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D/D/D: deck recipe [Jan 10]

Duel Links D/D/D deck, D/D/D in the current meta, how to use.
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Overview

D/D/D (Different Dimension Demon) is an archetype that utilizes many forms of summoning: Fusion, Synchro, XYZ, and Pendulum, giving them a variety of ways to play the deck.

It has good consistency due to the searchers, and can often make an OTK play because of their high ATK + having access to a piercing effect. But the deck can lack good defensive options, making it not so good when going 1st.

Required Card Boxes

Truth Universe Antinomic Theory Idea of Armageddon Chaotic Soldiers D/D/D Apocalypse

Example Deck

Standard Version

D/D/D Chaos King ApocalypseD/D Swirl SlimeD/D Swirl SlimeD/D Swirl SlimeD/D Savant KeplerD/D Savant Kepler
D/D Savant KeplerD/D/D Supersight King Zero MaxwellD/D/D Dragon King PendragonD/D/D Dragon King PendragonD/D NighthowlD/D Nighthowl
Mystical Space TyphoonMystical Space TyphoonBook of MoonBook of MoonDark Contract with the GateDark Contract with the Gate
Dark Contract with the GateDark Contract with the Swamp KingDark Contract with the Witch---
D/D/D Flame King GenghisD/D/D Wave Oblivion King Caesar RagnarokD/D/D Dragonbane King BeowulfD/D/D Oracle King d ArcD/D/D Oracle King d ArcD/D/D Gust High King Alexander
D/D/D Gust High King Alexander-----

Set Skill

[Skill] descriptionUser
Contract Procrastination
Can be used at the beginning of your turn if you have 1 or more "Dark Contract" cards on your field. Skip the Standby Phase on this turn. This Skill can only be used once per Duel.
Declan Akaba
Declan Akaba

How to Play

D/D/D Monsters

D/D/D Chaos King Apocalypse
D/D/D Chaos King Apocalypse
DARK Fiend ★7
ATK 2700 / DEF 2000
D/D/D Apocalypse [UR]
Pendulum Effect
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.

Monster Effect
During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy those cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Wisdom King Chaos Apocalypse" once per turn.

Many D/D deck variations struggle with getting turn 1s since there isn't exactly a "safe" turn 1 play. This card provides just a little bit more safety compared to just using Gate and pass then pray that you don't get OTK'ed next turn.

If you at least have Kepler and Gate in hand, you can use Gate to search for Apocalypse and Kepler to search for Witch. Since Apocalypse can be special summoned from the graveyard, this lets you get 1 "free" removal by using Witch to send Apocalypse as the cost. If it looks like you will get OTK'ed, special summon Apocalypse from hand or grave by sacrificing the Gate and Witch on your field. If not, don't special summon Apocalypse to preserve your Gate so you can get another search next turn.

Apocalypse can also special summon itself by using 2 pendulum monsters on your pendulum zones. This is relevant if you are using the "Command of the Doom King" skill since the pendulum cards will go back to your deck at the start of your next turn anyway. Use the skill to put a card from your deck that you want to see less so you can sacrifice them for Apocalypse, preventing fewer bad draws.

Special summoning during your opponent's turn can also be good to activate Genghis' revival effect so that you'll end up with 3 monsters on the board for blocking attacks.

D/D/D Dragon King Pendragon
D/D/D Dragon King Pendragon
DARK Fiend ★7
ATK 2600 / DEF 2400
Truth Universe [R]
If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.

The spell/trap card destruction effect is nontargeting and not hard once per turn. It's a level 7 and a D/D/D to help High King Alexander or to become it by using Nighthowl.

In a regular combo, Pendragon is used with Swirl Slime to become any D/D fusion, or Flame King Genghis if you want a 6000 ATK Alexander right away. You can then normal summon Nighthowl to special summon the Pendragon to use its effect for a spell/trap destruction before synchroing into High King Alexander.

If the first fusion that you did is Genghis, synchroing into Alexander will allow Genghis to activate its effect to special summon the Pendragon from grave to the field. This allows you to activate Pendragon again if you need to.

D/D Savant Kepler

D/D Savant Kepler
D/D Savant Kepler
DARK Fiend ★1
ATK 0 / DEF 0
Idea of Armageddon [SR]
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.

Monster Effect
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.

● Target 1 other "D/D" card you control; return it to the hand.
● Add 1 "Dark Contract" card from your Deck to your hand.

Useful searcher for the deck, and a high scale so you can use it for pendulum summoning. Either normal summon this or special summon with Swirl Slime from the grave.

Contract with the Gate is almost always the first priority to search, while Witch is to have a safer turn 1 play or stall until you get a better hand. Swamp King is for follow-up plays when you already have a good hand.

If you have Armageddon in your hand (in the Command of the Doom King version of the deck), you can activate the skill to make Kepler become one of the scales, and the other monster can be any of the low scale D/D monsters from the deck.

With only 1 Kepler in hand:

  • Normal summon and fetch Dark Contract with the Gate.
  • Add Armageddon from deck and activate the skill.
  • Use any low-scale monster from deck.
  • Pendulum summon the Armageddon from the extra deck because of the skill.

"Safe" turn 1 play with Kepler and Gate in hand or Apocalypse and Gate:

  • Use Gate to search for Apocalypse or Kepler.
  • Normal summon Kepler and search for Witch.
  • On your opponent's turn, you can use Apocalypse as cost for 1 removal with Witch. Apocalypse can be special summoned by sacrificing the 2 Dark Contracts on your field to block an attack.

Supersight King Zero Maxwell

D/D/D Supersight King Zero Maxwell
D/D/D Supersight King Zero Maxwell
DARK Fiend ★7
ATK 2800 / DEF 2500
Idea of Armageddon [R]
Pendulum Effect
You can target 1 face-up monster on the field; change its DEF to 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn.

Monster Effect
Before damage calculation, if this card attacked an opponent's Defense Position monster: You can change the DEF of the opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You take no battle damage from attacks involving this card.

High ATK monster that takes advantage of defensive monsters. Not being able to take battle damage also makes this a safe monster to summon in general. Keep in mind that it will still take battle damage if it gets negated, so it can't exactly go against Witchcrafter Madame Verre on its own.

Maxwell is a pretty good card to help with getting a turn 2 OTK. Use any spell/trap removal first like Mystical Space Typhoon or Orthros before making your plays. If your opponent only has 1 set monster, use Swirl Slime to bring out a fusion monster, then special summon Maxwell, either through Genghis or Slime's graveyard effect to get a quick win.

D/D Tuners

D/D Nighthowl
D/D Nighthowl
DARK Fiend ★3
ATK 300 / DEF 600
Truth Universe [R]
When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also Special Summon that target, but its ATK and DEF become 0, also you take 1000 damage if it is destroyed.

A great follow-up card or a comeback card for later turns. With a level 7 in the grave, you can use Dark Contract with the Gate to search for this to become a High King Alexander. If you can summon any other D/D or D/D/D, you will end up back with 3 monsters on your field.

The monster that you special summon with Nighthowl is also not negated, allowing you to use Pendragon's effect, re-enable D/D Vice Typhon, or D/D Berfomet to make D/D/D Wave King Caesar if you happen to use them.

There is a risk involved in normal summoning this though. If it gets negated, you'll end up with a low ATK monster on your field. If the special summoned monster is destroyed, you'll take 1000 damage, so you do have to be careful about this follow-up.

Searcher

Dark Contract with the Gate
Dark Contract with the Gate
Continuous Spell
Truth Universe [SR]
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

Core searcher in the deck since it can search for any D/D monster.

  • Kepler if you get turn 1 so you can search for Witch from deck, or Swamp King for follow-up plays.
  • Apocalypse if you get turn 1 and have kepler in hand.
  • Swirl Slime to go on the offensive by making fusions.
  • Orthros to destroy a spell/trap.
  • Nighthowl for a comeback card if you have a level 7 monster on your grave.

Command of the Doom King skill:

  • Armageddon if you want to pendulum summon on that turn.
  • Supreme King Kaiser to negate enemy cards and OTK chance.
  • Maxwell if you have Slime or Armageddon in hand for an OTK chance.
D/D Swirl Slime
D/D Swirl Slime
DARK Fiend ★2
ATK 200 / DEF 200
Truth Universe [UR]
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.

If you have another "D/D" in your hand, you can only fusion summon Oracle King d'Arc or Flame King Genghis. If you have another "D/D/D", then Dragonbane King Beowulf is another option that you can bring out. Since Wave Oblivion King Caesar Ragnarok requires 2 "D/D/D", you'll have to use the fusion spell.

Dragonbane King Beowulf has a piercing effect that applies to all other D/D related monsters you control, and has a backrow cleaning effect on the standby phase, making it a good monster to bring out to make your opponent cautious of it. But Genghis is what you need if you want to make some follow up plays, allowing you to do multiple summons in a turn, or to make a 6000 ATK Alexander in a turn.

The usual combo for a turn 1 6000 ATK Gust High King Alexander:

  • Swirl Slime + a level 7 "D/D/D" monster to make Genghis.
  • Normal summon Nighthowl and synchro into Gust High King Alexander.
  • Genghis' effect will activate, allowing you to revive the "D/D/D" from the grave.
  • With 3 D/D/D on the board, Alexander will have 6000 ATK.

Triple Beaters in a Turn

You can end up with a Genghis + 6000 ATK Alexander + D/D/D Wave King Caesar within a single turn through several ways. Keep in mind that you can always use Kepler or Gate to search for a missing piece. Swamp King fusion spell is also an easy way to special summon a D/D/D to the field so you can activate Genghis or Alexander's revival effect.

If you have D/D/D Gust King Alexander:

  • Swirl Slime + Berfomet to make Genghis.
  • Normal summon Nighthowl and activate Berfomet's effect to make Genghis level 7.
  • Synchro summon into D/D/D Gust King Alexander (not Gust High King Alexander) by using Berfomet and Nighthowl.
  • Activate Genghis' effect to bring back Nighthowl from grave and synchro with it to become Gust High King Alexander.
  • Activate Gust King Alexander to bring back Berfomet and activate Berfomet's effect to make Gust King Alexander into a level 4.
  • XYZ into Wave King Caesar.
  • Activate Gust High King Alexander to bring back Genghis.

Using D/D Orthros:

  • Slime + Orthros into Genghis.
  • Special summon any D/D monster from your hand so you can activate Geghis' effect to bring back Orthros.
  • Synchro into Gust High King Alexander.
  • Normal summon Berformet and make the other monster on your field to level 4.
  • Xyz into Wave King Caesar.
  • Activate Gust High King to bring back Genghis from the grave.

Dark Contract with the Swamp King and D/D Vice Typhon:

  • Use the fusion spell to make Genghis with Berformet and Typhon.
  • Normal summon Nighthowl to make High King Alexander and revive Berformet with Genghis' effect.
  • Use Berformet to make Genghis into level 4 and Xyz into Wave King Caesar.
  • Activate Typhon from the grave to fusion summon Beowulf using Typhon and Genghis.
Dark Contract with the Swamp King
Dark Contract with the Swamp King
Continuous Spell
Truth Universe [SR]
During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

A very strong form of fusion spell since it lets you use materials from hand, field, or grave. This is essentially the main way to bring out Wave Oblivion King Caesar Ragnarok. If your opponent controls 2 monsters, you can always think about bringing Ragnarok out and see if it will be an OTK.

An easy way to use this is by using the 2 monsters in the grave after you used Swirl Slime, but this will end up banishing the monsters. With no way of recovering banished cards, you'll want to be careful of when to use this.

If you already have Gate in your hand, you can use it to search for Kepler. Either normal summon Kepler or special summon with Slime in the grave to search for this. Then use this fusion spell to get rid of your Kepler on the field.

Dark Contract with the Witch
Dark Contract with the Witch
Continuous Trap
Truth Universe [R]
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.

To effectively OTK, D/D Decks need a way to remove cards from your opponent's field. Aside from using Pendragon and Beowulf's backrow removal effects, Dark Contract with the Witch can also remove backrow letting you attack your opponent safely.

Fusion Monsters

D/D/D Fusion monsters have a variety of effects, and which monster you choose usually depends on the resources you have on hand.

D/D/D Flame King Genghis
D/D/D Flame King Genghis
FIRE Fiend ★6
ATK 2000 / DEF 1500
Truth Universe [UR]
2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.

The best monster for swarming and combos very well with Swirl Slime. It offers a lot of variety/potential since it can special summon any D/D regardless of level.

D/D/D Dragonbane King Beowulf
D/D/D Dragonbane King Beowulf
DARK Fiend ★8
ATK 3000 / DEF 2500
Truth Universe [R]
1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in each player's Spell & Trap Zones.

This is the monster you will most often summon, make him by using any "D/D/D" with Slime as fusion material. The piercing effect to all your D/D monsters is nice for pushing damage. The mass Spell/Trap destruction helps you OTK safely if you summoned Beowulf during a previous turn, and also keeps you alive by destroying your Dark Contract cards.

D/D/D Oracle King d Arc
D/D/D Oracle King d Arc
DARK Fiend ★7
ATK 2800 / DEF 2000
Truth Universe [R]
2 "D/D" monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.

The monster you will Fusion Summon if you need a beater but don't have a "D/D/D" on hand. Similar to Beowulf it keeps you alive during your Standby Phase but in a different way. It turns your Dark Contract burns into heals, letting you keep your Dark Contracts on the field. It's also useful against burn decks or some situations where your opponent puts a Lava Golem on your field.

D/D/D Wave Oblivion King Caesar Ragnarok
D/D/D Wave Oblivion King Caesar Ragnarok
DARK Fiend ★10
ATK 3200 / DEF 3000
Truth Universe [R]
2 "D/D/D" monsters
Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.

A really big beater that can occasionally be summoned by Dark Contract with the Swamp King with enough setup. Stealing your opponent's monsters without targeting is a good form of removal. Additionally it gives Caesar Ragnarok a significant ATK boost. Although it does have some restrictions to its use so attack into your opponent's weaker monsters to steal their stronger monsters.

Similar to Beowulf, Caesar Ragnarok lets you remove Dark Contract cards from your field avoiding their self burn. But unlike Beowulf, Caesar Ragnarok returns them to your hand to later reuse.

D/D/D Gust High King Alexander
D/D/D Gust High King Alexander
WIND Fiend ★7
ATK 3000 / DEF 2500
Truth Universe [SR]
1 Tuner + 1+ non-Tuner monsters
If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.

Very high ATK monster if you can bring out 2 other "D/D/D" to your field alongside this, which isn't that difficult since Gust High King Alexander itself has a special summoning ability.

Together with Beowulf for the piercing effect, you can end up with an OTK quite often.

The only tuners are Nighthowl and Orthros, but Nighthowl is pretty much the only reliable way to synchro into this.

Other Useful Cards

D/D Orthros

D/D Orthros
D/D Orthros
DARK Fiend ★4
ATK 600 / DEF 1800
Idea of Armageddon [SR]
Pendulum Effect
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.

Monster Effect
When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

It has a good amount of versatility since it's a pendulum, tuner, and a "handtrap", but it's mostly used for its pendulum effect for a spell/trap removal. It's also not a hard once per turn, which means you can use multiple of them in a turn if you get multiple Orthros in hand.

If you are using Command of the Doom King skill, you can use the skill to put Kepler as one of the pendulum zones from your deck, then use Orthros (from your hand) as the other scale so you can pendulum summon. Once it's done, you can activate Orhtros to destroy a spell/trap your opponent controls by using the Kepler from your pendulum zone.

The monster effect gives a small defensive option for when you need it, but being on the field isn't all that useful unless you have another level 4 so you can synchro into a level 8. This is used in the Stromberg version of the deck since you can special summon Glife with the field spell to make a Cyber Slash Harpie Lady.

D/D Vice Typhon

D/D Vice Typhon
D/D Vice Typhon
DARK Fiend ★7
ATK 2300 / DEF 2800
Truth Universe [R]
When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.

If you have D/D/D monsters in your graveyard, D/D Vice Typhon is a good monster to use as Fusion Material or effect cost. Putting her in the graveyard with enough setup allows you to make Beowulf.

The graveyard effect only works the turn it's sent to the grave, but you can re-put it back to the grave by using Nighthowl to synchro into Gust High King Alexander.

D/D Savant Newton

D/D Savant Newton
D/D Savant Newton
DARK Fiend ★7
ATK 0 / DEF 0
Idea of Armageddon [SR]
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.

Monster Effect
You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.

Helps recover some cards in the grave, or simply to be used as one of the high scales for pendulum summoning.

The pendulum effect isn't that useful since it can block Dark Contract with the Witch once and gets destroyed, but it's also not activatable if it's there because of Command of the Doom King skill.

Removal

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

Removing your opponent's monsters to push damage is also important and can be accomplished with Dark Contract with the Witch and Treacherous Trap Hole. Being Trap cards they can be used during your opponent's turn to disrupt their plays.

Dark Contract with the Witch also has utility outside of its removal effect. Its discard cost helps setup the graveyard for Nighthowl, Vice Typhon, Flame King Genghis, and can be used to trigger Vice Typhon's effect. The ATK boost during your opponent's turn makes your D/D monsters much harder to run over.

D/D Berfomet
D/D Berfomet
DARK Fiend ★4
ATK 1400 / DEF 1800
Truth Universe [N]
Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

Makes it easier to XYZ into D/D/D Wave King Caesar.

Other Extra Decks

D/D/D Wave King Caesar
D/D/D Wave King Caesar
WATER Fiend ★4
ATK 2400 / DEF 1200
D/D/D Apocalypse [SR]
2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.

A pretty good XYZ to make sure that you still end up with a monster after your opponent's turn, and it also has a useful search effect when sent to your opponent destroys it.

You can also send it to the grave by using Swamp King fusion spell in order to activate Caesar's search effect, or use Dark Contract with the Witch.

Number 22: Zombiestein
Number 22: Zombiestein
DARK Zombie ★8
ATK 4500 / DEF 1000
Darkness Gimmick [SR]
2 Level 8 DARK monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard to target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that face-up card's effect until the End Phase.

If you don't need Heliopolis, you can XYZ into Zombiestein for a potential OTK right away.

[August 2021] KOG Notes

cLashyyy


D/D/DcLashyyy
IGN: cLashyyy, Skill: Beatdown!, Date Submitted: Aug 17

Noted By cLashyyy:

You have alot of combos to use to get 3 big monsters on the field.

  • Swirl and pendragon into genghis. Summon nighthowl to ss pendragon, discard a card to pop a backrow and synchro then ss pendragon from grave using genghis effect.
  • If you have Typhon in hand and you discard it it better to summon D’Ark first with swirl and pendragon, normal summon nighthowl then discard typhon to pop a backrow and synchro.

    You can then use typhon effect to fusion beowulf.
    Use Ragnarok as last resort and only if your opponent has 2 moneters at least.
    Have fun!"

[July 2021] KOG Notes

fabio marino


D/D/Dfabio marinoD/D/D fabio marino2
IGN: fabio marino, Skill: Beatdown!, Date Submitted: Jul 17

Noted by fabio marino:

It's a D / D / D deck. the strategy is simple:

  • Use slime to summon Genghis, then use Nighthowl to revive Pendragon and use his effect to destroy traps (usually discard Typhon) then synchro Alexander and use Genghis effect or Typhon effect to summon the last D / D / D monster.

  • I use 2 Kiteroid because are powerful when start first and draw D / D card to act the strategy.

  • Contract with the Witch is able to destroy opponent cards and send to graveyard Typhon for the strategy. we can use again Nighthowl or use Typhon to fusion summon.

  • Beatdown ability helps to make OTk.
    I beat some amazing meta deck such as harpies resonator and a lot Onomat.

Comments

Hot New Top
Anonymous
Pendulum version is trash. Just play swarm combo with Slime-Pendragon-Nighhowl-extra deck monsters and use Stromberg-Witch for protection.
<< Anonymous
Gullible Idiot Reply
Bu-but Dkayed made a video about how he went 13-0 using that version! He wouldn't lie to us with click bait just to push sales and get paid by Konami, right? He only has our best interests in mind!
<< Anonymous(Gullible Idiot)
LeodredAQW Reply
Your Name Says It All.
<< Anonymous(Gullible Idiot)
Anonymous Reply
THIS NEW DECK IS INSANE!!!! NEW META CONFIRMED!!!???? 69-0 IN KOG. TIER 0 FORMAT!!!!????? EMERGENCY BAN!!!???? KONAMIIIII!!!!
<< Anonymous
Not KoG Reply
You are implying Dkayed 69-d with KoMoney. I really think we should stop dicking kayed.
Anonymous
FYI, Oblivion King cannot be summoned by Vice Typhoon because Vice is D/D. Currently, Vice Typhoon can only summon Beowulf.
<< Anonymous
Anonymous Reply
It's true that you can't summon Caesar Ragnarok. But you can also summon d Arc or Genghis with it.
<< Anonymous
Anonymous 9days ago Reply
Did you read the card text?

"...You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck..."

LEVEL 8+ NOOB. LEVEL 8+. LEVEL 8 = ONLY BEOWULF.
Anonymous
Hello, I come to undersell this deck since I beated it with my meme deck after I opened with a god hand and my opponent bricked for 3 consecutive turns
<< Anonymous
Anonymous Reply
How can a deck with 7 search cards can brick? Bronze is a strange place as it seems.
<< Anonymous
Anonymous Reply
People in comments wh oring for attention for their decks be like
Anonymous
Next banlist, i'm 1000% sure
<< Anonymous
Anonymous Reply
which card(s)?
<< Anonymous
Anonymous Reply
Skill probably not card
Anonymous
This deck lack protection, high attack sure solve the power one but really card like treacheous or karma cut can hit this deck so hard
<< Anonymous
Anonymous Reply
then just use rainbow life
<< Anonymous
Not KoG Reply
Even better, just add Hallowed Life Barrier.
I really sure hope they add Waboku to the Selection Box. I am missing that Yugi card. Yugi spams that card so hard he creams on it.
<< Anonymous
Not KoG Reply
It has the same weakness as having continuous spell traps. The same issue also goes with the original D/D/D, but this time it is more flexible to have lucky draws.
Anonymous
The deck key is to swarm high attack monsters and summon d'arc to prevent cost of dark contract
Just defeat it with Mayosenju deck, just inflict 2200 damage and return d'arc to his extra deck, end turn and win during his next standby phase
<< Anonymous
Anonymous Reply
What's with all these me me deck users wh oring for attention lately?
<< Anonymous
Anonymous Reply
Leave them alone it's ok to want some relevance once in a while even if you have to piggyback on someone else
<< Anonymous
Anonymous Reply
This deck is pretty good tbh. Sure, it's not a tier 1 deck but it has some high potential.
Anonymous
The description is wrong. They don't use all forms of summoning as there's no D/D ritual monster.
<< Anonymous
Anonymous Reply
But they do flip summon very often to compensate for that.
<< Anonymous
Anonymous Reply
What ? Are you serious
Makia
I don't have any kind of respect for a deck with 3 Sphere Kuriboh inside. what kind of poor update is this?
<< Anonymous(Makia)
Anonymous Reply
Thx we were really eager to know what were your preferences, certainly you disapproval of a deck will impact all duel links d/d/d players around the world
<< Anonymous
Anonymous Reply
XD I love this site
Anonymous
It's funny: The initial "Stromberg" version featured on this site didn't have Stromberg in it. Someone pointed this out in the comments and what's GameA's reaction? They secretly changed the deck and deleted the comment. At least, they could have said: "Thank you for pointing this out. We have fixed it."
Anonymous
i play a variant of this deck for a longer time now and must say it doesnt work very well.

Sometimes you can get a 6000 ATK in your first turn, but most of the time its only self killing with the spells traps
<< Anonymous
Anonymous Reply
I nearly always get 2 6k on turn one, dunno what you're doing wrong.
<< Anonymous
Anonymous Reply
If ur bad
Anonymous
Trash deck
Anonymous
This deck needs to be hit hard. No way is it fair to bring in 3 beefy fusion monsters and swing through literally anything. Too consistent and is essentially and easy win going second. Some cards need straight up banned.
<< Anonymous
Anonymous Reply
Player these day always complaining not just to meta deck, but rogue deck as well. Some even glass cannon. At this point everyone should just play axe rider
<< Anonymous
MangakaJ96 Reply
D/D/D’s brick at the moment and has a LP weakness. Keep in mind that this comment was made before the D/D/D pendulums came to DL.
<< Anonymous
Anonymous Reply
Get good LOL
<< Anonymous
Anonymous Reply
A deck becomes slighty good --> Dlinks fantards: unintelligent screeche and foaming mouth.

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