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Gouki: deck recipe [Oct 1]

Duel Links Gouki deck, Gouki in the current meta, how to use.
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Structure Deck EX: Thousand Illusion
update 01/10/2022

Require Card Boxes

Main Deck

Fortress of Gears Flames of the Heart Antinomic Theory Selection Box Vol.04 Mini

Extra Deck

Photons of Galaxy Phantom of Rebellion Link Revolution

Example Deck

Standard Version

Gouki SuprexGouki SuprexGouki SuprexGouki RiscorpioGouki RiscorpioGouki Twistcobra
Gouki TwistcobraGouki TwistcobraGouki HeadbattGouki OctostretchGouki Re-MatchReinforcement of the Army
Mystical Space TyphoonMystical Space TyphoonMystical Space TyphoonEnemy ControllerEnemy ControllerGouki Finishing Move
Ballista SquadBallista SquadBallista SquadCompulsory Evacuation DeviceCompulsory Evacuation Device-
Dark Rebellion Xyz DragonAbyss DwellerNumber 70: Malevolent SinGouki Thunder OgreGouki The Great OgreGouki Jet Ogre
Gouki Jet OgreMissus Radiant----

Set Skill

[Skill] descriptionUser
The Main Event: Gouki
At the beginning of the Duel, add 1 "Gouki Suprex", 1 "Gouki Twistcobra", and 1 "Gouki Riscorpio" to your Deck, unless you already have 3 copies of the respective card. Then, add 1 "Gouki The Great Ogre" to your Extra Deck.
The following effect can be used once per Duel: Select 1 "Gouki The Great Ogre" you control. Until the end of your opponent's next turn, that monster will not be destroyed in battle. Also, during your opponent's next turn, your opponent cannot select another monster as an attack target while that monster is face-up on the field.
The Gore
The Gore

How to Play

Beater

Most of the Gouki monsters are used as beaters. Normal Summon Suprex to swarm the field. Riscorpio can be Normal Summoned without tribute if you control a Gouki monster, but it is quicker to Special Summon him with Suprex.

Twistcobra is a good monster to Special Summon with Suprex to prepare its effect. Twistcobra can tribute Suprex to boost his own ATK above most monsters. As a quick effect this can be done during your opponent's turn to disrupt an opponent's attack, and can also be done to make use of a Gouki targeted by your opponent's effect. Twistcobra's effect can be used to trigger Goukis' search effect, so it can be worth keeping him on the field.

Gouki Riscorpio
Gouki Riscorpio
EARTH Warrior ★5
ATK 2300 / DEF 0
Flames of the Heart [SR]
If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.
Gouki Suprex
Gouki Suprex
EARTH Warrior ★4
ATK 1800 / DEF 0
Flames of the Heart [UR]
When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.
Gouki Twistcobra
Gouki Twistcobra
EARTH Warrior ★3
ATK 1600 / DEF 0
Flames of the Heart [SR]
(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.

Gouki Headbatt

Gouki Headbatt
Gouki Headbatt
EARTH Warrior ★2
ATK 800 / DEF 0
Flames of the Heart [R]
Selection Box Vol.02 Super Mini [R]
If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.

Gouki Octostretch

Gouki Octostretch
Gouki Octostretch
EARTH Warrior ★1
ATK 0 / DEF 0
Flames of the Heart [R]
Selection Box Vol.02 Super Mini [R]
If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.

Reinforcement of the Army

Reinforcement of the Army
Reinforcement of the Army
Normal Spell
Starter/Special Set Bundle Sale [UR]
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Gouki Re-Match

Gouki Re-Match
Gouki Re-Match
Normal Spell
The Gore at Lvl 21 [UR]
Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.

Gouki Finishing Move

Gouki Finishing Move
Gouki Finishing Move
Normal Spell
The Gore [SR]
Target 1 "Gouki" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with "Gouki" monsters. You can only activate 1 "Gouki Finishing Move" per turn.

Control Effects

Necrovalley
Necrovalley
Field Spell
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

This Gouki deck has a very straightforward beatdown play style. To compliment this play style we also use control cards that hinder your opponent from using their effects.
This deck doesn't interact with the graveyard in any way, so Necrovalley will only serve to prevent your opponent from interacting with their graveyard.
Fiendish Chain shuts down monster effects which helps deal with your opponent's combo starter and boss monster. It also prevents your opponent's monster from attacking if you want to use Fiendish Chain as a battle trap.
This Gouki deck is also very susceptible to Fiendish Chain, but that can be dealt with by Cosmic Cyclone and Ballista Squad.

Techs

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Tribute your Gouki to take control of an opponent's monster. You can then use the tributed Gouki's search effect to get Bearhug or Riscorpio, and Tributed Summon them using the monster you took so that it does not go back to your opponent.

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Ballista Squad removes an opponent's card from the field while also activating your Gouki search effect. Use a Gouki about to be removed by your opponent's effect as tribute to waste their removal. Ballista Squad is also one of the ways this Gouki deck can deal with your opponent's backrow.

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Shining Hope [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Fiendish Chain is a great counter against monster effect reliant Decks. You can use this to negate the effects of monsters that Special Summon other monsters preventing your opponent from going into their Synchro and Xyz plays.

Needle Ceiling
Needle Ceiling
Normal Trap
Valiant Souls [UR]
Selection Box Vol.04 [UR]
When there are 4 or more monsters on the field: Destroy all face-up monsters.

Xyz Extra Deck

Gouki decks do have the swarming ability, but their varying levels prevents them from becoming a truly efficient Xyz spam deck. Regardless, it is worth running Xyz in your otherwise empty Extra Deck in case you do get an opportunity to make them.

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.

Gouki Thunder Ogre
Gouki Thunder Ogre
EARTH Warrior
ATK 2200 / LINK 3
The Gore [UR]
2+ "Gouki" monsters
If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field.
● During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.)
Gouki The Great Ogre
Gouki The Great Ogre
EARTH Warrior
ATK 2600 / LINK 3
Link Revolution [SR]
2+ "Gouki" monsters
All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
Gouki Jet Ogre
Gouki Jet Ogre
EARTH Warrior
ATK 2000 / LINK 2
The Gore at Lvl 3, 14, and 25 [SR]
2 "Gouki" monsters
Once per turn: You can target 1 "Gouki" card you control; destroy it, and if you do, change all monsters on the field to face-up Attack Position. If this card is sent from the field to the GY: You can make all "Gouki" monsters you currently control gain 500 ATK until the end of this turn. You can only use this effect of "Gouki Jet Ogre" once per turn.
Missus Radiant
Missus Radiant
EARTH Beast
ATK 1400 / LINK 2
Link Revolution [R]
2 EARTH monsters
All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.
Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Summon Nightmare Shark to hit your opponent directly for 2000 ATK. Best used when dealing the finishing blow.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Summon Emeral by using two Level 4 monsters as material. Emeral will then be used as a mini self-sufficient draw engine. Emeral can help you recover the monsters in the graveyard so you don't run out of sources.

Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

Giga-Brilliant can be summoned for its field-wide ATK boost.

Digital Bug Corebage
Digital Bug Corebage
LIGHT Insect ★5
ATK 2200 / DEF 1800
Infinite Ray [R]
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.

Summon Corebage by overlaying it on Giga-Brilliant. It's removal effect is specialized for removing troublesome enemy walls, especially ones immune to destruction.

Other Useful Cards

Hand Effect

Gouki Iron Claw
Gouki Iron Claw
EARTH Warrior ★2
ATK 1000 / DEF 0
Flames of the Heart [R]
During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn.

Gouki Iron Claw is different from other Gouki because you do not want him on the field, instead you want to keep him in your hand where he can make use of his effect. The ATK boost is good for attacking over slightly stronger monsters, but the effect immunity is much more useful because it allows you to ignore battle traps such as Sea Stealth Attack.

Tuner

Psychic Wheeleder
Psychic Wheeleder
EARTH Psychic ★3
ATK 600 / DEF 0
Dimension of the Wizards [UR]
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

Psychic Wheeleder is a great Tuner to use in a synchro variant of Gouki decks. You can Special Summon Wheeleder from your hand by just controlling Twistcobra and make level-6 Synchros. Normal Summon Suprex and use his effect to Special Summon Twistcobra, then Special Summon Wheeleder with its own effect and now you have access to level-6 and level-7 Synchro plays. Occasionally you can pair Wheeleder with Riscorpio to access the wide pool of level-8 Synchros, but generally your Extra Deck should contain more level-6 and 7 Synchros.

As a bonus, using Wheeleder and a Gouki monster as synchro material lets you activate the Gouki search effect and Wheeleder's removal effect. Overall netting you great card advantage.

Parshath Engine

Avenging Knight Parshath
Avenging Knight Parshath
LIGHT Fairy ★8
ATK 2600 / DEF 2100
Ranked Rewards [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

If you are missing some other good extra deck cards, you can choose to bring this with the Parshath trap cards. Stopping an opponent's play and special summoning a monster can be a game winning decision.

Rebirth of Parshath
Rebirth of Parshath
Counter Trap
Lords of Shining [R]
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.

Set Rebirth of Parshath and keep a Counter Trap onhand, for a Counter Trap that can negate practically anything.

You even get a free beater by Special Summoning Avenging Knight Parshath from the Extra Deck. Avenging Knight Parshath's battle position change effect can help you get rid of monsters by exposing their weaker stat. And the piercing effect is good for pushing damage.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Book of Moon is an extremely versatile card that fits the control aspect of this deck. Flipping a monster face-down exposes weak DEF stats and is a good way of turning off continuous effects. Additionally, combos that involve Synchros and Xyz require the monster to be face up so this is a good way to disrupt them. Against Noble Knights, you can use this to get rid of their equips.

Super Team Buddy Force Unite!

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Selection Box Vol. 02 Mini [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

This is a great revival card for any deck with monsters of a single type. You essentially get to revive a monster for free as long as it is not a duplicate of the one you targeted. This card has no restriction on the level of monster you revive so you can use it to put Riscorpio on the field. And putting any Gouki on the field sets you up to use Twistcobra's effect. It even replenishes itself when destroyed.

Light-Imprisoning Mirror

Light-Imprisoning Mirror
Light-Imprisoning Mirror
Continuous Trap
Umbra & Lumis [SR]
Negate all LIGHT monster effects activated on the field or in the Graveyard.

Light-Imprisoning Mirror is used as an anti-meta tech against prevalent LIGHT decks that heavily rely on monster effects, such as Galaxy Deck.

Synchro Extra Deck

Scrap Dragon
Scrap Dragon
EARTH Dragon ★8
ATK 2800 / DEF 2000
Valhalla Calling [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.

Comments

Hot New Top
Anonymous
This is another broken deck that rely on broken traps. Traps must be nerfed.
<< Anonymous
Konami Reply
Dear Customer,
As long as 3 copies of a UR or SR Trap card aren't purchased by at least 80% of our player base we can't limit it as this will lower our revenue.
However, if you manage to convince enough players to buy 3 copies of a card we can find an arrangement.

Have a fun time struggling against our powerful trap cards.

Best regards.
Konami development team.
<< Anonymous(Konami)
Anonymous Reply
Konami development team always post so funny messages
<< Anonymous
Anonymous Reply
Nothing wrong with Gouki, the problem is with all the broken traps.
<< Anonymous(Konami)
CEO of Konami Reply
You are fired!
f2p kog
kog material
<< Anonymous(f2p kog)
Anonymous Reply
P2W whales won't be happy :)
Anonymous
why Necrovale ????
<< Anonymous
Anonymous Reply
Cope. They have link monsters that bring Goukis back to the field, and okay they're unreleased, but their own field spell is very released, and not only it's a field spell which makes it incompatible with Necrovalley, but also it specifically summons Goukis from the graveyard. Putting Necrovalley in Goukis is an abomination.
<< Anonymous
Anonymous Reply
Ops, it's not from the graveyard, but from deck. 🔥sux.
<< Anonymous
Anonymous Reply
This deck reminds people of all the broken traps collection.
<< Anonymous
Anonymous Reply
> Putting Necrovalley in Goukis is an abomination
.
yes, MASTER, LOL
Anonymous
I don't care about any of the upcoming decks and was thinking of blowing some gems to make this as a change of pace, anything I should know?
<< Anonymous
Anonymous Reply
The deck feels like you are playing a stall deck, gets old really fast

But if that's your style go for it
<< Anonymous
Anonymous Reply
The deck heavily relies on staple cards. Go for the staples first because you can use them in most other decks too.
<< Anonymous
Anonymous Reply
Thanks lads, I have some of the staples or equivalents, its a good as time as any to work on the rest and try a backrow heavy deck for a change
Anonymous
Aroma is the best, not rely too much on UR/SR staple
<< Anonymous
Anonymous Reply
Aromage isn't really "big brain". It's easy to learn and easy to master. Crystrons on the other hand...
<< Anonymous
Anonymous Reply
Crystron is harder to master, but Aromage is also big brain.
There are some players who constantly reach KoG using Aromages, while more others struggle with missplay and timing
<< Anonymous
Anonymous Reply
So true, it's easier to become a popular artist by drawing hentai of Aromage characters than by drawing hentai of Crystron or other decks.

We all know what kind of people play Aromage decks.
<< Anonymous
Anonymous Reply
No. Playing with Aromage decks may be easy and straightforward, but drawing hentai contents on them does require a lot of thinking.
Aromage theme is about healing. It's complex to make up BDSM hentai history on that.
Anonymous
3x Wheeleder in every deck is the new 3x Junk Armades in every deck.
Anonymous
this is not gouki it backrowgouki
<< Anonymous
Anonymous Reply
Toda la razón capo ;)
Anonymous
You know a deck is trash when it has to really on mostly UR trap/spell cards to stay relevant. Glad I passed on this new mini box.
<< Anonymous
Anonymous Reply
You do realize that most, if not all, of the meta decks out there rely on SR/UR cards, right? I've yet to see one that utilizes only rares and commons.
<< Anonymous
Anonymous Reply
^
This.

No deck can be in the meta playing only N and R rarity cards.
<< Anonymous
Anonymous Reply
That is not what he means. Of course all decks rely on UR and SR cards, but he complains that this decks uses a lot of UR and SR staples instead of archetype cards. So he would say that DM is generally good (barely and UR/SR staples) while this Gouki is bad (as it relies on UR/SR staples instead of the Gouki cards)
<< Anonymous
Anonymous Reply
I mean, what else it can do. Many deck that don't run many staples backrow like Dark Magician, Crystron, Blackwing and Heroes already have many support for them. Even some BEWD deck now have 4-5 trap in their deck. Ask Konami for support and it will play much less backrow then now.
Anonymous
Other deck option. It is not perfect, but its fun to play with it. Pretty high win ratio + Stage 1 DLv. MAX. Almost all "Gouki " decks are the same

- 3x Gouki Suprex
- 1x Gouki Riscorpio
- 3x Gouki Twistcobra
- 1x Gouki Octostretch
- 1x Gouki Headbatt
- 1x Gouki Bearhug
- 2x World Legacy Clash
- 2x Fiendish Chain
- 2x Cosmic Cyclone
- 3x Paleozoic Canadia
- 1x Floodgate Trap Hole
- Win ratio: ~ 80%

have fun guys with this deck!
Anonymous
konami failed to spot the right archetype, they told me cats could see the real identity of people, i feel bad.
Anonymous
This is not good enough.
Anonymous
Oh my, this is too much for me.

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Better as an structure deck than cluttering the next box with garbage making it an insta skip
Girag 7
scud's Abaki is a generic card too *yawn
It's a very good deal. Not a good deal for the players but a good deal for Konami.
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