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D/D/D: deck recipe [Aug 17]

Duel Links D/D/D deck, D/D/D in the current meta, how to use.
Duel Links Breaking News
Structure Deck: Magicians Arc
update 17/08/2021

Required Card Boxes

Truth Universe Arena of Sanctuary Selection Box Vol.04

Example Deck

Standard Version

D/D Swirl SlimeD/D Swirl SlimeD/D Swirl SlimeKiteroidKiteroidD/D Vice Typhon
D/D/D Dragon King PendragonD/D/D Dragon King PendragonD/D/D Dragon King PendragonD/D NighthowlD/D NighthowlD/D Nighthowl
Mystical Space TyphoonDark Contract with the GateDark Contract with the GateDark Contract with the GateDark Contract with the Swamp KingDark Contract with the Swamp King
Breakthrough SkillDark Contract with the Witch----
D/D/D Flame King GenghisD/D/D Wave Oblivion King Caesar RagnarokD/D/D Dragonbane King BeowulfD/D/D Dragonbane King BeowulfD/D/D Oracle King d ArcD/D/D Gust High King Alexander
D/D/D Gust High King Alexander-----

Set Skill

[Skill] descriptionUser
Beatdown!
Until the end of the turn, increase the ATK of all face-up Level 5 or higher monsters on your field by the number of of Level 5 or higher monsters on your field times 300. This Skill can only be used once per Duel.
Common
Common

How to Play

Fusion Enabler

D/D Swirl Slime
D/D Swirl Slime
DARK Fiend ★2
ATK 200 / DEF 200
Truth Universe [UR]
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.

D/D Swirl Slime lets you Fusion Summon with himself and another D/D monster in your hand as material without using a Fusion Spell, This is your bread-and-butter combo. And then banish him from the graveyard to Special Summon a D/D monster from your hand, overall giving you great field presence with one combo.

  • One of the full combos you can do with Swirl Slime, if he is your only enabler, and two D/D/D Dragon King Pendragon on hand. Fusion Summon D/D/D Dragonbane King Beowulf and then banish Swirl Slime to Special Summon the Pendragon in your hand. This is a very powerful second turn play, but also an okay first turn play because you get to use Beowulf's effect during your next turn.
  • Another combo using the same cards Fusion Summons D/D/D Flame King Genghis instead of Beowulf. Make Genghis by using Swirl Slime with Pendragon. Banish Swirl Slime and Special Summon the Pendragon in your hand which then lets Genghis revive the Pendragon in your graveyard. This full combo is easier to pull off because it does not require you to use Pendragon as material, you can just have a Pendragon already in your graveyard.
  • These combos can be extended with Dark Contract with the Swamp King or D/D Nighthowl.
Dark Contract with the Swamp King
Dark Contract with the Swamp King
Continuous Spell
Truth Universe [SR]
During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

Dark Contract with the Swamp King lets you Fusion Summon with monsters in your hand, field, and graveyard as material. It also stays on the field letting you Fusion Summon every turn. Fusion Summon a D/D/D monster with Swirl Slime, then use Dark Contract with the Swamp King to extend into D/D/D Wave Oblivion King Caesar Ragnarok if you used Pendragon as Fusion material with Swirl Slime, or extend into Beowulf if you didn't.

D/D Vice Typhon
D/D Vice Typhon
DARK Fiend ★7
ATK 2300 / DEF 2800
Truth Universe [R]
When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.

If you have D/D/D monsters in your graveyard, D/D Vice Typhon is a good monster to use as Fusion Material or effect cost. Putting her in the graveyard with enough setup allows you to make Beowulf or Caesar Ragnarok.

Fusion Monsters

D/D/D Fusion monsters have a variety of effects, and which monster you choose usually depends on the resources you have on hand.

D/D/D Dragonbane King Beowulf
D/D/D Dragonbane King Beowulf
DARK Fiend ★8
ATK 3000 / DEF 2500
Truth Universe [R]
1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in each player's Spell & Trap Zones.

D/D/D Dragonbane King Beowulf - This is the monster you will most often summon, make him by using Pendragon as fusion material. The piercing effect to all your D/D monsters is nice for pushing damage. The mass Spell/Trap destruction helps you OTK safely if you summoned Beowulf during a previous turn, and also keeps you alive by destroying your Dark Contract cards.

D/D/D Oracle King d Arc
D/D/D Oracle King d Arc
DARK Fiend ★7
ATK 2800 / DEF 2000
Truth Universe [R]
2 "D/D" monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.

D/D/D Oracle King d Arc - The monster you will Fusion Summon if you need a beater but don't have Pendragon on hand. Similar to Beowulf it keeps you alive during your Standby Phase but in a different way. It turns your Dark Contract burns into heals, letting you keep your Dark Contracts on the field. Its also useful against burn decks, or some situations where your opponent puts a Lava Golem on your field.

D/D/D Flame King Genghis
D/D/D Flame King Genghis
FIRE Fiend ★6
ATK 2000 / DEF 1500
Truth Universe [UR]
2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.

D/D/D Flame King Genghis - The best monster for swarming and combos very well with Swirl Slime. Fusion Summon him with Swirl Slime and then banish Swirl Slime to Special Summon Pendragon or Vice Typhon from your hand. Then Flame King Genghis can revive the monster you used as fusion material alongside Swirl Slime, best case its another Pendragon.

D/D/D Wave Oblivion King Caesar Ragnarok
D/D/D Wave Oblivion King Caesar Ragnarok
DARK Fiend ★10
ATK 3200 / DEF 3000
Truth Universe [R]
2 "D/D/D" monsters
Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.

D/D/D Wave Oblivion King Caesar Ragnarok - A really big beater that can occasionally be summoned by Vice Typhon or Dark Contract with the Swamp King with enough setup. Stealing your opponent's monsters without targeting is a good form of removal. Additionally it gives Caesar Ragnarok a significant ATK boost. Although it does have some restrictions to its use so attack into your opponent's weaker monsters to steal their stronger monsters.

Similar to Beowulf, Caesar Ragnarok lets you remove Dark Contract cards from your field avoiding their self burn. But unlike Beowulf, Caesar Ragnarok returns them to your hand to later reuse.

Synchro Enabler

D/D Nighthowl
D/D Nighthowl
DARK Fiend ★3
ATK 300 / DEF 600
Truth Universe [R]
When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also Special Summon that target, but its ATK and DEF become 0, also you take 1000 damage if it is destroyed.

D/D Nighthowl can be used for extending your combos, swarming the field, and making comeback plays. After Normal Summoning Nighthowl immediately Synchro Summon using it and the monster you revived with its effect as synchro material. For this deck, you want to revive Pendragon or Vice Typhon with Nighthowl and go into D/D/D Gust High King Alexander.

Nighthowl does not negate the effect of the monster it revives, so you can still use Pendragon's backrow removal.

D/D/D Gust High King Alexander
D/D/D Gust High King Alexander
WIND Fiend ★7
ATK 3000 / DEF 2500
Truth Universe [SR]
1 Tuner + 1+ non-Tuner monsters
If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.

Here is an example of a situation using Nighthowl as a combo extender: Fusion Summon Beowulf using Swirl Slime and Pendragon. Normal Summon Nighthowl and revive Pendragon to make High King Alexander. If you are lucky enough to have another Pendragon on hand, banish Swirl Slime and Special Summon Pendragon, otherwise you can Fusion Summon using Dark Contract with the Swamp King and the D/D monsters in your graveyard. With your field full of D/D/D monsters High King Alexander gains his incredible ATK boost.

Searcher

Dark Contract with the Gate
Dark Contract with the Gate
Continuous Spell
Truth Universe [SR]
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

Dark Contract with the Gate simply lets you search any D/D monster, good for getting play enablers like Swirl Slime and Nighthowl, or getting Combo pieces like Pendragon and Vice Typhon.

Generally you either want to get Swirl Slime or Pendragon, whichever you don't have on hand at the moment. Vice Typhon should only be searched when you have two D/D/D monsters in the graveyard and a way to get Typhon in the graveyard. Nighthowl is best searched when you are low on resources without any monster on hand, because his revival into a Synchro Summon your best comeback play. You can also search Nighthowl if you already have all your combo pieces, Swirl Slime and Pendragon, so you want a combo extender.

D/D/D Dragon King Pendragon

D/D/D Dragon King Pendragon
D/D/D Dragon King Pendragon
DARK Fiend ★7
ATK 2600 / DEF 2400
Truth Universe [R]
If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.

D/D/D Dragon King Pendragon has many qualities that make him a great combo piece, and warrant running three of him in your deck. Firstly he is a main deck D/D/D monster making him a great fusion material with Swirl Slime. He is the easiest D/D/D monster to put into the graveyard making him a good fusion material for Vice Typhon, Pendragon's own effect can also be used to put Vice Typhon in the graveyard. Being a D/D/D monster also helps activate High King Alexander's ATK boost. Lastly, being a level-7 monster makes him a great revival target for Nighthowl to make High King Alexander.

Beowulf might have a more powerful backrow removal effect but Pendragon's removal effect is much faster. That is why many of the full combos involve getting at least one on the field. It also helps that he has an good ATK stat and a self boost effect.

Other Cards Option

Removal

Dark Contract with the Witch
Dark Contract with the Witch
Continuous Trap
Truth Universe [R]
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.

To effectively OTK, D/D Decks need a way to remove cards from your opponent's field. Aside from using Pendragon and Beowulf's backrow removal effects, Dark Contract with the Witch can also remove backrow letting you attack your opponent safely.

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

Removing your opponent's monsters to push damage is also important and can be accomplished with Dark Contract with the Witch and Treacherous Trap Hole. Being Trap cards they can be used during your opponent's turn to disrupt their plays.

Dark Contract with the Witch also has utility outside of its removal effect. Its discard cost helps setup the graveyard for Nighthowl, Vice Typhon, Flame King Genghis, and can be used to trigger Vice Typhon's effect. The ATK boost during your opponent's turn makes your D/D monsters much harder to run over.

Skills Suggestion

[Skill] descriptionUser
Beatdown!
Until the end of the turn, increase the ATK of all face-up Level 5 or higher monsters on your field by the number of of Level 5 or higher monsters on your field times 300. This Skill can only be used once per Duel.
Common
Common
Baggy Sleeves
If one of your monsters of Level 7 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards. The Skill can only activate once per Duel.
Bandit Keith
Bandit Keith

Other useful cards

CardExplanation
D/D Berfomet
D/D Berfomet
A good monster to revive with D/D Nighthowl. Adjusts his level, letting you make a wide range of Fiend Synchro monsters.
Cosmic Cyclone
Cosmic Cyclone
Generic Quick-Play backrow removal.
Raigeki Break
Raigeki Break
Removal effect for any card your opponent controls. Sets up your graveyard and can trigger the effect of Vice Typhon. Think of it as a single-use Dark Contract with the Witch without the self burn.
Karma Cut
Karma Cut
Same as Raigeki Break but only works on face-up monsters. More powerful form of removal with occasional graveyard disruption.
Wall of Disruption
Wall of Disruption
Battle trap to protect your monsters from attacks. Also puts your opponent's monsters in OTK range.

[August 2021] KOG Notes

cLashyyy


D/D/DcLashyyy
IGN: cLashyyy, Skill: Beatdown!, Date Submitted: Aug 17

Noted By cLashyyy:

You have alot of combos to use to get 3 big monsters on the field.

  • Swirl and pendragon into genghis. Summon nighthowl to ss pendragon, discard a card to pop a backrow and synchro then ss pendragon from grave using genghis effect.
  • If you have Typhon in hand and you discard it it better to summon D’Ark first with swirl and pendragon, normal summon nighthowl then discard typhon to pop a backrow and synchro.

    You can then use typhon effect to fusion beowulf.
    Use Ragnarok as last resort and only if your opponent has 2 moneters at least.
    Have fun!"

[July 2021] KOG Notes

fabio marino


D/D/Dfabio marinoD/D/D fabio marino2
IGN: fabio marino, Skill: Beatdown!, Date Submitted: Jul 17

Noted by fabio marino:

It's a D / D / D deck. the strategy is simple:

  • Use slime to summon Genghis, then use Nighthowl to revive Pendragon and use his effect to destroy traps (usually discard Typhon) then synchro Alexander and use Genghis effect or Typhon effect to summon the last D / D / D monster.

  • I use 2 Kiteroid because are powerful when start first and draw D / D card to act the strategy.

  • Contract with the Witch is able to destroy opponent cards and send to graveyard Typhon for the strategy. we can use again Nighthowl or use Typhon to fusion summon.

  • Beatdown ability helps to make OTk.
    I beat some amazing meta deck such as harpies resonator and a lot Onomat.

Comments

Hot New Top
Anonymous
this deck is very f2p actually. You only need 1 box
<< Anonymous
Anonymous Reply
A post worthy of a stingy player who tries to convince himself that not making an effort to purchase 3 boxes is not necessary.

Try to help the developers, make some efforts, be a real man.
<< Anonymous
Anonymous Reply
So, people who don't buy the same box 3 times are stingy?
LOL.

In that case I prefer not helping the developers and not being a real man.
That way I can save some money.
<< Anonymous
Anonymous Reply
I'd say 2 runs doable get 2 slime and then 3 of the two SR contracts. Problem is this deck isn't top tier. So a bit of a waste unless you love the archetype.
<< Anonymous
Anonymous Reply
I saw 2 DDD users complaining. One regrets that he spent his gems for DDD when Mayakashi box arrived. The other one said although he managed to reach KoG with DDD, it was very difficult climb
Anonymous
Now that Arc-V is just around the corner maybe this deck will get their own unbricking skill lol.
Ragnarok
If Konami add the rest of the D/D/D extra deck like High King Genghis and Siegfried and Caesar and Darius it would be more deadly
Candend
With balance got nerfed (again) this deck will brick a lot. Destiny draw is okay replacement but not as good as previous balance.
<< Anonymous(Candend)
Anonymous Reply
The deck is garbage, dark contract with the witch + balance carried the whole deck
<< Anonymous
Anonymous Reply
D/D/D really needs their Pendulums.
Anonymous
Works fine I have also 2x karma cut and 2x floodgate every season I got platinum. Most times turn 1 win. Everything depends on turn 1 or 2
Anonymous
This and infernity the biggest flops of the year.
Anonymous
This deck is not that expensive, 2 run through of the box is enough.
<< Anonymous
Anonymous Reply
with less than that you get yoursef a shiranui deck with ghost meets girl
Anonymous
i play a variant of this deck for a longer time now and must say it doesnt work very well.

Sometimes you can get a 6000 ATK in your first turn, but most of the time its only self killing with the spells traps
Anonymous
This together with Infernity, the biggest doo doos of the year
Anonymous
Hope they release High King Genghis... That should level the playing field a bit
<< Anonymous
Anonymous Reply
DDD Fusion version of ShiEn
<< Anonymous
Anonymous Reply
However only Negation without destroying it
Prisma
What about a variant with charge of the light brigade 3 swamp king contract and 3 night howling
Clark
My question is how come it only lets me have one d/d slime. How do I get more?
<< Anonymous(Clark)
Anonymous Reply
You need to reset the box

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Comments (updated every hour)

Use Mokuba's skill See You Later to return it to hand.
Can’t be destroyed by battle used to be a really big deal. Now it gets 0 comments.
ah @@@, here we go again. now let hope at least the event rewards and the structure deck are ok.
Why are 99% of decks that have 3 of this card choosing a skill that heavily limits their options ...
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