deck deserve a nerf, how broken it is to activate effect from the hand
<< Anonymous
Anonymous Reply
You say that only because you don't have enough staples to play against it.

As long as you don't own 3 copies of each staple cards you have no room to complain.
<< Anonymous
Anonymous 12days ago Reply
Translation: "How dare you be poor. Unless you have more money than Elon Musk, you have no right to complain."
Anonymous
I like how nobody reads oyam's effect
<< Anonymous
Anonymous 18days ago Reply
This deck won't get hit because no one uses it, despite how OP it can be
<< Anonymous
Anonymous 16days ago Reply
haha most people who want oyam to get nerf is because they always uses otk deck, like cyber dragon. As long your monster atk get boosted, tie that binds for example. Oyam can be countered easily
<< Anonymous
Anonymous 16days ago Reply
After oyam dead, kiteroid, sword sting, and drowning say hi
<< Anonymous
Anonymous 16days ago Reply
nothing to do with otk, this broken deck is like only you can attack but all your opponent's attack will be negated, drowning is fine but sword sting is much more broken than dual wield
Anonymous
Typical yosenju starting hand be like : 2 kiteroids, 2 oyams

"I end my turn"
Anonymous
This deck is pretty much invincible now with Xyzs. They used to have a problem with being vulnerable if their backrow got removed and if their normal summons/Oyam got interrupted. But now they get to clear opponent field and have big beaters instantly. I don't know how to even think of beating this. The formula of floodgates and backrow removal isn't cutting it anymore.
<< Anonymous
Anonymous Reply
nah just take a breath and think about the duel calmly;

*if they get an xyz then they can't activate the counter trap
*Oyam only copies original atk, any buff in your monsters is enough to get over it.
*Take each monster out one by one; it is clear which one should be priority. They can't recover stuff from gy.
*Poke them each turn make them waste their oyam and drowning in random weak monsters
<< Anonymous
Anonymous Reply
Ok thanks. I have a better idea of what to do next time.
Anonymous
nice control deck bro
Anonymous
By this point I'm wondering if they plan to discontinue this game before Arc V world is released. Pretty much every character is having all of their cards fully available in boxes... who wants to play as only Yuma and the beautiful girls?
<< Anonymous
Anonymous Reply
1. We still don't have the Yosenju Pendulums yet

2. Sawatari also played Abyss Actors

3. Zexal and Arc-V both have plenty of characters whose cards are not available yet
<< Anonymous
Anonymous Reply
They released even Yuya's cards, and even though the pends are missing, it's still worrisome.
Anonymous
Yosenju normal summon a lot so they're pretty good at racking up Speed Counters for the current Speed Duel PVP event
<< Anonymous
Candend Reply
Agreed. Even in competitive TCG/OCG, they bypass vanity/kristya-like effect. Their full power which is pendulum haven't released yet in this game but potentially to become tier 1 in the future.
ur mother
Battle Traps are often destroyed at the start, so I prefer to use cards like Jar of Greed or maybe Yata-Garasu. Drawing is really useful for hand trap decks like yosenju. Also, one Oyam is enough
<< Anonymous(ur mother)
Candend Reply
Agreed. To bait Cosmic, Galaxy, Double or any targeting destroying s/t except night beam, xing zhen hu replica and fire formation gyokko because they are unchainable.
Anonymous
why you didnt add that training ground? it can recycle any yosenju card from gv to your hand, also can add from deck to hand, it busted
<< Anonymous
Anonymous Reply
I like to run it at one. It’s a great card, but can brick. (However, as an added bonus, it can fulfill the activation requirement of “Yosenjus’ Secret Move” even if you have no monsters on the field.)
<< Anonymous
Anonymous Reply
It doesnt.. because its a “yosen” card not a “yosenju”
<< Anonymous
Anonymous Reply
You also don’t want to run it at one because it can’t be searched.
<< Anonymous
Anonymous Reply
But most of the time, training ground will be banished or destroyed before we can activate it's effect
Anonymous
Waiting for this deck to lose Kiteroid.
BWC
Drowning sucks in general I played this deck and had to take out Drowning because it always gets removed before battle phase
<< Anonymous(BWC)
Anonymous Reply
Lol at people still playing battle traps. The game has powercrept them to oblivion.
<< Anonymous(BWC)
Anonymous Reply
Battle traps just aren’t very good anymore. Most decks these days have inbuilt backrow removal plus backrow removal tech cards like Cosmic Cyclone and Galaxy Cyclone are staples in almost all decks. You’re better off using traps like Floodgate, Void Trap Hole, Canadia or negation counter traps.
<< Anonymous(BWC)
Anonymous Reply
use handtrap lol
<< Anonymous(BWC)
Anonymous Reply
It's very useful against lunalight and neos equipped with favorite hero

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Anyone else think this card is really really absurdly extremely good?
Nah, it will be around 14 days like usual. Personally, I would prefer if it is effective immed...
Owh... Burning Abyss will we get Dante please Konami dont disappoint me
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