Content

New player guide: What packs to buy first? [Mar 7]

Duel Links, which packs to buy, which decks to build to reach KOG for new players.
Duel Links Breaking News
Jim "Crocodile" Cook Unlock Event
update 07/03/2022

Updated Information

  • Main Box and Mini Box Investment are added.
  • Dinomist is added as Recommended Start Decklist.

Overview

If you have just started playing Duel Links or you simply haven’t opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what’s relevant at the moment.

Recommended Pull

For starters, let’s talk about some of the most popular cards in the game like right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.

The cards are sorted by Type and Rarity

Sphere Kuriboh

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Available from the very first main box, Sphere Kuriboh has remained relevant as a pretty strong hand trap to stop attacks. However, most of the cards from the first box aren't all that good anymore, so it's important to take that into consideration.

If you're willing to spend some real money, you can buy 1 copy of this in the shop section under "Special" tab. Otherwise, you can get it from the Selection Box Vol. 01 when they come back, or use a UR Dream Ticket.

Dark Rebellion Xyz Dragon

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

A pretty decent generic rank 4 to help get over just about any monster, as long as they can be targeted. Its effect pretty much means that you can deal 2500 damage to your opponent, but it's only usable once since it uses 2 materials.

It's definitely a good addition if you plan on playing decks that use a lot of level 4 monsters, but it's not a "core" card in any deck.

Abyss Dweller

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is used like a monster version of Necrovalley that's accessible to any Rank-4 spam Deck. Another benefit of running Abyss Dweller is, unlike Necrovalley, it does not affect your own graveyard so you're still able to activate graveyard effects.

Make sure to toggle your chain from "Auto" to "On" so you can use Abyss Dweller at the start of the opponent's turn where it is most effective. Chaining Abyss Dweller to an effect activation would not negate that effect.

Number 70: Malevolent Sin

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Even though this only temporarily banishes your opponent's monster, using this on your opponent's Xyz monster will also remove all of their materials. It's also great to use if your opponent only controls 1 monster on the field, allowing you to attack directly which can often lead to an OTK.

Steelswarm Roach

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

This has somewhat limited use since it mostly works against certain kinds of special summoning like synchro, pendulum, or ones that special summons from the hand. Against opponents that happen to need them, having this on your field can shut them down pretty hard, or at the very least, make them do a weaker play.

Mystical Space Typhoon

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

There are many powerful spells and traps in the game, so having a quick and easy removal card like this helps a lot. It can be used in just about any deck, but it's not actually crucial. If you're not sure about which UR to get when you have something like a UR Dream Ticket, this is one of the safest choice out there at the moment, and might potentially last quite a long time.

The Antinomic Theory box provides some T.G. archetype, so you can roll the main box if you're interested. Otherwise, the selection box vol.03 mini provides many other good options.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Pretty similar to Mystical Space Typhoon, but banishing a spell/trap card is a stronger form of removal compared to MST. This prevents certain spells/traps from activating in the grave when destroyed. It comes at a cost of 1000 LP, but this can actually be beneficial since some character skills require low LP.

Similar to Sphere Kuriboh, this is available in an old box with many cards that aren't that relevant anymore. You can buy 1 copy of this with real money from the shop's "Special" tab, or go with the Selection Box Vol. 01 Mini if you're a new player.

Forbidden Chalice

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Selection Box Vol. 01 Mini [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Normal monsters are rarely ever used anymore, so the odds of this being useful in a duel are usually pretty high. Monsters effects used in the early turns are what allows them to extend to long combos that can lead to a full board, having Chalice to stop their combos can be a game winning factor.

Being a quick-play spell also makes this quite good since you can use it both offensively or defensively.

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Chalice is used to prevent combos, while Lance is the card to ensure that you can perform those combos uninterrupted.

Can be used offensively or defensively depending on whose monster you target. Firstly, you can use Forbidden Lance to protect a monster from removal and other harmful effects. Alternatively, you can use it as a significant 800 ATK debuff on an opponent's monster.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Highly versatile for defense and control purposes. For example, you can flip a newly summoned monster face-down so that your opponent can't follow up with a Synchro or Xyz play.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.

Fiendish Chain

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Shining Hope [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Quick monster effect negation is extremely useful in a monster-heavy meta; useful for shutting down searchers and combo starting effects.

Floodgate Trap Hole

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
Bundle Set Sale [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Bundle Set Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Banishing is a great form of removal since it's usually harder to recover banished cards. Also, the added effect of banishing similar copies from the graveyard can occasionally be useful to disrupt graveyard setup. The discard effect can actually be helpful in some Decks that need the graveyard setup.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.

Other Recommended Pull

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

To any Deck that can make Level-7 Synchros on demand, Black Rose Dragon is a great addition to your toolbox. Summon it when you want to get rid of the opponent's entire board. And if you can follow up with summoning a powerful monster, you can hit the opponent with a huge direct attack.

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.

Divine Wrath
Divine Wrath
Counter Trap
Valkyrie's Rage [UR]
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

Compared to Forbidden Chalice, being a trap card makes it slower to use, but this one will destroy the affected monster and can also negate effects outside of your opponent's field. The cost of discard can be good in certain decks that makes use of the graveyard.

Recommended Start

These are the Decklists we recommended for new players to start investing.

Dinomist - The "Budget" Route

Dinomist is a pendulum-type deck with a simple beatdown or OTK playstyle. The best part about it is that all of the necessary Dinomist cards are available in a single mini box and they don't really need any extra deck monsters.

Example Core Dinomist Cards

Dinomist RexDinomist SpinosDinomist SpinosDinomist SpinosDinomist PteranDinomist Pteran
Dinomist PteranDinomist PlesiosDinomist PlesiosDinomist PlesiosDinomist StegosaurDinomist Charge
Dinomist ChargeDinomist ChargeDinomic PowerloadDinomist RushDinomist RushDinomist Rush

Example Filler Cards

Dinomist AnkylosDinomist CeratopsKiteroid---
Number 61: VolcasaurusNumber C39: Utopia RayNumber 39: UtopiaBahamut SharkAbyss DwellerGaia Dragon, the Thunder Charger
Tiras, Keeper of GenesisNumber 37: Hope Woven Dragon Spider SharkAdreus, Keeper of ArmageddonNumber 70: Malevolent SinFull Armored Black Ray LancerNumber 18: Heraldry Patriarch
  • Dinomist Spinos is the main monster of the deck. It can attack twice in a turn, and attacks directly by tributing other monsters on your field.

  • With Dinomist Charge on the field, you can recover a card that goes into the extra deck once per turn. This helps you not run out of cards after making a play.

  • You can then normal summon the recovered card so you can tribute it for Spinos again so you can do a second attack with Spinos.

  • The monsters in the pendulum zones have effects that can protect your monsters from targeted cards or destroyed by card effects once, which means you are less likely to be disrupted by your opponent.

Triamid - The "Budget" Route

Triamid is a deck that focuses on the field spell to gain a good advantage. The monsters have the ability to quickly switch the field spell to another from the deck to better fit a situation, gaining a different effect from the newly placed field spell as well as an effect from the one that was discarded. This makes them quite consistent and reliable, making them a pretty good budget deck to use.

Example Core Triamid Cards

Triamid SphinxTriamid MasterTriamid MasterTriamid HunterTriamid HunterTriamid Hunter
Triamid DancerTriamid CruiserTriamid CruiserTriamid CruiserTriamid KingolemTriamid Kingolem
Triamid KingolemTriamid FortressTriamid FortressTriamid PulseTriamid Pulse-

Comments

Hot New Top
Anonymous
Use SR dream tickets for wall of disruption and UR dream tickets for black metal dragon then proceed to build a red eyes deck
<< Anonymous
Anonymous Reply
Red eyes is great starter deck. Use it for a week and then proceed to make a harpies deck and go for kog. 2 weeks work.
Not KoG
The "budget" route needs 9000 gems so be careful. Save the incoming tickets for the SR Swallow's Nest, and sweep this two boxes
Blackstorm Rising (2 Swallow's Nest)
Harpies Mini Box (buy the whole box ONCE)

This budget deck (9000 GEMS) never fails because the Cyber Harpie Slash once in the board causes players so much trauma.
Anonymous
Buy 3 copies of wall of disruption then proceed to build red eyes
<< Anonymous
Anonymous Reply
In what box can I find wall of disruption
<< Anonymous
Anonymous Reply
Servant of Kings
<< Anonymous
Anonymous Reply
Please. Dont invest in wall of disruption. Thiz is a troll post.
Not KoG
Triamid is a good option, since you can put Necrovalley in there just to bust the balls of TDra blue.
Many players hate TDra the same way they hate Aroma.
<< Anonymous(Not KoG)
Anonymous Reply
Username checks out
Anonymous
But wall of disruption
<< Anonymous
Anonymous Reply
Harpie hunter ground doesn't care.
<< Anonymous
Anonymous Reply
The same as with those other inferior traps just for beginners
<< Anonymous
Anonymous Reply
Good luck using wall of d against harpies, gaias, td, onomatos. You will need it.
<< Anonymous
Anonymous Reply
^This is also include triamid, vendread, Blue eyes and dragunity.
Anonymous
Just build Onamat deck, they have been nerfed 2-3x now and still tier 1. I doubt they will get nerfed again anytime soon. You can use Dream Tickets for the SD UR.
<< Anonymous
Anonymous Reply
Why just gagaga? The onomat archetype has many more members
<< Anonymous
Anonymous Reply
Don't buy onomat, use the gems to buy wall of disruption, it's good in any deck and can carry you to KoG
<< Anonymous
Anonymous Reply
in any deck?
But it doesn't work well in my SHS deck
<< Anonymous
Anonymous Reply
shs isn't a deck it's a gem sink
2021boomer
what happened to mirror wall and wall of disruption?
<< Anonymous
Anonymous Reply
Mirror wall is used more on higher tier than wall of D. To trigger Destiny Draw on demand and occasionally saving you a turn.

Like a 1/1000 decks card vs a 0/1000 decks card in Legend.
<< Anonymous
Anonymous Reply
The only use for mirror in the last 2 years was in some cydra decks to trigger the skill. Until players realised that they cant relly on a trap card that needs to survive a whole turn to be useful. Stay away.
<< Anonymous
Anonymous Reply
That's why you should buy wall of disruption
<< Anonymous
Anonymous Reply
There was while a bit of mirror wall in KoG list in DLM for Fire king and it's just in recent months. Not that the card is great it's just wall of D has zero use in Legend or any KoG deck.
Anonymous
Buy wall of disruption
Anonymous
get 1 sr aroma trap (mini box), then save every single gem until they release the equivalent of Shiranui/Vampire/Fur Hire/Sylvan mini box.
Events give you most of the gems, not the PvP.
<< Anonymous
Anonymous Reply
Also, if you're reach 9999 and some of your savings are going to expire, buy staples
Anonymous
New Player: Hey I started today and plan to use Onamat.
Haters: You can cer player only wins using tiered deck.
New Player: Hey I started today and and I just built a tiamid deck.
Haters: You can cer player building non meta trash deck wasting you gems.
<< Anonymous
Anonymous Reply
On the other hand, there is also player like this:

Konami plz ban triamid its too unfair!! -- a complaint from someone who use top tier meta with consistency skill
<< Anonymous
Anonymous Reply
I love when a community drowns in its own toxicity
<< Anonymous
Anonymous Reply
It's all because of the "I'm anonymous anyway" thing.
<< Anonymous
Anonymous Reply
Like you entitled scum?
Anonymous
Giving another shot for DL. I started just today and decided to build triamids while waiting for a new meta deck. To my surprize it's only 25 gems per pack right no and I built a decent deck with a very small amount of gems including 2x TTH.
<< Anonymous(Mehmed II The Contol)
Anonymous Reply
Hmm I think you all got what OP said wrong. He even said he's gonna use Triamid while waiting for the next meta deck. I see a lot of triamid decks posted to reach KOG so I don't see the problem here. Getting TTH is not bad. The starting Gem basically lets you open guardian of rocks 2x which all you need before going for techs. Getting Sphinx is also getting Karma cut since they are on the same box
<< Anonymous(Mehmed II The Contol)
Anonymous Reply
oh the evil eye fetishist is back
<< Anonymous
Anonymous Reply
Saying a deck is decent is as meta sl ave as saying a deck is trash, what makes a deck meta? How much it wins.
You say your deck is decent because it wins right? The other comment says it's garbage because it doesn't, you both are sl aves to the performance of a deck so don't come here and try to play the "i PlAy fOR fUN sU CK iT mEtA sL AvEs" role
<< Anonymous
Anonymous Reply
Traiamid indeed cannot be compared to the likes of onamat and Resonators but given the current sales its the best deck you can build right now with around 10K gems only. Getting 2 TTH and a Karma Cut while getting Sphinx as starter techs is not bad at all too. You can even save your Dream tickets for newer tech.
Anonymous
Aromages is the cheapest deck so far, you only need to get the traps and Aromage Marjoram. And probably quite some time to get all other cards from card trader.

Triamids is f2p, but will need quite some gems for a complete set. it required 2 mini boxes if you aim for Sphinx too.

Galaxy Photon is also a good f2p option where you can get away with only 1 mini box, but the issues are you need to have the cards from Kite Tenjo's event and unlocked him.

Harpies and Resonators are also good options if you aim for meta and have quite a lot of gems to spend.

In conclusion, Mini boxes are always your best bet as f2p player. And wait for UR/SR dream ticket to get staple card from main boxes.
<< Anonymous
Anonymous Reply
DO

NOT

BUILD

AROMAGES
<< Anonymous
Anonymous Reply
Evil eye. With the starting gems you get you an open half of the box. Right now you'll get 2 SR Dream and 2 UR Dream tickets, use them 1 UR for Selene and 1 SR for the Field spell. Use Yuma skill that can increase LP by 1000 twice. It can be optimized by getting some yz monsters but free ones like number 17 will do.
<< Anonymous
Anonymous Reply
Imagine wasting dream tickets in cards that can only be used in 1 deck kek
<< Anonymous
Anonymous Reply
^x3

Are you just salty after losing to Aromage or something?

Commens and feedback

Recommend

Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.

Duel Links Wiki Updates

Master Duel Wiki

Duel Links News & Events

41st Main Box: Shining Sunrise on 30 June 2022

Fossil Dragon Resurrects! Jim "Crocodile" Cook Unlock Event

Upcoming Duel World: Vrains

Duel Quest Event

Structure Deck EX: Ruddy Rose Burning

40th Mini Box: Heart of Xyz

KC GT Have Fun Campaign!

Upcoming events [July]

Leaked Characters

Other Leaked Characters

Yu-Gi-OH Vrains

Vrains Possible Characters

Yu-Gi-Oh Arc V

Arc V Characters

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Useful links

Forums

Decks

Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

Related pages

Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining Sunrise

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.01 Super Mini--

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose Burning

Other Pages

Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

only good card is hero, super poly can bring back other archtype (invk, shira, neo, ... this ...
you have 3 cyber petit and you play 1 ??? lol
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site