Content

Salamangreat: deck recipe [Nov 30]

Duel Links Salamangreat deck, Salamangreat in the current meta, how to use.
Duel Links Breaking News
Structure Deck EX: Thousand Illusion
update 30/11/2022

Required Card Boxes

Main Deck

Valiant Souls Arena of Sanctuary Antinomic Theory Sign of Harpies Link Revolution Selection Box Vol.02 Super Mini

Extra Deck

Phantom of Rebellion Photons of Galaxy Link Revolution Selection Box Vol.02 Super Mini

Example Deck

Post-Banlist Version

Salamangreat GazelleLady DebugSalamangreat Jack JaguarSalamangreat Jack JaguarSalamangreat FoxySalamangreat Falco
Salamangreat FowlSalamangreat FowlSalamangreat MeerCynet MiningMystical Space TyphoonMystical Space Typhoon
Salamangreat CircleSalamangreat CircleSalamangreat CircleSalamangreat SanctuaryWarning PointWarning Point
Needle CeilingNeedle Ceiling----
Dark Rebellion Xyz DragonAbyss DwellerNingirsu the World Chalice WarriorSalamangreat Sunlight WolfSalamangreat Sunlight WolfSalamangreat Balelynx
Salamangreat BalelynxSecurity Dragon----
[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

Post-Banlist Rise from the Valley of Flames Version

Salamangreat GazelleLady DebugLady DebugSalamangreat Jack JaguarSalamangreat Jack JaguarSalamangreat Jack Jaguar
Salamangreat FoxySalamangreat FoxySalamangreat FoxySalamangreat FalcoSalamangreat FowlSalamangreat Meer
Cynet MiningCynet MiningMystical Space TyphoonSalamangreat CircleSalamangreat CircleSalamangreat Circle
Salamangreat SanctuaryLightning VortexLightning VortexKarma CutKarma CutKarma Cut
Dark Rebellion Xyz DragonAbyss DwellerNingirsu the World Chalice WarriorSalamangreat Sunlight WolfSalamangreat Sunlight WolfSalamangreat Balelynx
Salamangreat BalelynxSecurity Dragon----
[Skill] descriptionUser
Rise from the Valley of Flames
At the beginning of the Duel, add "Salamangreat Heatleo" to your Extra Deck.

The following effect can be used if your Life Points are at 2000 or below. Select 1 "Salamangreat" Link Monster you control, and add 1 monster with the same name to your Extra Deck. Then, play Salamangreat Sanctuary" to your field from outside of your Deck.

This Skill can only be used once per Duel.
Soulburner
Soulburner

How to Play

Salamangreat Monsters

Salamangreat Gazelle
Salamangreat Gazelle
FIRE Cyberse ★3
ATK 1500 / DEF 1000
Soulburner at Lvl 23 [UR]
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.

Main Combo Setup Core Card of Salamangreat Deck. Gazelle is a free summon Level 3 Salamangreat Monster while any Salamangreat Monsters sent to your Graveyard, then you can dump 1 Salamangreat Card from your Deck. This effect can helps you dump Salamangreat Monsters for Link Combo or Salamangreat Roar for Board Control. Overall, Gazelle is a powerful extender and searcher in this Deck.

Salamangreat Jack Jaguar
Salamangreat Jack Jaguar
FIRE Cyberse ★4
ATK 1800 / DEF 200
Soulburner at Lvl 3, 11, and 30 [SR]
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.

A Salamangreat monster with decent ATK stats with Piercing effect. Another great effect of Jack Jaguar will allows you to shuffle any Salamangreat monster including Extra Deck Salamangreat Monsters from the graveyard back into the Deck except another copy of itself, and if goes in the Deck Jack Jaguar can Special Summons itself from the graveyard.

Salamangreat Foxy
Salamangreat Foxy
FIRE Cyberse ★3
ATK 1000 / DEF 1200
Soulburner [SR]
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.

First effect which similars to Pot of Duality's search effect on its Normal Summon, or bring it back from the graveyard (with maybe pops a face-up backrow) by discarding 1 Salamangreat card which is good against Decks that strategy relies on a Field Spell or a Continuous Spell/Trap like Infernity or Dark Magician.

Salamangreat Falco
Salamangreat Falco
FIRE Cyberse ★4
ATK 1200 / DEF 1600
Link Revolution [R]
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.

While Falco hits the graveyard, it can allows you to set any Salamangreat Spell/Trap from your Grave. You can also use its Second Effect to return 1 other Salamangreat monster to your hand (not for the Extra Deck) to special summon Falco itself. Keep in mind that you can only use 1 effect per turn.

Salamangreat Fowl
Salamangreat Fowl
FIRE Cyberse ★4
ATK 1800 / DEF 1200
Link Revolution [R]
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.

First effect is a combo extender while you have Normal or Special Summon 1 other Salamangreat monster to your Field (except Damage Step). The great one is Fowl's second effect which can freeze a backrow of your opponent control by send 1 "Salamangreat" card from your hand or face-up field and this effect is not limited to once per turn.

Salamangreat Meer
Salamangreat Meer
FIRE Cyberse ★2
ATK 800 / DEF 600
Link Revolution [R]
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.

Another options combo extender when you didn't manage to draw out Gazelle. You can special summon Meer while it is added to your hand except by your normal draw with revealing itself from your hand. Or you can discard 1 other "Salamangreat" card to special summon itself, this effect may trigger other Salamangreat Monsters' effect for combo play.

Lady Debug

Lady Debug
Lady Debug
LIGHT Cyberse ★4
ATK 1700 / DEF 1400
Link Revolution [SR]
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

Lady Debug can helps to get Salamangreat Gazelle as soon as possible on its Normal or Special Summon.

Salamangreat Sanctuary

Salamangreat Sanctuary
Salamangreat Sanctuary
Field Spell
Soulburner [SR]
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

Searchable by Salamangreat Balelynx when it is Link Summoned. Mainly used for allowing you to once per turn Link Summon a Salamangreat Link Monster using only another copy of itself as material which you can unlock the another effect of one of your Salamangreat Link monsters for free once per turn. The healing effect is another optional effect for LP Gaining.

Salamangreat Circle

Salamangreat Circle
Salamangreat Circle
Quick Spell
Link Revolution [SR]
Activate 1 of these effects.

● Add 1 "Salamangreat" monster from your Deck to your hand.
● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.

You can only activate 1 "Salamangreat Circle" per turn.

A Quick-Play Spell Main Searcher of Salamangreat Deck. Salamangreat Circle's second effect also helps your Salamangreat Link Monster for immunization from monster effects like Galaxy-Eyes Cipher Dragon, Galaxy-Eyes Full Armor Photon Dragon or Galaxy-Eyes Cipher Blade Dragon.

Cynet Mining

Cynet Mining
Cynet Mining
Normal Spell
Link Revolution [UR]
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

Another Searcher which can lets you add 1 Salamangreat Monster from your Deck to your hand by sending 1 of your hand card first which is good for combo play in Salamangreat Deck.

Snatch 1 monster your opponent control is not only a great disruption to your opponent but also can use that monster for your Link Summoning which is also good in Mirror Match.

Board Clearing

These Techs are used for wiping out the board which can easily disrupt your opponent's combo.

Lightning Vortex
Lightning Vortex
Normal Spell
Sign of Harpies [SR]
Discard 1 card; destroy all face-up monsters your opponent controls.
Needle Ceiling
Needle Ceiling
Normal Trap
Valiant Souls [UR]
Selection Box Vol.04 [UR]
When there are 4 or more monsters on the field: Destroy all face-up monsters.

Techs

Warning Point
Warning Point
Normal Trap
Link Revolution [UR]
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

Great Discruptive Trap by negating 1 face-up monster's effect with block attack while it is Summoned, also prevent it from being using as Extra Deck Summon material.

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

A pretty good monster removal that also has an added benefit of removing multiple copies of them if they're also in the graveyard. Great against the mirror match, or other decks that uses same name monsters, but good in general too. You can trigger Gazelle's effect with Karma Cut too as Special Summon for combo starter.

Extra Decks

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Ningirsu the World Chalice Warrior
Ningirsu the World Chalice Warrior
EARTH Warrior
ATK 2500 / DEF 3
Link Revolution [UR]
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

Ningirsu has an awesome effect, non targeting non destruction removal which is good to counter against Monster that cannot be targeted or destroyed.

Salamangreat Heatleo
Salamangreat Heatleo
FIRE Cyberse
ATK 2300 / DEF 3
Link Revolution [UR]
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.

A Salamangreat Version of Decode Talker which shuffle a card in the opponent’s Spell/Trap zone into the Deck instead of sending it to the Grave while Heatleo is Link Summoned. This effect is not limited to once per turn which means you can utilize with Salamangreat Sanctuary's effect by Link Summoning other copies of Heatleo with itself. However, the backrow shuffle effect will not prevent the targeted spell/trap activation which means it can chains by activating effect in case.

Heatleo that linked summon by Santuary's method will gains another efffect that can makes the attack of a monster on the field equal to the one of a monster in your Graveyard, so it can both allows your monsters get bigger and your opponent’s get smaller depending on the situation.

Salamangreat Sunlight Wolf
Salamangreat Sunlight Wolf
FIRE Cyberse
ATK 1800 / DEF 2
Soulburner at Lvl 7, 14, and 18 [UR]
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.

A Link 2 Salamangreat Monster with 1800 ATK stats with powerful recycling effect. If a monster is Normal or Special Summoned to a zone it points to, you can add any FIRE monster back from your Grave which means you can recycle Gazelle or any other Salamangreat monster but you cannot summon monsters with the same name for the rest of the turn.

When a Sunlight Wolf summoned using another copy of itself will lets you add a Salamangreat Spell/Trap from the grave back to your hand for free every turn, which means that as long as you have 1 Roar in rotation the opponent will have to deal with it every single turn.

Salamangreat Balelynx
Salamangreat Balelynx
FIRE Cyberse
ATK 500 / DEF 1
Soulburner [UR]
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.

A free Salamangreat Sanctuary Searcher while it is Link Summoned. While Balelynx is in your Grave, you can banish this card to protect a Salamangreat card from being destroyed by battle or card effect.

Security Dragon
Security Dragon
LIGHT Cyberse
ATK 1100 / DEF 2
Selection Box Vol.02 Super Mini [SR]
2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

A Link 2 Monster with Compulsory Evacuation Device's effect while Security Dragon is co-linked which is great combo disruptive tech to your opponent.

Other Cards Option

D.D. Crow

D.D. Crow
D.D. Crow
DARK Winged Beast ★1
ATK 100 / DEF 100
Shining Hope [UR]
Selection Box Vol.05 [UR]
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.

A Disruptive Tech in current Meta.

Techs

Crackdown
Crackdown
Continuous Trap
Selection Box Vol.02 Super Mini [UR]
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

Snatch 1 monster your opponent control is not only a great disruption to your opponent but also can use that monster for your Link Summoning which is also good in Mirror Match.

Salamangreat Roar

Salamangreat Roar
Salamangreat Roar
Counter Trap
Soulburner at Lvl 21 [UR]
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.

A Powerful Cyberse version "Infernity Barrier" without 0 hand card condition restrict while you control a Salamangreat Link Monster. It can be recycled easily by using Falco or Sunlight Wolf effect which gives you powerful board control for each turn.

Other Extra Decks

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppression, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Mekk-Knight or Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Update Jammer
Update Jammer
WIND Cyberse
ATK 2000 / DEF 2
Duelist Kingdom: Link Into Vrains! [UR]
2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 500 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.

Mainly used as Link Material for Link Monster to gain Double Attack Effect.

[November 2022] KOG Notes

Comments

Hot New Top
Anonymous 8days ago
What’s even this decks win condition anymore? Xyz summon into their beater for game or maybe get their Link 3 out?
<< Anonymous
Anonymous 8days ago Reply
Backrow. Lots and lots of backrow.
<< Anonymous
Anonymous 8days ago Reply
It's like Shiranui but Link instead of Synchro.
You can even combine it with Invoked.

Shiranui 2.0
Anonymous 14days ago
#RipSalamangreat
<< Anonymous
Anonymous 13days ago Reply
Rest in pieces while in h e l l more like it.
Duel Links is dead 20days ago
I'm TIRED of waiting an hour until the 🔥s that play this deck finish their turn.
<< Anonymous(Duel Links is dead)
Anonymous 19days ago Reply
Keep crying
<< Anonymous
Anonymous 17days ago Reply
You’re gonna cry in about a day or two.
<< Anonymous
Anonymous 14days ago Reply
Lol go away salaids.
Anonymous 14days ago
XDDDDDDDDDDD
Anonymous 17days ago
Ban this f@ggot @ss deck already.
<< Anonymous
Fetih 1453 15days ago Reply
or play 2 copys of Skull Invitation to make them surrender
Tylr 17days ago
Don't bring that thing in casual plz
ZzZzZzZzZz 20days ago
Boredom fest
Anonymous 22days ago
What is not balances is why The F u c K is rod still in the godddamn limit you stupid dumbass company…
Honest player 25days ago
No need to nerf it because I use this deck and win many duels with it
Anonymous 25days ago
broken deck, at least a limit 2 after this kc
<< Anonymous
Anonymous 25days ago Reply
no luck, they will ban void trap hole and traptrix trap hole nightmare though to make the deck more playable. also adding 2 more great roars next update.
Anonymous 31days ago
I don't see how this deck is tier 1, its win condition is basically Salamangreat Roar and link monsters are pretty weak both in effects and ATK value. It has great spamming potential but basically for a monster with more than 2300 ATK you have to relie on the backrow trap cards. At least it's not a deck built around the character skill but it's also far from op
<< Anonymous
Anonymous 31days ago Reply
Tell me you don't know what their cards do without telling me you don't know what their cards do
<< Anonymous
ohok 30days ago Reply
try reading
<< Anonymous
Anonymous 30days ago Reply
what do I need to read? the ATK changing effect only works once per turn and only in your Main Phase, what are you supposed to do against a generic blue eyes deck? a deck which relies on 7 backrow cards is as good as any. this deck loses against decks which are not even tiered. you want proof of a solid deck in DL? look at the old Invoked deck before all its cards were limited
Anonymous
Salamanf@gs go to h e l l.
<< Anonymous
Anonymous Reply
Salamanf@gs have to rely on ECon take to win their duels.

Commens and feedback

Recommend

Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.

Duel Links Wiki Updates

Duel Links News & Events

The Friendship Games: Girag Appears! Unlock Event

Upcoming Mini Box: Arms of Giant

Structure Deck EX: Thousand Illusion

43rd Main Box: Braver Victory

77.7 Billion Card Distributed Celebration Campaign

Upcoming events [December]

Leaked Characters

Yu-Gi-OH Vrains

Vrains Characters

How to beat/farm Legendary Duelists Lvl 40

Vrains Leaked Characters

Yu-Gi-Oh Arc V

Arc V Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Useful links

Forums

Decks

Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

Related pages

Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver VictoryArms of Giant

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion

Other Pages

Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

That hand xyz sounds good on paper for any deck with a bunch of lvl 4 but I ain't that sure,...
Yeah I'll take the bait. I'm just gonna pull her then leave.
I'd argue that Master Duel is even worse
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site