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New player guide: What packs to buy first? [Sept 3]

Duel Links, which packs to buy, which decks to build to reach KOG for new players.
Duel Links Breaking News
36th Mini Box: Idea of Armageddon
update 03/09/2021

Updated Information

  • Main Box and Mini Box Investment are added.
  • Recommended Start Decklist Notes Updated.

Overview

If you have just started playing Duel Links or you simply haven’t opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what’s relevant at the moment.

Recommended Pull

For starters, let’s talk about some of the most popular cards in the game like right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.

The cards are sorted by Type and Rarity

Sphere Kuriboh

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Available from the very first main box, Sphere Kuriboh has remained relevant as a pretty strong hand trap to stop attacks. However, most of the cards from the first box aren't all that good anymore, so it's important to take that into consideration.

If you're willing to spend some real money, you can buy 1 copy of this in the shop section under "Special" tab. Otherwise, you can get it from the Selection Box Vol. 01 when they come back, or use a UR Dream Ticket.

Abyss Dweller

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is used like a monster version of Necrovalley that's accessible to any Rank-4 spam Deck. Another benefit of running Abyss Dweller is, unlike Necrovalley, it does not affect your own graveyard so you're still able to activate graveyard effects.

Make sure to toggle your chain from "Auto" to "On" so you can use Abyss Dweller at the start of the opponent's turn where it is most effective. Chaining Abyss Dweller to an effect activation would not negate that effect.

Number 70: Malevolent Sin

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is a great anti-Xyz tech. Xyz monsters temporarily banished by Malevolent Sin come back with no materials, so they become unable to use their effects.

Steelswarm Roach

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

A decent generic rank 4 XYZ that you can put in any deck. It can prevent your opponent from summoning a strong high level monster, making this a pretty decent turn 1 monster to summon.

Mystical Space Typhoon

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

There are many powerful spells and traps in the game, so having a quick and easy removal card like this helps a lot. It can be used in just about any deck, but it's not actually crucial. If you're not sure about which UR to get when you have something like a UR Dream Ticket, this is one of the safest choice out there at the moment, and might potentially last quite a long time.

The Antinomic Theory box provides some T.G. archetype, so you can roll the main box if you're interested. Otherwise, the selection box vol.03 mini provides many other good options.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Pretty similar to Mystical Space Typhoon, but banishing a spell/trap card is a stronger form of removal compared to MST. This prevents certain spells/traps from activating in the grave when destroyed. It comes at a cost of 1000 LP, but this can actually be beneficial since some character skills require low LP.

Similar to Sphere Kuriboh, this is available in an old box with many cards that aren't that relevant anymore. You can buy 1 copy of this with real money from the shop's "Special" tab, or go with the Selection Box Vol. 01 Mini if you're a new player.

Forbidden Chalice

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Selection Box Vol. 01 Mini [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Normal monsters are rarely ever used anymore, so the odds of this being useful in a duel are usually pretty high. Monsters effects used in the early turns are what allows them to extend to long combos that can lead to a full board, having Chalice to stop their combos can be a game winning factor.

Being a quick-play spell also makes this quite good since you can use it both offensively or defensively.

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Chalice is used to prevent combos, while Lance is the card to ensure that you can perform those combos uninterrupted.

Can be used offensively or defensively depending on whose monster you target. Firstly, you can use Forbidden Lance to protect a monster from removal and other harmful effects. Alternatively, you can use it as a significant 800 ATK debuff on an opponent's monster.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Highly versatile for defense and control purposes. For example, you can flip a newly summoned monster face-down so that your opponent can't follow up with a Synchro or Xyz play.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.

Fiendish Chain

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Shining Hope [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Quick monster effect negation is extremely useful in a monster-heavy meta; useful for shutting down searchers and combo starting effects.

Floodgate Trap Hole

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
Bundle Set Sale [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Bundle Set Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Banishing is a great form of removal since it's usually harder to recover banished cards. Also, the added effect of banishing similar copies from the graveyard can occasionally be useful to disrupt graveyard setup. The discard effect can actually be helpful in some Decks that need the graveyard setup.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.

Other Recommended Pull

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

To any Deck that can make Level-7 Synchros on demand, Black Rose Dragon is a great addition to your toolbox. Summon it when you want to get rid of the opponent's entire board. And if you can follow up with summoning a powerful monster, you can hit the opponent with a huge direct attack.

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.

Divine Wrath
Divine Wrath
Counter Trap
Valkyrie's Rage [UR]
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

Compared to Forbidden Chalice, being a trap card makes it slower to use, but this one will destroy the affected monster and can also negate effects outside of your opponent's field. The cost of discard can be good in certain decks that makes use of the graveyard.

Recommended Start

These are the Decklists we recommended for new players to start investing.

Triamid - The "Budget" Route

Example Core Triamid Cards

Triamid SphinxTriamid MasterTriamid MasterTriamid HunterTriamid HunterTriamid Hunter
Triamid DancerTriamid CruiserTriamid CruiserTriamid CruiserTriamid KingolemTriamid Kingolem
Triamid KingolemTriamid FortressTriamid FortressTriamid PulseTriamid Pulse-
  • You should have at least 1 copy of Sphinx as the deck's boss monster. Special Summon Sphinx with its own effect or when Kingolem is swapped out. While on the field Sphinx offers powerful damage output and essentially prevents the opponent from attacking.

  • All the low-level Triamid monsters share the effect of letting you cycle your Field Spell. This is highly useful in protecting your monsters from effect destruction by fetching Triamid Fortress.

  • Hunter is essential to your field Swarming ability, so summon him first when possible. Remember, more Triamid monsters on the field means more opportunities to cycle through your Field Spells.

  • Dancer gives a permanent stat boost and also recovers your Triamid Field Spells and sometimes monsters. Her presence on the field is also important to your beatdown potential.

  • You can have two Dancers on the field for double the boost every turn.

  • Get Cruiser out during the start of your turn for draw power. This helps you get Sphinx onhand quicker incase you don't have it yet. Don't worry about decking out as long as you have Dancer.

  • Kingolem is the Field Spell you want present most of the time because ATK boost is generally useful. However, you also want to cycle it out for its swarming effect. The solution is to use search effects twice to go from Kingolem>Fortress>Kingolem again.

  • The in-archetype Quick Effect of Triamid monsters lets you pull Fortress out of the deck in response to your opponent's destruction removal.

Example Filler Cards

Treacherous Trap HolePowersink StoneWall of Disruption---
  • Since Triamid Pulse is a continuous trap and the deck isn't trap heavy, you can use Treacherous Trap Hole since it's quite a powerful card in general. You only need to put 1 copy of it to prevent potential bricking, but putting 2 can help get it faster.

  • Since Triamid monsters can activate their effects even during your opponent's turn, you can effectively control Powersink Stone's effect to negate all of your opponent's face-up monsters. It's an incredibly powerful form of control, but it can also backfire on you if you don't use it properly.

  • It may take some turns to build up your monsters' attacks in the early turns, so having Wall of Disruption helps deal with higher attack enemy monsters. It can be a game-winning card if your opponent summons multiple monsters, and it's strong since the attack reduction is permanent.
Number 47: Nightmare SharkGaia Dragon, the Thunder ChargerNumber 70: Malevolent SinNumber 20: Giga-BrilliantGorgonic GuardianWind-Up Zenmaines
Ghostrick AlucardNumber 18: Heraldry PatriarchDigital Bug CorebageSoul of Silvermountain--

You can make use of some generic rank 3 or 4 monsters to help with various situations such as dealing with difficult boss monsters, backrow, or clear up your monster space.

  • Nightmare Shark and Malevolent Sin are good examples of generic monsters that are worth getting since you can put them on most decks. Against monsters that you can't destroy, you can simply get over them by banishing with Malevolent Sin or attack directly with Nightmare Shark.

  • Against heavy back row opponents, you can bring out Ghostrick Alucard, or Soul of Silvermountain.

  • Gorgonic Guardian is a pretty strong monster that can stop enemy combos, or be used offensively to deal some damage.

Aromage - The "Budget" Route

Most of the staple cards in this deck are found in the Card Trader Inventory making this deck extremely cheap. The rest of the Aroma cards, including the R rarity Dried Winds, are found in the Fortress of Gears mini box. Play it as a control deck with healing effect to trigger the control effects.

Example Core Aromage Cards

Aromage CanangaAromage CanangaAromage JasmineAromage JasmineAromage JasmineAromaseraphy Angelica
Aromage MarjoramAromage RosemaryAroma GardenAroma GardenAroma GardenAroma Gardening
Aroma GardeningAroma GardeningHumid WindsHumid WindsDried WindsDried Winds
Blessed WindsBlessed WindsBlessed Winds-Aromaseraphy RosemaryAromaseraphy Rosemary
  • Aromage Rosemary can change the battle position of your opponent' monster potentially exploiting a weak defense stat. She will also prevent your opponent from activating monster effects during battle.

  • Aromage Jasmine provides draw power. The additional Normal Summon can lead you to Synchro Summoning.

  • Aroma Garden is a continual source of healing, which does two things for this deck. Firstly the healing itself triggers the effects of many of your Aroma cards. Second, the constant healing keeps your LP higher than your opponent which activates your Aromage monster's effects. Healing when an Aromage monster is destroyed can let you trigger your effects during your opponent's turn. To top it off Aroma Garden provides a significant ATK and DEF boost.

  • Aroma Gardening heals you a lot when you summon an Aromage monster. Its second effect can save you from lethal damage if you Special Summon Aromage Marjoram.

  • Dried Winds essentially lets you get rid of one of your opponent's monsters for free every turn. The second effect can be used when you want to make use of excess LP, or you have a way to immediately make your LP higher than your opponent again.

  • Aromage Marjoram is good for controlling your opponent's graveyard. Her first effect also lets you maintain field presence.

  • Blessed Winds and Humid Winds gives you heals to trigger your Aroma card effects. Blessed Winds and Humid Winds also let you gain resources from your graveyard and deck respectively.

  • Aromaseraphy Rosemary gives your Plant monsters a 500 ATK and DEF boost, which can be quite strong when combined with Aroma Garden's boost. It can also shut down one of your opponent's effects for a turn.

Example Filler Cards

Comments

Hot New Top
2021boomer
what happened to mirror wall and wall of disruption?
<< Anonymous
Anonymous Reply
Mirror wall is used more on higher tier than wall of D. To trigger Destiny Draw on demand and occasionally saving you a turn.

Like a 1/1000 decks card vs a 0/1000 decks card in Legend.
<< Anonymous
Anonymous Reply
The only use for mirror in the last 2 years was in some cydra decks to trigger the skill. Until players realised that they cant relly on a trap card that needs to survive a whole turn to be useful. Stay away.
<< Anonymous
Anonymous Reply
That's why you should buy wall of disruption
<< Anonymous
Anonymous Reply
There was while a bit of mirror wall in KoG list in DLM for Fire king and it's just in recent months. Not that the card is great it's just wall of D has zero use in Legend or any KoG deck.
Anonymous
Buy wall of disruption
Anonymous
get 1 sr aroma trap (mini box), then save every single gem until they release the equivalent of Shiranui/Vampire/Fur Hire/Sylvan mini box.
Events give you most of the gems, not the PvP.
<< Anonymous
Anonymous Reply
Also, if you're reach 9999 and some of your savings are going to expire, buy staples
Anonymous
New Player: Hey I started today and plan to use Onamat.
Haters: You can cer player only wins using tiered deck.
New Player: Hey I started today and and I just built a tiamid deck.
Haters: You can cer player building non meta trash deck wasting you gems.
<< Anonymous
Anonymous Reply
On the other hand, there is also player like this:

Konami plz ban triamid its too unfair!! -- a complaint from someone who use top tier meta with consistency skill
<< Anonymous
Anonymous Reply
I love when a community drowns in its own toxicity
<< Anonymous
Anonymous Reply
It's all because of the "I'm anonymous anyway" thing.
<< Anonymous
Anonymous Reply
Like you entitled scum?
Anonymous
Giving another shot for DL. I started just today and decided to build triamids while waiting for a new meta deck. To my surprize it's only 25 gems per pack right no and I built a decent deck with a very small amount of gems including 2x TTH.
<< Anonymous(Mehmed II The Contol)
Anonymous Reply
Hmm I think you all got what OP said wrong. He even said he's gonna use Triamid while waiting for the next meta deck. I see a lot of triamid decks posted to reach KOG so I don't see the problem here. Getting TTH is not bad. The starting Gem basically lets you open guardian of rocks 2x which all you need before going for techs. Getting Sphinx is also getting Karma cut since they are on the same box
<< Anonymous(Mehmed II The Contol)
Anonymous Reply
oh the evil eye fetishist is back
<< Anonymous
Anonymous Reply
Saying a deck is decent is as meta sl ave as saying a deck is trash, what makes a deck meta? How much it wins.
You say your deck is decent because it wins right? The other comment says it's garbage because it doesn't, you both are sl aves to the performance of a deck so don't come here and try to play the "i PlAy fOR fUN sU CK iT mEtA sL AvEs" role
<< Anonymous
Anonymous Reply
Traiamid indeed cannot be compared to the likes of onamat and Resonators but given the current sales its the best deck you can build right now with around 10K gems only. Getting 2 TTH and a Karma Cut while getting Sphinx as starter techs is not bad at all too. You can even save your Dream tickets for newer tech.
Anonymous
Aromages is the cheapest deck so far, you only need to get the traps and Aromage Marjoram. And probably quite some time to get all other cards from card trader.

Triamids is f2p, but will need quite some gems for a complete set. it required 2 mini boxes if you aim for Sphinx too.

Galaxy Photon is also a good f2p option where you can get away with only 1 mini box, but the issues are you need to have the cards from Kite Tenjo's event and unlocked him.

Harpies and Resonators are also good options if you aim for meta and have quite a lot of gems to spend.

In conclusion, Mini boxes are always your best bet as f2p player. And wait for UR/SR dream ticket to get staple card from main boxes.
<< Anonymous
Anonymous Reply
DO

NOT

BUILD

AROMAGES
<< Anonymous
Anonymous Reply
Evil eye. With the starting gems you get you an open half of the box. Right now you'll get 2 SR Dream and 2 UR Dream tickets, use them 1 UR for Selene and 1 SR for the Field spell. Use Yuma skill that can increase LP by 1000 twice. It can be optimized by getting some yz monsters but free ones like number 17 will do.
<< Anonymous
Anonymous Reply
Imagine wasting dream tickets in cards that can only be used in 1 deck kek
<< Anonymous
Anonymous Reply
^x3

Are you just salty after losing to Aromage or something?
Anonymous
Just buy 3 gaia structure deck. How much is it? Like 1000 gems and 15 bucks
Anonymous
Gamea please, update this guide

what da 🔥 ''Weather'' and ''Gouki'', who da 🔥 whould be crazy to spend theis gems to make these two expensive and trash decks?

Budget route:
Cubic is a 100% f2p deck
Triamads
Harpies isnt expensive if you use tickets
Resonator
Witchcraft

Expensive Route:
Thunder Dragon

Premium Route:
Onomat
Gaia
<< Anonymous
Anonymous Reply
hahaha cubic 1mao
<< Anonymous
Anonymous Reply
Witchcrafters are not budget
<< Anonymous
Anonymous Reply
There's no good budget deck end of the story
Anonymous
Evil eye still the cheapest deck to build while being competitive actually.
<< Anonymous
Anonymous Reply
The evil eye fet ishist

Fetishist
<< Anonymous
Anonymous Reply
he's back
<< Anonymous
Anonymous Reply
He's rigt though. A KOG worthy deck you can build by only opening 1 box for a new player that;s great.
<< Anonymous
Anonymous Reply
He isn't, more like you aren't. We know it's you again
Anonymous
If Konami make Idaten obtainable by R tickets, anyone could just start with optzmied cyber angels in first day account even not spending a single gem
<< Anonymous
Anonymous Reply
Idaten is already a free card in this game. What more do you want?
<< Anonymous
Anonymous Reply
More copies so you actually have a chance to draw it?
Lenglet
Useless guide, this game is dead, it stopped getting new players a long time ago
<< Anonymous(Lenglet)
Peter Reply
I started playing now
<< Anonymous(Dildo)
Anonymous Reply
Delusion

Show proof
<< Anonymous
Proof Reply
https://thinkgaming.com/app-sales-data/144521/yu-gi-oh-duel-links/

^this is only from global version and does not include Chinese version.
<< Anonymous(Lenglet)
Anonymous Reply
game is not dead 🔥er shut the 🔥 up
King of Kaballah
https://images.app.goo.gl/oaTNbDqk7Dgxcpww5

who do you think control the world? who were the victim from the last big event (WW), jews just ''created'' aa country after stolen a land, who is in the powrr of companies, government, organization and etc???? WHO DO YOU THINK IS IN THE CONTROL? they focus is always next generation

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the link to the lv 40 farm page is broken
Queria recupera conta qui sumiu
This is almost an exact.copy of onomatoplay, why doesn't this get nerfed too?
Manly of you to not be scared of D/D/Ds as they scare me more than nerfedlights.
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