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New player guide: What packs to buy first? [Feb 8]

Duel Links, which packs to buy, which decks to build to reach KOG for new players.
update 08/02/2023

Updated Information

Overview

If you have just started playing Duel Links or you simply haven’t opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what’s relevant at the moment.

Recommended Pull

For starters, let’s talk about some of the most popular cards in the game like right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.

The cards are sorted by Type and Rarity

Available from the very first main box, Sphere Kuriboh has remained relevant as a pretty strong hand trap to stop attacks. However, most of the cards from the first box aren't all that good anymore, so it's important to take that into consideration.

If you're willing to spend some real money, you can buy 1 copy of this in the shop section under "Special" tab. Otherwise, you can get it from the Selection Box Vol. 01 when they come back, or use a UR Dream Ticket.

D.D. Crow

D.D. Crow
D.D. Crow
DARK Winged Beast ★1
ATK 100 / DEF 100
Shining Hope [UR]
Selection Box Vol.05 [UR]
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.

Best Counter Tech in the current meta. Great Disruption effect to stop your opponent's combo by graveyard effect activation or monster reviving.

Dark Rebellion Xyz Dragon

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

A pretty decent generic rank 4 to help get over just about any monster, as long as they can be targeted. Its effect pretty much means that you can deal 2500 damage to your opponent, but it's only usable once since it uses 2 materials.

It's definitely a good addition if you plan on playing decks that use a lot of level 4 monsters, but it's not a "core" card in any deck.

Abyss Dweller

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is used like a monster version of Necrovalley that's accessible to any Rank-4 spam Deck. Another benefit of running Abyss Dweller is, unlike Necrovalley, it does not affect your own graveyard so you're still able to activate graveyard effects.

Make sure to toggle your chain from "Auto" to "On" so you can use Abyss Dweller at the start of the opponent's turn where it is most effective. Chaining Abyss Dweller to an effect activation would not negate that effect.

Number 70: Malevolent Sin

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Even though this only temporarily banishes your opponent's monster, using this on your opponent's Xyz monster will also remove all of their materials. It's also great to use if your opponent only controls 1 monster on the field, allowing you to attack directly which can often lead to an OTK.

Steelswarm Roach

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

This has somewhat limited use since it mostly works against certain kinds of special summoning like synchro, pendulum, or ones that special summons from the hand. Against opponents that happen to need them, having this on your field can shut them down pretty hard, or at the very least, make them do a weaker play.

Dark Hole

Dark Hole
Dark Hole
Normal Spell
Future Circuit [SR]
Destroy all monsters on the field.

Techs to wipe out all monsters on the field but you need to use it wisely since this effect is applied on yours as well.

Mystical Space Typhoon

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

There are many powerful spells and traps in the game, so having a quick and easy removal card like this helps a lot. It can be used in just about any deck, but it's not actually crucial. If you're not sure about which UR to get when you have something like a UR Dream Ticket, this is one of the safest choice out there at the moment, and might potentially last quite a long time.

The Antinomic Theory box provides some T.G. archetype, so you can roll the main box if you're interested. Otherwise, the selection box vol.03 mini provides many other good options.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Pretty similar to Mystical Space Typhoon, but banishing a spell/trap card is a stronger form of removal compared to MST. This prevents certain spells/traps from activating in the grave when destroyed. It comes at a cost of 1000 LP, but this can actually be beneficial since some character skills require low LP.

Similar to Sphere Kuriboh, this is available in an old box with many cards that aren't that relevant anymore. You can buy 1 copy of this with real money from the shop's "Special" tab, or go with the Selection Box Vol. 01 Mini if you're a new player.

Forbidden Chalice

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Selection Box Vol. 01 Mini [SR]
Special Set Bundle Sale [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Normal monsters are rarely ever used anymore, so the odds of this being useful in a duel are usually pretty high. Monsters effects used in the early turns are what allows them to extend to long combos that can lead to a full board, having Chalice to stop their combos can be a game winning factor.

Being a quick-play spell also makes this quite good since you can use it both offensively or defensively.

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Special Set Bundle Sale [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Chalice is used to prevent combos, while Lance is the card to ensure that you can perform those combos uninterrupted.

Can be used offensively or defensively depending on whose monster you target. Firstly, you can use Forbidden Lance to protect a monster from removal and other harmful effects. Alternatively, you can use it as a significant 800 ATK debuff on an opponent's monster.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Highly versatile for defense and control purposes. For example, you can flip a newly summoned monster face-down so that your opponent can't follow up with a Synchro or Xyz play.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.

Crackdown

Crackdown
Crackdown
Continuous Trap
Selection Box Vol.02 Super Mini [UR]
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

Great Disruption Tech not only allows you to take control 1 Face-Up monster your opponent control but also you can use that monster for Link Summoning.

Warning Point

Warning Point
Warning Point
Normal Trap
Link Revolution [UR]
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

Another good tech to disrupt your opponent by targeting a Face-Up monster you opponent control from Fusion, Synchro, Xyz, or Link Summoning Combo. It can also stop that targeted monster from attacking and its effect also be negated.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Banishing is a great form of removal since it's usually harder to recover banished cards. Also, the added effect of banishing similar copies from the graveyard can occasionally be useful to disrupt graveyard setup. The discard effect can actually be helpful in some Decks that need the graveyard setup.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.

Other Recommended Pull

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

To any Deck that can make Level-7 Synchros on demand, Black Rose Dragon is a great addition to your toolbox. Summon it when you want to get rid of the opponent's entire board. And if you can follow up with summoning a powerful monster, you can hit the opponent with a huge direct attack.

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Available from the very first main box, Sphere Kuriboh has remained relevant as a pretty strong hand trap to stop attacks. However, most of the cards from the first box aren't all that good anymore, so it's important to take that into consideration.

If you're willing to spend some real money, you can buy 1 copy of this in the shop section under "Special" tab. Otherwise, you can get it from the Selection Box Vol. 01 when they come back, or use a UR Dream Ticket.

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.

Divine Wrath
Divine Wrath
Counter Trap
Valkyrie's Rage [UR]
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

Compared to Forbidden Chalice, being a trap card makes it slower to use, but this one will destroy the affected monster and can also negate effects outside of your opponent's field. The cost of discard can be good in certain decks that makes use of the graveyard.

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
Bundle Set Sale [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Bundle Set Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.

Recommended Start

These are the Decklists we recommended for new players to start investing :

Mekk-Knight - The "Expensive" Route

Example Core Mekk-Knight Cards

Mekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Yellow StarMekk-Knight Blue SkyMekk-Knight Blue Sky
Mekk-Knight Indigo EclipseMekk-Knight Red MoonMekk-Knight AvramWorld Legacys MemoryWorld Legacys MemoryWorld Legacys Memory
Galaxy-Eyes Full Armor Photon DragonGalaxy-Eyes Cipher DragonGalaxy-Eyes Cipher Blade DragonMekk-Knight of the Morning StarImduk the World Chalice Dragon-

Example Filler Cards

Knightmare Corruptor IbleeSwap ClericMystical Space TyphoonBook of MoonCrackdownCompulsory Evacuation Device-
Knightmare UnicornKnightmare MermaidKnightmare Phoenix----

Comments

Hot New Top
Anonymous
Invest in 3 Leervianner.
<< Anonymous
Anonymous Reply
invest in 3 levianeers!!!
<< Anonymous
Not KoG Reply
Another good investment. Thunder Dragons also loving this.
<< Anonymous
Anonymous Reply
Invest in 3 levianeers.
<< Anonymous
Anonymous Reply
Invest in levianneer.
Not KoG
Save your gems until a selection box with Book of Moon appears.
Go crazy with that selection box as Book of Moon will never appear in any Dream Ticket or Boxes.
<< Anonymous(Not KoG)
Anonymous Reply
all selection box cards appear in boxes after 1 year dumba$$, plus there's a gem buy limit on selection boxes. Bozo
Anonymous
Buy 3 wall of diruption from there dig into the blazing rose box to complete a red eyes deck the best deck of the format
<< Anonymous
Anonymous Reply
Red eye deck is barely KoG able with 3 run of the selection box mini. Definitely not for any kind of new players rn.
Anonymous
If you plan to start playing or started playing duel links recently, i recommend you to uninstall this app immediately, you don't want to get involved with mobsters.
Duel links is worse than child s3x trafficking, duel links is run by a large mafia network of cruel and dishonest people

*Konami's mafia company suggests the packs are pure RNG, but this is a big lie, the most popular cards in ranked have a much lower drop rate compared to useless cards, and there will always be one of the archetype cards in the bottom of the box.

*If the rigged packs weren't enough, there's an agent of the konami criminal organization on youtube to hype the game and lure innocent kids into this criminal system, a guy named Dkayed who owns the links meta duel, he works for the company Konami mafia and this is not said, because they want to keep it a secret, steal the credit card money of the parents of innocent children, this is totally illegal, this is what the big mafia networks do, the duel links meta hype the game to attract innocent children, it's a shame as organizations like INTERPOL haven't asked for an arrest warrant for duellinksmeta and Konami.
<< Anonymous(Not KoG)
Anonymous Reply
Yes, I agree with OP. Don't play this game unless you are preparing to spend money on packs.
<< Anonymous
Anonymous Reply
or just make a new account every time the meta changes.
<< Anonymous
Anonymous Reply
^That, most of f2p/low spenders have been playing the game wrong; you set your main account and bind it to a konami ID then you make 3 or 4 more accounts (bind them too) but you'll never play with them only to claim dream tickets and starter gems (3k), every new box open those accounts claim the 500 gems and leave. Like that you'll have several accounts with 10k gems + dream tickets ready to use
<< Anonymous
Anonymous Reply
Just maintain 2 account and double earning would be enough.

You want strong decks you need to pull a crap tons of different boxes. Old pull have it's value too.

10k starter gem doesn't mean much in face of that, unless you intend to bot them up in casual for the gem then sure create tons of account then.
Anonymous
Use SR dream tickets for wall of disruption and UR dream tickets for black metal dragon then proceed to build a red eyes deck
<< Anonymous
Anonymous Reply
Red eyes is great starter deck. Use it for a week and then proceed to make a harpies deck and go for kog. 2 weeks work.
Not KoG
The "budget" route needs 9000 gems so be careful. Save the incoming tickets for the SR Swallow's Nest, and sweep this two boxes
Blackstorm Rising (2 Swallow's Nest)
Harpies Mini Box (buy the whole box ONCE)

This budget deck (9000 GEMS) never fails because the Cyber Harpie Slash once in the board causes players so much trauma.
Anonymous
Buy 3 copies of wall of disruption then proceed to build red eyes
<< Anonymous
Anonymous Reply
In what box can I find wall of disruption
<< Anonymous
Anonymous Reply
Servant of Kings
<< Anonymous
Anonymous Reply
Please. Dont invest in wall of disruption. Thiz is a troll post.
Not KoG
Triamid is a good option, since you can put Necrovalley in there just to bust the balls of TDra blue.
Many players hate TDra the same way they hate Aroma.
<< Anonymous(Not KoG)
Anonymous Reply
Username checks out
Anonymous
But wall of disruption
<< Anonymous
Anonymous Reply
Harpie hunter ground doesn't care.
<< Anonymous
Anonymous Reply
The same as with those other inferior traps just for beginners
<< Anonymous
Anonymous Reply
Good luck using wall of d against harpies, gaias, td, onomatos. You will need it.
<< Anonymous
Anonymous Reply
^This is also include triamid, vendread, Blue eyes and dragunity.
Anonymous
Just build Onamat deck, they have been nerfed 2-3x now and still tier 1. I doubt they will get nerfed again anytime soon. You can use Dream Tickets for the SD UR.
<< Anonymous
Anonymous Reply
Why just gagaga? The onomat archetype has many more members
<< Anonymous
Anonymous Reply
Don't buy onomat, use the gems to buy wall of disruption, it's good in any deck and can carry you to KoG
<< Anonymous
Anonymous Reply
in any deck?
But it doesn't work well in my SHS deck
<< Anonymous
Anonymous Reply
shs isn't a deck it's a gem sink
2021boomer
what happened to mirror wall and wall of disruption?
<< Anonymous
Anonymous Reply
Mirror wall is used more on higher tier than wall of D. To trigger Destiny Draw on demand and occasionally saving you a turn.

Like a 1/1000 decks card vs a 0/1000 decks card in Legend.
<< Anonymous
Anonymous Reply
The only use for mirror in the last 2 years was in some cydra decks to trigger the skill. Until players realised that they cant relly on a trap card that needs to survive a whole turn to be useful. Stay away.
<< Anonymous
Anonymous Reply
That's why you should buy wall of disruption
<< Anonymous
Anonymous Reply
There was while a bit of mirror wall in KoG list in DLM for Fire king and it's just in recent months. Not that the card is great it's just wall of D has zero use in Legend or any KoG deck.
Anonymous
Buy wall of disruption

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