Content

Yosenju Control: deck recipe [Sept 10]

Duel Links Yosenju Control deck, Yosenju Control in the current meta, how to use.
Duel Links Breaking News
36th Mini Box: Idea of Armageddon
update 10/09/2021

Overview

“Yosenju” is an archetype of primarily Beast and Beast-Warrior WIND monsters that are capable of quickly swarming the field through sequenced Normal Summons, but, similarly to Spirit monsters, they usually return themselves to the hand during the End Phase.

The strategy of this deck is pretty straightforward: we are going to continuously empty our opponent’s side of the field by returning their monsters and Spell and Trap Cards to their hand until we are able to finish them off.

Required Card Boxes

Antinomic Theory Spirit of the Beast Masters of Shadow Eternal Stream

Example Deck

Standard Version

Yosenju Kama 1Yosenju Kama 1Yosenju Kama 1Yosenju Kama 2Yosenju Kama 2Yosenju Kama 3
KiteroidKiteroidYosenju IznaYosenju IznaYosenju OyamMystical Space Typhoon
Mystical Space TyphoonMystical Space TyphoonFire Formation - TenkiFire Formation - TenkiForbidden ChaliceDrowning Mirror Force
Drowning Mirror ForceYosenjus Sword StingYosenjus Sword StingYosenjus Sword Sting--
Number C39: Utopia RayNumber 39: UtopiaDaigusto EmeralSteelswarm RoachNumber 70: Malevolent SinGagaga Samurai
Number 18: Heraldry Patriarch-----

Set Skill

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How to Play

Yosenju Kama 1

Yosenju Kama 1
Yosenju Kama 1
WIND Beast-Warrior ★4
ATK 1600 / DEF 500
Masters of Shadow [SR]
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Yosenju Kama 1 works in the same way Kama 2 and 3 do: if it’s Normal Summoned, it allows you to Normal Summon another “Yosenju” monster from your hand. The sole addition of another monster that can start the sequence of Normal Summons is huge for the archetype because it directly translates into a notable increase consistency, but that’s obviously not the only thing Kama 1 is bringing to the table.

If you control another “Yosenju” monster, Yosenju Kama 1 allows you to target 1 face-up card your opponent controls and return it to their hand. More removal that can be used to allow one of your monsters to attack your opponent directly (synergy with Yosenju Kama 3) and potentially close out a game very early. There’s even some potential synergy here with Lava Golem that I am not going to get into since I think the card can be awkward at times in this deck.

Yosenju Kama 2 and Yosenju Kama 3

If you Normal Summon Yosenju Kama 2 or Yosenju Kama 3, you can Normal Summon another “Yosenju” monster from your hand. Once per turn, when another “Yosenju” monster you control inflicts battle damage to your opponent, Yosenju Kama 2 allows you to add 1 “Yosenju” card from your Deck to your hand. Since Yosenju Kama 3 is able to attack your opponent directly, triggering Kama 2’s effect will be extremely easy.

During the End Phase of the turn they were Normal Summoned, both Yosenju Kama 2 and Yosenju Kama 3 will return to your hand, leaving no monsters on your side of the field, so, if you don’t already have Drowning Mirror Force or Yosenju’s Sword Sting available, you can always search Yosenju Oyam via Yosenju Kama 2’s effect to protect you during your opponent’s turn. If you have no need for protection, you can search Yosenju’s Sword Sting or another “Yosenju” monster.

Yosenju Kama 2
Yosenju Kama 2
WATER Beast-Warrior ★4
ATK 1800 / DEF 200
Spirit of the Beast [SR]
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Yosenju Kama 3
Yosenju Kama 3
WIND Beast-Warrior ★4
ATK 1500 / DEF 800
Spirit of the Beast [SR]
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Yosenju’s Sword Sting

Yosenjus Sword Sting
Yosenjus Sword Sting
Normal Trap
Spirit of the Beast [UR]
If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.

Yosenju’s Sword Sting allows you to return up to 2 face-up cards your opponent controls to their hand. In order to activate this Trap Card, you need to control no monsters and you also have to reveal up to 2 “Yosenju” monsters with different names in your hand.

The number of face-up cards on your opponent’s side of the field that you get to bounce is equal to the number of monsters you revealed, so, even if you have only 1 “Yosenju” monster in your hand, you can still use Sword Sting.

You can Tribute 2 monsters your opponent controls to Summon a Lava Golem and then after the Level 8 Fiend has inflicted 1000 damage to them during their Standby Phase, you can return it to your hand. I wouldn’t exactly advise you to run Lava Golem since it prevents you from Normal Summoning the turn you Special Summon it, but I can definitely see the fundamentals for an extremely fun experience for your opponent here.

Get rid of your opponent’s monsters with Drowning Mirror Force and Yosenju’s Sword Sting, Hey, Trunade! their back row away, swarm the field via Kama 2 and 3 and end the game.

Yosenju Izna

Yosenju Izna
Yosenju Izna
WIND Beast-Warrior ★4
ATK 800 / DEF 1200
Spirit of the Beast [R]
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn.
● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
● If you control another "Yosenju" monster: You can draw 1 card.

Yosenju Kama 2 or 3 and Yosenju Izna are sorts of the ideal opening hand. You are going to Normal Summon Kama 2 or 3 and then use their effect to Normal Summon Izna. If you control another “Yosenju” monster, Izna allows you to draw a card, essentially increasing your chances of finding Drowning Mirror Force and Yosenju’s Sword Sting, which you will definitely need since, with the exception of Yosenju Oyam, all of your monsters return to the hand during the End Phase of the turn they were Normal Summoned.

You can also discard Izna during your Main Phase to prevent your opponent from activating cards or effects when a “Yosenju” monster is Normal or Special Summoned this turn. I doubt you are ever going to use this effect unless you know for sure that your opponent has a Floodgate Trap Hole or a Solemn Scolding, but I guess it’s always nice to have more options.

Yosenju Oyam

Yosenju Oyam
Yosenju Oyam
WIND Beast ★6
ATK ? / DEF ?
Spirit of the Beast [N]
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.

Almost a handtrap like Sphere Kuriboh or Kiteroid, Oyam can be used to protect your LP. It can be hard to get over because of its ATK and DEF effect, but it will only take the original ATK and DEF values of the attacking monster. Attacking monsters with an increased ATK from their original values will be able to get over Oyam.

If your opponent's monster only has 1 monster and they have no ATK increasing effect, you can special summon Oyam and hope that they crash into you so that you can get the search effect off.

Fire Formation - Tenki

Fire Formation - Tenki
Fire Formation - Tenki
Continuous Spell
Eternal Stream [SR]
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

Fire Fist and Fire Formation cards have proven to be excellent techs in Beast-Warrior heavy Decks such as this. Tenki lets you fetch any low-Leveled Beast-Warrior monster so you can more easily complete the Yosenju Kama combo.

Extra Decks

Because the Yosenju Kamas are effective at spamming your field with level-4 monsters, this deck gets easy access to a standard Rank-4 toolbox. Making an Xyz monster can also be crucial to field presence during the opponent's turn, since your Yosenjus return to the hand during End Phase.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Utopia Ray can be summoned by using a single Utopia as material. Do this when you're going on the offensive, effectively exchanging Utopia's protection effect for Utopia Ray's ATK manipulation.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

A good flexible option to make on your first turn. Utopia's protection effect can be used to defend against enemy attacks. And later you can switch Utopia into Utopia Ray.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Even though the Yosenjus go back to the hand, if you use them for an XYZ, they can end up in the grave. This is just to help with recovery so you can re-use them again.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Good as a turn 1 monster to summon when going against certain decks that can Roach can be used against like thunder dragons.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Samurai is good at pushing damage because of his double attack effect. You can also give the double attack to a Cowboy in attack position to beatdown two enemy monsters.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Heraldry Patriarch is basically an anti-Harpie tech. Harpies all change their name to "Harpie Lady" so Heraldry Patriarch's first effect can be used for removal, even during the opponent's turn. Then Heraldry Patriarch will prevent the opponent from reviving Harpies because they're all treated as "Harpie Lady" while in the Graveyard.

Skills Suggestion

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

Other useful cards

Yosenju Tsujik

Yosenju Tsujik
Yosenju Tsujik
WIND Beast-Warrior ★4
ATK 1000 / DEF 0
Spirit of the Beast [R]
During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn.
● During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.

When a “Yosenju” monster you control battles an opponent’s monster, during either player’s Damage Step, you can discard Yosenju Tsujik in order to increase the ATK of your monster by 1000 until the end of the turn. Alternatively, if you control Yosenju Tsujik, during your Main Phase, you can target a “Yosenju” monster you control and increase its ATK by 1000 until the end of the turn. One thing that should be noted is that Tsujik can target itself with its own effect, meaning it can reach 2000 ATK on its own, which will make it easier to finish off your opponent.

Battlin Boxer Veil

Battlin Boxer Veil
Battlin Boxer Veil
FIRE Warrior ★4
ATK 0 / DEF 1800
Rage of Volcano [R]
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

Due to Yosenjus' tendency to return to the hand there's a high chance that your field will be left empty on the opponent's turn. This leaves you highly vulnerable to OTKs unless you run defensive options like Battlin Boxer Veil.

Special Summon Veil after receiving a large amount of damage, regaining your LP and putting a body on board. Veil can catch a subsequent attack or, if it survives till your turn you can use it as Xyz material.

Fire Formation - Gyokkou

Fire Formation - Gyokkou
Fire Formation - Gyokkou
Continuous Spell
Blades of Spirits [SR]
Selection Box Vol. 01 Mini [SR]
Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.

Prevents your opponent from activating cards such as Floodgate Trap Hole and Void Vanishment. Other than that, the generic removal effect is also highly useful.

Necrovalley

Necrovalley
Necrovalley
Field Spell
Selection Box Vol. 02 [UR]
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

Other Extra Decks

Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

Trishula has become a staple against debuffs that aim to clog your monster zone such as Floodgate Trap Hole and Fiendish Chain. These cards effectively shut down your monster's effect, so Yosenju's returning to hand effects won't help.

Number 91: Thunder Spark Dragon
Number 91: Thunder Spark Dragon
LIGHT Dragon ★4
ATK 2400 / DEF 2000
Infinite Ray [SR]
3 Level 4 monstersOnce per turn, you can activate 1 of these effects.
● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field.
● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.

Summon Thunder Spark Dragon and use its effect for a field wipe. Gets rid of your opponent's entire board set up, and is especially punishing to opponents that overcommit their board.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is used like a monster version of Necrovalley that's accessible to any Rank-4 spam Deck such as this.

Make sure to toggle your chain from "Auto" to "On" so you can use Abyss Dweller at the start of the opponent's turn where it is most effective. Chaining Abyss Dweller to an effect activation would not negate that effect.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

A more costly removal effect, but still somewhat effective. For the destruction on your side, prioritize destroying Tsujik or Izna after spending their effects during the Main Phase.

Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.

A staple Rank-4 monster. The defense position burn effect can occasionally steal you some wins. While the attack position effect is can help you attack over enemy monsters.

Maestroke the Symphony Djinn
Maestroke the Symphony Djinn
DARK Fiend ★4
ATK 1800 / DEF 2300
Shark Fang [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
Stellarknight Delteros
Stellarknight Delteros
LIGHT Warrior ★4
ATK 2500 / DEF 2100
Shining Hope [UR]
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
Brotherhood of the Fire Fist - Tiger King
Brotherhood of the Fire Fist - Tiger King
FIRE Beast-Warrior ★4
ATK 2200 / DEF 1800
Eternal Stream [UR]
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.

Upon summoning Tiger King, you get to fetch Tenki which results in fetching another Beast-Warrior monster, great for resource gain. The mass effect negation is very powerful because it can shut off powerful effects, like Cyber Slash Harpie Lady. Lastly, Tiger King floats into two Level-4 monsters letting you set up your next Xyz play. However, you do need to clog your entire backrow for this to work.

[August 2021] KOG Notes

[Lord] Mont


Yosenju[Lord] Mont
IGN: [Lord] Mont, Skill: Destiny Draw, Date Submitted: Aug 4

Notes from [Lord] Mont:

easy win againts onomat and thundra, very hard againts Cydra, stall deck and lunalight.

Comments

Hot New Top
candend
22 cards yosenju? Experience with yosenju here. No need to put 2 drowning, 1 is fine also tenki is not needed, just add more kama 2, he is probably the best out of three because he can always do battle damage. Kama 1 is also good, but his effect is still target. Also put 1 more backrow removal (yes, 4 removals), if you play misawa with "quick as the wind" as skill, then cosmic is preferable to trigger it. If you don't have chalice, play hammer shot or smashing ground to get rid of bounzer/rhinosebus/cyber slash harpie/gaia/sabre dancer
Whos who
2x kama1
2x kama2
2x kama3
2x oyam
2x izna
2x kiteroid

2x tenki
2x cylone
2x necrovalley

What else to put?
<< Anonymous(Whos who)
Anonymous Reply
Drowning Mirror Force (1-2)
<< Anonymous(Whos who)
strijder Reply
I think you have to put 2-3 Sword Sting to make more survive against worst match up: triamid, witchcrafter. Or you may put 2 parallel twisters instead of cyclones
Anonymous
Any chance of this deck getting hit because of tenki?
<< Anonymous
Anonymous Reply
yes.
<< Anonymous
mako Reply
I think they might hit Utopia Ray instead. It's very easy to 4 xyz summon and stealing the win with this deck
<< Anonymous(mako)
Anonymous Reply
My take is that they are gonna go for either the one that searches or the one that returns to hand just to force you into buying tenki
<< Anonymous
Anonymous Reply
yes
Anonymous
A banlist material since introduction. This deck isn't fun, it is just can cer when people can run all kinds of cards from the hand. I couldn't count how many cards deserved to be banned here after they release Arc V.
<< Anonymous
Anonymous Reply
It's fun for the yosenju users that beat you
<< Anonymous
Anonymous Reply
pure can cer, anyone who use this should just get covid
Dave
traps like floodgate, canadia trecharous help.
Otherwise Powersinkstone or effects that negate effects like Witchcrafter. Are strong against them
<< Anonymous(Dave)
Anonymous Reply
:D
<< Anonymous(Dave)
dr. Zomboss Reply
Most Yosenju decks play 2-3 copies of Drowning Mirror Force. It makes them more predictable, but people still fall into that trap.
<< Anonymous(Dave)
Anonymous Reply
Who the hell uses Powersink Stone?
<< Anonymous
dr. Zomboss Reply
Some Triamid players do.
Anonymous
this deck deserve a nerf, how broken it is to activate effect from the hand
<< Anonymous(Yosenju Kontol Deck)
Anonymous Reply
They just need to limit some of their sr then it can be balance.
<< Anonymous
Yosenju Kontol Deck Reply
Which SR?
They should limit 2 Fire Formation - Tenki instead.
<< Anonymous(Yosenju Kontol Deck)
Anonymous Reply
Ha tell that to lunalight that di ed while even more broken decks (blue eyes) were left untouched

Are you new? Konami limits the problem card at the very last, first they massacre entire decks to keep the cash flowing, example: elementsaber di ed then keeper of dragon magic, then fusion reserve, all just to save aleister
<< Anonymous
Yosenju Kontol Deck Reply
Yes, I'm new.
A few weeks ago I started playing with Evil Eye deck and got bored of win streak. So I started over with Yosenjus. It is fun too.

Nice to know about that pattern. That's sick.
Anonymous
I like how nobody reads oyam's effect
<< Anonymous
Anonymous Reply
This deck won't get hit because no one uses it, despite how OP it can be
<< Anonymous
Anonymous Reply
haha most people who want oyam to get nerf is because they always uses otk deck, like cyber dragon. As long your monster atk get boosted, tie that binds for example. Oyam can be countered easily
<< Anonymous
Anonymous Reply
After oyam dead, kiteroid, sword sting, and drowning say hi
<< Anonymous
Anonymous Reply
nothing to do with otk, this broken deck is like only you can attack but all your opponent's attack will be negated, drowning is fine but sword sting is much more broken than dual wield
Anonymous
Typical yosenju starting hand be like : 2 kiteroids, 2 oyams

"I end my turn"
Anonymous
This deck is pretty much invincible now with Xyzs. They used to have a problem with being vulnerable if their backrow got removed and if their normal summons/Oyam got interrupted. But now they get to clear opponent field and have big beaters instantly. I don't know how to even think of beating this. The formula of floodgates and backrow removal isn't cutting it anymore.
<< Anonymous
Anonymous Reply
nah just take a breath and think about the duel calmly;

*if they get an xyz then they can't activate the counter trap
*Oyam only copies original atk, any buff in your monsters is enough to get over it.
*Take each monster out one by one; it is clear which one should be priority. They can't recover stuff from gy.
*Poke them each turn make them waste their oyam and drowning in random weak monsters
<< Anonymous
Anonymous Reply
Ok thanks. I have a better idea of what to do next time.
Anonymous
nice control deck bro
Anonymous
By this point I'm wondering if they plan to discontinue this game before Arc V world is released. Pretty much every character is having all of their cards fully available in boxes... who wants to play as only Yuma and the beautiful girls?
<< Anonymous
Anonymous Reply
1. We still don't have the Yosenju Pendulums yet

2. Sawatari also played Abyss Actors

3. Zexal and Arc-V both have plenty of characters whose cards are not available yet
<< Anonymous
Anonymous Reply
They released even Yuya's cards, and even though the pends are missing, it's still worrisome.
Anonymous
Yosenju normal summon a lot so they're pretty good at racking up Speed Counters for the current Speed Duel PVP event
<< Anonymous
Candend Reply
Agreed. Even in competitive TCG/OCG, they bypass vanity/kristya-like effect. Their full power which is pendulum haven't released yet in this game but potentially to become tier 1 in the future.

Commens and feedback

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How to beat/farm Legendary Duelists Lvl 40

[ARC-V] Legendary Duelists Lvl 40
Yuya Sakaki Lvl 40 Farm
Yuya Sakaki Lvl 40 Farm
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Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

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Decks to farm LD Lvl 40

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The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
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Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon

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Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
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Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
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Evil DominationMagicians Arc-

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

GX is worst
They will change the skill soon. Konami doesn't like it when players abuse skills in a not-i...
"get a life kiddo" said fr who created the comment with the sole purpose of trolling
it isn't good then if you have to "heavily" rely on something like that, flexibili...
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