Most of the Gouki monsters are used as beaters. Normal Summon Suprex to swarm the field. Riscorpio can be Normal Summoned without tribute if you control a Gouki monster, but it is quicker to Special Summon him with Suprex.
Twistcobra is a good monster to Special Summon with Suprex to prepare its effect. Twistcobra can tribute Suprex to boost his own ATK above most monsters. As a quick effect this can be done during your opponent's turn to disrupt an opponent's attack, and can also be done to make use of a Gouki targeted by your opponent's effect. Twistcobra's effect can be used to trigger Goukis' search effect, so it can be worth keeping him on the field.
|EARTH Warrior ★5|
ATK 2300 / DEF 0
|Flames of the Heart [SR]|
|If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.|
|EARTH Warrior ★4|
ATK 1800 / DEF 0
|Flames of the Heart [UR]|
|When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.|
|EARTH Warrior ★3|
ATK 1600 / DEF 0
|Flames of the Heart [SR]|
|(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.|
This Gouki deck has a very straightforward beatdown play style. To compliment this play style we also use control cards that hinder your opponent from using their effects.
This deck doesn't interact with the graveyard in any way, so Necrovalley will only serve to prevent your opponent from interacting with their graveyard.
Fiendish Chain shuts down monster effects which helps deal with your opponent's combo starter and boss monster. It also prevents your opponent's monster from attacking if you want to use Fiendish Chain as a battle trap.
This Gouki deck is also very susceptible to Fiendish Chain, but that can be dealt with by Cosmic Cyclone and Ballista Squad.
|Seto Kaiba [SR]|
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
|Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.|
Tribute your Gouki to take control of an opponent's monster. You can then use the tributed Gouki's search effect to get Bearhug or Riscorpio, and Tributed Summon them using the monster you took so that it does not go back to your opponent.
Ballista Squad removes an opponent's card from the field while also activating your Gouki search effect. Use a Gouki about to be removed by your opponent's effect as tribute to waste their removal. Ballista Squad is also one of the ways this Gouki deck can deal with your opponent's backrow.
Fiendish Chain is a great counter against monster effect reliant Decks. You can use this to negate the effects of monsters that Special Summon other monsters preventing your opponent from going into their Synchro and Xyz plays.
Gouki decks do have the swarming ability, but their varying levels prevents them from becoming a truly efficient Xyz spam deck. Regardless, it is worth running Xyz in your otherwise empty Extra Deck in case you do get an opportunity to make them.
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Number 47: Nightmare Shark
|WATER Fish ★3|
ATK 2000 / DEF 2000
|Reginald Kastle Unlock Event [UR]|
|2 Level 3 monsters|
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
Summon Nightmare Shark to hit your opponent directly for 2000 ATK. Best used when dealing the finishing blow.
Number 70: Malevolent Sin
|DARK Insect ★4|
ATK 2400 / DEF 1200
|Photons of Galaxy [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.
|WIND Rock ★4|
ATK 1800 / DEF 800
|Sign of Harpies [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.
Summon Emeral by using two Level 4 monsters as material. Emeral will then be used as a mini self-sufficient draw engine. Emeral can help you recover the monsters in the graveyard so you don't run out of sources.
Giga-Brilliant can be summoned for its field-wide ATK boost.
Digital Bug Corebage
|LIGHT Insect ★5|
ATK 2200 / DEF 1800
|Infinite Ray [R]|
|2 or more Level 5 LIGHT Insect-Type monsters|
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.
Summon Corebage by overlaying it on Giga-Brilliant. It's removal effect is specialized for removing troublesome enemy walls, especially ones immune to destruction.
Gouki Iron Claw
|EARTH Warrior ★2|
ATK 1000 / DEF 0
|Flames of the Heart [R]|
|During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn.|
Gouki Iron Claw is different from other Gouki because you do not want him on the field, instead you want to keep him in your hand where he can make use of his effect. The ATK boost is good for attacking over slightly stronger monsters, but the effect immunity is much more useful because it allows you to ignore battle traps such as Sea Stealth Attack.
|EARTH Psychic ★3|
ATK 600 / DEF 0
|Dimension of the Wizards [UR]|
|If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.|
Psychic Wheeleder is a great Tuner to use in a synchro variant of Gouki decks. You can Special Summon Wheeleder from your hand by just controlling Twistcobra and make level-6 Synchros. Normal Summon Suprex and use his effect to Special Summon Twistcobra, then Special Summon Wheeleder with its own effect and now you have access to level-6 and level-7 Synchro plays. Occasionally you can pair Wheeleder with Riscorpio to access the wide pool of level-8 Synchros, but generally your Extra Deck should contain more level-6 and 7 Synchros.
As a bonus, using Wheeleder and a Gouki monster as synchro material lets you activate the Gouki search effect and Wheeleder's removal effect. Overall netting you great card advantage.
Avenging Knight Parshath
|LIGHT Fairy ★8|
ATK 2600 / DEF 2100
|Ranked Rewards [UR]|
|1 Tuner + 1 or more non-Tuner LIGHT monsters |
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
If you are missing some other good extra deck cards, you can choose to bring this with the Parshath trap cards. Stopping an opponent's play and special summoning a monster can be a game winning decision.
Rebirth of Parshath
|Lords of Shining [R]|
|When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.|
Set Rebirth of Parshath and keep a Counter Trap onhand, for a Counter Trap that can negate practically anything.
You even get a free beater by Special Summoning Avenging Knight Parshath from the Extra Deck. Avenging Knight Parshath's battle position change effect can help you get rid of monsters by exposing their weaker stat. And the piercing effect is good for pushing damage.
Book of Moon is an extremely versatile card that fits the control aspect of this deck. Flipping a monster face-down exposes weak DEF stats and is a good way of turning off continuous effects. Additionally, combos that involve Synchros and Xyz require the monster to be face up so this is a good way to disrupt them. Against Noble Knights, you can use this to get rid of their equips.
Super Team Buddy Force Unite!
|Spirit of the Beast [SR]|
Selection Box Vol. 02 Mini [SR]
|Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.|
This is a great revival card for any deck with monsters of a single type. You essentially get to revive a monster for free as long as it is not a duplicate of the one you targeted. This card has no restriction on the level of monster you revive so you can use it to put Riscorpio on the field. And putting any Gouki on the field sets you up to use Twistcobra's effect. It even replenishes itself when destroyed.
Light-Imprisoning Mirror is used as an anti-meta tech against prevalent LIGHT decks that heavily rely on monster effects, such as Galaxy Deck.
|EARTH Dragon ★8|
ATK 2800 / DEF 2000
|Valhalla Calling [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
When you do summon a level-8 monster, Scrap Dragon is a good choice. If you use one of your Gouki monsters for its removal effect, you essentially get to destroy an opponent's card while also getting a search effect.
|WATER Dragon ★6|
ATK 2400 / DEF 500
|Chronicle of Glory [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
|EARTH Dragon ★6|
ATK 2500 / DEF 1800
|Selection Box Vol. 03 [UR]|
|1 EARTH Tuner + 1 or more non-Tuner EARTH monsters|
During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
Because of your Gouki monsters' and Psychic Wheeleder's attribute, you get access to the Naturia Synchros for negation effects. Since you do not interact with your graveyard, Naturia Barkion is a good way to negate your opponent's Trap cards. Additionally, being a level-6 Synchro monster it can easily be made with Twistcobra and a Special Summoned Wheeleder. However, because of his effect cost he will not be useful while Necrovalley is on the field.
Brionac, Dragon of the Ice Barrier
|WATER Dragon ★6|
ATK 2300 / DEF 1400
|Aerial Assault [UR]|
|1 Tuner + 1+ non-Tuner monsters|
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Brionac is a generic level-6 monster you can go into for a removal effect. Using Brionac's removal can become costly when trying to get rid of multiple cards so only use it on your opponent's boss monsters and Extra Deck monsters, and sometimes on some of their backrow.
|EARTH Machine ★7|
ATK 2600 / DEF 1400
|Dark Dimension [R]|
|1 Tuner + 1+ non-Tuner monsters|
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
Any deck that can easily make level-7 Synchros should toolbox Black Rose Dragon. The ideal time to summon Black Rose Dragon when your opponent has a much greater field presence over you. If you want a level-7 beater, Samurai Destroyer is arguably the best. It prevents your opponent from activating effects when it battles, shutting down battle traps. Additionally, Samurai Destroyer offers some utility by turning off the battled monster's floating effects.
A boss monster that cannot be targeted cannot be removed by Brionac. In this case you can summon Psyhemuth to do the removing, but this will also weaken your field presence.
Number 61: Volcasaurus
|FIRE Dinosaur ★5|
ATK 2500 / DEF 1000
|Rage of Volcano [UR]|
|2 Level 5 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
Make Volcasaurus using two Riscorpio as material. The removal effect is already good on its own, usually letting you get rid of stronger enemy monsters. The burn damage on top of that makes it even better due to possibly dealing lethal damage. The drawback of using its effect is not really a problem if your opponent controls multiple monsters, because you can still attack those.
Number C39: Utopia Ray
|LIGHT Warrior ★4|
ATK 2500 / DEF 2000
|Infinite Ray [UR]|
|3 Level 4 LIGHT monsters|
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.
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|8/13||KOG Worthy Decklists Updated|
|Ritual Beast: deck recipe [Aug 13]|
|Elemental HERO: deck recipe [Aug 13]|
|Destiny HERO: deck recipe [Aug 13]|
|King of Game decks [August 2022]|
|8/12||Fossil: deck recipe [Aug 12]|
|Gouki: deck recipe [Aug 12]|
|Metaphys: deck recipe [Aug 12]|
|8/11||Tier Deck list Updated|
|Yang Zing: deck recipe [Aug 11]|
|Rose Dragon: deck recipe [Aug 11]|
|Tour Guides Mission Bingo Event|
|Shooting Star Road (Skill)|
|[DM] Legendary Dueslist Lvl 40|
Yami Yugi Lvl 40
Seto Kaiba Lvl 40
Joey Lvl 40
Mai Lvl 40
Tea Lvl 40
Yugi Lvl 40 (Gate)
Weevil Lvl 40
Rex Raptor Lvl 40
Mako Lvl 40
Yami Marik Lvl 40
Yami Bakura Lvl 40
Bandit Lvl 40
Ishizu Lvl 40
Odion Lvl 40
Pegasus Lvl 40
Mokuba Lvl 40
Paradox Lvl 40
Arkana Lvl 40
Bonz Lvl 40
Espa Roba Lvl 40
Tristan Lvl 40
Lumis & Umbra Lvl 40
Duke Devlin Lvl 40 Farm