D/D/D (Different Dimension Demon) is an archetype that utilizes many forms of summoning: Fusion, Synchro, XYZ, and Pendulum, giving them a variety of ways to play the deck.
It has good consistency due to the searchers, and can often make an OTK play because of their high ATK + having access to a piercing effect. But the deck can lack good defensive options, making it not so good when going 1st.
[Skill] description | User |
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Command of the Doom King At the beginning of the Duel, add Pendulum Zones to your field. The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up. Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it (them) to your Pendulum Zone(s). Then, negate the effect of these cards until the end of your next Standby Phase. This Skill will only activate and be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 5 "D/D/D" Pendulum Monsters. | Declan Akaba |
D/D/D Doom King Armageddon | DARK Fiend ★8 ATK 3000 / DEF 1000 |
Idea of Armageddon [UR] | |
Pendulum Effect Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). Monster Effect Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack directly the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target it. |
D/D/D Doom King Armageddon is a solid card as its Pendulum effect can boost the ATK of a "D/D" monster by 800 once per turn, which can be helpful for gaining the upper hand in battle. Its monster effect can also provide a substantial ATK boost if one of your monsters is destroyed by battle or by a card effect, making it a useful defensive option.
When combined with the "Command of the Doom King" Skill, D/D/D Doom King Armageddon can be even more effective. The Skill allows you to add the card to your Extra Deck face-up and place up to one "D/D" Pendulum Monster from your Field and Deck respectively to your Pendulum Zone(s), making it easier to summon and activate its effects. For Example, you can select the Normal Summoned Kepler on the field and other D/D/D Pendulum Monster from your Deck then set it in your Pendulum Zone for pendulum summoning.
D/D/D Oblivion King Abyss Ragnarok | DARK Fiend ★8 ATK 2200 / DEF 3000 |
Cross Dimension [UR] | |
Pendulum Effect If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Monster Effect If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it. |
Both Pendulum Effect and Monster Effect can allows you to revive your "D/D" or "D/D/D" monster from your Graveyard which is good for swarming and combos.
His second monster effect can allows you to banish 1 of your opponent's monster by tribute 1 other "D/D" monster. This effect is good for removing your opponent's Core Monsters or Big Boss monster sometimes.
D/D Savant Kepler | DARK Fiend ★1 ATK 0 / DEF 0 |
Idea of Armageddon [SR] | |
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. Monster Effect If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand. |
Useful searcher for the deck, and a high scale so you can use it for pendulum summoning. Either normal summon this or special summon with Swirl Slime from the grave.
Contract with the Gate is almost always the first priority to search, while Witch is to have a safer turn 1 play or stall until you get a better hand. Swamp King is for follow-up plays when you already have a good hand.
If you have Armageddon in your hand (in the Command of the Doom King version of the deck), you can activate the skill to make Kepler become one of the scales, and the other monster can be any of the low scale D/D monsters from the deck.
With only 1 Kepler in hand:
"Safe" turn 1 play with Kepler and Gate in hand or Apocalypse and Gate:
D/D Savant Newton | DARK Fiend ★7 ATK 0 / DEF 0 |
Idea of Armageddon [SR] | |
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. Monster Effect You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn. |
D/D Savant Newton's Pendulum Effect can protect you from Trap cards that would inflict damage to you, and this effect cannot be negated. This can be helpful in situations where your opponent has set a powerful Trap card that could turn the game around.
The Monster Effect of D/D Savant Newton allows you to discard it from your hand and add a "D/D" or "Dark Contract" card from your Graveyard to your hand, which can help you recover key cards that have been sent to the Graveyard. This effect can only be used once per turn, but it can be very useful for maintaining card advantage and setting up plays.
D/D Dog | DARK Fiend ★6 ATK 2000 / DEF 2000 |
Declan Akaba at Lvl 33 [SR] | |
Pendulum Effect You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn. Monster Effect Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated. |
D/D Dog can be a useful tech choice as it provides both a disruption effect and a way to protect your board. Its Pendulum Effect allows you to target and negate the effects of a Fusion, Synchro, or Xyz Monster your opponent controls, which can be useful for disrupting their plays.
Its Monster Effect triggers when your opponent Special Summons a Fusion, Synchro, or Xyz Monster, allowing you to target and negate its effects and prevent it from attacking. This can help you maintain control of the field and protect your own monsters.
D/D Orthros | DARK Fiend ★4 ATK 600 / DEF 1800 |
Idea of Armageddon [SR] | |
Pendulum Effect Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. Monster Effect When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. |
It has a good amount of versatility since it's a pendulum, tuner, and a "handtrap", but it's mostly used for its pendulum effect for a spell/trap removal. It's also not a hard once per turn, which means you can use multiple of them in a turn if you get multiple Orthros in hand.
If you are using Command of the Doom King skill, you can use the skill to put Kepler as one of the pendulum zones from your deck, then use Orthros (from your hand) as the other scale so you can pendulum summon. Once it's done, you can activate Orhtros to destroy a spell/trap your opponent controls by using the Kepler from your pendulum zone.
D/D Swirl Slime | DARK Fiend ★2 ATK 200 / DEF 200 |
Truth Universe [UR] | |
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn. |
If you have another "D/D" in your hand, you can only fusion summon High King Genghis. If you have another "D/D/D", then Dragonbane King Beowulf is another option that you can bring out. Since Wave Oblivion King Caesar Ragnarok requires 2 "D/D/D", you'll have to use the fusion spell.
Dragonbane King Beowulf has a piercing effect that applies to all other D/D related monsters you control, and has a backrow cleaning effect on the standby phase, making it a good monster to bring out to make your opponent cautious of it. But High King Genghis is what you need if you want to make some follow up plays, allowing you to do multiple summons in a turn.
Artifact Lancea | LIGHT Fairy ★5 ATK 1700 / DEF 2300 |
Future Horizon [UR] Selection Box Vol.04 [UR] | |
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect). |
Artifact Lancea can be a useful tech choice in a D/D/D deck, especially if you're facing decks that rely on banishing cards as part of their strategy or counter against Ice Dragons Prison. Its ability to prevent both players from banishing cards for the rest of the turn can disrupt your opponent's plays and protect your own cards from being banished.
Dark Contract with the Gate | Continuous Spell |
Truth Universe [SR] | |
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage. |
Core searcher in the deck since it can search for any D/D monster.
Command of the Doom King skill:
Dark Contract with the Swamp King | Continuous Spell |
Truth Universe [SR] | |
During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage. |
A very strong form of fusion spell since it lets you use materials from hand, field, or grave. This is essentially the main way to bring out Wave Oblivion King Caesar Ragnarok. If your opponent controls 2 monsters, you can always think about bringing Ragnarok out and see if it will be an OTK.
An easy way to use this is by using the 2 monsters in the grave after you used Swirl Slime, but this will end up banishing the monsters. With no way of recovering banished cards, you'll want to be careful of when to use this.
If you already have Gate in your hand, you can use it to search for Kepler. Either normal summon Kepler or special summon with Slime in the grave to search for this. Then use this fusion spell to get rid of your Kepler on the field.
D/D/D Flame High King Genghis | DARK Fiend ★8 ATK 2800 / DEF 2400 |
Declan Akaba at Lvl 35 [UR] | |
1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation. |
Enhance version of Level 6 Fusion Genghis with higher ATK stat and similar effect which is good for swarming and combos very well with Swirl Slime. It offers a lot of variety/potential since it can special summon any D/D regardless of level while any "D/D" monsters is normal or special summoned.
His second effect will allows you to nullifies Side Effect of your "Dark Contract" Spells or negate the activation of your opponent's backrow once per turn.
D/D/D Dragonbane King Beowulf | DARK Fiend ★8 ATK 3000 / DEF 2500 |
Truth Universe [R] | |
1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in each player's Spell & Trap Zones. |
This is the monster you will most often summon, make him by using any "D/D/D" with Slime as fusion material. The piercing effect to all your D/D monsters is nice for pushing damage. The mass Spell/Trap destruction helps you OTK safely if you summoned Beowulf during a previous turn, and also keeps you alive by destroying your Dark Contract cards.
Both Galaxy-Eyes Xyz monsters shared similar effect which has removal effect regardless monster or spell/trap. However, Full Armor Photon Dragon will only able to destroy Face-Up card whereas Cipher Blade does for either.
Both of these card can be Xyz Summon by using a "Galaxy-Eyes" Xyz Monster means that you can Xyz Summon directly onto Galaxy-Eyes Cipher Dragon which will gives them max. 3 materials for activating their effect.
Galaxy-Eyes Full Armor Photon Dragon | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
Heart of Xyz [UR] | |
3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it. |
Galaxy-Eyes Cipher Blade Dragon | LIGHT Dragon ★9 ATK 3200 / DEF 2800 |
Heart of Xyz [SR] | |
3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can target 1 "Galaxy-Eyes Cipher Dragon" in your Graveyard; Special Summon it. |
Galaxy-Eyes Cipher Dragon | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
Phantom of Rebellion [UR] | |
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon". |
A potential OTK card if your opponent controls 1 or 2 monsters. This almost works like Malevolent Sin since it lets you direct attack if your opponent only controls 1 monster.
Coach King Giantrainer | FIRE Warrior ★8 ATK 2800 / DEF 2000 |
Selection Box Vol.05 [SR] | |
3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 400 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Coach King Giantrainer" up to thrice per turn. |
Giantrainer will allows you to draw 1 card and also inflict 400 damage if the draw card is monster. Keep in mind that you cannot conduct Battle Phase the turn you activate this effect.
Number 68: Sanaphond the Sky Prison | DARK Rock ★8 ATK 2100 / DEF 2700 |
Infinite Ray [R] Fantastic Arc [R] | |
2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs. |
Sanaphond is another powerful Rank-8 you can make. The Deck does a lot of discarding, so late game Sanaphond should easily reach 3000+ ATK. The detach effect is also very powerful, doubling as both protection and graveyard control.
Knightmare Phoenix | FIRE Fiend ATK 1900 / DEF 2 |
Future Circuit [SR] | |
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
A Link 2 Knightmare Monster owns Backrow Removal Effect by discarding 1 card . Phoenix's co-linked effect will allows you to have 1 Card Draw and Battle Destruction Protection.
Link Disciple | LIGHT Cyberse ATK 500 / DEF 1 |
Link Revolution [R] | |
1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn. |
Link Disciple allows you to draw a card and cycle a card from your hand. It can also as a Filter Draw Strategy to tribute 1 monster this card points to; usually used to get rid of Knightmare Corruptor Iblee that was special summoned to your field by the opponent.
You can end up with a Genghis + 6000 ATK Alexander + D/D/D Wave King Caesar within a single turn through several ways. Keep in mind that you can always use Kepler or Gate to search for a missing piece. Swamp King fusion spell is also an easy way to special summon a D/D/D to the field so you can activate Genghis or Alexander's revival effect.
If you have D/D/D Gust King Alexander:
Using D/D Orthros:
Dark Contract with the Swamp King and D/D Vice Typhon:
D/D Savant Galilei | DARK Fiend ★10 ATK 0 / DEF 0 |
The Power Beyond Dimensions: Declan Akaba Unlock Event [SR] | |
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters. Monster Effect During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn. |
Helps recover some cards in the grave, or simply to be used as one of the high scales for pendulum summoning.
The pendulum effect isn't that useful since it can block Dark Contract with the Witch once and gets destroyed, but it's also not activatable if it's there because of Command of the Doom King skill.
D/D/D Supersight King Zero Maxwell | DARK Fiend ★7 ATK 2800 / DEF 2500 |
Idea of Armageddon [R] | |
Pendulum Effect You can target 1 face-up monster on the field; change its DEF to 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. Monster Effect Before damage calculation, if this card attacked an opponent's Defense Position monster: You can change the DEF of the opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You take no battle damage from attacks involving this card. |
High ATK monster that takes advantage of defensive monsters. Not being able to take battle damage also makes this a safe monster to summon in general. Keep in mind that it will still take battle damage if it gets negated, so it can't exactly go against Witchcrafter Madame Verre on its own.
Maxwell is a pretty good card to help with getting a turn 2 OTK. Use any spell/trap removal first like Mystical Space Typhoon or Orthros before making your plays. If your opponent only has 1 set monster, use Swirl Slime to bring out a fusion monster, then special summon Maxwell, either through Genghis or Slime's graveyard effect to get a quick win.
D/D/D Destiny King Zero Laplace | DARK Fiend ★10 ATK ? / DEF 0 |
Selection Box Vol.05 [SR] | |
Pendulum Effect During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn. Monster Effect You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle. |
Can be special summoned by tributing 1 "D/D/D" monster and Laplace's ATK will becomes double that opponent's monster's original ATK until the end of the Damage Step unconditionally with Piercer Effect. Laplace also immune from battle destruction for once.
D/D/D Supreme King Kaiser | DARK Fiend ★7 ATK 2800 / DEF 2100 |
The Power Beyond Dimensions: Declan Akaba Unlock Event [UR] | |
If this card is Pendulum Summoned: Negate the effects of all face-up cards your opponent currently controls, until the end of this turn. Once per turn, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zone; destroy them, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn. |
Supreme King Kaiser can negate all face-up cards effect including Face-Up Monsters on your opponent's field but only until the end of the turn that this card is Pendulum Summoned. Also, it can destroys up to 2 backrows of your opponent and gains up to 2 additional attack which can OTK your opponent easily.
D/D/D Chaos King Apocalypse | DARK Fiend ★7 ATK 2700 / DEF 2000 |
D/D/D Apocalypse [UR] | |
Pendulum Effect You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. Monster Effect During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy those cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Wisdom King Chaos Apocalypse" once per turn. |
Many D/D deck variations struggle with getting turn 1s since there isn't exactly a "safe" turn 1 play. This card provides just a little bit more safety compared to just using Gate and pass then pray that you don't get OTK'ed next turn.
If you at least have Kepler and Gate in hand, you can use Gate to search for Apocalypse and Kepler to search for Witch. Since Apocalypse can be special summoned from the graveyard, this lets you get 1 "free" removal by using Witch to send Apocalypse as the cost. If it looks like you will get OTK'ed, special summon Apocalypse from hand or grave by sacrificing the Gate and Witch on your field. If not, don't special summon Apocalypse to preserve your Gate so you can get another search next turn.
Apocalypse can also special summon itself by using 2 pendulum monsters on your pendulum zones. This is relevant if you are using the "Command of the Doom King" skill since the pendulum cards will go back to your deck at the start of your next turn anyway. Use the skill to put a card from your deck that you want to see less so you can sacrifice them for Apocalypse, preventing fewer bad draws.
Special summoning during your opponent's turn can also be good to activate Genghis' revival effect so that you'll end up with 3 monsters on the board for blocking attacks.
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