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D/D/D: deck recipe [Post-Banlist]

Duel Links D/D/D deck, D/D/D in the current meta, how to use.
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update 17/06/2022

Overview

D/D/D (Different Dimension Demon) is an archetype that utilizes many forms of summoning: Fusion, Synchro, XYZ, and Pendulum, giving them a variety of ways to play the deck.

It has good consistency due to the searchers, and can often make an OTK play because of their high ATK + having access to a piercing effect. But the deck can lack good defensive options, making it not so good when going 1st.

Required Card Boxes

Main Deck

Visions of Ice Truth Universe Idea of Armageddon Chaotic Soldiers Cross Dimension

Extra Deck

Darkness Gimmick Phantom of Rebellion Cross Dimension Heart of Xyz Selection Box Vol.05

Example Deck

Post-Banlist Version

D/D/D Doom King ArmageddonD/D/D Doom King ArmageddonD/D/D Doom King ArmageddonD/D Swirl SlimeD/D Swirl SlimeD/D Swirl Slime
D/D/D Oblivion King Abyss RagnarokD/D/D Oblivion King Abyss RagnarokD/D/D Oblivion King Abyss RagnarokD/D OrthrosD/D Savant KeplerD/D Savant Kepler
D/D Savant ThomasWightprincessWightprincessBook of MoonBook of MoonDark Contract with the Gate
Dark Contract with the GateDark Contract with the GateDark Contract with the Witch---
D/D/D Flame High King GenghisGalaxy-Eyes Full Armor Photon DragonGalaxy-Eyes Cipher DragonGalaxy-Eyes Cipher Blade DragonCoach King GiantrainerNumber 22: Zombiestein
Number 68: Sanaphond the Sky Prison-----

Standard Version

D/D/D Doom King ArmageddonD/D/D Doom King ArmageddonD/D/D Doom King ArmageddonD/D Swirl SlimeD/D Swirl SlimeD/D/D Oblivion King Abyss Ragnarok
D/D OrthrosD/D Savant KeplerD/D Savant KeplerD/D Savant KeplerD/D Savant ThomasD/D Savant Thomas
D/D Savant ThomasBook of MoonBook of MoonDark Contract with the GateDark Contract with the GateDark Contract with the Gate
Enemy ControllerDark Contract with the Witch----
D/D/D Flame High King GenghisGalaxy-Eyes Full Armor Photon DragonGalaxy-Eyes Cipher DragonGalaxy-Eyes Cipher Blade DragonCoach King GiantrainerNumber 22: Zombiestein
Number 68: Sanaphond the Sky Prison-----

Set Skill

[Skill] descriptionUser
Command of the Doom King
At the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up.

Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it/them on your Pendulum Zone(s). Their effects are negated until the end of your next Standby Phase.

This Skill will only activate if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 3 "D/D/D" Pendulum Monsters.
Declan Akaba
Declan Akaba

How to Play

D/D/D Doom King Armageddon

D/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK Fiend ★8
ATK 3000 / DEF 1000
Idea of Armageddon [UR]
[ Pendulum Effect ]
Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
[ Monster Effect ]
Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack directly the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target it.

Big Beater that cannot be destroyed by Non-Target Spell/Trap Effect. Armageddon also can be used for activating Command of the Doom King Skill to select Kepler on the field (which has normal summoned this turn) and Orthros from your Deck then set in your Pendulum Zone for pendulum summoning.

D/D/D Oblivion King Abyss Ragnarok

D/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK Fiend ★8
ATK 2200 / DEF 3000
Cross Dimension [UR]
Pendulum Effect
If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.

Monster Effect
If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.

Both Pendulum Effect and Monster Effect can allows you to revive your "D/D" or "D/D/D" monster from your Graveyard which is good for swarming and combos.

His second monster effect can allows you to banish 1 of your opponent's monster by tribute 1 other "D/D" monster. This effect is good for removing your opponent's Core Monsters or Big Boss monster sometimes.

D/D Savant Kepler

D/D Savant Kepler
D/D Savant Kepler
DARK Fiend ★1
ATK 0 / DEF 0
Idea of Armageddon [SR]
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.

Monster Effect
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.

● Target 1 other "D/D" card you control; return it to the hand.
● Add 1 "Dark Contract" card from your Deck to your hand.

Useful searcher for the deck, and a high scale so you can use it for pendulum summoning. Either normal summon this or special summon with Swirl Slime from the grave.

Contract with the Gate is almost always the first priority to search, while Witch is to have a safer turn 1 play or stall until you get a better hand. Swamp King is for follow-up plays when you already have a good hand.

If you have Armageddon in your hand (in the Command of the Doom King version of the deck), you can activate the skill to make Kepler become one of the scales, and the other monster can be any of the low scale D/D monsters from the deck.

With only 1 Kepler in hand:

  • Normal summon and fetch Dark Contract with the Gate.
  • Add Armageddon from deck and activate the skill.
  • Use any low-scale monster from deck.
  • Pendulum summon the Armageddon from the extra deck because of the skill.

"Safe" turn 1 play with Kepler and Gate in hand or Apocalypse and Gate:

  • Use Gate to search for Apocalypse or Kepler.
  • Normal summon Kepler and search for Witch.
  • On your opponent's turn, you can use Apocalypse as cost for 1 removal with Witch. Apocalypse can be special summoned by sacrificing the 2 Dark Contracts on your field to block an attack.

D/D Orthros

D/D Orthros
D/D Orthros
DARK Fiend ★4
ATK 600 / DEF 1800
Idea of Armageddon [SR]
Pendulum Effect
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.

Monster Effect
When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

It has a good amount of versatility since it's a pendulum, tuner, and a "handtrap", but it's mostly used for its pendulum effect for a spell/trap removal. It's also not a hard once per turn, which means you can use multiple of them in a turn if you get multiple Orthros in hand.

If you are using Command of the Doom King skill, you can use the skill to put Kepler as one of the pendulum zones from your deck, then use Orthros (from your hand) as the other scale so you can pendulum summon. Once it's done, you can activate Orhtros to destroy a spell/trap your opponent controls by using the Kepler from your pendulum zone.

D/D Swirl Slime

D/D Swirl Slime
D/D Swirl Slime
DARK Fiend ★2
ATK 200 / DEF 200
Truth Universe [UR]
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.

If you have another "D/D" in your hand, you can only fusion summon High King Genghis. If you have another "D/D/D", then Dragonbane King Beowulf is another option that you can bring out. Since Wave Oblivion King Caesar Ragnarok requires 2 "D/D/D", you'll have to use the fusion spell.

Dragonbane King Beowulf has a piercing effect that applies to all other D/D related monsters you control, and has a backrow cleaning effect on the standby phase, making it a good monster to bring out to make your opponent cautious of it. But High King Genghis is what you need if you want to make some follow up plays, allowing you to do multiple summons in a turn.

Wightprincess

Wightprincess
Wightprincess
DARK Zombie ★3
ATK 1600 / DEF 0
Energy of Gigarays [R]
This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.

Can be used during either players' turn makes this card more useful to prevent OTK from your opponent by reducing their ATK regarding to their own Level/Rank.

Dark Contract with the Gate

Dark Contract with the Gate
Dark Contract with the Gate
Continuous Spell
Truth Universe [SR]
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

Core searcher in the deck since it can search for any D/D monster.

  • Kepler if you get turn 1 so you can search for Witch from deck, or Swamp King for follow-up plays.
  • Apocalypse if you get turn 1 and have kepler in hand.
  • Swirl Slime to go on the offensive by making fusions.
  • Orthros to destroy a spell/trap.
  • Nighthowl for a comeback card if you have a level 7 monster on your grave.

Command of the Doom King skill:

  • Armageddon if you want to pendulum summon on that turn.
  • Supreme King Kaiser to negate enemy cards and OTK chance.
  • Maxwell if you have Slime or Armageddon in hand for an OTK chance.

Dark Contract with the Swamp King

Dark Contract with the Swamp King
Dark Contract with the Swamp King
Continuous Spell
Truth Universe [SR]
During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

A very strong form of fusion spell since it lets you use materials from hand, field, or grave. This is essentially the main way to bring out Wave Oblivion King Caesar Ragnarok. If your opponent controls 2 monsters, you can always think about bringing Ragnarok out and see if it will be an OTK.

An easy way to use this is by using the 2 monsters in the grave after you used Swirl Slime, but this will end up banishing the monsters. With no way of recovering banished cards, you'll want to be careful of when to use this.

If you already have Gate in your hand, you can use it to search for Kepler. Either normal summon Kepler or special summon with Slime in the grave to search for this. Then use this fusion spell to get rid of your Kepler on the field.

Dark Contract with the Witch

Dark Contract with the Witch
Dark Contract with the Witch
Continuous Trap
Truth Universe [R]
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.

To effectively OTK, D/D Decks need a way to remove cards from your opponent's field. Aside from using Pendragon and Beowulf's backrow removal effects, Dark Contract with the Witch can also remove backrow letting you attack your opponent safely.

D/D/D Flame High King Genghis

D/D/D Flame High King Genghis
D/D/D Flame High King Genghis
DARK Fiend ★8
ATK 2800 / DEF 2400
Declan Akaba at Lvl 35 [UR]
1 Level 5 or higher "D/D" monster + 1 "D/D" monster
If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.

Enhance version of Level 6 Fusion Genghis with higher ATK stat and similar effect which is good for swarming and combos very well with Swirl Slime. It offers a lot of variety/potential since it can special summon any D/D regardless of level while any "D/D" monsters is normal or special summoned.

His second effect will allows you to nullifies Side Effect of your "Dark Contract" Spells or negate the activation of your opponent's backrow once per turn.

Full Armor Photon Dragon & Cipher Blade Dragon

Both Galaxy-Eyes Xyz monsters shared similar effect which has removal effect regardless monster or spell/trap. However, Full Armor Photon Dragon will only able to destroy Face-Up card whereas Cipher Blade does for either.

Both of these card can be Xyz Summon by using a "Galaxy-Eyes" Xyz Monster means that you can Xyz Summon directly onto Galaxy-Eyes Cipher Dragon which will gives them max. 3 materials for activating their effect.

Galaxy-Eyes Full Armor Photon Dragon
Galaxy-Eyes Full Armor Photon Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Heart of Xyz [UR]
3 Level 8 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it.
Galaxy-Eyes Cipher Blade Dragon
Galaxy-Eyes Cipher Blade Dragon
LIGHT Dragon ★9
ATK 3200 / DEF 2800
Heart of Xyz [SR]
3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can target 1 "Galaxy-Eyes Cipher Dragon" in your Graveyard; Special Summon it.

Other Extra Decks

Galaxy-Eyes Cipher Dragon
Galaxy-Eyes Cipher Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Phantom of Rebellion [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".

A potential OTK card if your opponent controls 1 or 2 monsters. This almost works like Malevolent Sin since it lets you direct attack if your opponent only controls 1 monster.

Coach King Giantrainer
Coach King Giantrainer
FIRE Warrior ★8
ATK 2800 / DEF 2000
Selection Box Vol.05 [SR]
3 Level 8 monsters
You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 400 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Coach King Giantrainer" up to thrice per turn.

Giantrainer will allows you to draw 1 card and also inflict 400 damage if the draw card is monster. Keep in mind that you cannot conduct Battle Phase the turn you activate this effect.

Number 22: Zombiestein
Number 22: Zombiestein
DARK Zombie ★8
ATK 4500 / DEF 1000
Darkness Gimmick [SR]
2 Level 8 DARK monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard to target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that face-up card's effect until the End Phase.

If you don't need Heliopolis, you can XYZ into Zombiestein for a potential OTK right away.

Number 68: Sanaphond the Sky Prison
Number 68: Sanaphond the Sky Prison
DARK Rock ★8
ATK 2100 / DEF 2700
Infinite Ray [R]
Fantastic Arc [R]
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

Sanaphond is another powerful Rank-8 you can make. The Deck does a lot of discarding, so late game Sanaphond should easily reach 3000+ ATK. The detach effect is also very powerful, doubling as both protection and graveyard control.

Other Useful Cards & Notes

Triple Beaters in a Turn

You can end up with a Genghis + 6000 ATK Alexander + D/D/D Wave King Caesar within a single turn through several ways. Keep in mind that you can always use Kepler or Gate to search for a missing piece. Swamp King fusion spell is also an easy way to special summon a D/D/D to the field so you can activate Genghis or Alexander's revival effect.

If you have D/D/D Gust King Alexander:

  • Swirl Slime + Berfomet to make Genghis.
  • Normal summon Nighthowl and activate Berfomet's effect to make Genghis level 7.
  • Synchro summon into D/D/D Gust King Alexander (not Gust High King Alexander) by using Berfomet and Nighthowl.
  • Activate Genghis' effect to bring back Nighthowl from grave and synchro with it to become Gust High King Alexander.
  • Activate Gust King Alexander to bring back Berfomet and activate Berfomet's effect to make Gust King Alexander into a level 4.
  • XYZ into Wave King Caesar.
  • Activate Gust High King Alexander to bring back Genghis.

Using D/D Orthros:

  • Slime + Orthros into Genghis.
  • Special summon any D/D monster from your hand so you can activate Geghis' effect to bring back Orthros.
  • Synchro into Gust High King Alexander.
  • Normal summon Berformet and make the other monster on your field to level 4.
  • Xyz into Wave King Caesar.
  • Activate Gust High King to bring back Genghis from the grave.

Dark Contract with the Swamp King and D/D Vice Typhon:

  • Use the fusion spell to make Genghis with Berformet and Typhon.
  • Normal summon Nighthowl to make High King Alexander and revive Berformet with Genghis' effect.
  • Use Berformet to make Genghis into level 4 and Xyz into Wave King Caesar.
  • Activate Typhon from the grave to fusion summon Beowulf using Typhon and Genghis.

D/D/D Monsters

D/D/D Supersight King Zero Maxwell
D/D/D Supersight King Zero Maxwell
DARK Fiend ★7
ATK 2800 / DEF 2500
Idea of Armageddon [R]
Pendulum Effect
You can target 1 face-up monster on the field; change its DEF to 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn.

Monster Effect
Before damage calculation, if this card attacked an opponent's Defense Position monster: You can change the DEF of the opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You take no battle damage from attacks involving this card.

High ATK monster that takes advantage of defensive monsters. Not being able to take battle damage also makes this a safe monster to summon in general. Keep in mind that it will still take battle damage if it gets negated, so it can't exactly go against Witchcrafter Madame Verre on its own.

Maxwell is a pretty good card to help with getting a turn 2 OTK. Use any spell/trap removal first like Mystical Space Typhoon or Orthros before making your plays. If your opponent only has 1 set monster, use Swirl Slime to bring out a fusion monster, then special summon Maxwell, either through Genghis or Slime's graveyard effect to get a quick win.

D/D/D Destiny King Zero Laplace
D/D/D Destiny King Zero Laplace
DARK Fiend ★10
ATK ? / DEF 0
Selection Box Vol.05 [SR]
Pendulum Effect
During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn.

Monster Effect
You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.

Can be special summoned by tributing 1 "D/D/D" monster and Laplace's ATK will becomes double that opponent's monster's original ATK until the end of the Damage Step unconditionally with Piercer Effect. Laplace also immune from battle destruction for once.

D/D/D Supreme King Kaiser
D/D/D Supreme King Kaiser
DARK Fiend ★7
ATK 2800 / DEF 2100
The Power Beyond Dimensions: Declan Akaba Unlock Event [UR]
If this card is Pendulum Summoned: Negate the effects of all face-up cards your opponent currently controls, until the end of this turn. Once per turn, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zone; destroy them, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn.

Supreme King Kaiser can negate all face-up cards effect including Face-Up Monsters on your opponent's field but only until the end of the turn that this card is Pendulum Summoned. Also, it can destroys up to 2 backrows of your opponent and gains up to 2 additional attack which can OTK your opponent easily.

D/D/D Chaos King Apocalypse
D/D/D Chaos King Apocalypse
DARK Fiend ★7
ATK 2700 / DEF 2000
D/D/D Apocalypse [UR]
Pendulum Effect
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.

Monster Effect
During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy those cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Wisdom King Chaos Apocalypse" once per turn.

Many D/D deck variations struggle with getting turn 1s since there isn't exactly a "safe" turn 1 play. This card provides just a little bit more safety compared to just using Gate and pass then pray that you don't get OTK'ed next turn.

If you at least have Kepler and Gate in hand, you can use Gate to search for Apocalypse and Kepler to search for Witch. Since Apocalypse can be special summoned from the graveyard, this lets you get 1 "free" removal by using Witch to send Apocalypse as the cost. If it looks like you will get OTK'ed, special summon Apocalypse from hand or grave by sacrificing the Gate and Witch on your field. If not, don't special summon Apocalypse to preserve your Gate so you can get another search next turn.

Apocalypse can also special summon itself by using 2 pendulum monsters on your pendulum zones. This is relevant if you are using the "Command of the Doom King" skill since the pendulum cards will go back to your deck at the start of your next turn anyway. Use the skill to put a card from your deck that you want to see less so you can sacrifice them for Apocalypse, preventing fewer bad draws.

Special summoning during your opponent's turn can also be good to activate Genghis' revival effect so that you'll end up with 3 monsters on the board for blocking attacks.

D/D/D Dragon King Pendragon
D/D/D Dragon King Pendragon
DARK Fiend ★7
ATK 2600 / DEF 2400
Truth Universe [R]
If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.

The spell/trap card destruction effect is nontargeting and not hard once per turn. It's a level 7 and a D/D/D to help High King Alexander or to become it by using Nighthowl.

In a regular combo, Pendragon is used with Swirl Slime to become any D/D fusion, or Flame King Genghis if you want a 6000 ATK Alexander right away. You can then normal summon Nighthowl to special summon the Pendragon to use its effect for a spell/trap destruction before synchroing into High King Alexander.

If the first fusion that you did is Genghis, synchroing into Alexander will allow Genghis to activate its effect to special summon the Pendragon from grave to the field. This allows you to activate Pendragon again if you need to.

D/D Vice Typhon
D/D Vice Typhon
DARK Fiend ★7
ATK 2300 / DEF 2800
Truth Universe [R]
When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.

If you have D/D/D monsters in your graveyard, D/D Vice Typhon is a good monster to use as Fusion Material or effect cost. Putting her in the graveyard with enough setup allows you to make Beowulf.

The graveyard effect only works the turn it's sent to the grave, but you can re-put it back to the grave by using Nighthowl to synchro into Gust High King Alexander.

D/D Savant Newton
D/D Savant Newton
DARK Fiend ★7
ATK 0 / DEF 0
Idea of Armageddon [SR]
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.

Monster Effect
You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.

Helps recover some cards in the grave, or simply to be used as one of the high scales for pendulum summoning.

The pendulum effect isn't that useful since it can block Dark Contract with the Witch once and gets destroyed, but it's also not activatable if it's there because of Command of the Doom King skill.

D/D Berfomet
D/D Berfomet
DARK Fiend ★4
ATK 1400 / DEF 1800
Truth Universe [N]
Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

Comments

Hot New Top
Anonymous 12days ago
So yeah this deck won’t help me anymore, correct.
<< Anonymous
Konami 10days ago Reply
But if will help with our sales if you purchase its boxes.
Anonymous 13days ago
Dead 100%
<< Anonymous
Anonymous 12days ago Reply
DDD = definitely dead deck?
Anonymous 19days ago
I wish to build this deck but somehow my inner f2p telling me this is going to get nerf soon.
<< Anonymous
Anonymous 19days ago Reply
It's okay. You can just start another F2P account and buy meta decks.
Rinse and repeat.
<< Anonymous
Anonymous 19days ago Reply
I guess thats why konami started nerf-ing gems rewards in the past.
Anonymous 19days ago
ban this degen whole deck it's F'KING 🔥 the only reason pendulum is success on meta was because of their stupidly design in cheating with skill. oh yeah let me discard doom king added 2 other pendulum on scales from deck lol br4inless tr4sh game.
<< Anonymous
Anonymous 19days ago Reply
^ says the guy with a bronze rank

you obviously don't get me point here i ain't suck when i've already hit kog'ed

typical DDD players are such a br4inless noobs.
<< Anonymous
Anonymous 19days ago Reply
dont worry DDD will have a core card limited 2 (contract or kepler) so he can't use econ/tth anymore and also hit consistency
<< Anonymous
Anonymous 19days ago Reply
Tier 1 deck is tier 1 for a reason
<< Anonymous
Anonymous 19days ago Reply
Obviously skill issue.
Anonymous 28days ago
Enjoy nerflist after KCGT where you can throw your ddd into the bin, and welcome to the new mainbox.
Thank you Master Duel. Thank you Dgayed.
Anonymous
"Also, it can destroys up to 2 backrows of your opponent and gains up to 2 additional attack which can OTK your opponent easily."

Uh... Supreme King Kaiser can only destroy your own backrows for additional attacks, not your opponent's.
Anonymous
This game is dead
<< Anonymous
Anonymous Reply
This game is a free-to-play, digital collectible card game developed by Konami for the iOS, Android and Microsoft Windows platforms, based on Yu-Gi-Oh! Trading Card Game.
<< Anonymous
Tackrad Reply
True for the most part, it also seems to promote "Speed duels"
Anonymous
ok this fvcking skill are ridiculous especially newest one they added it stupidity broken its not even compare to PK skill which was still viable but the mobs got nerf'ed twice in just 1 month totally unfair D/D/D without a doubt is tier 0
<< Anonymous
Anonymous Reply
It's a good tier 1 but probably not a tier 0
Anonymous
Pendulum version is trash. Just play swarm combo with Slime-Pendragon-Nighhowl-extra deck monsters and use Stromberg-Witch for protection.
<< Anonymous
Gullible Idiot Reply
Bu-but Dkayed made a video about how he went 13-0 using that version! He wouldn't lie to us with click bait just to push sales and get paid by Konami, right? He only has our best interests in mind!
<< Anonymous(Gullible Idiot)
LeodredAQW Reply
Your Name Says It All.
<< Anonymous(Gullible Idiot)
Anonymous Reply
THIS NEW DECK IS INSANE!!!! NEW META CONFIRMED!!!???? 69-0 IN KOG. TIER 0 FORMAT!!!!????? EMERGENCY BAN!!!???? KONAMIIIII!!!!
<< Anonymous
Not KoG Reply
You are implying Dkayed 69-d with KoMoney. I really think we should stop dicking kayed.
Anonymous
FYI, Oblivion King cannot be summoned by Vice Typhoon because Vice is D/D. Currently, Vice Typhoon can only summon Beowulf.
<< Anonymous
Anonymous Reply
It's true that you can't summon Caesar Ragnarok. But you can also summon d Arc or Genghis with it.
<< Anonymous
Anonymous Reply
Did you read the card text?

"...You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck..."

LEVEL 8+ NOOB. LEVEL 8+. LEVEL 8 = ONLY BEOWULF.
Anonymous
Hello, I come to undersell this deck since I beated it with my meme deck after I opened with a god hand and my opponent bricked for 3 consecutive turns
<< Anonymous
Anonymous Reply
How can a deck with 7 search cards can brick? Bronze is a strange place as it seems.
<< Anonymous
Anonymous Reply
People in comments wh oring for attention for their decks be like
Anonymous
Next banlist, i'm 1000% sure
<< Anonymous
Anonymous Reply
which card(s)?
<< Anonymous
Anonymous Reply
Skill probably not card

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