Content

D/D/D: deck recipe [Mar 15]

Duel Links D/D/D deck, D/D/D in the current meta, how to use.
update 15/03/2023

Overview

D/D/D (Different Dimension Demon) is an archetype that utilizes many forms of summoning: Fusion, Synchro, XYZ, and Pendulum, giving them a variety of ways to play the deck.

It has good consistency due to the searchers, and can often make an OTK play because of their high ATK + having access to a piercing effect. But the deck can lack good defensive options, making it not so good when going 1st.

Required Card Boxes

Main Deck

Dawn of Destiny Future Horizon Truth Universe Idea of Armageddon Chaotic Soldiers Cross Dimension

Extra Deck

Infinite Ray Phantom of Rebellion Heart of Xyz Link Revolution Future Circuit

Example Deck

Standard Version

D/D/D Doom King ArmageddonD/D/D Doom King ArmageddonD/D/D Doom King ArmageddonArtifact LanceaArtifact LanceaD/D Swirl Slime
D/D/D Oblivion King Abyss RagnarokD/D/D Oblivion King Abyss RagnarokD/D/D Oblivion King Abyss RagnarokD/D Savant NewtonD/D DogD/D Orthros
D/D Savant KeplerD/D Savant KeplerD/D Savant ThomasD/D/D Supersight King Zero MaxwellBook of MoonBook of Moon
Dark Contract with the GateDark Contract with the GateCard of the Soul---
D/D/D Flame High King GenghisGalaxy-Eyes Full Armor Photon DragonGalaxy-Eyes Cipher DragonGalaxy-Eyes Cipher Blade DragonCoach King GiantrainerNumber 68: Sanaphond the Sky Prison
Knightmare PhoenixLink Disciple----

Set Skill

[Skill] descriptionUser
Command of the Doom King
At the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up.

Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it (them) to your Pendulum Zone(s). Then, negate the effect of these cards until the end of your next Standby Phase.

This Skill will only activate and be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 5 "D/D/D" Pendulum Monsters.
Declan Akaba
Declan Akaba

How to Play

D/D/D Doom King Armageddon

D/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK Fiend ★8
ATK 3000 / DEF 1000
Idea of Armageddon [UR]
Pendulum Effect
Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
Monster Effect
Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack directly the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target it.

D/D/D Doom King Armageddon is a solid card as its Pendulum effect can boost the ATK of a "D/D" monster by 800 once per turn, which can be helpful for gaining the upper hand in battle. Its monster effect can also provide a substantial ATK boost if one of your monsters is destroyed by battle or by a card effect, making it a useful defensive option.

When combined with the "Command of the Doom King" Skill, D/D/D Doom King Armageddon can be even more effective. The Skill allows you to add the card to your Extra Deck face-up and place up to one "D/D" Pendulum Monster from your Field and Deck respectively to your Pendulum Zone(s), making it easier to summon and activate its effects. For Example, you can select the Normal Summoned Kepler on the field and other D/D/D Pendulum Monster from your Deck then set it in your Pendulum Zone for pendulum summoning.

D/D/D Oblivion King Abyss Ragnarok

D/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK Fiend ★8
ATK 2200 / DEF 3000
Cross Dimension [UR]
Pendulum Effect
If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.

Monster Effect
If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.

Both Pendulum Effect and Monster Effect can allows you to revive your "D/D" or "D/D/D" monster from your Graveyard which is good for swarming and combos.

His second monster effect can allows you to banish 1 of your opponent's monster by tribute 1 other "D/D" monster. This effect is good for removing your opponent's Core Monsters or Big Boss monster sometimes.

D/D Savant Kepler

D/D Savant Kepler
D/D Savant Kepler
DARK Fiend ★1
ATK 0 / DEF 0
Idea of Armageddon [SR]
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.

Monster Effect
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.

● Target 1 other "D/D" card you control; return it to the hand.
● Add 1 "Dark Contract" card from your Deck to your hand.

Useful searcher for the deck, and a high scale so you can use it for pendulum summoning. Either normal summon this or special summon with Swirl Slime from the grave.

Contract with the Gate is almost always the first priority to search, while Witch is to have a safer turn 1 play or stall until you get a better hand. Swamp King is for follow-up plays when you already have a good hand.

If you have Armageddon in your hand (in the Command of the Doom King version of the deck), you can activate the skill to make Kepler become one of the scales, and the other monster can be any of the low scale D/D monsters from the deck.

With only 1 Kepler in hand:

  • Normal summon and fetch Dark Contract with the Gate.
  • Add Armageddon from deck and activate the skill.
  • Use any low-scale monster from deck.
  • Pendulum summon the Armageddon from the extra deck because of the skill.

"Safe" turn 1 play with Kepler and Gate in hand or Apocalypse and Gate:

  • Use Gate to search for Apocalypse or Kepler.
  • Normal summon Kepler and search for Witch.
  • On your opponent's turn, you can use Apocalypse as cost for 1 removal with Witch. Apocalypse can be special summoned by sacrificing the 2 Dark Contracts on your field to block an attack.

D/D Savant Newton

D/D Savant Newton
D/D Savant Newton
DARK Fiend ★7
ATK 0 / DEF 0
Idea of Armageddon [SR]
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.

Monster Effect
You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.

D/D Savant Newton's Pendulum Effect can protect you from Trap cards that would inflict damage to you, and this effect cannot be negated. This can be helpful in situations where your opponent has set a powerful Trap card that could turn the game around.

The Monster Effect of D/D Savant Newton allows you to discard it from your hand and add a "D/D" or "Dark Contract" card from your Graveyard to your hand, which can help you recover key cards that have been sent to the Graveyard. This effect can only be used once per turn, but it can be very useful for maintaining card advantage and setting up plays.

D/D Dog

D/D Dog
D/D Dog
DARK Fiend ★6
ATK 2000 / DEF 2000
Declan Akaba at Lvl 33 [SR]
Pendulum Effect
You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn.

Monster Effect
Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.

D/D Dog can be a useful tech choice as it provides both a disruption effect and a way to protect your board. Its Pendulum Effect allows you to target and negate the effects of a Fusion, Synchro, or Xyz Monster your opponent controls, which can be useful for disrupting their plays.

Its Monster Effect triggers when your opponent Special Summons a Fusion, Synchro, or Xyz Monster, allowing you to target and negate its effects and prevent it from attacking. This can help you maintain control of the field and protect your own monsters.

D/D Orthros

D/D Orthros
D/D Orthros
DARK Fiend ★4
ATK 600 / DEF 1800
Idea of Armageddon [SR]
Pendulum Effect
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.

Monster Effect
When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

It has a good amount of versatility since it's a pendulum, tuner, and a "handtrap", but it's mostly used for its pendulum effect for a spell/trap removal. It's also not a hard once per turn, which means you can use multiple of them in a turn if you get multiple Orthros in hand.

If you are using Command of the Doom King skill, you can use the skill to put Kepler as one of the pendulum zones from your deck, then use Orthros (from your hand) as the other scale so you can pendulum summon. Once it's done, you can activate Orhtros to destroy a spell/trap your opponent controls by using the Kepler from your pendulum zone.

D/D Swirl Slime

D/D Swirl Slime
D/D Swirl Slime
DARK Fiend ★2
ATK 200 / DEF 200
Truth Universe [UR]
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.

If you have another "D/D" in your hand, you can only fusion summon High King Genghis. If you have another "D/D/D", then Dragonbane King Beowulf is another option that you can bring out. Since Wave Oblivion King Caesar Ragnarok requires 2 "D/D/D", you'll have to use the fusion spell.

Dragonbane King Beowulf has a piercing effect that applies to all other D/D related monsters you control, and has a backrow cleaning effect on the standby phase, making it a good monster to bring out to make your opponent cautious of it. But High King Genghis is what you need if you want to make some follow up plays, allowing you to do multiple summons in a turn.

Artifact Lancea

Artifact Lancea
Artifact Lancea
LIGHT Fairy ★5
ATK 1700 / DEF 2300
Future Horizon [UR]
Selection Box Vol.04 [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).

Artifact Lancea can be a useful tech choice in a D/D/D deck, especially if you're facing decks that rely on banishing cards as part of their strategy or counter against Ice Dragons Prison. Its ability to prevent both players from banishing cards for the rest of the turn can disrupt your opponent's plays and protect your own cards from being banished.

Dark Contract with the Gate

Dark Contract with the Gate
Dark Contract with the Gate
Continuous Spell
Truth Universe [SR]
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

Core searcher in the deck since it can search for any D/D monster.

  • Kepler if you get turn 1 so you can search for Witch from deck, or Swamp King for follow-up plays.
  • Apocalypse if you get turn 1 and have kepler in hand.
  • Swirl Slime to go on the offensive by making fusions.
  • Orthros to destroy a spell/trap.
  • Nighthowl for a comeback card if you have a level 7 monster on your grave.

Command of the Doom King skill:

  • Armageddon if you want to pendulum summon on that turn.
  • Supreme King Kaiser to negate enemy cards and OTK chance.
  • Maxwell if you have Slime or Armageddon in hand for an OTK chance.

Dark Contract with the Swamp King

Dark Contract with the Swamp King
Dark Contract with the Swamp King
Continuous Spell
Truth Universe [SR]
During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

A very strong form of fusion spell since it lets you use materials from hand, field, or grave. This is essentially the main way to bring out Wave Oblivion King Caesar Ragnarok. If your opponent controls 2 monsters, you can always think about bringing Ragnarok out and see if it will be an OTK.

An easy way to use this is by using the 2 monsters in the grave after you used Swirl Slime, but this will end up banishing the monsters. With no way of recovering banished cards, you'll want to be careful of when to use this.

If you already have Gate in your hand, you can use it to search for Kepler. Either normal summon Kepler or special summon with Slime in the grave to search for this. Then use this fusion spell to get rid of your Kepler on the field.

D/D/D Fusion Monsters

D/D/D Flame High King Genghis
D/D/D Flame High King Genghis
DARK Fiend ★8
ATK 2800 / DEF 2400
Declan Akaba at Lvl 35 [UR]
1 Level 5 or higher "D/D" monster + 1 "D/D" monster
If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.

Enhance version of Level 6 Fusion Genghis with higher ATK stat and similar effect which is good for swarming and combos very well with Swirl Slime. It offers a lot of variety/potential since it can special summon any D/D regardless of level while any "D/D" monsters is normal or special summoned.

His second effect will allows you to nullifies Side Effect of your "Dark Contract" Spells or negate the activation of your opponent's backrow once per turn.

D/D/D Dragonbane King Beowulf
D/D/D Dragonbane King Beowulf
DARK Fiend ★8
ATK 3000 / DEF 2500
Truth Universe [R]
1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in each player's Spell & Trap Zones.

This is the monster you will most often summon, make him by using any "D/D/D" with Slime as fusion material. The piercing effect to all your D/D monsters is nice for pushing damage. The mass Spell/Trap destruction helps you OTK safely if you summoned Beowulf during a previous turn, and also keeps you alive by destroying your Dark Contract cards.

Full Armor Photon Dragon & Cipher Blade Dragon

Both Galaxy-Eyes Xyz monsters shared similar effect which has removal effect regardless monster or spell/trap. However, Full Armor Photon Dragon will only able to destroy Face-Up card whereas Cipher Blade does for either.

Both of these card can be Xyz Summon by using a "Galaxy-Eyes" Xyz Monster means that you can Xyz Summon directly onto Galaxy-Eyes Cipher Dragon which will gives them max. 3 materials for activating their effect.

Galaxy-Eyes Full Armor Photon Dragon
Galaxy-Eyes Full Armor Photon Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Heart of Xyz [UR]
3 Level 8 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it.
Galaxy-Eyes Cipher Blade Dragon
Galaxy-Eyes Cipher Blade Dragon
LIGHT Dragon ★9
ATK 3200 / DEF 2800
Heart of Xyz [SR]
3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can target 1 "Galaxy-Eyes Cipher Dragon" in your Graveyard; Special Summon it.

Other Extra Decks

Galaxy-Eyes Cipher Dragon
Galaxy-Eyes Cipher Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Phantom of Rebellion [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".

A potential OTK card if your opponent controls 1 or 2 monsters. This almost works like Malevolent Sin since it lets you direct attack if your opponent only controls 1 monster.

Coach King Giantrainer
Coach King Giantrainer
FIRE Warrior ★8
ATK 2800 / DEF 2000
Selection Box Vol.05 [SR]
3 Level 8 monsters
You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 400 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Coach King Giantrainer" up to thrice per turn.

Giantrainer will allows you to draw 1 card and also inflict 400 damage if the draw card is monster. Keep in mind that you cannot conduct Battle Phase the turn you activate this effect.

Number 68: Sanaphond the Sky Prison
Number 68: Sanaphond the Sky Prison
DARK Rock ★8
ATK 2100 / DEF 2700
Infinite Ray [R]
Fantastic Arc [R]
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

Sanaphond is another powerful Rank-8 you can make. The Deck does a lot of discarding, so late game Sanaphond should easily reach 3000+ ATK. The detach effect is also very powerful, doubling as both protection and graveyard control.

Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

A Link 2 Knightmare Monster owns Backrow Removal Effect by discarding 1 card . Phoenix's co-linked effect will allows you to have 1 Card Draw and Battle Destruction Protection.

Link Disciple
Link Disciple
LIGHT Cyberse
ATK 500 / DEF 1
Link Revolution [R]
1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.

Link Disciple allows you to draw a card and cycle a card from your hand. It can also as a Filter Draw Strategy to tribute 1 monster this card points to; usually used to get rid of Knightmare Corruptor Iblee that was special summoned to your field by the opponent.

Other Useful Cards & Notes

Triple Beaters in a Turn

You can end up with a Genghis + 6000 ATK Alexander + D/D/D Wave King Caesar within a single turn through several ways. Keep in mind that you can always use Kepler or Gate to search for a missing piece. Swamp King fusion spell is also an easy way to special summon a D/D/D to the field so you can activate Genghis or Alexander's revival effect.

If you have D/D/D Gust King Alexander:

  • Swirl Slime + Berfomet to make Genghis.
  • Normal summon Nighthowl and activate Berfomet's effect to make Genghis level 7.
  • Synchro summon into D/D/D Gust King Alexander (not Gust High King Alexander) by using Berfomet and Nighthowl.
  • Activate Genghis' effect to bring back Nighthowl from grave and synchro with it to become Gust High King Alexander.
  • Activate Gust King Alexander to bring back Berfomet and activate Berfomet's effect to make Gust King Alexander into a level 4.
  • XYZ into Wave King Caesar.
  • Activate Gust High King Alexander to bring back Genghis.

Using D/D Orthros:

  • Slime + Orthros into Genghis.
  • Special summon any D/D monster from your hand so you can activate Geghis' effect to bring back Orthros.
  • Synchro into Gust High King Alexander.
  • Normal summon Berformet and make the other monster on your field to level 4.
  • Xyz into Wave King Caesar.
  • Activate Gust High King to bring back Genghis from the grave.

Dark Contract with the Swamp King and D/D Vice Typhon:

  • Use the fusion spell to make Genghis with Berformet and Typhon.
  • Normal summon Nighthowl to make High King Alexander and revive Berformet with Genghis' effect.
  • Use Berformet to make Genghis into level 4 and Xyz into Wave King Caesar.
  • Activate Typhon from the grave to fusion summon Beowulf using Typhon and Genghis.

D/D/D Monsters

D/D Savant Galilei
D/D Savant Galilei
DARK Fiend ★10
ATK 0 / DEF 0
The Power Beyond Dimensions: Declan Akaba Unlock Event [SR]
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.

Monster Effect
During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.

Helps recover some cards in the grave, or simply to be used as one of the high scales for pendulum summoning.

The pendulum effect isn't that useful since it can block Dark Contract with the Witch once and gets destroyed, but it's also not activatable if it's there because of Command of the Doom King skill.

D/D/D Supersight King Zero Maxwell
D/D/D Supersight King Zero Maxwell
DARK Fiend ★7
ATK 2800 / DEF 2500
Idea of Armageddon [R]
Pendulum Effect
You can target 1 face-up monster on the field; change its DEF to 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn.

Monster Effect
Before damage calculation, if this card attacked an opponent's Defense Position monster: You can change the DEF of the opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You take no battle damage from attacks involving this card.

High ATK monster that takes advantage of defensive monsters. Not being able to take battle damage also makes this a safe monster to summon in general. Keep in mind that it will still take battle damage if it gets negated, so it can't exactly go against Witchcrafter Madame Verre on its own.

Maxwell is a pretty good card to help with getting a turn 2 OTK. Use any spell/trap removal first like Mystical Space Typhoon or Orthros before making your plays. If your opponent only has 1 set monster, use Swirl Slime to bring out a fusion monster, then special summon Maxwell, either through Genghis or Slime's graveyard effect to get a quick win.

D/D/D Destiny King Zero Laplace
D/D/D Destiny King Zero Laplace
DARK Fiend ★10
ATK ? / DEF 0
Selection Box Vol.05 [SR]
Pendulum Effect
During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn.

Monster Effect
You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.

Can be special summoned by tributing 1 "D/D/D" monster and Laplace's ATK will becomes double that opponent's monster's original ATK until the end of the Damage Step unconditionally with Piercer Effect. Laplace also immune from battle destruction for once.

D/D/D Supreme King Kaiser
D/D/D Supreme King Kaiser
DARK Fiend ★7
ATK 2800 / DEF 2100
The Power Beyond Dimensions: Declan Akaba Unlock Event [UR]
If this card is Pendulum Summoned: Negate the effects of all face-up cards your opponent currently controls, until the end of this turn. Once per turn, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zone; destroy them, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn.

Supreme King Kaiser can negate all face-up cards effect including Face-Up Monsters on your opponent's field but only until the end of the turn that this card is Pendulum Summoned. Also, it can destroys up to 2 backrows of your opponent and gains up to 2 additional attack which can OTK your opponent easily.

D/D/D Chaos King Apocalypse
D/D/D Chaos King Apocalypse
DARK Fiend ★7
ATK 2700 / DEF 2000
D/D/D Apocalypse [UR]
Pendulum Effect
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.

Monster Effect
During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy those cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Wisdom King Chaos Apocalypse" once per turn.

Many D/D deck variations struggle with getting turn 1s since there isn't exactly a "safe" turn 1 play. This card provides just a little bit more safety compared to just using Gate and pass then pray that you don't get OTK'ed next turn.

If you at least have Kepler and Gate in hand, you can use Gate to search for Apocalypse and Kepler to search for Witch. Since Apocalypse can be special summoned from the graveyard, this lets you get 1 "free" removal by using Witch to send Apocalypse as the cost. If it looks like you will get OTK'ed, special summon Apocalypse from hand or grave by sacrificing the Gate and Witch on your field. If not, don't special summon Apocalypse to preserve your Gate so you can get another search next turn.

Apocalypse can also special summon itself by using 2 pendulum monsters on your pendulum zones. This is relevant if you are using the "Command of the Doom King" skill since the pendulum cards will go back to your deck at the start of your next turn anyway. Use the skill to put a card from your deck that you want to see less so you can sacrifice them for Apocalypse, preventing fewer bad draws.

Special summoning during your opponent's turn can also be good to activate Genghis' revival effect so that you'll end up with 3 monsters on the board for blocking attacks.

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<< Anonymous
Anonymous Reply
Nop, it really exists, it's in the premium pack 2023 and it's the first monster with the 4th D in the name (that it may mean "Divine"). But I think it will never come ti DL, we don't even have all the high kings and the super doom kings ahahah
<< Anonymous
Anonymous Reply
It's a real card

https://yugipedia.com/wiki/D/D/D/D_Super-Dimensional_Sovereign_Emperor_Zero_Paradox
<< Anonymous
Anon Reply
It is real. Declan is the really chuuni deal here in duel links.
Anonymous
ban this degen whole deck it's F'KING 🔥 the only reason pendulum is success on meta was because of their stupidly design in cheating with skill. oh yeah let me discard doom king added 2 other pendulum on scales from deck lol br4inless tr4sh game.
<< Anonymous
Anonymous Reply
^ says the guy with a bronze rank

you obviously don't get me point here i ain't suck when i've already hit kog'ed

typical DDD players are such a br4inless noobs.
<< Anonymous
Anonymous Reply
dont worry DDD will have a core card limited 2 (contract or kepler) so he can't use econ/tth anymore and also hit consistency
<< Anonymous
Anonymous Reply
Tier 1 deck is tier 1 for a reason
<< Anonymous
Anonymous Reply
Obviously skill issue.
Anonymous
KONAMI NERFED THIS DECK INTO OBLIVION! Worse than lunalights.

Thomas on limited 1.
Kepler on limited 2.
Slime and Gate on limited 3!

Why not just ban the whole archetype you morons?!
<< Anonymous
KONAMI Reply
Dear player,
We are sorry for this convenience.
Please switch to newer decks to ensure this game's sustainability (translator's note: profitability).
Thank you for playing Yu-Gi-Oh! Duel Links.
<< Anonymous
Anonymous Reply
Dear player. Try to make a new deck. You had enough time enjoying easy free wins just by pressing a yellow button.
Anonymous
I dont know, but i think the one who abusive this deck is the skill. That "command of the doom king" is broken, not the card
<< Anonymous
Anonymous Reply
The skill should've limited the main deck monsters to D/D/D archetype only and fiend-type only extra deck monsters. No more staple hand traps, no more Giant Trainer to dig up staples on turn 1 and no more pretending to be XYZ Galaxy.
Anonymous
Konami: limit 2 gate, 2 Kepler, 1 Slime, 1 Thomas.

Me (who only pulled the box 1 time):
Well gee, now everyone is playing the same deck as me, cuz that's all you have after 1x.
Anonymous
I wish to build this deck but somehow my inner f2p telling me this is going to get nerf soon.
<< Anonymous
Anonymous Reply
So you're telling me, youre creating bunch of account just buy meta decks? Haven't you heard of "farming"
<< Anonymous
Anonymous Reply
Haven't you heard of "I don't have time for that bs, I want to have fun now"
<< Anonymous
Đinh Thế Nam Reply
Losing is never fun. Having fun can only be accomplished by winning, no matter what it takes.
<< Anonymous(Đinh Thế Nam)
Anonymous Reply
So anon creates a new account to get whatever strong deck is quickly instead of grinding from 0 and endure months of getting stomped on pvp
Anonymous
So yeah this deck won’t help me anymore, correct.
<< Anonymous
Konami Reply
But if will help with our sales if you purchase its boxes.
<< Anonymous(Konami)
Anonymous Reply
Not in the mood Komoney
Anonymous
Dead 100%
<< Anonymous
Anonymous Reply
DDD = definitely dead deck?
Anonymous
Enjoy nerflist after KCGT where you can throw your ddd into the bin, and welcome to the new mainbox.
Thank you Master Duel. Thank you Dgayed.
Anonymous
"Also, it can destroys up to 2 backrows of your opponent and gains up to 2 additional attack which can OTK your opponent easily."

Uh... Supreme King Kaiser can only destroy your own backrows for additional attacks, not your opponent's.
Anonymous
This game is dead
<< Anonymous
Anonymous Reply
This game is a free-to-play, digital collectible card game developed by Konami for the iOS, Android and Microsoft Windows platforms, based on Yu-Gi-Oh! Trading Card Game.
<< Anonymous
Tackrad Reply
True for the most part, it also seems to promote "Speed duels"
Anonymous
ok this fvcking skill are ridiculous especially newest one they added it stupidity broken its not even compare to PK skill which was still viable but the mobs got nerf'ed twice in just 1 month totally unfair D/D/D without a doubt is tier 0
<< Anonymous
Anonymous Reply
It's a good tier 1 but probably not a tier 0

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