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Koa'ki Meiru: deck recipe [August 2020]

Duel Links Koa'ki Meiru Deck, How to Use, Koa'ki Meiru Deck Skill.
Duel Links Breaking News
DD Castle Event Guide
update 06/08/2020

Overview

The “Koa'ki Meiru” archetype revolves around Iron Core of Koa'ki Meiru; the vast majority of the monsters self-destruct during the End Phase unless you send this Spell Card to the Graveyard or reveal a certain type of card from your hand.

Revolution Beginning, the 17th Main BOX, has finally given us, together with some of the monsters we were still missing, one of the best support cards this archetype has ever seen: Diamond Core of Koa'ki Meiru. Koa'ki Meiru decks are now significantly more consistent and, as a direct result, more threatening.

Required Card Boxes

Galactic Origin Gaia Genesis Revolution Beginning

Example Deck

Standard Version

Koaki Meiru SandmanKoaki Meiru SandmanKoaki Meiru UrnightKoaki Meiru UrnightKoaki Meiru UrnightKoaki Meiru Maximus
Koaki Meiru BergzakKoaki Meiru BergzakKoaki Meiru WallKoaki Meiru PowerhandCosmic CycloneCosmic Cyclone
Cosmic CycloneDiamond Core of Koaki MeiruDiamond Core of Koaki MeiruDiamond Core of Koaki MeiruCore OverclockCore Overclock
Iron Core of Koaki MeiruIron Core of Koaki Meiru----
[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

How to Play

  • There are a lot of “Koa'ki Meiru” cards, so, naturally, there are also a lot of different decks that you can make with them, but the one that has seemingly been the most successful so far is this one.

Diamond Core of Koa'ki Meiru

Diamond Core of Koaki Meiru
Diamond Core of Koaki Meiru
Normal Spell
Revolution Beginning [SR]
Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.

Use Diamond Core to add Iron Core of Koa'ki Meiru, Koa'ki Meiru Urnight or Koa'ki Meiru Maximus from your Deck to your hand. You can’t add another Diamond Core to your hand, but there is no restriction on how many you can activate in a turn.

If all of this wasn’t enough, you can banish Diamond Core from your Graveyard to prevent all “Koa'ki Meiru” monsters you control from being destroyed this turn. You can activate this effect the same turn you activated Diamond Core and make your monsters immune to cards like Treacherous Trap Hole, Widespread Ruin and Super Rush Headlong.

Since your monsters can’t be destroyed by battle this turn, you can also safely attack monsters with the same ATK with them. Most of the times you do not want to add Koa'ki Meiru Sandman to your hand with Diamond Core because Koa'ki Meiru Urnight can Special Summon it from your Deck.

Koa'ki Meiru Maximus

Koaki Meiru Maximus
Koaki Meiru Maximus
WIND Dragon ★8
ATK 3000 / DEF 2500
Gaia Genesis [R]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.

As I said in the Overview, the “Koa'ki Meiru” archetype revolves around a card in particular: Iron Core of Koa'ki Meiru. Iron Core can be recycled from the Graveyard via its effect, so, even if a monster requires you to discard it, you are not going to run out of them, but the case is different with Koa'ki Meiru Maximus because this Level 8 monster can only be Special Summoned by banishing the Spell Card.

If Iron Core is banished, there aren’t many ways to retrieve it consistently. In addition to requiring you to banish Iron Core in order to be Summoned, Maximus doesn’t just ask you to reveal a card during the End Phase: you will have to discard a copy of Iron Core or a “Koa'ki Meiru” monster, otherwise it will destroy itself during the End Phase.

This deck is built to make explosive, aggressive plays, so it generally doesn’t care about maintaining this monster, but, thanks to Diamond Core, you don’t necessarily have to discard anything during the End Phase.

Once per turn, Koa'ki Meiru Maximus allows you to destroy a card your opponent controls. You can destroy a Set Spell/Trap Card or a monster and, if you have more than one Maximus on the field, you can use this effect with both of them.

Koa'ki Meiru Urnight Summoning

Koaki Meiru Urnight
Koaki Meiru Urnight
EARTH Beast-Warrior ★4
ATK 2000 / DEF 1500
Gaia Genesis [SR]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".

Maximus alone isn’t enough to deal with everything your opponent has on the field and, even though it does have a lot of ATK, it’s not going to be enough for an OTK.

Once per turn, Koa'ki Meiru Urnight can Special Summon a Level 4 or lower “Koa'ki Meiru” monster from your Deck, except another Koa'ki Meiru Urnight, if you reveal an Iron Core from your hand.

Koaki Meiru Sandman
Koaki Meiru Sandman
EARTH Rock ★4
ATK 1900 / DEF 1200
Gaia Genesis [SR]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent activates a Trap Card: You can Tribute this card; negate the activation, and if you do, destroy that card.

Use Koa'ki Meiru Urnight’s effect to Special Summon Sandman and then Special Summon Koa'ki Meiru Maximus. Now you have a board full of monsters, Maximus’ destruction effect and Sandman’s negation for a Trap Card.

Koaki Meiru Wall
Koaki Meiru Wall
EARTH Rock ★4
ATK 1900 / DEF 1200
Revolution Beginning [R]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent activates a Spell Card: You can Tribute this card; negate the activation, and if you do, destroy that card.

Light and Dark Monster Effect Negation

Koaki Meiru Powerhand
Koaki Meiru Powerhand
EARTH Machine
ATK 2100 / DEF 1600
Gaia Genesis [R]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card from your hand. If this card battles with a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during the Battle Phase, while this card remains on the field.

OTK

Koaki Meiru Bergzak
Koaki Meiru Bergzak
EARTH Warrior ★4
ATK 2000 / DEF
Infernity Destruction [R]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.

Core Overclock

Core Overclock
Core Overclock
Continuous Spell
Infernity Destruction [R]
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK until the End Phase.

Skill Suggestion

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

The Tie that Binds version of Koa'ki Meiru is the most aggressive one. This Skill allows Koa'ki Meiru Maximus to get over high ATK monsters such as Ancient Gear Reactor Dragon and Cosmo Brain without having to use its effect on them and it allows you to OTK through one Sphere Kuriboh.

Comments

Hot New Top
"See you later"??
WTH is the skill "see you later" for?
This site owner sometime is just lazy to explain or tidy up the thread. Jeez.
<< Anonymous("See you later"??)
Contatore Reply
Hey, I'm the creator of the original See you later variant with which I kogged.
You can use the skill on monsters summoned with core reinforcement to avoid the damage when they're destroyed, you can return to the hand monsters with the same type to show at the end of turn, you can trigger effects of Urnight or Maximus twice, you can return to hand monsters you don't want destroyed.. ->
<< Anonymous(Contatore)
Contatore Reply
and you can use the effect of Ice then return it to the hand to avoid it being destroyed at the end of the turn, or simply returning to the hand other monsters when you have no cards in hand to trigger the effect of Ice.
It's a very flexible skill and in a deck with monsters that destroy themselves at the end of the turn it can change the result of a duel.
Hulkbuster
it is really a shame to put a self-destruction effect on such beautiful cards. That is the only reason i don't want to spend my gems on them
<< Anonymous(Hulkbuster)
Makkau Reply
That box was ok. Solid Karakuri easy to ss 7* and Fabled is fun to play with Lightray. Ya kao'ki self destruct is annoying. Good thing diamond core is back. Buy the pack when Maximus is back at 3.
Anonymous
I once wished that koa'ki meiru would be dominant because of gaia genesis box, now I deeply regret that wish.
<< Anonymous
Anonymous Reply
+1
kevingenius414
They should semi limit maximus because they should be prohibited to use hey trunade and treacherous
<< Anonymous(kevingenius414)
Anonymous Reply
Satrdust Dagon hold my beer.
Anonymous
Wanna make a good deck of this? Stock Maximus. You win. Easy
Anonymous
I tried this deck. Sadly its very weak. Dont invest into the box just for this archetype.
<< Anonymous
Anonymous Reply
True, and the original card game has some very strong Koa'ki what we didnt get in DL.
<< Anonymous
Anonymous Reply
We need the busted spell card (busted for the archetype at least)
<< Anonymous
Anonymous Reply
Which one do you meant, Diamond Core?
<< Anonymous
Anonymous Reply
hahah maybe youre 🔥ing noob i become KoG using this
Icarax
This deck needs an update, 1 guy even made it to KOG with it on DLM.
This is my version of it.
And holy moly is it fun.
Koaki Ice goes on a rampage with all the special summoned monsters.
BEWD Dead, Vamps dead, GB super dead, UA dead, etc.
If your hand is bad you lose with any deck ofc.
It's hardest vs Anki, you need Grit to survive the first wave of Anki🔥s, then Trunade + 🔥 everything with ice+Maximus.
The onyl true counter to this deck is Kuribos, which a lots of meta decks have stopped playing.
<< Anonymous(Icarax)
Makrov krauz Reply
Checkout my deck!
Deck achievements:
-2 KOGs
-Level max kc cup
-12k points on Stage 2
Anonymous
Koaki Meiru is such a decent archetype, it can OTK actually pretty easy...
<< Anonymous
Anonymous Reply
ikr
Citroen
This archetype has a very special connection to me, they are the first ones that I bought in real life ocg. I enjoy using them in duel links.
Anonymous
Alright it's not a competitive deck but you can easily beat NPC and it's quite fun.
<< Anonymous(OldtimerOCG)
Makrov krauz Reply
I thought about spiriulism, thr the problem is it's one for one, it works fine with Spellbooks but I rarely encounter SBs that's why I remove it and once I see SBs again I will tech it.
<< Anonymous(Makrov krauz)
OldtimerOCG Reply
Ddraw has that brutal 2k requirement. I would run it, but like you said it`s easy to play around it. Bandit seems like fun, perhaps I`m trying that.
What if you lose your Max¿ Only Ice could save you vs Fur Hire? One seems a little less for my taste, haha.
LC0 is easy, Espa Roba is the man. But wait are you willing to bait? I am curious now :D
<< Anonymous(OldtimerOCG)
Makrov krauz Reply
Sandman is really good but the idea of tributing him to negate a trap usually disrupt my otk plan, with spiritualism or any one for one remover you will need him but with 3 hey trunade you will rarely need him.
<< Anonymous(OldtimerOCG)
Makrov krauz Reply
I thought about the one max problem but the thing is I usually die before I summon another max as it's costy to summon and costy to maintain, playing with one max makes it harder to decide but lesser to brick
TP
https://www.youtube.com/watch?v=37DF8eoBQBU I actually got to 10k DP in KC Cup with this Koa'Ki meiru deck, still i don't think its really a good deck but its pretty fun.
Anonymous
This deck been so good winning me duels in KC cup as Hey Trunade deals with backrow or Sandman in a pinch and Maximus punches monsters like Wiz and Amazoness Queen in the face.

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Floor 22 becomes unlocked on the 6th. So on or after, your choice.
I mean Box 10.
You can't handle a 2800 atk beatstick?
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