At the beginning of the Duel, add Pendulum Zones to your field.
The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up.
Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it (them) to your Pendulum Zone(s). Then, negate the effect of these cards until the end of your next Standby Phase.
This Skill will only activate and be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 5 "D/D/D" Pendulum Monsters.
At the beginning of the Duel, add Pendulum Zones to your field.
The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it to your Extra Deck face-up.
Then, select up to 1 "D/D" Pendulum Monster from your Field and Deck respectively, and place it/them on your Pendulum Zone(s). Their effects are negated until the end of your next Standby Phase.
This Skill will only activate if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 3 "D/D/D" Pendulum Monsters.
Skill Description (~ Until Mar 23)
At the beginning of the Duel, add Pendulum Zones to your field.
The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it face-up to your Extra Deck. Then, select up to 1 "D/D" Pendulum Monster respectively from your Field/Deck and place it in your Pendulum Zone, but its effects are negated.
At the beginning of your next turn, return all cards in your Pendulum Zones to your Deck. This Skill will only activate if you begin the Duel with a Deck that has 6 or more "D/D/D" Pendulum Monsters including 1 or more D/D/D Doom King Armageddon. (Extra Deck is not included.)
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