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Gouki: deck recipe [Mar 15]

Duel Links Gouki deck, Gouki in the current meta, how to use.
update 15/03/2023
Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Useful to have in case you go against decks that rely on effects that activate in the graveyard. But this deck doesn't have any WATER monsters, so Dweller will only have 1700 ATK.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Currently Utopia is one of the strongest generic Rank-4's in terms of ATK. The built-in battle protection effect that can be used to protect any of your monsters in case you need to stall.

If you need a beater while you're low on LP, Summon Utopia to upgrade into Utopia Ray.

Blade Armor Ninja
Blade Armor Ninja
WIND Warrior ★4
ATK 2200 / DEF 1000
Sign of Harpies [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

Treat Blade Armor Ninja as an improved Gagaga Samurai. With his higher ATK stat, you'll be able to OTK the opponent by attack directly twice. This is made even more damaging if you used Extra Sword as material.

Heroic Champion - Excalibur
Heroic Champion - Excalibur
LIGHT Warrior ★4
ATK 2000 / DEF 2000
Eternal Stream [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.

Summon only to push damage. Usually you will give Samurai the double attack and hit directly twice to deal massive damage.

Zubaba General
Zubaba General
EARTH Warrior ★4
ATK 2000 / DEF 1000
Zexal World Release Campaign [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.

The strongest possible beater you can make in this deck, easily reaching 4000+ ATK by equipping Riscorpio. However, you'll be investing 2 monster on the field plus a monster onhand just to make a huge beater; overall quite costly.

Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.

Cowboy is a staple in any Rank-4 toolbox. He can occasionally steal wins with his burn damage. And the attack position effect can also be useful for attacking over your opponent.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Summon Emeral by using two Level 4 monsters as material. Emeral will then be used as a mini self-sufficient draw engine. Emeral can help you recover the monsters in the graveyard so you don't run out of sources.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Summon only to push damage. Usually you will give Samurai the double attack and hit directly twice to deal massive damage.

[March 2023] KOG Notes

PyrexVision


GoukiPyrexVisionGouki PyrexVision2
IGN: PyrexVision, Skill: Grit, Date Submitted: Mar 13

Noted By PyrexVision:

The Focus of the deck is using "Unexpected Dai" to clear the back row (and a free draw), then "Back To The Front" to revive the tribute for protection that turn or for another search on the next turn when going into the Gouki links. Iron Claw (with a monster on the field) and Octostretch (minimize damage) are graveyard dumps for a Gouki Match follow-up on your next turn. "Grit" skill saves you against the folks that don't read for another turn to OTK with Finishing Move.

[October 2022] KOG Notes

Chogex


GoukiChogex
IGN: Chogex, Skill: Destiny Draw, Date Submitted: Oct 1

Noted By Chogex:

Use spells to get rid of anything that can banish/return to hand. OTK with gouki finishing move.

Comments

Hot New Top
Anonymous
This is another broken deck that rely on broken traps. Traps must be nerfed.
<< Anonymous
Konami Reply
Dear Customer,
As long as 3 copies of a UR or SR Trap card aren't purchased by at least 80% of our player base we can't limit it as this will lower our revenue.
However, if you manage to convince enough players to buy 3 copies of a card we can find an arrangement.

Have a fun time struggling against our powerful trap cards.

Best regards.
Konami development team.
<< Anonymous(Konami)
Anonymous Reply
Konami development team always post so funny messages
<< Anonymous
Anonymous Reply
Nothing wrong with Gouki, the problem is with all the broken traps.
BladeSlasher
Respect the KOG and hear me when I tell you, you only need two things:

1) RoTAx1 is a must. MSTx2, BoMx1. A Void Trap Hole, or a warning point, or a Breakthrough Skill. Your greatest enemy and only threat are those set spells/traps and monster effects. You don't need CompEvac at all and Expendable Dai is just too slow, it will get MST'd.

2) Thunder Ogre is a free Double Summon. Great Ogre is a free WightPrincess of sorts. Supreme Ogre is the Flame High King Ghengis of this deck.

All in all, Gouki is just D/D/D without the nerfs.
<< Anonymous(BladeSlasher)
Candend Reply
Traps you mention basically the same with CompEvac and Expend. Dai. I think you should put at least 2 osto to prevent otk'ed. 1 Forb. Lance to protect link material especially suprex if opp. somehow activate warning point or bottomless th. Play with 20-22 instead of 24 kinda brick and slow.
If Treacherous still at 2, I definitely put it. Too bad, RoTA is more important than that.
Anonymous
"Storm Access"?
Oh please, be honest and admit you're using "Three Effects!" to bloat your LP.
f2p kog
kog material
Anonymous
why Necrovale ????
<< Anonymous
Anonymous Reply
Cope. They have link monsters that bring Goukis back to the field, and okay they're unreleased, but their own field spell is very released, and not only it's a field spell which makes it incompatible with Necrovalley, but also it specifically summons Goukis from the graveyard. Putting Necrovalley in Goukis is an abomination.
<< Anonymous
Anonymous Reply
Ops, it's not from the graveyard, but from deck. 🔥sux.
<< Anonymous
Anonymous Reply
This deck reminds people of all the broken traps collection.
<< Anonymous
Anonymous Reply
> Putting Necrovalley in Goukis is an abomination
.
yes, MASTER, LOL
Anonymous
I don't care about any of the upcoming decks and was thinking of blowing some gems to make this as a change of pace, anything I should know?
<< Anonymous
Anonymous Reply
The deck feels like you are playing a stall deck, gets old really fast

But if that's your style go for it
<< Anonymous
Anonymous Reply
The deck heavily relies on staple cards. Go for the staples first because you can use them in most other decks too.
<< Anonymous
Anonymous Reply
Thanks lads, I have some of the staples or equivalents, its a good as time as any to work on the rest and try a backrow heavy deck for a change
Anonymous
Aroma is the best, not rely too much on UR/SR staple
<< Anonymous
Anonymous Reply
Aromage isn't really "big brain". It's easy to learn and easy to master. Crystrons on the other hand...
<< Anonymous
Anonymous Reply
Crystron is harder to master, but Aromage is also big brain.
There are some players who constantly reach KoG using Aromages, while more others struggle with missplay and timing
<< Anonymous
Anonymous Reply
So true, it's easier to become a popular artist by drawing hentai of Aromage characters than by drawing hentai of Crystron or other decks.

We all know what kind of people play Aromage decks.
<< Anonymous
Anonymous Reply
No. Playing with Aromage decks may be easy and straightforward, but drawing hentai contents on them does require a lot of thinking.
Aromage theme is about healing. It's complex to make up BDSM hentai history on that.
Anonymous
3x Wheeleder in every deck is the new 3x Junk Armades in every deck.
Anonymous
this is not gouki it backrowgouki
<< Anonymous
Anonymous Reply
Toda la razón capo ;)
Anonymous
You know a deck is trash when it has to really on mostly UR trap/spell cards to stay relevant. Glad I passed on this new mini box.
<< Anonymous
Anonymous Reply
You do realize that most, if not all, of the meta decks out there rely on SR/UR cards, right? I've yet to see one that utilizes only rares and commons.
<< Anonymous
Anonymous Reply
^
This.

No deck can be in the meta playing only N and R rarity cards.
<< Anonymous
Anonymous Reply
That is not what he means. Of course all decks rely on UR and SR cards, but he complains that this decks uses a lot of UR and SR staples instead of archetype cards. So he would say that DM is generally good (barely and UR/SR staples) while this Gouki is bad (as it relies on UR/SR staples instead of the Gouki cards)
<< Anonymous
Anonymous Reply
I mean, what else it can do. Many deck that don't run many staples backrow like Dark Magician, Crystron, Blackwing and Heroes already have many support for them. Even some BEWD deck now have 4-5 trap in their deck. Ask Konami for support and it will play much less backrow then now.
Anonymous
Other deck option. It is not perfect, but its fun to play with it. Pretty high win ratio + Stage 1 DLv. MAX. Almost all "Gouki " decks are the same

- 3x Gouki Suprex
- 1x Gouki Riscorpio
- 3x Gouki Twistcobra
- 1x Gouki Octostretch
- 1x Gouki Headbatt
- 1x Gouki Bearhug
- 2x World Legacy Clash
- 2x Fiendish Chain
- 2x Cosmic Cyclone
- 3x Paleozoic Canadia
- 1x Floodgate Trap Hole
- Win ratio: ~ 80%

have fun guys with this deck!
Anonymous
konami failed to spot the right archetype, they told me cats could see the real identity of people, i feel bad.

Commens and feedback

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