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Koa'ki Meiru Deck (Before Jun 2019)

Duel Links Koa'ki Meiru Deck, How to Use, Koa'ki Meiru Deck Skill.
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update 10/06/2019

Overview

The “Koa'ki Meiru” archetype revolves around Iron Core of Koa'ki Meiru; the vast majority of the monsters self-destruct during the End Phase unless you send this Spell Card to the Graveyard or reveal a certain type of card from your hand.

Revolution Beginning, the 17th Main BOX, has finally given us, together with some of the monsters we were still missing, one of the best support cards this archetype has ever seen: Diamond Core of Koa'ki Meiru. Koa'ki Meiru decks are now significantly more consistent and, as a direct result, more threatening.

Note: :To see the latest update of Koa'ki Meiru Decklist, please click the link below:

Example Deck

The Tie that Binds Version

Koa'ki Meiru UrnightKoa'ki Meiru UrnightKoa'ki Meiru UrnightKoa'ki Meiru SandmanKoa'ki Meiru SandmanKoa'ki Meiru Ice
Koa'ki Meiru PrototypeKoa'ki Meiru WallKoa'ki Meiru MaximusCosmic CycloneCosmic CycloneDiamond Core of Koa'ki Meiru
Diamond Core of Koa'ki MeiruDiamond Core of Koa'ki MeiruIron Core of Koa'ki MeiruIron Core of Koa'ki MeiruPaleozoic CanadiaPaleozoic Canadia
Paleozoic CanadiaBad Aim----
[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Yusei Fudo
Yusei Fudo

Sealed Tombs Version

Koa'ki Meiru UrnightKoa'ki Meiru UrnightKoa'ki Meiru UrnightKoa'ki Meiru SandmanKoa'ki Meiru SandmanKoa'ki Meiru Ice
Koa'ki Meiru WallKoa'ki Meiru MaximusZombie WorldFire Formation - GyokkouDiamond Core of Koa'ki MeiruDiamond Core of Koa'ki Meiru
Diamond Core of Koa'ki MeiruIron Core of Koa'ki MeiruIron Core of Koa'ki MeiruPaleozoic CanadiaPaleozoic CanadiaPaleozoic Canadia
Drowning Mirror ForceDrowning Mirror Force----
[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

Spell Specialist Version

Koa'ki Meiru RooklordKoa'ki Meiru UrnightKoa'ki Meiru UrnightKoa'ki Meiru UrnightKoa'ki Meiru SandmanKoa'ki Meiru Sandman
Koa'ki Meiru IceKoa'ki Meiru WallKoa'ki Meiru MaximusCosmic CycloneGalaxy CycloneFire Formation - Gyokkou
Diamond Core of Koa'ki MeiruDiamond Core of Koa'ki MeiruDiamond Core of Koa'ki MeiruIron Core of Koa'ki MeiruIron Core of Koa'ki MeiruPaleozoic Canadia
Paleozoic CanadiaPaleozoic Canadia----
[Skill] descriptionUser
Spell Speciallist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
Yami Yugi
Yami Yugi

How to Use

  • There are a lot of “Koa'ki Meiru” cards, so, naturally, there are also a lot of different decks that you can make with them, but the one that has seemingly been the most successful so far is this one.

Diamond Core of Koa'ki Meiru

Use Diamond Core to add Iron Core of Koa'ki Meiru, Koa'ki Meiru Urnight or Koa'ki Meiru Maximus from your Deck to your hand. You can’t add another Diamond Core to your hand, but there is no restriction on how many you can activate in a turn.

If all of this wasn’t enough, you can banish Diamond Core from your Graveyard to prevent all “Koa'ki Meiru” monsters you control from being destroyed this turn. You can activate this effect the same turn you activated Diamond Core and make your monsters immune to cards like Treacherous Trap Hole, Widespread Ruin and Super Rush Headlong.

Since your monsters can’t be destroyed by battle this turn, you can also safely attack monsters with the same ATK with them. Most of the times you do not want to add Koa'ki Meiru Sandman to your hand with Diamond Core because Koa'ki Meiru Urnight can Special Summon it from your Deck.

Koa'ki Meiru Maximus

As I said in the Overview, the “Koa'ki Meiru” archetype revolves around a card in particular: Iron Core of Koa'ki Meiru. Iron Core can be recycled from the Graveyard via its effect, so, even if a monster requires you to discard it, you are not going to run out of them, but the case is different with Koa'ki Meiru Maximus because this Level 8 monster can only be Special Summoned by banishing the Spell Card.

If Iron Core is banished, there aren’t many ways to retrieve it consistently. In addition to requiring you to banish Iron Core in order to be Summoned, Maximus doesn’t just ask you to reveal a card during the End Phase: you will have to discard a copy of Iron Core or a “Koa'ki Meiru” monster, otherwise it will destroy itself during the End Phase.

This deck is built to make explosive, aggressive plays, so it generally doesn’t care about maintaining this monster, but, thanks to Diamond Core, you don’t necessarily have to discard anything during the End Phase.

Once per turn, Koa'ki Meiru Maximus allows you to destroy a card your opponent controls. You can destroy a Set Spell/Trap Card or a monster and, if you have more than one Maximus on the field, you can use this effect with both of them.

Koa'ki Meiru Urnight & Koa'ki Meiru Sandman

Maximus alone isn’t enough to deal with everything your opponent has on the field and, even though it does have a lot of ATK, it’s not going to be enough for an OTK.

Once per turn, Koa'ki Meiru Urnight can Special Summon a Level 4 or lower “Koa'ki Meiru” monster from your Deck, except another Koa'ki Meiru Urnight, if you reveal an Iron Core from your hand. Use Koa'ki Meiru Urnight’s effect to Special Summon Sandman and then Special Summon Koa'ki Meiru Maximus. Now you have a board full of monsters, Maximus’ destruction effect and Sandman’s negation for a Trap Card.

Additional Notes

Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Yusei Fudo
Yusei Fudo

The Tie that Binds version of Koa'ki Meiru is the most aggressive one. This Skill allows Koa'ki Meiru Maximus to get over high ATK monsters such as Ancient Gear Reactor Dragon and Cosmo Brain without having to use its effect on them and it allows you to OTK through one Sphere Kuriboh.

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar
[Skill] descriptionUser
Spell Speciallist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
Yami Yugi
Yami Yugi

Matchups

Koa'ki Meiru Matchups

The Balance version of the deck is the most consistent one, but, since it can’t run Sphere Kuriboh or Winged Kuriboh, it’s also the easiest one to OTK on Turn 2. A Turn 1 Koa'ki Meiru Urnight into Koa'ki Meiru Wall to negate Diamond Core of Koa'ki Meiru or Hey, Trunade! and a face-down Paleozoic Canadia or Floodgate Trap Hole is the safest play this deck has, but it’s not always going to be available.

A single Sphere Kuriboh is enough to stop an OTK from the Balance version of the deck, even when the opponent has Koa'ki Meiru Urnight + Iron Core + Koa'ki Meiru Maximus.

If it opens with Winged Kuriboh or Flute of Summoning Kuriboh, the Last Gamble version of Koa'ki Meiru is usually the one with the upper hand: stalling for a few turns means that the opponent will eventually not be able to keep all of their monsters on the field, which will make it easier to OTK them after the 5th Turn.

Buster Blader Matchups

Buster Blader is one of the worst possible matchups for Koa'ki Meiru: Destruction Swordsman Fusion can get rid of Koa'ki Meiru Maximus and, if DNA Surgery in on the field together with Buster Blader, the Destruction Swordsman, you won’t be able to use Koa'ki Meiru Ice to get rid of the latter. Current versions of Buster Blader run Winged Kuriboh to stall until Last Gamble is available, which is another card that gives Koa'ki Meiru a hard time.

Geartown Turbo Matchup

This particular matchup can go both ways: if you can force your opponent to activate their Uending Nightmare, Twister or Double Cyclone with a Hey, Trunade! on Turn 2, then Maximus and Ice can get rid of Ancient Gear Reactor Dragon. Even if Ancient Gear Fortresss is on the field, Maximus can still destroy it and leave the rest to Ice, which can be searched by Diamond Core and Urnight. If your opponent is running Double Cyclone and you are running nothing that they can target during the Battle Phase, they can’t destroy their Geartown/Fortress and Summon Reactor.

Vampire Matchup

Going first, as I said, is pretty rough for this deck: it doesn’t automatically translate into a loss, but it’s certainly not an easy situation.

Cosmic Cyclone and Paleozoic Canadia are very good cards you could add to your deck to either get rid of Vampire Kingdom as soon as it hits the field or to flip Vampire Grace face-down and prevent it from activating its effect;

Treacherous Trap Hole and Sphere Kuriboh are the cards that I have chosen for the Example Deck, but any generic form of backrow is just as viable. If your opponent goes first, they will find themselves in your same situation, open to an OTK and forced to rely on their backrow, but, if they manage to survive, they will be able to use Vampire Vamp to get rid of your main monsters.

Masked HERO Matchup

Just like with Vampires, this matchup is heavily influenced by the coin toss: both decks focus on finishing off the opponent by making early, aggressive plays, so whoever goes second, will usually end up winning the duel. However, if the Koa'ki Meiru deck is not able to OTK the opponent on Turn 2, due to how fast it tends to run out of resources, it might still lose the duel.

Blue-Eyes Matchup

Blue-Eyes decks hardly run any backrow, so you shouldn’t have trouble dealing with them. Maximus has less ATK compared to a Cosmo Brain that was Special Summoned by discarding a Level 8 monster and it ties with Blue-Eyes White Dragon, but its effect and The Tie that Binds! can fix this issue. Keep in mind you can safely attack into a Blue-Eyes White Dragon with Maximus if you have used Diamond Core’s effect from the Graveyard.

Silent Spellbook Matchup

Silent Magician can negate Diamond Core of Koa'ki Meiru and, if you destroy it, your opponent will get a 3500 ATK monster on the field that Maximus won’t be able to get over naturally. Spellbook of Fate can get rid of Maximus or Urnight, depending on what your opponent finds more threatening, as soon as it hits the field, so you will have to use Hey, Trunade! before Summoning your monsters, if you have it available. On the bright side, if your opponent does not start with Silent Magician, you can instantly gain control of the field on Turn 2 by simply being able to Summon more monsters than they can banish.

Comments

Hot New Top
Anonymous
I once wished that koa'ki meiru would be dominant because of gaia genesis box, now I deeply regret that wish.
<< Anonymous
Anonymous Reply
+1
kevingenius414
They should semi limit maximus because they should be prohibited to use hey trunade and treacherous
<< Anonymous(kevingenius414)
Anonymous Reply
Satrdust Dagon hold my beer.
Anonymous
Wanna make a good deck of this? Stock Maximus. You win. Easy
Anonymous
I tried this deck. Sadly its very weak. Dont invest into the box just for this archetype.
<< Anonymous
Anonymous Reply
True, and the original card game has some very strong Koa'ki what we didnt get in DL.
<< Anonymous
Anonymous Reply
We need the busted spell card (busted for the archetype at least)
<< Anonymous
Anonymous Reply
Which one do you meant, Diamond Core?
<< Anonymous
Anonymous Reply
hahah maybe youre 🔥ing noob i become KoG using this
Icarax
This deck needs an update, 1 guy even made it to KOG with it on DLM.
This is my version of it.
And holy moly is it fun.
Koaki Ice goes on a rampage with all the special summoned monsters.
BEWD Dead, Vamps dead, GB super dead, UA dead, etc.
If your hand is bad you lose with any deck ofc.
It's hardest vs Anki, you need Grit to survive the first wave of Anki🔥s, then Trunade + 🔥 everything with ice+Maximus.
The onyl true counter to this deck is Kuribos, which a lots of meta decks have stopped playing.
<< Anonymous(Icarax)
Makrov krauz Reply
Checkout my deck!
Deck achievements:
-2 KOGs
-Level max kc cup
-12k points on Stage 2
Anonymous
Koaki Meiru is such a decent archetype, it can OTK actually pretty easy...
<< Anonymous
Anonymous Reply
ikr
Citroen
This archetype has a very special connection to me, they are the first ones that I bought in real life ocg. I enjoy using them in duel links.
Anonymous
Alright it's not a competitive deck but you can easily beat NPC and it's quite fun.
<< Anonymous(OldtimerOCG)
Makrov krauz Reply
I thought about spiriulism, thr the problem is it's one for one, it works fine with Spellbooks but I rarely encounter SBs that's why I remove it and once I see SBs again I will tech it.
<< Anonymous(Makrov krauz)
OldtimerOCG Reply
Ddraw has that brutal 2k requirement. I would run it, but like you said it`s easy to play around it. Bandit seems like fun, perhaps I`m trying that.
What if you lose your Max¿ Only Ice could save you vs Fur Hire? One seems a little less for my taste, haha.
LC0 is easy, Espa Roba is the man. But wait are you willing to bait? I am curious now :D
<< Anonymous(OldtimerOCG)
Makrov krauz Reply
Sandman is really good but the idea of tributing him to negate a trap usually disrupt my otk plan, with spiritualism or any one for one remover you will need him but with 3 hey trunade you will rarely need him.
<< Anonymous(OldtimerOCG)
Makrov krauz Reply
I thought about the one max problem but the thing is I usually die before I summon another max as it's costy to summon and costy to maintain, playing with one max makes it harder to decide but lesser to brick
TP
https://www.youtube.com/watch?v=37DF8eoBQBU I actually got to 10k DP in KC Cup with this Koa'Ki meiru deck, still i don't think its really a good deck but its pretty fun.
Anonymous
This deck been so good winning me duels in KC cup as Hey Trunade deals with backrow or Sandman in a pinch and Maximus punches monsters like Wiz and Amazoness Queen in the face.
Anonymous
I really want Drago, it'd be a great card for the current meta
Razaelriezen
To be honest best koaki in this set is sandman with its negate effect and 1900 attack
<< Anonymous(Razaelriezen )
Anonymous Reply
How the best is clearly the one that ss Koa’ki
<< Anonymous
Razaelriezen Reply
The reason I feel sandman is the best card in the koaki stuff right now is simply for his effect he is an awesome tech with awesome attack.
If I were to use him I’d run at one and summon on a turn I know I should be able to otk and make use of his effect for annoying traps
<< Anonymous(Razaelriezen )
Anonymous Reply
Sandman would be even better once we have Guardian and Wall as well.

Rock Stun meta in DL lol

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